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mirror of https://github.com/ppy/osu.git synced 2025-02-13 15:03:13 +08:00

Merge branch 'master' into multi-pagination

This commit is contained in:
smoogipoo 2020-07-28 20:20:54 +09:00
commit 255b733fe8
82 changed files with 1745 additions and 557 deletions

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@ -51,7 +51,7 @@
<Reference Include="Java.Interop" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.715.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2020.714.1" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.727.1" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2020.723.0" />
</ItemGroup>
</Project>

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@ -16,6 +16,7 @@ using osu.Framework.Logging;
using osu.Framework.Screens;
using osu.Game.Screens.Menu;
using osu.Game.Updater;
using osu.Desktop.Windows;
namespace osu.Desktop
{
@ -98,6 +99,9 @@ namespace osu.Desktop
LoadComponentAsync(versionManager = new VersionManager { Depth = int.MinValue }, Add);
LoadComponentAsync(new DiscordRichPresence(), Add);
if (RuntimeInfo.OS == RuntimeInfo.Platform.Windows)
LoadComponentAsync(new GameplayWinKeyBlocker(), Add);
}
protected override void ScreenChanged(IScreen lastScreen, IScreen newScreen)

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@ -0,0 +1,41 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Platform;
using osu.Game.Configuration;
namespace osu.Desktop.Windows
{
public class GameplayWinKeyBlocker : Component
{
private Bindable<bool> allowScreenSuspension;
private Bindable<bool> disableWinKey;
private GameHost host;
[BackgroundDependencyLoader]
private void load(GameHost host, OsuConfigManager config)
{
this.host = host;
allowScreenSuspension = host.AllowScreenSuspension.GetBoundCopy();
allowScreenSuspension.BindValueChanged(_ => updateBlocking());
disableWinKey = config.GetBindable<bool>(OsuSetting.GameplayDisableWinKey);
disableWinKey.BindValueChanged(_ => updateBlocking(), true);
}
private void updateBlocking()
{
bool shouldDisable = disableWinKey.Value && !allowScreenSuspension.Value;
if (shouldDisable)
host.InputThread.Scheduler.Add(WindowsKey.Disable);
else
host.InputThread.Scheduler.Add(WindowsKey.Enable);
}
}
}

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@ -0,0 +1,80 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Runtime.InteropServices;
namespace osu.Desktop.Windows
{
internal class WindowsKey
{
private delegate int LowLevelKeyboardProcDelegate(int nCode, int wParam, ref KdDllHookStruct lParam);
private static bool isBlocked;
private const int wh_keyboard_ll = 13;
private const int wm_keydown = 256;
private const int wm_syskeyup = 261;
//Resharper disable once NotAccessedField.Local
private static LowLevelKeyboardProcDelegate keyboardHookDelegate; // keeping a reference alive for the GC
private static IntPtr keyHook;
[StructLayout(LayoutKind.Explicit)]
private readonly struct KdDllHookStruct
{
[FieldOffset(0)]
public readonly int VkCode;
[FieldOffset(8)]
public readonly int Flags;
}
private static int lowLevelKeyboardProc(int nCode, int wParam, ref KdDllHookStruct lParam)
{
if (wParam >= wm_keydown && wParam <= wm_syskeyup)
{
switch (lParam.VkCode)
{
case 0x5B: // left windows key
case 0x5C: // right windows key
return 1;
}
}
return callNextHookEx(0, nCode, wParam, ref lParam);
}
internal static void Disable()
{
if (keyHook != IntPtr.Zero || isBlocked)
return;
keyHook = setWindowsHookEx(wh_keyboard_ll, (keyboardHookDelegate = lowLevelKeyboardProc), Marshal.GetHINSTANCE(System.Reflection.Assembly.GetExecutingAssembly().GetModules()[0]), 0);
isBlocked = true;
}
internal static void Enable()
{
if (keyHook == IntPtr.Zero || !isBlocked)
return;
keyHook = unhookWindowsHookEx(keyHook);
keyboardHookDelegate = null;
keyHook = IntPtr.Zero;
isBlocked = false;
}
[DllImport(@"user32.dll", EntryPoint = @"SetWindowsHookExA")]
private static extern IntPtr setWindowsHookEx(int idHook, LowLevelKeyboardProcDelegate lpfn, IntPtr hMod, int dwThreadId);
[DllImport(@"user32.dll", EntryPoint = @"UnhookWindowsHookEx")]
private static extern IntPtr unhookWindowsHookEx(IntPtr hHook);
[DllImport(@"user32.dll", EntryPoint = @"CallNextHookEx")]
private static extern int callNextHookEx(int hHook, int nCode, int wParam, ref KdDllHookStruct lParam);
}
}

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@ -50,7 +50,7 @@ namespace osu.Game.Rulesets.Catch.Tests.Mods
public void TestDroplet(bool shouldMiss) => CreateHitObjectTest(new HitObjectTestData(new Droplet { StartTime = 1000 }), shouldMiss);
// We only care about testing misses, hits are tested via JuiceStream
[TestCase(true)]
[TestCase(false)]
public void TestTinyDroplet(bool shouldMiss) => CreateHitObjectTest(new HitObjectTestData(new TinyDroplet { StartTime = 1000 }), shouldMiss);
}
}

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@ -78,7 +78,6 @@ namespace osu.Game.Rulesets.Catch.Difficulty
if (mods.Any(m => m is ModHidden))
{
value *= 1.05 + 0.075 * (10.0 - Math.Min(10.0, Attributes.ApproachRate)); // 7.5% for each AR below 10
// Hiddens gives almost nothing on max approach rate, and more the lower it is
if (approachRate <= 10.0)
value *= 1.05 + 0.075 * (10.0 - approachRate); // 7.5% for each AR below 10

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@ -1,17 +1,11 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Catch.Judgements;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Catch.Mods
{
public class CatchModPerfect : ModPerfect
{
protected override bool FailCondition(HealthProcessor healthProcessor, JudgementResult result)
=> !(result.Judgement is CatchBananaJudgement)
&& base.FailCondition(healthProcessor, result);
}
}

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@ -35,18 +35,15 @@ namespace osu.Game.Rulesets.Catch.Replays
}
}
public override List<IInput> GetPendingInputs()
public override void CollectPendingInputs(List<IInput> inputs)
{
if (!Position.HasValue) return new List<IInput>();
if (!Position.HasValue) return;
return new List<IInput>
inputs.Add(new CatchReplayState
{
new CatchReplayState
{
PressedActions = CurrentFrame?.Actions ?? new List<CatchAction>(),
CatcherX = Position.Value
},
};
PressedActions = CurrentFrame?.Actions ?? new List<CatchAction>(),
CatcherX = Position.Value
});
}
public class CatchReplayState : ReplayState<CatchAction>

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@ -18,6 +18,9 @@ namespace osu.Game.Rulesets.Mania.Replays
protected override bool IsImportant(ManiaReplayFrame frame) => frame.Actions.Any();
public override List<IInput> GetPendingInputs() => new List<IInput> { new ReplayState<ManiaAction> { PressedActions = CurrentFrame?.Actions ?? new List<ManiaAction>() } };
public override void CollectPendingInputs(List<IInput> inputs)
{
inputs.Add(new ReplayState<ManiaAction> { PressedActions = CurrentFrame?.Actions ?? new List<ManiaAction>() });
}
}
}

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@ -4,62 +4,109 @@
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Pooling;
using osu.Framework.Testing;
using osu.Game.Configuration;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Osu.Tests
{
public class TestSceneDrawableJudgement : OsuSkinnableTestScene
{
[Resolved]
private OsuConfigManager config { get; set; }
private readonly List<DrawablePool<TestDrawableOsuJudgement>> pools;
public TestSceneDrawableJudgement()
{
var pools = new List<DrawablePool<DrawableOsuJudgement>>();
pools = new List<DrawablePool<TestDrawableOsuJudgement>>();
foreach (HitResult result in Enum.GetValues(typeof(HitResult)).OfType<HitResult>().Skip(1))
showResult(result);
}
[Test]
public void TestHitLightingDisabled()
{
AddStep("hit lighting disabled", () => config.Set(OsuSetting.HitLighting, false));
showResult(HitResult.Great);
AddUntilStep("judgements shown", () => this.ChildrenOfType<TestDrawableOsuJudgement>().Any());
AddAssert("judgement body immediately visible",
() => this.ChildrenOfType<TestDrawableOsuJudgement>().All(judgement => judgement.JudgementBody.Alpha == 1));
AddAssert("hit lighting hidden",
() => this.ChildrenOfType<TestDrawableOsuJudgement>().All(judgement => judgement.Lighting.Alpha == 0));
}
[Test]
public void TestHitLightingEnabled()
{
AddStep("hit lighting enabled", () => config.Set(OsuSetting.HitLighting, true));
showResult(HitResult.Great);
AddUntilStep("judgements shown", () => this.ChildrenOfType<TestDrawableOsuJudgement>().Any());
AddAssert("judgement body not immediately visible",
() => this.ChildrenOfType<TestDrawableOsuJudgement>().All(judgement => judgement.JudgementBody.Alpha > 0 && judgement.JudgementBody.Alpha < 1));
AddAssert("hit lighting shown",
() => this.ChildrenOfType<TestDrawableOsuJudgement>().All(judgement => judgement.Lighting.Alpha > 0));
}
private void showResult(HitResult result)
{
AddStep("Show " + result.GetDescription(), () =>
{
AddStep("Show " + result.GetDescription(), () =>
int poolIndex = 0;
SetContents(() =>
{
int poolIndex = 0;
DrawablePool<TestDrawableOsuJudgement> pool;
SetContents(() =>
if (poolIndex >= pools.Count)
pools.Add(pool = new DrawablePool<TestDrawableOsuJudgement>(1));
else
{
DrawablePool<DrawableOsuJudgement> pool;
pool = pools[poolIndex];
if (poolIndex >= pools.Count)
pools.Add(pool = new DrawablePool<DrawableOsuJudgement>(1));
else
// We need to make sure neither the pool nor the judgement get disposed when new content is set, and they both share the same parent.
((Container)pool.Parent).Clear(false);
}
var container = new Container
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
pool = pools[poolIndex];
// We need to make sure neither the pool nor the judgement get disposed when new content is set, and they both share the same parent.
((Container)pool.Parent).Clear(false);
}
var container = new Container
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
pool,
pool.Get(j => j.Apply(new JudgementResult(new HitObject(), new Judgement()) { Type = result }, null)).With(j =>
{
pool,
pool.Get(j => j.Apply(new JudgementResult(new HitObject(), new Judgement()) { Type = result }, null)).With(j =>
{
j.Anchor = Anchor.Centre;
j.Origin = Anchor.Centre;
})
}
};
j.Anchor = Anchor.Centre;
j.Origin = Anchor.Centre;
})
}
};
poolIndex++;
return container;
});
poolIndex++;
return container;
});
}
});
}
private class TestDrawableOsuJudgement : DrawableOsuJudgement
{
public new SkinnableSprite Lighting => base.Lighting;
public new Container JudgementBody => base.JudgementBody;
}
}
}

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@ -223,7 +223,7 @@ namespace osu.Game.Rulesets.Osu.Tests
const double time_slider = 1500;
const double time_circle = 1510;
Vector2 positionCircle = Vector2.Zero;
Vector2 positionSlider = new Vector2(80);
Vector2 positionSlider = new Vector2(30);
var hitObjects = new List<OsuHitObject>
{

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@ -1,26 +1,28 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Utils;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Testing;
using osu.Framework.Timing;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Replays;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osuTK;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Graphics.Sprites;
using osu.Game.Replays;
using osu.Game.Rulesets.Osu.Replays;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Rulesets.Replays;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
using osu.Game.Storyboards;
using osu.Game.Tests.Visual;
using osuTK;
using static osu.Game.Tests.Visual.OsuTestScene.ClockBackedTestWorkingBeatmap;
namespace osu.Game.Rulesets.Osu.Tests
@ -34,6 +36,8 @@ namespace osu.Game.Rulesets.Osu.Tests
protected override bool Autoplay => true;
protected override TestPlayer CreatePlayer(Ruleset ruleset) => new ScoreExposedPlayer();
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null)
{
var working = new ClockBackedTestWorkingBeatmap(beatmap, storyboard, new FramedClock(new ManualClock { Rate = 1 }), audioManager);
@ -129,18 +133,44 @@ namespace osu.Game.Rulesets.Osu.Tests
.ToList()
};
[Test]
public void TestSpinnerNormalBonusRewinding()
{
addSeekStep(1000);
AddAssert("player score matching expected bonus score", () =>
{
// multipled by 2 to nullify the score multiplier. (autoplay mod selected)
var totalScore = ((ScoreExposedPlayer)Player).ScoreProcessor.TotalScore.Value * 2;
return totalScore == (int)(drawableSpinner.Disc.CumulativeRotation / 360) * SpinnerTick.SCORE_PER_TICK;
});
addSeekStep(0);
AddAssert("player score is 0", () => ((ScoreExposedPlayer)Player).ScoreProcessor.TotalScore.Value == 0);
}
[Test]
public void TestSpinnerCompleteBonusRewinding()
{
addSeekStep(2500);
addSeekStep(0);
AddAssert("player score is 0", () => ((ScoreExposedPlayer)Player).ScoreProcessor.TotalScore.Value == 0);
}
[Test]
public void TestSpinPerMinuteOnRewind()
{
double estimatedSpm = 0;
addSeekStep(2500);
addSeekStep(1000);
AddStep("retrieve spm", () => estimatedSpm = drawableSpinner.SpmCounter.SpinsPerMinute);
addSeekStep(5000);
addSeekStep(2000);
AddAssert("spm still valid", () => Precision.AlmostEquals(drawableSpinner.SpmCounter.SpinsPerMinute, estimatedSpm, 1.0));
addSeekStep(2500);
addSeekStep(1000);
AddAssert("spm still valid", () => Precision.AlmostEquals(drawableSpinner.SpmCounter.SpinsPerMinute, estimatedSpm, 1.0));
}
@ -160,12 +190,17 @@ namespace osu.Game.Rulesets.Osu.Tests
Position = new Vector2(256, 192),
EndTime = 6000,
},
// placeholder object to avoid hitting the results screen
new HitCircle
{
StartTime = 99999,
}
}
};
private class ScoreExposedPlayer : TestPlayer
{
public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
public ScoreExposedPlayer()
: base(false, false)
{
}
}
}
}

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@ -11,6 +11,7 @@ using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Replays;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Play;
namespace osu.Game.Rulesets.Osu.Mods
{
@ -30,6 +31,8 @@ namespace osu.Game.Rulesets.Osu.Mods
private OsuInputManager inputManager;
private GameplayClock gameplayClock;
private List<OsuReplayFrame> replayFrames;
private int currentFrame;
@ -38,7 +41,7 @@ namespace osu.Game.Rulesets.Osu.Mods
{
if (currentFrame == replayFrames.Count - 1) return;
double time = playfield.Time.Current;
double time = gameplayClock.CurrentTime;
// Very naive implementation of autopilot based on proximity to replay frames.
// TODO: this needs to be based on user interactions to better match stable (pausing until judgement is registered).
@ -53,6 +56,8 @@ namespace osu.Game.Rulesets.Osu.Mods
public void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset)
{
gameplayClock = drawableRuleset.FrameStableClock;
// Grab the input manager to disable the user's cursor, and for future use
inputManager = (OsuInputManager)drawableRuleset.KeyBindingInputManager;
inputManager.AllowUserCursorMovement = false;

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@ -16,9 +16,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
public class DrawableOsuJudgement : DrawableJudgement
{
private SkinnableSprite lighting;
protected SkinnableSprite Lighting;
private Bindable<Color4> lightingColour;
[Resolved]
private OsuConfigManager config { get; set; }
public DrawableOsuJudgement(JudgementResult result, DrawableHitObject judgedObject)
: base(result, judgedObject)
{
@ -29,18 +33,16 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
}
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
private void load()
{
if (config.Get<bool>(OsuSetting.HitLighting))
AddInternal(Lighting = new SkinnableSprite("lighting")
{
AddInternal(lighting = new SkinnableSprite("lighting")
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Blending = BlendingParameters.Additive,
Depth = float.MaxValue
});
}
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Blending = BlendingParameters.Additive,
Depth = float.MaxValue,
Alpha = 0
});
}
public override void Apply(JudgementResult result, DrawableHitObject judgedObject)
@ -60,33 +62,39 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
lightingColour?.UnbindAll();
if (lighting != null)
{
lighting.ResetAnimation();
Lighting.ResetAnimation();
if (JudgedObject != null)
{
lightingColour = JudgedObject.AccentColour.GetBoundCopy();
lightingColour.BindValueChanged(colour => lighting.Colour = Result.Type == HitResult.Miss ? Color4.Transparent : colour.NewValue, true);
}
else
{
lighting.Colour = Color4.White;
}
if (JudgedObject != null)
{
lightingColour = JudgedObject.AccentColour.GetBoundCopy();
lightingColour.BindValueChanged(colour => Lighting.Colour = Result.Type == HitResult.Miss ? Color4.Transparent : colour.NewValue, true);
}
else
{
Lighting.Colour = Color4.White;
}
}
protected override double FadeOutDelay => lighting == null ? base.FadeOutDelay : 1400;
private double fadeOutDelay;
protected override double FadeOutDelay => fadeOutDelay;
protected override void ApplyHitAnimations()
{
if (lighting != null)
bool hitLightingEnabled = config.Get<bool>(OsuSetting.HitLighting);
if (hitLightingEnabled)
{
JudgementBody.FadeIn().Delay(FadeInDuration).FadeOut(400);
lighting.ScaleTo(0.8f).ScaleTo(1.2f, 600, Easing.Out);
lighting.FadeIn(200).Then().Delay(200).FadeOut(1000);
Lighting.ScaleTo(0.8f).ScaleTo(1.2f, 600, Easing.Out);
Lighting.FadeIn(200).Then().Delay(200).FadeOut(1000);
}
else
{
JudgementBody.Alpha = 1;
}
fadeOutDelay = hitLightingEnabled ? 1400 : base.FadeOutDelay;
JudgementText?.TransformSpacingTo(Vector2.Zero).Then().TransformSpacingTo(new Vector2(14, 0), 1800, Easing.OutQuint);
base.ApplyHitAnimations();

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@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using osuTK;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Objects.Drawables;
@ -11,6 +12,7 @@ using osu.Framework.Bindables;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Skinning;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Rulesets.Scoring;
using osuTK.Graphics;
using osu.Game.Skinning;
@ -81,6 +83,42 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
foreach (var drawableHitObject in NestedHitObjects)
drawableHitObject.AccentColour.Value = colour.NewValue;
}, true);
Tracking.BindValueChanged(updateSlidingSample);
}
private SkinnableSound slidingSample;
protected override void LoadSamples()
{
base.LoadSamples();
slidingSample?.Expire();
slidingSample = null;
var firstSample = HitObject.Samples.FirstOrDefault();
if (firstSample != null)
{
var clone = HitObject.SampleControlPoint.ApplyTo(firstSample);
clone.Name = "sliderslide";
AddInternal(slidingSample = new SkinnableSound(clone)
{
Looping = true
});
}
}
private void updateSlidingSample(ValueChangedEvent<bool> tracking)
{
// note that samples will not start playing if exiting a seek operation in the middle of a slider.
// may be something we want to address at a later point, but not so easy to make happen right now
// (SkinnableSound would need to expose whether the sample is already playing and this logic would need to run in Update).
if (tracking.NewValue && ShouldPlaySamples)
slidingSample?.Play();
else
slidingSample?.Stop();
}
protected override void AddNestedHitObject(DrawableHitObject hitObject)
@ -156,6 +194,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
Tracking.Value = Ball.Tracking;
if (Tracking.Value && slidingSample != null)
// keep the sliding sample playing at the current tracking position
slidingSample.Balance.Value = CalculateSamplePlaybackBalance(Ball.X / OsuPlayfield.BASE_SIZE.X);
double completionProgress = Math.Clamp((Time.Current - slider.StartTime) / slider.Duration, 0, 1);
Ball.UpdateProgress(completionProgress);

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@ -23,6 +23,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
private readonly Drawable scaleContainer;
public override bool DisplayResult => false;
public DrawableSliderRepeat(SliderRepeat sliderRepeat, DrawableSlider drawableSlider)
: base(sliderRepeat)
{

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@ -14,6 +14,7 @@ using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Sprites;
using osu.Game.Rulesets.Objects;
using osu.Framework.Utils;
using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Ranking;
@ -24,9 +25,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
protected readonly Spinner Spinner;
private readonly Container<DrawableSpinnerTick> ticks;
public readonly SpinnerDisc Disc;
public readonly SpinnerTicks Ticks;
public readonly SpinnerSpmCounter SpmCounter;
private readonly SpinnerBonusDisplay bonusDisplay;
private readonly Container mainContainer;
@ -60,6 +64,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
InternalChildren = new Drawable[]
{
ticks = new Container<DrawableSpinnerTick>(),
circleContainer = new Container
{
AutoSizeAxes = Axes.Both,
@ -120,10 +125,48 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
Origin = Anchor.Centre,
Y = 120,
Alpha = 0
},
bonusDisplay = new SpinnerBonusDisplay
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Y = -120,
}
};
}
protected override void AddNestedHitObject(DrawableHitObject hitObject)
{
base.AddNestedHitObject(hitObject);
switch (hitObject)
{
case DrawableSpinnerTick tick:
ticks.Add(tick);
break;
}
}
protected override void ClearNestedHitObjects()
{
base.ClearNestedHitObjects();
ticks.Clear();
}
protected override DrawableHitObject CreateNestedHitObject(HitObject hitObject)
{
switch (hitObject)
{
case SpinnerBonusTick bonusTick:
return new DrawableSpinnerBonusTick(bonusTick);
case SpinnerTick tick:
return new DrawableSpinnerTick(tick);
}
return base.CreateNestedHitObject(hitObject);
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
@ -156,6 +199,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
if (userTriggered || Time.Current < Spinner.EndTime)
return;
// Trigger a miss result for remaining ticks to avoid infinite gameplay.
foreach (var tick in ticks.Where(t => !t.IsHit))
tick.TriggerResult(false);
ApplyResult(r =>
{
if (Progress >= 1)
@ -185,8 +232,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
circle.Rotation = Disc.Rotation;
Ticks.Rotation = Disc.Rotation;
SpmCounter.SetRotation(Disc.CumulativeRotation);
updateBonusScore();
float relativeCircleScale = Spinner.Scale * circle.DrawHeight / mainContainer.DrawHeight;
float targetScale = relativeCircleScale + (1 - relativeCircleScale) * Progress;
Disc.Scale = new Vector2((float)Interpolation.Lerp(Disc.Scale.X, targetScale, Math.Clamp(Math.Abs(Time.Elapsed) / 100, 0, 1)));
@ -194,6 +244,38 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
symbol.Rotation = (float)Interpolation.Lerp(symbol.Rotation, Disc.Rotation / 2, Math.Clamp(Math.Abs(Time.Elapsed) / 40, 0, 1));
}
private int wholeSpins;
private void updateBonusScore()
{
if (ticks.Count == 0)
return;
int spins = (int)(Disc.CumulativeRotation / 360);
if (spins < wholeSpins)
{
// rewinding, silently handle
wholeSpins = spins;
return;
}
while (wholeSpins != spins)
{
var tick = ticks.FirstOrDefault(t => !t.IsHit);
// tick may be null if we've hit the spin limit.
if (tick != null)
{
tick.TriggerResult(true);
if (tick is DrawableSpinnerBonusTick)
bonusDisplay.SetBonusCount(spins - Spinner.SpinsRequired);
}
wholeSpins++;
}
}
protected override void UpdateInitialTransforms()
{
base.UpdateInitialTransforms();

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@ -0,0 +1,13 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
public class DrawableSpinnerBonusTick : DrawableSpinnerTick
{
public DrawableSpinnerBonusTick(SpinnerBonusTick spinnerTick)
: base(spinnerTick)
{
}
}
}

View File

@ -0,0 +1,23 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
public class DrawableSpinnerTick : DrawableOsuHitObject
{
public override bool DisplayResult => false;
public DrawableSpinnerTick(SpinnerTick spinnerTick)
: base(spinnerTick)
{
}
/// <summary>
/// Apply a judgement result.
/// </summary>
/// <param name="hit">Whether this tick was reached.</param>
internal void TriggerResult(bool hit) => ApplyResult(r => r.Type = hit ? r.Judgement.MaxResult : HitResult.Miss);
}
}

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@ -33,7 +33,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
private readonly Slider slider;
private readonly Drawable followCircle;
private readonly DrawableSlider drawableSlider;
private readonly CircularContainer ball;
private readonly Drawable ball;
public SliderBall(Slider slider, DrawableSlider drawableSlider = null)
{
@ -54,19 +54,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
Alpha = 0,
Child = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SliderFollowCircle), _ => new DefaultFollowCircle()),
},
ball = new CircularContainer
ball = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SliderBall), _ => new DefaultSliderBall())
{
Masking = true,
RelativeSizeAxes = Axes.Both,
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Alpha = 1,
Child = new Container
{
RelativeSizeAxes = Axes.Both,
Child = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SliderBall), _ => new DefaultSliderBall()),
}
}
Origin = Anchor.Centre,
},
};
}
@ -187,12 +179,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
return;
Position = newPos;
Rotation = -90 + (float)(-Math.Atan2(diff.X, diff.Y) * 180 / Math.PI);
ball.Rotation = -90 + (float)(-Math.Atan2(diff.X, diff.Y) * 180 / Math.PI);
lastPosition = newPos;
}
private class FollowCircleContainer : Container
private class FollowCircleContainer : CircularContainer
{
public override bool HandlePositionalInput => true;
}

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@ -0,0 +1,44 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
{
/// <summary>
/// Shows incremental bonus score achieved for a spinner.
/// </summary>
public class SpinnerBonusDisplay : CompositeDrawable
{
private readonly OsuSpriteText bonusCounter;
public SpinnerBonusDisplay()
{
AutoSizeAxes = Axes.Both;
InternalChild = bonusCounter = new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Font = OsuFont.Numeric.With(size: 24),
Alpha = 0,
};
}
private int displayedCount;
public void SetBonusCount(int count)
{
if (displayedCount == count)
return;
displayedCount = count;
bonusCounter.Text = $"{SpinnerBonusTick.SCORE_PER_TICK * count}";
bonusCounter.FadeOutFromOne(1500);
bonusCounter.ScaleTo(1.5f).Then().ScaleTo(1f, 1000, Easing.OutQuint);
}
}
}

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@ -3,9 +3,9 @@
using System;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Judgements;
using osu.Game.Rulesets.Scoring;
@ -26,14 +26,43 @@ namespace osu.Game.Rulesets.Osu.Objects
/// </summary>
public int SpinsRequired { get; protected set; } = 1;
/// <summary>
/// Number of spins available to give bonus, beyond <see cref="SpinsRequired"/>.
/// </summary>
public int MaximumBonusSpins { get; protected set; } = 1;
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
{
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
SpinsRequired = (int)(Duration / 1000 * BeatmapDifficulty.DifficultyRange(difficulty.OverallDifficulty, 3, 5, 7.5));
// spinning doesn't match 1:1 with stable, so let's fudge them easier for the time being.
SpinsRequired = (int)Math.Max(1, SpinsRequired * 0.6);
const double stable_matching_fudge = 0.6;
// close to 477rpm
const double maximum_rotations_per_second = 8;
double secondsDuration = Duration / 1000;
double minimumRotationsPerSecond = stable_matching_fudge * BeatmapDifficulty.DifficultyRange(difficulty.OverallDifficulty, 3, 5, 7.5);
SpinsRequired = (int)Math.Max(1, (secondsDuration * minimumRotationsPerSecond));
MaximumBonusSpins = (int)((maximum_rotations_per_second - minimumRotationsPerSecond) * secondsDuration);
}
protected override void CreateNestedHitObjects()
{
base.CreateNestedHitObjects();
int totalSpins = MaximumBonusSpins + SpinsRequired;
for (int i = 0; i < totalSpins; i++)
{
double startTime = StartTime + (float)(i + 1) / totalSpins * Duration;
AddNested(i < SpinsRequired
? new SpinnerTick { StartTime = startTime }
: new SpinnerBonusTick { StartTime = startTime });
}
}
public override Judgement CreateJudgement() => new OsuJudgement();

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@ -0,0 +1,28 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Audio;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Osu.Objects
{
public class SpinnerBonusTick : SpinnerTick
{
public new const int SCORE_PER_TICK = 50;
public SpinnerBonusTick()
{
Samples.Add(new HitSampleInfo { Name = "spinnerbonus" });
}
public override Judgement CreateJudgement() => new OsuSpinnerBonusTickJudgement();
public class OsuSpinnerBonusTickJudgement : OsuSpinnerTickJudgement
{
protected override int NumericResultFor(HitResult result) => SCORE_PER_TICK;
protected override double HealthIncreaseFor(HitResult result) => base.HealthIncreaseFor(result) * 2;
}
}
}

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@ -0,0 +1,27 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Osu.Judgements;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Osu.Objects
{
public class SpinnerTick : OsuHitObject
{
public const int SCORE_PER_TICK = 10;
public override Judgement CreateJudgement() => new OsuSpinnerTickJudgement();
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
public class OsuSpinnerTickJudgement : OsuJudgement
{
public override bool AffectsCombo => false;
protected override int NumericResultFor(HitResult result) => SCORE_PER_TICK;
protected override double HealthIncreaseFor(HitResult result) => result == MaxResult ? 0.6 * base.HealthIncreaseFor(result) : 0;
}
}
}

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@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Osu.Replays
/// </summary>
protected static readonly Vector2 SPINNER_CENTRE = OsuPlayfield.BASE_SIZE / 2;
protected const float SPIN_RADIUS = 50;
public const float SPIN_RADIUS = 50;
/// <summary>
/// The time in ms between each ReplayFrame.

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@ -36,19 +36,10 @@ namespace osu.Game.Rulesets.Osu.Replays
}
}
public override List<IInput> GetPendingInputs()
public override void CollectPendingInputs(List<IInput> inputs)
{
return new List<IInput>
{
new MousePositionAbsoluteInput
{
Position = GamefieldToScreenSpace(Position ?? Vector2.Zero)
},
new ReplayState<OsuAction>
{
PressedActions = CurrentFrame?.Actions ?? new List<OsuAction>()
}
};
inputs.Add(new MousePositionAbsoluteInput { Position = GamefieldToScreenSpace(Position ?? Vector2.Zero) });
inputs.Add(new ReplayState<OsuAction> { PressedActions = CurrentFrame?.Actions ?? new List<OsuAction>() });
}
}
}

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@ -15,6 +15,9 @@ namespace osu.Game.Rulesets.Osu.Skinning
{
private readonly Drawable animationContent;
private Sprite layerNd;
private Sprite layerSpec;
public LegacySliderBall(Drawable animationContent)
{
this.animationContent = animationContent;
@ -29,18 +32,37 @@ namespace osu.Game.Rulesets.Osu.Skinning
InternalChildren = new[]
{
new Sprite
layerNd = new Sprite
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Texture = skin.GetTexture("sliderb-nd"),
Colour = new Color4(5, 5, 5, 255),
},
animationContent,
new Sprite
animationContent.With(d =>
{
d.Anchor = Anchor.Centre;
d.Origin = Anchor.Centre;
}),
layerSpec = new Sprite
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Texture = skin.GetTexture("sliderb-spec"),
Blending = BlendingParameters.Additive,
},
};
}
protected override void UpdateAfterChildren()
{
base.UpdateAfterChildren();
//undo rotation on layers which should not be rotated.
float appliedRotation = Parent.Rotation;
layerNd.Rotation = -appliedRotation;
layerSpec.Rotation = -appliedRotation;
}
}
}

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@ -92,7 +92,7 @@ namespace osu.Game.Rulesets.Osu.Skinning
case OsuSkinComponents.HitCircleText:
var font = GetConfig<OsuSkinConfiguration, string>(OsuSkinConfiguration.HitCirclePrefix)?.Value ?? "default";
var overlap = GetConfig<OsuSkinConfiguration, float>(OsuSkinConfiguration.HitCircleOverlap)?.Value ?? 0;
var overlap = GetConfig<OsuSkinConfiguration, float>(OsuSkinConfiguration.HitCircleOverlap)?.Value ?? -2;
return !hasFont(font)
? null

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@ -8,6 +8,7 @@ using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Animations;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
@ -36,6 +37,10 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
private TaikoScoreProcessor scoreProcessor;
private IEnumerable<DrawableTaikoMascot> mascots => this.ChildrenOfType<DrawableTaikoMascot>();
private IEnumerable<DrawableTaikoMascot> animatedMascots =>
mascots.Where(mascot => mascot.ChildrenOfType<TextureAnimation>().All(animation => animation.FrameCount > 0));
private IEnumerable<TaikoPlayfield> playfields => this.ChildrenOfType<TaikoPlayfield>();
[SetUp]
@ -72,11 +77,11 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
AddStep("set clear state", () => mascots.ForEach(mascot => mascot.State.Value = TaikoMascotAnimationState.Clear));
AddStep("miss", () => mascots.ForEach(mascot => mascot.LastResult.Value = new JudgementResult(new Hit(), new TaikoJudgement()) { Type = HitResult.Miss }));
AddAssert("skins with animations remain in clear state", () => someMascotsIn(TaikoMascotAnimationState.Clear));
AddAssert("skins with animations remain in clear state", () => animatedMascotsIn(TaikoMascotAnimationState.Clear));
AddUntilStep("state reverts to fail", () => allMascotsIn(TaikoMascotAnimationState.Fail));
AddStep("set clear state again", () => mascots.ForEach(mascot => mascot.State.Value = TaikoMascotAnimationState.Clear));
AddAssert("skins with animations change to clear", () => someMascotsIn(TaikoMascotAnimationState.Clear));
AddAssert("skins with animations change to clear", () => animatedMascotsIn(TaikoMascotAnimationState.Clear));
}
[Test]
@ -111,7 +116,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
assertStateAfterResult(new JudgementResult(new Hit(), new TaikoJudgement()) { Type = HitResult.Great }, TaikoMascotAnimationState.Idle);
assertStateAfterResult(new JudgementResult(new Hit(), new TaikoJudgement()) { Type = HitResult.Miss }, TaikoMascotAnimationState.Fail);
assertStateAfterResult(new JudgementResult(new DrumRoll(), new TaikoDrumRollJudgement()) { Type = HitResult.Great }, TaikoMascotAnimationState.Fail);
assertStateAfterResult(new JudgementResult(new DrumRoll(), new TaikoDrumRollJudgement()) { Type = HitResult.Great }, TaikoMascotAnimationState.Idle);
assertStateAfterResult(new JudgementResult(new Hit(), new TaikoJudgement()) { Type = HitResult.Good }, TaikoMascotAnimationState.Idle);
}
@ -186,10 +191,18 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
private void assertStateAfterResult(JudgementResult judgementResult, TaikoMascotAnimationState expectedState)
{
AddStep($"{judgementResult.Type.ToString().ToLower()} result for {judgementResult.Judgement.GetType().Name.Humanize(LetterCasing.LowerCase)}",
() => applyNewResult(judgementResult));
TaikoMascotAnimationState[] mascotStates = null;
AddAssert($"state is {expectedState.ToString().ToLower()}", () => allMascotsIn(expectedState));
AddStep($"{judgementResult.Type.ToString().ToLower()} result for {judgementResult.Judgement.GetType().Name.Humanize(LetterCasing.LowerCase)}",
() =>
{
applyNewResult(judgementResult);
// store the states as soon as possible, so that the delay between steps doesn't incorrectly fail the test
// due to not checking if the state changed quickly enough.
Schedule(() => mascotStates = animatedMascots.Select(mascot => mascot.State.Value).ToArray());
});
AddAssert($"state is {expectedState.ToString().ToLower()}", () => mascotStates.All(state => state == expectedState));
}
private void applyNewResult(JudgementResult judgementResult)
@ -211,6 +224,6 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
}
private bool allMascotsIn(TaikoMascotAnimationState state) => mascots.All(d => d.State.Value == state);
private bool someMascotsIn(TaikoMascotAnimationState state) => mascots.Any(d => d.State.Value == state);
private bool animatedMascotsIn(TaikoMascotAnimationState state) => animatedMascots.Any(d => d.State.Value == state);
}
}

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@ -36,7 +36,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
};
[Test]
public void TestSpinnerDoesNotFail()
public void TestSpinnerDoesFail()
{
bool judged = false;
AddStep("Setup judgements", () =>
@ -45,7 +45,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
Player.ScoreProcessor.NewJudgement += b => judged = true;
});
AddUntilStep("swell judged", () => judged);
AddAssert("not failed", () => !Player.HasFailed);
AddAssert("failed", () => Player.HasFailed);
}
}
}

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@ -0,0 +1,64 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.Graphics.Containers;
using osu.Game.Audio;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Taiko.Audio
{
/// <summary>
/// Stores samples for the input drum.
/// The lifetime of the samples is adjusted so that they are only alive during the appropriate sample control point.
/// </summary>
public class DrumSampleContainer : LifetimeManagementContainer
{
private readonly ControlPointInfo controlPoints;
private readonly Dictionary<double, DrumSample> mappings = new Dictionary<double, DrumSample>();
public DrumSampleContainer(ControlPointInfo controlPoints)
{
this.controlPoints = controlPoints;
IReadOnlyList<SampleControlPoint> samplePoints = controlPoints.SamplePoints.Count == 0 ? new[] { controlPoints.SamplePointAt(double.MinValue) } : controlPoints.SamplePoints;
for (int i = 0; i < samplePoints.Count; i++)
{
var samplePoint = samplePoints[i];
var centre = samplePoint.GetSampleInfo();
var rim = samplePoint.GetSampleInfo(HitSampleInfo.HIT_CLAP);
var lifetimeStart = i > 0 ? samplePoint.Time : double.MinValue;
var lifetimeEnd = i + 1 < samplePoints.Count ? samplePoints[i + 1].Time : double.MaxValue;
mappings[samplePoint.Time] = new DrumSample
{
Centre = addSound(centre, lifetimeStart, lifetimeEnd),
Rim = addSound(rim, lifetimeStart, lifetimeEnd)
};
}
}
private SkinnableSound addSound(HitSampleInfo hitSampleInfo, double lifetimeStart, double lifetimeEnd)
{
var drawable = new SkinnableSound(hitSampleInfo)
{
LifetimeStart = lifetimeStart,
LifetimeEnd = lifetimeEnd
};
AddInternal(drawable);
return drawable;
}
public DrumSample SampleAt(double time) => mappings[controlPoints.SamplePointAt(time).Time];
public class DrumSample
{
public SkinnableSound Centre;
public SkinnableSound Rim;
}
}
}

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@ -1,52 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Game.Audio;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Taiko.Audio
{
public class DrumSampleMapping
{
private readonly ControlPointInfo controlPoints;
private readonly Dictionary<double, DrumSample> mappings = new Dictionary<double, DrumSample>();
public readonly List<SkinnableSound> Sounds = new List<SkinnableSound>();
public DrumSampleMapping(ControlPointInfo controlPoints)
{
this.controlPoints = controlPoints;
IEnumerable<SampleControlPoint> samplePoints = controlPoints.SamplePoints.Count == 0 ? new[] { controlPoints.SamplePointAt(double.MinValue) } : controlPoints.SamplePoints;
foreach (var s in samplePoints)
{
var centre = s.GetSampleInfo();
var rim = s.GetSampleInfo(HitSampleInfo.HIT_CLAP);
mappings[s.Time] = new DrumSample
{
Centre = addSound(centre),
Rim = addSound(rim)
};
}
}
private SkinnableSound addSound(HitSampleInfo hitSampleInfo)
{
var drawable = new SkinnableSound(hitSampleInfo);
Sounds.Add(drawable);
return drawable;
}
public DrumSample SampleAt(double time) => mappings[controlPoints.SamplePointAt(time).Time];
public class DrumSample
{
public SkinnableSound Centre;
public SkinnableSound Rim;
}
}
}

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@ -7,8 +7,6 @@ namespace osu.Game.Rulesets.Taiko.Judgements
{
public class TaikoDrumRollJudgement : TaikoJudgement
{
public override bool AffectsCombo => false;
protected override double HealthIncreaseFor(HitResult result)
{
// Drum rolls can be ignored with no health penalty

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@ -7,8 +7,6 @@ namespace osu.Game.Rulesets.Taiko.Judgements
{
public class TaikoSwellJudgement : TaikoJudgement
{
public override bool AffectsCombo => false;
protected override double HealthIncreaseFor(HitResult result)
{
switch (result)

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@ -18,6 +18,9 @@ namespace osu.Game.Rulesets.Taiko.Replays
protected override bool IsImportant(TaikoReplayFrame frame) => frame.Actions.Any();
public override List<IInput> GetPendingInputs() => new List<IInput> { new ReplayState<TaikoAction> { PressedActions = CurrentFrame?.Actions ?? new List<TaikoAction>() } };
public override void CollectPendingInputs(List<IInput> inputs)
{
inputs.Add(new ReplayState<TaikoAction> { PressedActions = CurrentFrame?.Actions ?? new List<TaikoAction>() });
}
}
}

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@ -111,7 +111,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning
public readonly Sprite Centre;
[Resolved]
private DrumSampleMapping sampleMappings { get; set; }
private DrumSampleContainer sampleContainer { get; set; }
public LegacyHalfDrum(bool flipped)
{
@ -143,7 +143,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning
public bool OnPressed(TaikoAction action)
{
Drawable target = null;
var drumSample = sampleMappings.SampleAt(Time.Current);
var drumSample = sampleContainer.SampleAt(Time.Current);
if (action == CentreAction)
{

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@ -91,10 +91,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning
return null;
case TaikoSkinComponents.Mascot:
if (GetTexture("pippidonclear0") != null)
return new DrawableTaikoMascot();
return null;
return new DrawableTaikoMascot();
}
return Source.GetDrawableComponent(component);

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@ -25,11 +25,11 @@ namespace osu.Game.Rulesets.Taiko.UI
private const float middle_split = 0.025f;
[Cached]
private DrumSampleMapping sampleMapping;
private DrumSampleContainer sampleContainer;
public InputDrum(ControlPointInfo controlPoints)
{
sampleMapping = new DrumSampleMapping(controlPoints);
sampleContainer = new DrumSampleContainer(controlPoints);
RelativeSizeAxes = Axes.Both;
}
@ -37,39 +37,41 @@ namespace osu.Game.Rulesets.Taiko.UI
[BackgroundDependencyLoader]
private void load()
{
Child = new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.InputDrum), _ => new Container
Children = new Drawable[]
{
RelativeSizeAxes = Axes.Both,
FillMode = FillMode.Fit,
Scale = new Vector2(0.9f),
Children = new Drawable[]
new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.InputDrum), _ => new Container
{
new TaikoHalfDrum(false)
RelativeSizeAxes = Axes.Both,
FillMode = FillMode.Fit,
Scale = new Vector2(0.9f),
Children = new Drawable[]
{
Name = "Left Half",
Anchor = Anchor.Centre,
Origin = Anchor.CentreRight,
RelativeSizeAxes = Axes.Both,
RelativePositionAxes = Axes.X,
X = -middle_split / 2,
RimAction = TaikoAction.LeftRim,
CentreAction = TaikoAction.LeftCentre
},
new TaikoHalfDrum(true)
{
Name = "Right Half",
Anchor = Anchor.Centre,
Origin = Anchor.CentreLeft,
RelativeSizeAxes = Axes.Both,
RelativePositionAxes = Axes.X,
X = middle_split / 2,
RimAction = TaikoAction.RightRim,
CentreAction = TaikoAction.RightCentre
new TaikoHalfDrum(false)
{
Name = "Left Half",
Anchor = Anchor.Centre,
Origin = Anchor.CentreRight,
RelativeSizeAxes = Axes.Both,
RelativePositionAxes = Axes.X,
X = -middle_split / 2,
RimAction = TaikoAction.LeftRim,
CentreAction = TaikoAction.LeftCentre
},
new TaikoHalfDrum(true)
{
Name = "Right Half",
Anchor = Anchor.Centre,
Origin = Anchor.CentreLeft,
RelativeSizeAxes = Axes.Both,
RelativePositionAxes = Axes.X,
X = middle_split / 2,
RimAction = TaikoAction.RightRim,
CentreAction = TaikoAction.RightCentre
}
}
}
});
AddRangeInternal(sampleMapping.Sounds);
}),
sampleContainer
};
}
/// <summary>
@ -93,7 +95,7 @@ namespace osu.Game.Rulesets.Taiko.UI
private readonly Sprite centreHit;
[Resolved]
private DrumSampleMapping sampleMappings { get; set; }
private DrumSampleContainer sampleContainer { get; set; }
public TaikoHalfDrum(bool flipped)
{
@ -154,7 +156,7 @@ namespace osu.Game.Rulesets.Taiko.UI
Drawable target = null;
Drawable back = null;
var drumSample = sampleMappings.SampleAt(Time.Current);
var drumSample = sampleContainer.SampleAt(Time.Current);
if (action == CentreAction)
{

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@ -128,6 +128,13 @@ namespace osu.Game.Rulesets.Taiko.UI
}
private static Texture getAnimationFrame(ISkin skin, TaikoMascotAnimationState state, int frameIndex)
=> skin.GetTexture($"pippidon{state.ToString().ToLower()}{frameIndex}");
{
var texture = skin.GetTexture($"pippidon{state.ToString().ToLower()}{frameIndex}");
if (frameIndex == 0 && texture == null)
texture = skin.GetTexture($"pippidon{state.ToString().ToLower()}");
return texture;
}
}
}

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@ -11,6 +11,7 @@ using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Cursor;
using osu.Game.Rulesets;
using osu.Game.Screens.Play;
using osu.Game.Skinning;
using osuTK;
using osuTK.Input;
@ -221,6 +222,31 @@ namespace osu.Game.Tests.Visual.Gameplay
confirmExited();
}
[Test]
public void TestPauseSoundLoop()
{
AddStep("seek before gameplay", () => Player.GameplayClockContainer.Seek(-5000));
SkinnableSound getLoop() => Player.ChildrenOfType<PauseOverlay>().FirstOrDefault()?.ChildrenOfType<SkinnableSound>().FirstOrDefault();
pauseAndConfirm();
AddAssert("loop is playing", () => getLoop().IsPlaying);
resumeAndConfirm();
AddUntilStep("loop is stopped", () => !getLoop().IsPlaying);
AddUntilStep("pause again", () =>
{
Player.Pause();
return !Player.GameplayClockContainer.GameplayClock.IsRunning;
});
AddAssert("loop is playing", () => getLoop().IsPlaying);
resumeAndConfirm();
AddUntilStep("loop is stopped", () => !getLoop().IsPlaying);
}
private void pauseAndConfirm()
{
pause();

View File

@ -173,19 +173,10 @@ namespace osu.Game.Tests.Visual.Gameplay
{
}
public override List<IInput> GetPendingInputs()
public override void CollectPendingInputs(List<IInput> inputs)
{
return new List<IInput>
{
new MousePositionAbsoluteInput
{
Position = GamefieldToScreenSpace(CurrentFrame?.Position ?? Vector2.Zero)
},
new ReplayState<TestAction>
{
PressedActions = CurrentFrame?.Actions ?? new List<TestAction>()
}
};
inputs.Add(new MousePositionAbsoluteInput { Position = GamefieldToScreenSpace(CurrentFrame?.Position ?? Vector2.Zero) });
inputs.Add(new ReplayState<TestAction> { PressedActions = CurrentFrame?.Actions ?? new List<TestAction>() });
}
}

View File

@ -113,19 +113,10 @@ namespace osu.Game.Tests.Visual.Gameplay
{
}
public override List<IInput> GetPendingInputs()
public override void CollectPendingInputs(List<IInput> inputs)
{
return new List<IInput>
{
new MousePositionAbsoluteInput
{
Position = GamefieldToScreenSpace(CurrentFrame?.Position ?? Vector2.Zero)
},
new ReplayState<TestAction>
{
PressedActions = CurrentFrame?.Actions ?? new List<TestAction>()
}
};
inputs.Add(new MousePositionAbsoluteInput { Position = GamefieldToScreenSpace(CurrentFrame?.Position ?? Vector2.Zero) });
inputs.Add(new ReplayState<TestAction> { PressedActions = CurrentFrame?.Actions ?? new List<TestAction>() });
}
}

View File

@ -0,0 +1,105 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Audio;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Framework.Timing;
using osu.Game.Audio;
using osu.Game.Screens.Play;
using osu.Game.Skinning;
namespace osu.Game.Tests.Visual.Gameplay
{
public class TestSceneSkinnableSound : OsuTestScene
{
[Cached]
private GameplayClock gameplayClock = new GameplayClock(new FramedClock());
private SkinnableSound skinnableSound;
[SetUp]
public void SetUp() => Schedule(() =>
{
gameplayClock.IsPaused.Value = false;
Children = new Drawable[]
{
new Container
{
Clock = gameplayClock,
RelativeSizeAxes = Axes.Both,
Child = skinnableSound = new SkinnableSound(new SampleInfo("normal-sliderslide"))
},
};
});
[Test]
public void TestStoppedSoundDoesntResumeAfterPause()
{
DrawableSample sample = null;
AddStep("start sample with looping", () =>
{
sample = skinnableSound.ChildrenOfType<DrawableSample>().First();
skinnableSound.Looping = true;
skinnableSound.Play();
});
AddUntilStep("wait for sample to start playing", () => sample.Playing);
AddStep("stop sample", () => skinnableSound.Stop());
AddUntilStep("wait for sample to stop playing", () => !sample.Playing);
AddStep("pause gameplay clock", () => gameplayClock.IsPaused.Value = true);
AddStep("resume gameplay clock", () => gameplayClock.IsPaused.Value = false);
AddWaitStep("wait a bit", 5);
AddAssert("sample not playing", () => !sample.Playing);
}
[Test]
public void TestLoopingSoundResumesAfterPause()
{
DrawableSample sample = null;
AddStep("start sample with looping", () =>
{
skinnableSound.Looping = true;
skinnableSound.Play();
sample = skinnableSound.ChildrenOfType<DrawableSample>().First();
});
AddUntilStep("wait for sample to start playing", () => sample.Playing);
AddStep("pause gameplay clock", () => gameplayClock.IsPaused.Value = true);
AddUntilStep("wait for sample to stop playing", () => !sample.Playing);
}
[Test]
public void TestNonLoopingStopsWithPause()
{
DrawableSample sample = null;
AddStep("start sample", () =>
{
skinnableSound.Play();
sample = skinnableSound.ChildrenOfType<DrawableSample>().First();
});
AddAssert("sample playing", () => sample.Playing);
AddStep("pause gameplay clock", () => gameplayClock.IsPaused.Value = true);
AddUntilStep("wait for sample to stop playing", () => !sample.Playing);
AddStep("resume gameplay clock", () => gameplayClock.IsPaused.Value = false);
AddAssert("sample not playing", () => !sample.Playing);
AddAssert("sample not playing", () => !sample.Playing);
AddAssert("sample not playing", () => !sample.Playing);
}
}
}

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@ -11,14 +11,14 @@ using osu.Game.Graphics.Sprites;
namespace osu.Game.Tests.Visual.UserInterface
{
[TestFixture]
public class TestSceneHueAnimation : OsuTestScene
public class TestSceneLogoAnimation : OsuTestScene
{
[BackgroundDependencyLoader]
private void load(LargeTextureStore textures)
{
HueAnimation anim2;
LogoAnimation anim2;
Add(anim2 = new HueAnimation
Add(anim2 = new LogoAnimation
{
RelativeSizeAxes = Axes.Both,
FillMode = FillMode.Fit,
@ -26,9 +26,9 @@ namespace osu.Game.Tests.Visual.UserInterface
Colour = Colour4.White,
});
HueAnimation anim;
LogoAnimation anim;
Add(anim = new HueAnimation
Add(anim = new LogoAnimation
{
RelativeSizeAxes = Axes.Both,
FillMode = FillMode.Fit,

View File

@ -36,11 +36,11 @@ namespace osu.Game.Tests.Visual.UserInterface
}
});
addHeader("Orange OverlayHeader (no background)", new TestNoBackgroundHeader(), OverlayColourScheme.Orange);
addHeader("Blue OverlayHeader", new TestNoControlHeader(), OverlayColourScheme.Blue);
addHeader("Orange OverlayHeader (no background, 100 padding)", new TestNoBackgroundHeader(), OverlayColourScheme.Orange);
addHeader("Blue OverlayHeader (default 50 padding)", new TestNoControlHeader(), OverlayColourScheme.Blue);
addHeader("Green TabControlOverlayHeader (string) with ruleset selector", new TestStringTabControlHeader(), OverlayColourScheme.Green);
addHeader("Pink TabControlOverlayHeader (enum)", new TestEnumTabControlHeader(), OverlayColourScheme.Pink);
addHeader("Red BreadcrumbControlOverlayHeader (no background)", new TestBreadcrumbControlHeader(), OverlayColourScheme.Red);
addHeader("Pink TabControlOverlayHeader (enum, 30 padding)", new TestEnumTabControlHeader(), OverlayColourScheme.Pink);
addHeader("Red BreadcrumbControlOverlayHeader (no background, 10 padding)", new TestBreadcrumbControlHeader(), OverlayColourScheme.Red);
}
private void addHeader(string name, OverlayHeader header, OverlayColourScheme colourScheme)
@ -86,6 +86,11 @@ namespace osu.Game.Tests.Visual.UserInterface
private class TestNoBackgroundHeader : OverlayHeader
{
protected override OverlayTitle CreateTitle() => new TestTitle();
public TestNoBackgroundHeader()
{
ContentSidePadding = 100;
}
}
private class TestNoControlHeader : OverlayHeader
@ -112,6 +117,11 @@ namespace osu.Game.Tests.Visual.UserInterface
private class TestEnumTabControlHeader : TabControlOverlayHeader<TestEnum>
{
public TestEnumTabControlHeader()
{
ContentSidePadding = 30;
}
protected override Drawable CreateBackground() => new OverlayHeaderBackground(@"Headers/rankings");
protected override OverlayTitle CreateTitle() => new TestTitle();
@ -130,6 +140,8 @@ namespace osu.Game.Tests.Visual.UserInterface
public TestBreadcrumbControlHeader()
{
ContentSidePadding = 10;
TabControl.AddItem("tab1");
TabControl.AddItem("tab2");
TabControl.Current.Value = "tab2";

View File

@ -0,0 +1,278 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Containers;
using osu.Framework.Lists;
using osu.Framework.Threading;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
namespace osu.Game.Beatmaps
{
public class BeatmapDifficultyManager : CompositeDrawable
{
// Too many simultaneous updates can lead to stutters. One thread seems to work fine for song select display purposes.
private readonly ThreadedTaskScheduler updateScheduler = new ThreadedTaskScheduler(1, nameof(BeatmapDifficultyManager));
// A permanent cache to prevent re-computations.
private readonly ConcurrentDictionary<DifficultyCacheLookup, StarDifficulty> difficultyCache = new ConcurrentDictionary<DifficultyCacheLookup, StarDifficulty>();
// All bindables that should be updated along with the current ruleset + mods.
private readonly LockedWeakList<BindableStarDifficulty> trackedBindables = new LockedWeakList<BindableStarDifficulty>();
[Resolved]
private BeatmapManager beatmapManager { get; set; }
[Resolved]
private Bindable<RulesetInfo> currentRuleset { get; set; }
[Resolved]
private Bindable<IReadOnlyList<Mod>> currentMods { get; set; }
protected override void LoadComplete()
{
base.LoadComplete();
currentRuleset.BindValueChanged(_ => updateTrackedBindables());
currentMods.BindValueChanged(_ => updateTrackedBindables(), true);
}
/// <summary>
/// Retrieves a bindable containing the star difficulty of a <see cref="BeatmapInfo"/> that follows the currently-selected ruleset and mods.
/// </summary>
/// <param name="beatmapInfo">The <see cref="BeatmapInfo"/> to get the difficulty of.</param>
/// <param name="cancellationToken">An optional <see cref="CancellationToken"/> which stops updating the star difficulty for the given <see cref="BeatmapInfo"/>.</param>
/// <returns>A bindable that is updated to contain the star difficulty when it becomes available.</returns>
public IBindable<StarDifficulty> GetBindableDifficulty([NotNull] BeatmapInfo beatmapInfo, CancellationToken cancellationToken = default)
{
var bindable = createBindable(beatmapInfo, currentRuleset.Value, currentMods.Value, cancellationToken);
trackedBindables.Add(bindable);
return bindable;
}
/// <summary>
/// Retrieves a bindable containing the star difficulty of a <see cref="BeatmapInfo"/> with a given <see cref="RulesetInfo"/> and <see cref="Mod"/> combination.
/// </summary>
/// <remarks>
/// The bindable will not update to follow the currently-selected ruleset and mods.
/// </remarks>
/// <param name="beatmapInfo">The <see cref="BeatmapInfo"/> to get the difficulty of.</param>
/// <param name="rulesetInfo">The <see cref="RulesetInfo"/> to get the difficulty with. If <c>null</c>, the <paramref name="beatmapInfo"/>'s ruleset is used.</param>
/// <param name="mods">The <see cref="Mod"/>s to get the difficulty with. If <c>null</c>, no mods will be assumed.</param>
/// <param name="cancellationToken">An optional <see cref="CancellationToken"/> which stops updating the star difficulty for the given <see cref="BeatmapInfo"/>.</param>
/// <returns>A bindable that is updated to contain the star difficulty when it becomes available.</returns>
public IBindable<StarDifficulty> GetBindableDifficulty([NotNull] BeatmapInfo beatmapInfo, [CanBeNull] RulesetInfo rulesetInfo, [CanBeNull] IEnumerable<Mod> mods,
CancellationToken cancellationToken = default)
=> createBindable(beatmapInfo, rulesetInfo, mods, cancellationToken);
/// <summary>
/// Retrieves the difficulty of a <see cref="BeatmapInfo"/>.
/// </summary>
/// <param name="beatmapInfo">The <see cref="BeatmapInfo"/> to get the difficulty of.</param>
/// <param name="rulesetInfo">The <see cref="RulesetInfo"/> to get the difficulty with.</param>
/// <param name="mods">The <see cref="Mod"/>s to get the difficulty with.</param>
/// <param name="cancellationToken">An optional <see cref="CancellationToken"/> which stops computing the star difficulty.</param>
/// <returns>The <see cref="StarDifficulty"/>.</returns>
public async Task<StarDifficulty> GetDifficultyAsync([NotNull] BeatmapInfo beatmapInfo, [CanBeNull] RulesetInfo rulesetInfo = null, [CanBeNull] IEnumerable<Mod> mods = null,
CancellationToken cancellationToken = default)
{
if (tryGetExisting(beatmapInfo, rulesetInfo, mods, out var existing, out var key))
return existing;
return await Task.Factory.StartNew(() => computeDifficulty(key, beatmapInfo, rulesetInfo), cancellationToken,
TaskCreationOptions.HideScheduler | TaskCreationOptions.RunContinuationsAsynchronously, updateScheduler);
}
/// <summary>
/// Retrieves the difficulty of a <see cref="BeatmapInfo"/>.
/// </summary>
/// <param name="beatmapInfo">The <see cref="BeatmapInfo"/> to get the difficulty of.</param>
/// <param name="rulesetInfo">The <see cref="RulesetInfo"/> to get the difficulty with.</param>
/// <param name="mods">The <see cref="Mod"/>s to get the difficulty with.</param>
/// <returns>The <see cref="StarDifficulty"/>.</returns>
public StarDifficulty GetDifficulty([NotNull] BeatmapInfo beatmapInfo, [CanBeNull] RulesetInfo rulesetInfo = null, [CanBeNull] IEnumerable<Mod> mods = null)
{
if (tryGetExisting(beatmapInfo, rulesetInfo, mods, out var existing, out var key))
return existing;
return computeDifficulty(key, beatmapInfo, rulesetInfo);
}
private CancellationTokenSource trackedUpdateCancellationSource;
/// <summary>
/// Updates all tracked <see cref="BindableStarDifficulty"/> using the current ruleset and mods.
/// </summary>
private void updateTrackedBindables()
{
trackedUpdateCancellationSource?.Cancel();
trackedUpdateCancellationSource = new CancellationTokenSource();
foreach (var b in trackedBindables)
{
if (trackedUpdateCancellationSource.IsCancellationRequested)
break;
using (var linkedSource = CancellationTokenSource.CreateLinkedTokenSource(trackedUpdateCancellationSource.Token, b.CancellationToken))
updateBindable(b, currentRuleset.Value, currentMods.Value, linkedSource.Token);
}
}
/// <summary>
/// Updates the value of a <see cref="BindableStarDifficulty"/> with a given ruleset + mods.
/// </summary>
/// <param name="bindable">The <see cref="BindableStarDifficulty"/> to update.</param>
/// <param name="rulesetInfo">The <see cref="RulesetInfo"/> to update with.</param>
/// <param name="mods">The <see cref="Mod"/>s to update with.</param>
/// <param name="cancellationToken">A token that may be used to cancel this update.</param>
private void updateBindable([NotNull] BindableStarDifficulty bindable, [CanBeNull] RulesetInfo rulesetInfo, [CanBeNull] IEnumerable<Mod> mods, CancellationToken cancellationToken = default)
{
GetDifficultyAsync(bindable.Beatmap, rulesetInfo, mods, cancellationToken).ContinueWith(t =>
{
// We're on a threadpool thread, but we should exit back to the update thread so consumers can safely handle value-changed events.
Schedule(() =>
{
if (!cancellationToken.IsCancellationRequested)
bindable.Value = t.Result;
});
}, cancellationToken);
}
/// <summary>
/// Creates a new <see cref="BindableStarDifficulty"/> and triggers an initial value update.
/// </summary>
/// <param name="beatmapInfo">The <see cref="BeatmapInfo"/> that star difficulty should correspond to.</param>
/// <param name="initialRulesetInfo">The initial <see cref="RulesetInfo"/> to get the difficulty with.</param>
/// <param name="initialMods">The initial <see cref="Mod"/>s to get the difficulty with.</param>
/// <param name="cancellationToken">An optional <see cref="CancellationToken"/> which stops updating the star difficulty for the given <see cref="BeatmapInfo"/>.</param>
/// <returns>The <see cref="BindableStarDifficulty"/>.</returns>
private BindableStarDifficulty createBindable([NotNull] BeatmapInfo beatmapInfo, [CanBeNull] RulesetInfo initialRulesetInfo, [CanBeNull] IEnumerable<Mod> initialMods,
CancellationToken cancellationToken)
{
var bindable = new BindableStarDifficulty(beatmapInfo, cancellationToken);
updateBindable(bindable, initialRulesetInfo, initialMods, cancellationToken);
return bindable;
}
/// <summary>
/// Computes the difficulty defined by a <see cref="DifficultyCacheLookup"/> key, and stores it to the timed cache.
/// </summary>
/// <param name="key">The <see cref="DifficultyCacheLookup"/> that defines the computation parameters.</param>
/// <param name="beatmapInfo">The <see cref="BeatmapInfo"/> to compute the difficulty of.</param>
/// <param name="rulesetInfo">The <see cref="RulesetInfo"/> to compute the difficulty with.</param>
/// <returns>The <see cref="StarDifficulty"/>.</returns>
private StarDifficulty computeDifficulty(in DifficultyCacheLookup key, BeatmapInfo beatmapInfo, RulesetInfo rulesetInfo)
{
// In the case that the user hasn't given us a ruleset, use the beatmap's default ruleset.
rulesetInfo ??= beatmapInfo.Ruleset;
try
{
var ruleset = rulesetInfo.CreateInstance();
Debug.Assert(ruleset != null);
var calculator = ruleset.CreateDifficultyCalculator(beatmapManager.GetWorkingBeatmap(beatmapInfo));
var attributes = calculator.Calculate(key.Mods);
return difficultyCache[key] = new StarDifficulty(attributes.StarRating);
}
catch
{
return difficultyCache[key] = new StarDifficulty(0);
}
}
/// <summary>
/// Attempts to retrieve an existing difficulty for the combination.
/// </summary>
/// <param name="beatmapInfo">The <see cref="BeatmapInfo"/>.</param>
/// <param name="rulesetInfo">The <see cref="RulesetInfo"/>.</param>
/// <param name="mods">The <see cref="Mod"/>s.</param>
/// <param name="existingDifficulty">The existing difficulty value, if present.</param>
/// <param name="key">The <see cref="DifficultyCacheLookup"/> key that was used to perform this lookup. This can be further used to query <see cref="computeDifficulty"/>.</param>
/// <returns>Whether an existing difficulty was found.</returns>
private bool tryGetExisting(BeatmapInfo beatmapInfo, RulesetInfo rulesetInfo, IEnumerable<Mod> mods, out StarDifficulty existingDifficulty, out DifficultyCacheLookup key)
{
// In the case that the user hasn't given us a ruleset, use the beatmap's default ruleset.
rulesetInfo ??= beatmapInfo.Ruleset;
// Difficulty can only be computed if the beatmap and ruleset are locally available.
if (beatmapInfo.ID == 0 || rulesetInfo.ID == null)
{
// If not, fall back to the existing star difficulty (e.g. from an online source).
existingDifficulty = new StarDifficulty(beatmapInfo.StarDifficulty);
key = default;
return true;
}
key = new DifficultyCacheLookup(beatmapInfo.ID, rulesetInfo.ID.Value, mods);
return difficultyCache.TryGetValue(key, out existingDifficulty);
}
private readonly struct DifficultyCacheLookup : IEquatable<DifficultyCacheLookup>
{
public readonly int BeatmapId;
public readonly int RulesetId;
public readonly Mod[] Mods;
public DifficultyCacheLookup(int beatmapId, int rulesetId, IEnumerable<Mod> mods)
{
BeatmapId = beatmapId;
RulesetId = rulesetId;
Mods = mods?.OrderBy(m => m.Acronym).ToArray() ?? Array.Empty<Mod>();
}
public bool Equals(DifficultyCacheLookup other)
=> BeatmapId == other.BeatmapId
&& RulesetId == other.RulesetId
&& Mods.SequenceEqual(other.Mods);
public override int GetHashCode()
{
var hashCode = new HashCode();
hashCode.Add(BeatmapId);
hashCode.Add(RulesetId);
foreach (var mod in Mods)
hashCode.Add(mod.Acronym);
return hashCode.ToHashCode();
}
}
private class BindableStarDifficulty : Bindable<StarDifficulty>
{
public readonly BeatmapInfo Beatmap;
public readonly CancellationToken CancellationToken;
public BindableStarDifficulty(BeatmapInfo beatmap, CancellationToken cancellationToken)
{
Beatmap = beatmap;
CancellationToken = cancellationToken;
}
}
}
public readonly struct StarDifficulty
{
public readonly double Stars;
public StarDifficulty(double stars)
{
Stars = stars;
// Todo: Add more members (BeatmapInfo.DifficultyRating? Attributes? Etc...)
}
}
}

View File

@ -99,6 +99,7 @@ namespace osu.Game.Configuration
Set(OsuSetting.ScoreDisplayMode, ScoringMode.Standardised);
Set(OsuSetting.IncreaseFirstObjectVisibility, true);
Set(OsuSetting.GameplayDisableWinKey, true);
// Update
Set(OsuSetting.ReleaseStream, ReleaseStream.Lazer);
@ -229,6 +230,7 @@ namespace osu.Game.Configuration
IntroSequence,
UIHoldActivationDelay,
HitLighting,
MenuBackgroundSource
MenuBackgroundSource,
GameplayDisableWinKey
}
}

View File

@ -1,7 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
@ -55,7 +54,16 @@ namespace osu.Game.Graphics.Cursor
return;
}
var newTarget = inputManager.HoveredDrawables.OfType<IProvideCursor>().FirstOrDefault(t => t.ProvidingUserCursor) ?? this;
IProvideCursor newTarget = this;
foreach (var d in inputManager.HoveredDrawables)
{
if (d is IProvideCursor p && p.ProvidingUserCursor)
{
newTarget = p;
break;
}
}
if (currentTarget == newTarget)
return;

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@ -19,6 +19,7 @@ using osu.Game.Input.Bindings;
using osu.Game.Overlays;
using osu.Game.Overlays.Notifications;
using SixLabors.ImageSharp;
using SixLabors.ImageSharp.Formats.Jpeg;
namespace osu.Game.Graphics
{
@ -119,7 +120,9 @@ namespace osu.Game.Graphics
break;
case ScreenshotFormat.Jpg:
image.SaveAsJpeg(stream);
const int jpeg_quality = 92;
image.SaveAsJpeg(stream, new JpegEncoder { Quality = jpeg_quality });
break;
default:

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@ -11,13 +11,13 @@ using osu.Framework.Graphics.Textures;
namespace osu.Game.Graphics.Sprites
{
public class HueAnimation : Sprite
public class LogoAnimation : Sprite
{
[BackgroundDependencyLoader]
private void load(ShaderManager shaders, TextureStore textures)
{
TextureShader = shaders.Load(VertexShaderDescriptor.TEXTURE_2, @"HueAnimation");
RoundedTextureShader = shaders.Load(VertexShaderDescriptor.TEXTURE_2, @"HueAnimation"); // Masking isn't supported for now
TextureShader = shaders.Load(VertexShaderDescriptor.TEXTURE_2, @"LogoAnimation");
RoundedTextureShader = shaders.Load(VertexShaderDescriptor.TEXTURE_2, @"LogoAnimation"); // Masking isn't supported for now
}
private float animationProgress;
@ -36,15 +36,15 @@ namespace osu.Game.Graphics.Sprites
public override bool IsPresent => true;
protected override DrawNode CreateDrawNode() => new HueAnimationDrawNode(this);
protected override DrawNode CreateDrawNode() => new LogoAnimationDrawNode(this);
private class HueAnimationDrawNode : SpriteDrawNode
private class LogoAnimationDrawNode : SpriteDrawNode
{
private HueAnimation source => (HueAnimation)Source;
private LogoAnimation source => (LogoAnimation)Source;
private float progress;
public HueAnimationDrawNode(HueAnimation source)
public LogoAnimationDrawNode(LogoAnimation source)
: base(source)
{
}

View File

@ -18,6 +18,7 @@ using osu.Game.Screens.Menu;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using Humanizer;
using JetBrains.Annotations;
using osu.Framework.Audio;
using osu.Framework.Bindables;
@ -759,7 +760,7 @@ namespace osu.Game
Schedule(() => notifications.Post(new SimpleNotification
{
Icon = entry.Level == LogLevel.Important ? FontAwesome.Solid.ExclamationCircle : FontAwesome.Solid.Bomb,
Text = entry.Message + (entry.Exception != null && IsDeployedBuild ? "\n\nThis error has been automatically reported to the devs." : string.Empty),
Text = entry.Message.Truncate(256) + (entry.Exception != null && IsDeployedBuild ? "\n\nThis error has been automatically reported to the devs." : string.Empty),
}));
}
else if (recentLogCount == short_term_display_limit)

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@ -199,6 +199,10 @@ namespace osu.Game
ScoreManager.Undelete(getBeatmapScores(item), true);
});
var difficultyManager = new BeatmapDifficultyManager();
dependencies.Cache(difficultyManager);
AddInternal(difficultyManager);
dependencies.Cache(KeyBindingStore = new KeyBindingStore(contextFactory, RulesetStore));
dependencies.Cache(SettingsStore = new SettingsStore(contextFactory));
dependencies.Cache(RulesetConfigCache = new RulesetConfigCache(SettingsStore));

View File

@ -0,0 +1,48 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Game.Graphics.Containers;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Sprites;
using osuTK;
using osu.Framework.Allocation;
namespace osu.Game.Overlays.Comments.Buttons
{
public class ChevronButton : OsuHoverContainer
{
public readonly BindableBool Expanded = new BindableBool(true);
private readonly SpriteIcon icon;
public ChevronButton()
{
Size = new Vector2(40, 22);
Child = icon = new SpriteIcon
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(12),
};
}
[BackgroundDependencyLoader]
private void load(OverlayColourProvider colourProvider)
{
IdleColour = HoverColour = colourProvider.Foreground1;
}
protected override void LoadComplete()
{
base.LoadComplete();
Action = Expanded.Toggle;
Expanded.BindValueChanged(onExpandedChanged, true);
}
private void onExpandedChanged(ValueChangedEvent<bool> expanded)
{
icon.Icon = expanded.NewValue ? FontAwesome.Solid.ChevronUp : FontAwesome.Solid.ChevronDown;
}
}
}

View File

@ -32,10 +32,6 @@ namespace osu.Game.Overlays.Comments.Buttons
protected CommentRepliesButton()
{
AutoSizeAxes = Axes.Both;
Margin = new MarginPadding
{
Vertical = 2
};
InternalChildren = new Drawable[]
{
new CircularContainer

View File

@ -8,38 +8,42 @@ using osu.Framework.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using System.Collections.Generic;
using osuTK;
using osu.Framework.Allocation;
namespace osu.Game.Overlays.Comments
namespace osu.Game.Overlays.Comments.Buttons
{
public abstract class GetCommentRepliesButton : LoadingButton
public class ShowMoreButton : LoadingButton
{
private const int duration = 200;
protected override IEnumerable<Drawable> EffectTargets => new[] { text };
private OsuSpriteText text;
protected GetCommentRepliesButton()
public ShowMoreButton()
{
AutoSizeAxes = Axes.Both;
LoadingAnimationSize = new Vector2(8);
}
[BackgroundDependencyLoader]
private void load(OverlayColourProvider colourProvider)
{
IdleColour = colourProvider.Light2;
HoverColour = colourProvider.Light1;
}
protected override Drawable CreateContent() => new Container
{
AutoSizeAxes = Axes.Both,
Child = text = new OsuSpriteText
{
AlwaysPresent = true,
Font = OsuFont.GetFont(size: 12, weight: FontWeight.Bold),
Text = GetText()
Font = OsuFont.GetFont(size: 12, weight: FontWeight.SemiBold),
Text = "show more"
}
};
protected abstract string GetText();
protected override void OnLoadStarted() => text.FadeOut(200, Easing.OutQuint);
protected override void OnLoadStarted() => text.FadeOut(duration, Easing.OutQuint);
protected override void OnLoadFinished() => text.FadeIn(duration, Easing.OutQuint);
protected override void OnLoadFinished() => text.FadeIn(200, Easing.OutQuint);
}
}

View File

@ -23,8 +23,6 @@ namespace osu.Game.Overlays.Comments
public DeletedCommentsCounter()
{
AutoSizeAxes = Axes.Both;
Margin = new MarginPadding { Vertical = 10, Left = 80 };
InternalChild = new FillFlowContainer
{
AutoSizeAxes = Axes.Both,

View File

@ -28,7 +28,6 @@ namespace osu.Game.Overlays.Comments
public class DrawableComment : CompositeDrawable
{
private const int avatar_size = 40;
private const int margin = 10;
public Action<DrawableComment, int> RepliesRequested;
@ -58,7 +57,7 @@ namespace osu.Game.Overlays.Comments
}
[BackgroundDependencyLoader]
private void load()
private void load(OverlayColourProvider colourProvider)
{
LinkFlowContainer username;
FillFlowContainer info;
@ -70,25 +69,25 @@ namespace osu.Game.Overlays.Comments
AutoSizeAxes = Axes.Y;
InternalChildren = new Drawable[]
{
new FillFlowContainer
new Container
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
Children = new Drawable[]
Padding = getPadding(Comment.IsTopLevel),
Child = new FillFlowContainer
{
new Container
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
Children = new Drawable[]
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Padding = new MarginPadding(margin) { Left = margin + 5, Top = Comment.IsTopLevel ? 10 : 0 },
Child = content = new GridContainer
content = new GridContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
ColumnDimensions = new[]
{
new Dimension(GridSizeMode.AutoSize),
new Dimension(GridSizeMode.Absolute, size: avatar_size + 10),
new Dimension(),
},
RowDimensions = new[]
@ -99,93 +98,84 @@ namespace osu.Game.Overlays.Comments
{
new Drawable[]
{
new FillFlowContainer
new Container
{
AutoSizeAxes = Axes.Both,
Margin = new MarginPadding { Horizontal = margin },
Direction = FillDirection.Horizontal,
Spacing = new Vector2(5, 0),
Size = new Vector2(avatar_size),
Children = new Drawable[]
{
new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Width = 40,
AutoSizeAxes = Axes.Y,
Child = votePill = new VotePill(Comment)
{
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
}
},
new UpdateableAvatar(Comment.User)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(avatar_size),
Masking = true,
CornerRadius = avatar_size / 2f,
CornerExponent = 2,
},
votePill = new VotePill(Comment)
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreRight,
Margin = new MarginPadding
{
Right = 5
}
}
}
},
new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Spacing = new Vector2(0, 3),
Direction = FillDirection.Vertical,
Spacing = new Vector2(0, 4),
Margin = new MarginPadding
{
Vertical = 2
},
Children = new Drawable[]
{
new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Horizontal,
Spacing = new Vector2(7, 0),
Spacing = new Vector2(10, 0),
Children = new Drawable[]
{
username = new LinkFlowContainer(s => s.Font = OsuFont.GetFont(size: 14, weight: FontWeight.Bold, italics: true))
username = new LinkFlowContainer(s => s.Font = OsuFont.GetFont(size: 14, weight: FontWeight.Bold))
{
AutoSizeAxes = Axes.Both,
AutoSizeAxes = Axes.Both
},
new ParentUsername(Comment),
new OsuSpriteText
{
Alpha = Comment.IsDeleted ? 1 : 0,
Font = OsuFont.GetFont(size: 14, weight: FontWeight.Bold, italics: true),
Text = @"deleted",
Font = OsuFont.GetFont(size: 14, weight: FontWeight.Bold),
Text = "deleted"
}
}
},
message = new LinkFlowContainer(s => s.Font = OsuFont.GetFont(size: 14))
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Padding = new MarginPadding { Right = 40 }
AutoSizeAxes = Axes.Y
},
new FillFlowContainer
info = new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Vertical,
Direction = FillDirection.Horizontal,
Spacing = new Vector2(10, 0),
Children = new Drawable[]
{
info = new FillFlowContainer
new DrawableDate(Comment.CreatedAt, 12, false)
{
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Horizontal,
Spacing = new Vector2(10, 0),
Children = new Drawable[]
{
new OsuSpriteText
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Font = OsuFont.GetFont(size: 12),
Colour = OsuColour.Gray(0.7f),
Text = HumanizerUtils.Humanize(Comment.CreatedAt)
},
}
},
Colour = colourProvider.Foreground1
}
}
},
new Container
{
AutoSizeAxes = Axes.Both,
Children = new Drawable[]
{
showRepliesButton = new ShowRepliesButton(Comment.RepliesCount)
{
Expanded = { BindTarget = childrenExpanded }
@ -200,41 +190,51 @@ namespace osu.Game.Overlays.Comments
}
}
}
}
},
childCommentsVisibilityContainer = new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
Children = new Drawable[]
},
childCommentsVisibilityContainer = new FillFlowContainer
{
childCommentsContainer = new FillFlowContainer
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
Padding = new MarginPadding { Left = 20 },
Children = new Drawable[]
{
Padding = new MarginPadding { Left = 20 },
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical
},
deletedCommentsCounter = new DeletedCommentsCounter
{
ShowDeleted = { BindTarget = ShowDeleted }
},
showMoreButton = new ShowMoreButton
{
Action = () => RepliesRequested(this, ++currentPage)
childCommentsContainer = new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical
},
deletedCommentsCounter = new DeletedCommentsCounter
{
ShowDeleted = { BindTarget = ShowDeleted },
Margin = new MarginPadding
{
Top = 10
}
},
showMoreButton = new ShowMoreButton
{
Action = () => RepliesRequested(this, ++currentPage)
}
}
}
},
},
}
}
},
chevronButton = new ChevronButton
new Container
{
Size = new Vector2(70, 40),
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
Margin = new MarginPadding { Right = 30, Top = margin },
Expanded = { BindTarget = childrenExpanded },
Alpha = 0
Margin = new MarginPadding { Horizontal = 5 },
Child = chevronButton = new ChevronButton
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Expanded = { BindTarget = childrenExpanded },
Alpha = 0
}
}
};
@ -247,10 +247,9 @@ namespace osu.Game.Overlays.Comments
{
info.Add(new OsuSpriteText
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Font = OsuFont.GetFont(size: 12),
Text = $@"edited {HumanizerUtils.Humanize(Comment.EditedAt.Value)} by {Comment.EditedUser.Username}"
Font = OsuFont.GetFont(size: 12, weight: FontWeight.Regular),
Text = $@"edited {HumanizerUtils.Humanize(Comment.EditedAt.Value)} by {Comment.EditedUser.Username}",
Colour = colourProvider.Foreground1
});
}
@ -357,35 +356,21 @@ namespace osu.Game.Overlays.Comments
showMoreButton.IsLoading = loadRepliesButton.IsLoading = false;
}
private class ChevronButton : ShowChildrenButton
private MarginPadding getPadding(bool isTopLevel)
{
private readonly SpriteIcon icon;
public ChevronButton()
if (isTopLevel)
{
Child = icon = new SpriteIcon
return new MarginPadding
{
Size = new Vector2(12),
Horizontal = 70,
Vertical = 15
};
}
protected override void OnExpandedChanged(ValueChangedEvent<bool> expanded)
return new MarginPadding
{
icon.Icon = expanded.NewValue ? FontAwesome.Solid.ChevronUp : FontAwesome.Solid.ChevronDown;
}
}
private class ShowMoreButton : GetCommentRepliesButton
{
[BackgroundDependencyLoader]
private void load(OverlayColourProvider colourProvider)
{
Margin = new MarginPadding { Vertical = 10, Left = 80 };
IdleColour = colourProvider.Light2;
HoverColour = colourProvider.Light1;
}
protected override string GetText() => @"Show More";
Top = 10
};
}
private class ParentUsername : FillFlowContainer, IHasTooltip

View File

@ -1,33 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Game.Graphics.Containers;
using osu.Framework.Bindables;
using osuTK.Graphics;
using osu.Game.Graphics;
namespace osu.Game.Overlays.Comments
{
public abstract class ShowChildrenButton : OsuHoverContainer
{
public readonly BindableBool Expanded = new BindableBool(true);
protected ShowChildrenButton()
{
AutoSizeAxes = Axes.Both;
IdleColour = OsuColour.Gray(0.7f);
HoverColour = Color4.White;
}
protected override void LoadComplete()
{
Action = Expanded.Toggle;
Expanded.BindValueChanged(OnExpandedChanged, true);
base.LoadComplete();
}
protected abstract void OnExpandedChanged(ValueChangedEvent<bool> expanded);
}
}

View File

@ -12,9 +12,26 @@ namespace osu.Game.Overlays
{
public abstract class OverlayHeader : Container
{
public const int CONTENT_X_MARGIN = 50;
private float contentSidePadding;
/// <summary>
/// Horizontal padding of the header content.
/// </summary>
protected float ContentSidePadding
{
get => contentSidePadding;
set
{
contentSidePadding = value;
content.Padding = new MarginPadding
{
Horizontal = value
};
}
}
private readonly Box titleBackground;
private readonly Container content;
protected readonly FillFlowContainer HeaderInfo;
@ -50,14 +67,10 @@ namespace osu.Game.Overlays
RelativeSizeAxes = Axes.Both,
Colour = Color4.Gray,
},
new Container
content = new Container
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Padding = new MarginPadding
{
Horizontal = CONTENT_X_MARGIN,
},
Children = new[]
{
CreateTitle().With(title =>
@ -79,6 +92,8 @@ namespace osu.Game.Overlays
CreateContent()
}
});
ContentSidePadding = 50;
}
[BackgroundDependencyLoader]

View File

@ -23,6 +23,8 @@ namespace osu.Game.Overlays.Profile
public ProfileHeader()
{
ContentSidePadding = UserProfileOverlay.CONTENT_X_MARGIN;
User.ValueChanged += e => updateDisplay(e.NewValue);
TabControl.AddItem("info");

View File

@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Configuration;
@ -78,6 +79,15 @@ namespace osu.Game.Overlays.Settings.Sections.Gameplay
Bindable = config.GetBindable<ScoringMode>(OsuSetting.ScoreDisplayMode)
}
};
if (RuntimeInfo.OS == RuntimeInfo.Platform.Windows)
{
Add(new SettingsCheckbox
{
LabelText = "Disable Windows key during gameplay",
Bindable = config.GetBindable<bool>(OsuSetting.GameplayDisableWinKey)
});
}
}
}
}

View File

@ -22,6 +22,7 @@ namespace osu.Game.Overlays
protected OsuTabControl<T> TabControl;
private readonly Box controlBackground;
private readonly Container tabControlContainer;
private readonly BindableWithCurrent<T> current = new BindableWithCurrent<T>();
public Bindable<T> Current
@ -30,6 +31,16 @@ namespace osu.Game.Overlays
set => current.Current = value;
}
protected new float ContentSidePadding
{
get => base.ContentSidePadding;
set
{
base.ContentSidePadding = value;
tabControlContainer.Padding = new MarginPadding { Horizontal = value };
}
}
protected TabControlOverlayHeader()
{
HeaderInfo.Add(new Container
@ -42,11 +53,16 @@ namespace osu.Game.Overlays
{
RelativeSizeAxes = Axes.Both,
},
TabControl = CreateTabControl().With(control =>
tabControlContainer = new Container
{
control.Margin = new MarginPadding { Left = CONTENT_X_MARGIN };
control.Current = Current;
})
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Padding = new MarginPadding { Horizontal = ContentSidePadding },
Child = TabControl = CreateTabControl().With(control =>
{
control.Current = Current;
})
}
}
});
}

View File

@ -130,7 +130,11 @@ namespace osu.Game.Rulesets.Judgements
if (type == currentDrawableType)
return;
InternalChild = JudgementBody = new Container
// sub-classes might have added their own children that would be removed here if .InternalChild was used.
if (JudgementBody != null)
RemoveInternal(JudgementBody);
AddInternal(JudgementBody = new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
@ -142,7 +146,7 @@ namespace osu.Game.Rulesets.Judgements
Colour = colours.ForHitResult(type),
Scale = new Vector2(0.85f, 1),
}, confineMode: ConfineMode.NoScaling)
};
});
currentDrawableType = type;
}

View File

@ -17,6 +17,7 @@ namespace osu.Game.Rulesets.Mods
protected override bool FailCondition(HealthProcessor healthProcessor, JudgementResult result)
=> !(result.Judgement is IgnoreJudgement)
&& result.Judgement.AffectsCombo
&& result.Type != result.Judgement.MaxResult;
}
}

View File

@ -126,12 +126,12 @@ namespace osu.Game.Rulesets.Objects.Drawables
if (Result == null)
throw new InvalidOperationException($"{GetType().ReadableName()} must provide a {nameof(JudgementResult)} through {nameof(CreateResult)}.");
loadSamples();
LoadSamples();
}
protected override void LoadComplete()
protected override void LoadAsyncComplete()
{
base.LoadComplete();
base.LoadAsyncComplete();
HitObject.DefaultsApplied += onDefaultsApplied;
@ -145,14 +145,19 @@ namespace osu.Game.Rulesets.Objects.Drawables
}
samplesBindable = HitObject.SamplesBindable.GetBoundCopy();
samplesBindable.CollectionChanged += (_, __) => loadSamples();
samplesBindable.CollectionChanged += (_, __) => LoadSamples();
apply(HitObject);
}
protected override void LoadComplete()
{
base.LoadComplete();
updateState(ArmedState.Idle, true);
}
private void loadSamples()
protected virtual void LoadSamples()
{
if (Samples != null)
{
@ -353,17 +358,32 @@ namespace osu.Game.Rulesets.Objects.Drawables
[Resolved(canBeNull: true)]
private GameplayClock gameplayClock { get; set; }
/// <summary>
/// Calculate the position to be used for sample playback at a specified X position (0..1).
/// </summary>
/// <param name="position">The lookup X position. Generally should be <see cref="SamplePlaybackPosition"/>.</param>
/// <returns></returns>
protected double CalculateSamplePlaybackBalance(double position)
{
const float balance_adjust_amount = 0.4f;
return balance_adjust_amount * (userPositionalHitSounds.Value ? position - 0.5f : 0);
}
/// <summary>
/// Whether samples should currently be playing. Will be false during seek operations.
/// </summary>
protected bool ShouldPlaySamples => gameplayClock?.IsSeeking != true;
/// <summary>
/// Plays all the hit sounds for this <see cref="DrawableHitObject"/>.
/// This is invoked automatically when this <see cref="DrawableHitObject"/> is hit.
/// </summary>
public virtual void PlaySamples()
{
const float balance_adjust_amount = 0.4f;
if (Samples != null && gameplayClock?.IsSeeking != true)
if (Samples != null && ShouldPlaySamples)
{
Samples.Balance.Value = balance_adjust_amount * (userPositionalHitSounds.Value ? SamplePlaybackPosition - 0.5f : 0);
Samples.Balance.Value = CalculateSamplePlaybackBalance(SamplePlaybackPosition);
Samples.Play();
}
}

View File

@ -4,7 +4,6 @@
using System;
using System.Collections.Generic;
using JetBrains.Annotations;
using osu.Framework.Input.StateChanges;
using osu.Game.Input.Handlers;
using osu.Game.Replays;
@ -69,8 +68,6 @@ namespace osu.Game.Rulesets.Replays
return true;
}
public override List<IInput> GetPendingInputs() => new List<IInput>();
private const double sixty_frame_time = 1000.0 / 60;
protected virtual double AllowedImportantTimeSpan => sixty_frame_time * 1.2;

View File

@ -2,11 +2,13 @@
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Caching;
using osu.Framework.Graphics;
using osu.Framework.Layout;
using osu.Framework.Threading;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Objects.Types;
using osuTK;
@ -17,7 +19,7 @@ namespace osu.Game.Rulesets.UI.Scrolling
{
private readonly IBindable<double> timeRange = new BindableDouble();
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
private readonly Dictionary<DrawableHitObject, Cached> hitObjectInitialStateCache = new Dictionary<DrawableHitObject, Cached>();
private readonly Dictionary<DrawableHitObject, InitialState> hitObjectInitialStateCache = new Dictionary<DrawableHitObject, InitialState>();
[Resolved]
private IScrollingInfo scrollingInfo { get; set; }
@ -175,10 +177,10 @@ namespace osu.Game.Rulesets.UI.Scrolling
{
// The cache may not exist if the hitobject state hasn't been computed yet (e.g. if the hitobject was added + defaults applied in the same frame).
// In such a case, combinedObjCache will take care of updating the hitobject.
if (hitObjectInitialStateCache.TryGetValue(drawableObject, out var objCache))
if (hitObjectInitialStateCache.TryGetValue(drawableObject, out var state))
{
combinedObjCache.Invalidate();
objCache.Invalidate();
state.Cache.Invalidate();
}
}
@ -190,8 +192,8 @@ namespace osu.Game.Rulesets.UI.Scrolling
if (!layoutCache.IsValid)
{
foreach (var cached in hitObjectInitialStateCache.Values)
cached.Invalidate();
foreach (var state in hitObjectInitialStateCache.Values)
state.Cache.Invalidate();
combinedObjCache.Invalidate();
scrollingInfo.Algorithm.Reset();
@ -215,16 +217,18 @@ namespace osu.Game.Rulesets.UI.Scrolling
foreach (var obj in Objects)
{
if (!hitObjectInitialStateCache.TryGetValue(obj, out var objCache))
objCache = hitObjectInitialStateCache[obj] = new Cached();
if (!hitObjectInitialStateCache.TryGetValue(obj, out var state))
state = hitObjectInitialStateCache[obj] = new InitialState(new Cached());
if (objCache.IsValid)
if (state.Cache.IsValid)
continue;
computeLifetimeStartRecursive(obj);
computeInitialStateRecursive(obj);
state.ScheduledComputation?.Cancel();
state.ScheduledComputation = computeInitialStateRecursive(obj);
objCache.Validate();
computeLifetimeStartRecursive(obj);
state.Cache.Validate();
}
combinedObjCache.Validate();
@ -267,8 +271,7 @@ namespace osu.Game.Rulesets.UI.Scrolling
return scrollingInfo.Algorithm.GetDisplayStartTime(hitObject.HitObject.StartTime, originAdjustment, timeRange.Value, scrollLength);
}
// Cant use AddOnce() since the delegate is re-constructed every invocation
private void computeInitialStateRecursive(DrawableHitObject hitObject) => hitObject.Schedule(() =>
private ScheduledDelegate computeInitialStateRecursive(DrawableHitObject hitObject) => hitObject.Schedule(() =>
{
if (hitObject.HitObject is IHasDuration e)
{
@ -325,5 +328,19 @@ namespace osu.Game.Rulesets.UI.Scrolling
break;
}
}
private class InitialState
{
[NotNull]
public readonly Cached Cache;
[CanBeNull]
public ScheduledDelegate ScheduledComputation;
public InitialState(Cached cache)
{
Cache = cache;
}
}
}
}

View File

@ -260,7 +260,7 @@ namespace osu.Game.Screens.Menu
private class LazerLogo : CompositeDrawable
{
private HueAnimation highlight, background;
private LogoAnimation highlight, background;
public float Progress
{
@ -282,13 +282,13 @@ namespace osu.Game.Screens.Menu
{
InternalChildren = new Drawable[]
{
highlight = new HueAnimation
highlight = new LogoAnimation
{
RelativeSizeAxes = Axes.Both,
Texture = textures.Get(@"Intro/Triangles/logo-highlight"),
Colour = Color4.White,
},
background = new HueAnimation
background = new LogoAnimation
{
RelativeSizeAxes = Axes.Both,
Texture = textures.Get(@"Intro/Triangles/logo-background"),

View File

@ -330,7 +330,7 @@ namespace osu.Game.Screens.Menu
if (Beatmap.Value.Track.IsRunning)
{
var maxAmplitude = lastBeatIndex >= 0 ? Beatmap.Value.Track.CurrentAmplitudes.Maximum : 0;
logoAmplitudeContainer.ScaleTo(1 - Math.Max(0, maxAmplitude - scale_adjust_cutoff) * 0.04f, 75, Easing.OutQuint);
logoAmplitudeContainer.Scale = new Vector2((float)Interpolation.Damp(logoAmplitudeContainer.Scale.X, 1 - Math.Max(0, maxAmplitude - scale_adjust_cutoff) * 0.04f, 0.9f, Time.Elapsed));
if (maxAmplitude > velocity_adjust_cutoff)
triangles.Velocity = 1 + Math.Max(0, maxAmplitude - velocity_adjust_cutoff) * 50;

View File

@ -24,7 +24,8 @@ namespace osu.Game.Screens.Play
{
public abstract class GameplayMenuOverlay : OverlayContainer, IKeyBindingHandler<GlobalAction>
{
private const int transition_duration = 200;
protected const int TRANSITION_DURATION = 200;
private const int button_height = 70;
private const float background_alpha = 0.75f;
@ -156,8 +157,8 @@ namespace osu.Game.Screens.Play
}
}
protected override void PopIn() => this.FadeIn(transition_duration, Easing.In);
protected override void PopOut() => this.FadeOut(transition_duration, Easing.In);
protected override void PopIn() => this.FadeIn(TRANSITION_DURATION, Easing.In);
protected override void PopOut() => this.FadeOut(TRANSITION_DURATION, Easing.In);
// Don't let mouse down events through the overlay or people can click circles while paused.
protected override bool OnMouseDown(MouseDownEvent e) => true;

View File

@ -4,7 +4,10 @@
using System;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Audio;
using osu.Game.Graphics;
using osu.Game.Skinning;
using osuTK.Graphics;
namespace osu.Game.Screens.Play
@ -13,17 +16,46 @@ namespace osu.Game.Screens.Play
{
public Action OnResume;
public override bool IsPresent => base.IsPresent || pauseLoop.IsPlaying;
public override string Header => "paused";
public override string Description => "you're not going to do what i think you're going to do, are ya?";
private SkinnableSound pauseLoop;
protected override Action BackAction => () => InternalButtons.Children.First().Click();
private const float minimum_volume = 0.0001f;
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
AddButton("Continue", colours.Green, () => OnResume?.Invoke());
AddButton("Retry", colours.YellowDark, () => OnRetry?.Invoke());
AddButton("Quit", new Color4(170, 27, 39, 255), () => OnQuit?.Invoke());
AddInternal(pauseLoop = new SkinnableSound(new SampleInfo("pause-loop"))
{
Looping = true,
});
// SkinnableSound only plays a sound if its aggregate volume is > 0, so the volume must be turned up before playing it
pauseLoop.VolumeTo(minimum_volume);
}
protected override void PopIn()
{
base.PopIn();
pauseLoop.VolumeTo(1.0f, TRANSITION_DURATION, Easing.InQuint);
pauseLoop.Play();
}
protected override void PopOut()
{
base.PopOut();
pauseLoop.VolumeTo(minimum_volume, TRANSITION_DURATION, Easing.OutQuad).Finally(_ => pauseLoop.Stop());
}
}
}

View File

@ -13,6 +13,7 @@ using osu.Framework.Input.Events;
using osu.Game.Scoring;
using osu.Game.Screens.Ranking.Contracted;
using osu.Game.Screens.Ranking.Expanded;
using osu.Game.Users;
using osuTK;
using osuTK.Graphics;
@ -142,7 +143,16 @@ namespace osu.Game.Screens.Ranking
CornerRadius = 20,
CornerExponent = 2.5f,
Masking = true,
Child = middleLayerBackground = new Box { RelativeSizeAxes = Axes.Both }
Children = new[]
{
middleLayerBackground = new Box { RelativeSizeAxes = Axes.Both },
new UserCoverBackground
{
RelativeSizeAxes = Axes.Both,
User = Score.User,
Colour = ColourInfo.GradientVertical(Color4.White.Opacity(0.5f), Color4Extensions.FromHex("#444").Opacity(0))
},
}
},
middleLayerContentContainer = new Container { RelativeSizeAxes = Axes.Both }
}
@ -155,18 +165,10 @@ namespace osu.Game.Screens.Ranking
{
base.LoadComplete();
if (state == PanelState.Expanded)
{
topLayerBackground.FadeColour(expanded_top_layer_colour);
middleLayerBackground.FadeColour(expanded_middle_layer_colour);
}
else
{
topLayerBackground.FadeColour(contracted_top_layer_colour);
middleLayerBackground.FadeColour(contracted_middle_layer_colour);
}
updateState();
topLayerBackground.FinishTransforms(false, nameof(Colour));
middleLayerBackground.FinishTransforms(false, nameof(Colour));
}
private PanelState state = PanelState.Contracted;

View File

@ -3,7 +3,9 @@
using System;
using System.Collections.Generic;
using System.Threading;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
@ -41,6 +43,12 @@ namespace osu.Game.Screens.Select.Carousel
[Resolved(CanBeNull = true)]
private BeatmapSetOverlay beatmapOverlay { get; set; }
[Resolved]
private BeatmapDifficultyManager difficultyManager { get; set; }
private IBindable<StarDifficulty> starDifficultyBindable;
private CancellationTokenSource starDifficultyCancellationSource;
public DrawableCarouselBeatmap(CarouselBeatmap panel)
: base(panel)
{
@ -137,7 +145,6 @@ namespace osu.Game.Screens.Select.Carousel
},
starCounter = new StarCounter
{
Current = (float)beatmap.StarDifficulty,
Scale = new Vector2(0.8f),
}
}
@ -181,6 +188,16 @@ namespace osu.Game.Screens.Select.Carousel
if (Item.State.Value != CarouselItemState.Collapsed && Alpha == 0)
starCounter.ReplayAnimation();
starDifficultyCancellationSource?.Cancel();
// Only compute difficulty when the item is visible.
if (Item.State.Value != CarouselItemState.Collapsed)
{
// We've potentially cancelled the computation above so a new bindable is required.
starDifficultyBindable = difficultyManager.GetBindableDifficulty(beatmap, (starDifficultyCancellationSource = new CancellationTokenSource()).Token);
starDifficultyBindable.BindValueChanged(d => starCounter.Current = (float)d.NewValue.Stars, true);
}
base.ApplyState();
}
@ -205,5 +222,11 @@ namespace osu.Game.Screens.Select.Carousel
return items.ToArray();
}
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
starDifficultyCancellationSource?.Cancel();
}
}
}

View File

@ -14,10 +14,12 @@ using osu.Framework.Bindables;
using System.Collections.Generic;
using osu.Game.Rulesets.Mods;
using System.Linq;
using System.Threading;
using osu.Framework.Threading;
using osu.Framework.Utils;
using osu.Game.Configuration;
using osu.Game.Overlays.Settings;
using osu.Game.Rulesets;
namespace osu.Game.Screens.Select.Details
{
@ -26,6 +28,12 @@ namespace osu.Game.Screens.Select.Details
[Resolved]
private IBindable<IReadOnlyList<Mod>> mods { get; set; }
[Resolved]
private IBindable<RulesetInfo> ruleset { get; set; }
[Resolved]
private BeatmapDifficultyManager difficultyManager { get; set; }
protected readonly StatisticRow FirstValue, HpDrain, Accuracy, ApproachRate;
private readonly StatisticRow starDifficulty;
@ -71,6 +79,7 @@ namespace osu.Game.Screens.Select.Details
{
base.LoadComplete();
ruleset.BindValueChanged(_ => updateStatistics());
mods.BindValueChanged(modsChanged, true);
}
@ -132,11 +141,39 @@ namespace osu.Game.Screens.Select.Details
break;
}
starDifficulty.Value = ((float)(Beatmap?.StarDifficulty ?? 0), null);
HpDrain.Value = (baseDifficulty?.DrainRate ?? 0, adjustedDifficulty?.DrainRate);
Accuracy.Value = (baseDifficulty?.OverallDifficulty ?? 0, adjustedDifficulty?.OverallDifficulty);
ApproachRate.Value = (baseDifficulty?.ApproachRate ?? 0, adjustedDifficulty?.ApproachRate);
updateStarDifficulty();
}
private IBindable<StarDifficulty> normalStarDifficulty;
private IBindable<StarDifficulty> moddedStarDifficulty;
private CancellationTokenSource starDifficultyCancellationSource;
private void updateStarDifficulty()
{
starDifficultyCancellationSource?.Cancel();
if (Beatmap == null)
return;
starDifficultyCancellationSource = new CancellationTokenSource();
normalStarDifficulty = difficultyManager.GetBindableDifficulty(Beatmap, ruleset.Value, null, starDifficultyCancellationSource.Token);
moddedStarDifficulty = difficultyManager.GetBindableDifficulty(Beatmap, ruleset.Value, mods.Value, starDifficultyCancellationSource.Token);
normalStarDifficulty.BindValueChanged(_ => updateDisplay());
moddedStarDifficulty.BindValueChanged(_ => updateDisplay(), true);
void updateDisplay() => starDifficulty.Value = ((float)normalStarDifficulty.Value.Stars, (float)moddedStarDifficulty.Value.Stars);
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
starDifficultyCancellationSource?.Cancel();
}
public class StatisticRow : Container, IHasAccentColour

View File

@ -12,6 +12,7 @@ using osu.Framework.Graphics.Audio;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Transforms;
using osu.Game.Audio;
using osu.Game.Screens.Play;
namespace osu.Game.Skinning
{
@ -22,6 +23,13 @@ namespace osu.Game.Skinning
[Resolved]
private ISampleStore samples { get; set; }
private bool requestedPlaying;
public override bool RemoveWhenNotAlive => false;
public override bool RemoveCompletedTransforms => false;
private readonly AudioContainer<DrawableSample> samplesContainer;
public SkinnableSound(ISampleInfo hitSamples)
: this(new[] { hitSamples })
{
@ -33,9 +41,99 @@ namespace osu.Game.Skinning
InternalChild = samplesContainer = new AudioContainer<DrawableSample>();
}
private Bindable<bool> gameplayClockPaused;
[BackgroundDependencyLoader(true)]
private void load(GameplayClock gameplayClock)
{
// if in a gameplay context, pause sample playback when gameplay is paused.
gameplayClockPaused = gameplayClock?.IsPaused.GetBoundCopy();
gameplayClockPaused?.BindValueChanged(paused =>
{
if (requestedPlaying)
{
if (paused.NewValue)
stop();
// it's not easy to know if a sample has finished playing (to end).
// to keep things simple only resume playing looping samples.
else if (Looping)
play();
}
});
}
private bool looping;
private readonly AudioContainer<DrawableSample> samplesContainer;
public bool Looping
{
get => looping;
set
{
if (value == looping) return;
looping = value;
samplesContainer.ForEach(c => c.Looping = looping);
}
}
public void Play()
{
requestedPlaying = true;
play();
}
private void play()
{
samplesContainer.ForEach(c =>
{
if (c.AggregateVolume.Value > 0)
c.Play();
});
}
public void Stop()
{
requestedPlaying = false;
stop();
}
private void stop()
{
samplesContainer.ForEach(c => c.Stop());
}
protected override void SkinChanged(ISkinSource skin, bool allowFallback)
{
var channels = hitSamples.Select(s =>
{
var ch = skin.GetSample(s);
if (ch == null && allowFallback)
{
foreach (var lookup in s.LookupNames)
{
if ((ch = samples.Get($"Gameplay/{lookup}")) != null)
break;
}
}
if (ch != null)
{
ch.Looping = looping;
ch.Volume.Value = s.Volume / 100.0;
}
return ch;
}).Where(c => c != null);
samplesContainer.ChildrenEnumerable = channels.Select(c => new DrawableSample(c));
if (requestedPlaying)
Play();
}
#region Re-expose AudioContainer
public BindableNumber<double> Volume => samplesContainer.Volume;
@ -45,6 +143,8 @@ namespace osu.Game.Skinning
public BindableNumber<double> Tempo => samplesContainer.Tempo;
public bool IsPlaying => samplesContainer.Any(s => s.Playing);
/// <summary>
/// Smoothly adjusts <see cref="Volume"/> over time.
/// </summary>
@ -73,54 +173,6 @@ namespace osu.Game.Skinning
public TransformSequence<DrawableAudioWrapper> TempoTo(double newTempo, double duration = 0, Easing easing = Easing.None) =>
samplesContainer.TempoTo(newTempo, duration, easing);
public bool Looping
{
get => looping;
set
{
if (value == looping) return;
looping = value;
samplesContainer.ForEach(c => c.Looping = looping);
}
}
public void Play() => samplesContainer.ForEach(c =>
{
if (c.AggregateVolume.Value > 0)
c.Play();
});
public void Stop() => samplesContainer.ForEach(c => c.Stop());
public override bool IsPresent => Scheduler.HasPendingTasks;
protected override void SkinChanged(ISkinSource skin, bool allowFallback)
{
var channels = hitSamples.Select(s =>
{
var ch = skin.GetSample(s);
if (ch == null && allowFallback)
{
foreach (var lookup in s.LookupNames)
{
if ((ch = samples.Get($"Gameplay/{lookup}")) != null)
break;
}
}
if (ch != null)
{
ch.Looping = looping;
ch.Volume.Value = s.Volume / 100.0;
}
return ch;
}).Where(c => c != null);
samplesContainer.ChildrenEnumerable = channels.Select(c => new DrawableSample(c));
}
#endregion
}
}

View File

@ -305,8 +305,10 @@ namespace osu.Game.Tests.Visual
{
double refTime = referenceClock.CurrentTime;
if (lastReferenceTime.HasValue)
accumulated += (refTime - lastReferenceTime.Value) * Rate;
double? lastRefTime = lastReferenceTime;
if (lastRefTime != null)
accumulated += (refTime - lastRefTime.Value) * Rate;
lastReferenceTime = refTime;
}

View File

@ -24,10 +24,10 @@
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
<PackageReference Include="ppy.osu.Framework" Version="2020.714.1" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.715.0" />
<PackageReference Include="Sentry" Version="2.1.4" />
<PackageReference Include="SharpCompress" Version="0.25.1" />
<PackageReference Include="ppy.osu.Framework" Version="2020.723.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.727.1" />
<PackageReference Include="Sentry" Version="2.1.5" />
<PackageReference Include="SharpCompress" Version="0.26.0" />
<PackageReference Include="NUnit" Version="3.12.0" />
<PackageReference Include="System.ComponentModel.Annotations" Version="4.7.0" />
</ItemGroup>

View File

@ -70,8 +70,8 @@
<Reference Include="System.Net.Http" />
</ItemGroup>
<ItemGroup Label="Package References">
<PackageReference Include="ppy.osu.Framework.iOS" Version="2020.714.1" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.715.0" />
<PackageReference Include="ppy.osu.Framework.iOS" Version="2020.723.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.727.1" />
</ItemGroup>
<!-- Xamarin.iOS does not automatically handle transitive dependencies from NuGet packages. -->
<ItemGroup Label="Transitive Dependencies">
@ -80,8 +80,8 @@
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
<PackageReference Include="ppy.osu.Framework" Version="2020.714.1" />
<PackageReference Include="SharpCompress" Version="0.25.1" />
<PackageReference Include="ppy.osu.Framework" Version="2020.723.0" />
<PackageReference Include="SharpCompress" Version="0.26.0" />
<PackageReference Include="NUnit" Version="3.12.0" />
<PackageReference Include="SharpRaven" Version="2.4.0" />
<PackageReference Include="System.ComponentModel.Annotations" Version="4.7.0" />