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Move binding to LoadComplete

Previously there was a chance that it would still never get disposed, as the event was bound in async load, before it was in a state it can be recursively disposed via the PlayerLoader call.
This commit is contained in:
Dean Herbert 2018-03-24 05:40:26 +09:00
parent 092ba4833e
commit 256baf6d60

View File

@ -55,14 +55,19 @@ namespace osu.Game.Skinning
var dependencies = new DependencyContainer(base.CreateLocalDependencies(parent));
fallbackSource = dependencies.Get<ISkinSource>();
if (fallbackSource != null)
fallbackSource.SourceChanged += onSourceChanged;
dependencies.CacheAs<ISkinSource>(this);
return dependencies;
}
protected override void LoadComplete()
{
base.LoadComplete();
if (fallbackSource != null)
fallbackSource.SourceChanged += onSourceChanged;
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);