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Merge branch 'master' into optimise-set-detach-part-2

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Dan Balasescu 2022-01-19 13:20:38 +09:00 committed by GitHub
commit 2556f1cb87
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35 changed files with 232 additions and 153 deletions

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@ -12,7 +12,7 @@
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@ -12,7 +12,7 @@
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@ -12,7 +12,7 @@
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@ -12,7 +12,7 @@
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<ItemGroup> <ItemGroup>

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@ -9,7 +9,7 @@
<ItemGroup> <ItemGroup>
<PackageReference Include="BenchmarkDotNet" Version="0.13.1" /> <PackageReference Include="BenchmarkDotNet" Version="0.13.1" />
<PackageReference Include="nunit" Version="3.13.2" /> <PackageReference Include="nunit" Version="3.13.2" />
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</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>

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@ -40,7 +40,7 @@ namespace osu.Game.Rulesets.Catch.Tests
{ {
Artist = @"Unknown", Artist = @"Unknown",
Title = @"You're breathtaking", Title = @"You're breathtaking",
AuthorString = @"Everyone", Author = { Username = @"Everyone" },
}, },
Ruleset = new CatchRuleset().RulesetInfo Ruleset = new CatchRuleset().RulesetInfo
}, },

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@ -4,7 +4,7 @@
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</ItemGroup> </ItemGroup>
<PropertyGroup Label="Project"> <PropertyGroup Label="Project">

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@ -4,7 +4,7 @@
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@ -5,7 +5,7 @@
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.0.0" /> <PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.0.0" />
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</ItemGroup> </ItemGroup>
<PropertyGroup Label="Project"> <PropertyGroup Label="Project">

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@ -37,7 +37,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
{ {
Artist = @"Unknown", Artist = @"Unknown",
Title = @"Sample Beatmap", Title = @"Sample Beatmap",
AuthorString = @"peppy", Author = { Username = @"peppy" },
}, },
Ruleset = new TaikoRuleset().RulesetInfo Ruleset = new TaikoRuleset().RulesetInfo
}, },

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@ -163,7 +163,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
{ {
Artist = "Unknown", Artist = "Unknown",
Title = "Sample Beatmap", Title = "Sample Beatmap",
AuthorString = "Craftplacer", Author = { Username = "Craftplacer" },
}, },
Ruleset = new TaikoRuleset().RulesetInfo Ruleset = new TaikoRuleset().RulesetInfo
}, },

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@ -4,7 +4,7 @@
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</ItemGroup> </ItemGroup>
<PropertyGroup Label="Project"> <PropertyGroup Label="Project">

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@ -30,7 +30,7 @@ namespace osu.Game.Tests.NonVisual.Filtering
ArtistUnicode = "check unicode too", ArtistUnicode = "check unicode too",
Title = "Title goes here", Title = "Title goes here",
TitleUnicode = "Title goes here", TitleUnicode = "Title goes here",
AuthorString = "The Author", Author = { Username = "The Author" },
Source = "unit tests", Source = "unit tests",
Tags = "look for tags too", Tags = "look for tags too",
}, },

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@ -89,7 +89,7 @@ namespace osu.Game.Tests.Resources
// Create random metadata, then we can check if sorting works based on these // Create random metadata, then we can check if sorting works based on these
Artist = "Some Artist " + RNG.Next(0, 9), Artist = "Some Artist " + RNG.Next(0, 9),
Title = $"Some Song (set id {setId}) {Guid.NewGuid()}", Title = $"Some Song (set id {setId}) {Guid.NewGuid()}",
AuthorString = "Some Guy " + RNG.Next(0, 9), Author = { Username = "Some Guy " + RNG.Next(0, 9) },
}; };
var beatmapSet = new BeatmapSetInfo var beatmapSet = new BeatmapSetInfo

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@ -52,7 +52,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
{ {
Artist = "Some Artist", Artist = "Some Artist",
Title = "Some Beatmap", Title = "Some Beatmap",
AuthorString = "Some Author" Author = { Username = "Some Author" },
}; };
var beatmapSetInfo = new BeatmapSetInfo var beatmapSetInfo = new BeatmapSetInfo

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@ -100,7 +100,7 @@ namespace osu.Game.Tests.Visual.Navigation
var metadata = new BeatmapMetadata var metadata = new BeatmapMetadata
{ {
Artist = "SomeArtist", Artist = "SomeArtist",
AuthorString = "SomeAuthor", Author = { Username = "SomeAuthor" },
Title = $"import {i}" Title = $"import {i}"
}; };

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@ -41,7 +41,7 @@ namespace osu.Game.Tests.Visual.Navigation
Metadata = new BeatmapMetadata Metadata = new BeatmapMetadata
{ {
Artist = "SomeArtist", Artist = "SomeArtist",
AuthorString = "SomeAuthor", Author = { Username = "SomeAuthor" },
Title = "import" Title = "import"
}, },
BaseDifficulty = new BeatmapDifficulty(), BaseDifficulty = new BeatmapDifficulty(),
@ -53,7 +53,7 @@ namespace osu.Game.Tests.Visual.Navigation
Metadata = new BeatmapMetadata Metadata = new BeatmapMetadata
{ {
Artist = "SomeArtist", Artist = "SomeArtist",
AuthorString = "SomeAuthor", Author = { Username = "SomeAuthor" },
Title = "import" Title = "import"
}, },
BaseDifficulty = new BeatmapDifficulty(), BaseDifficulty = new BeatmapDifficulty(),

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@ -2,8 +2,6 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Game.Overlays;
namespace osu.Game.Tests.Visual.Playlists namespace osu.Game.Tests.Visual.Playlists
{ {
@ -12,9 +10,6 @@ namespace osu.Game.Tests.Visual.Playlists
{ {
protected override bool UseOnlineAPI => true; protected override bool UseOnlineAPI => true;
[Cached]
private MusicController musicController { get; set; } = new MusicController();
public TestScenePlaylistsScreen() public TestScenePlaylistsScreen()
{ {
var multi = new Screens.OnlinePlay.Playlists.Playlists(); var multi = new Screens.OnlinePlay.Playlists.Playlists();

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@ -409,7 +409,7 @@ namespace osu.Game.Tests.Visual.SongSelect
set.Beatmaps.ForEach(b => b.Metadata.Artist = zzz_string); set.Beatmaps.ForEach(b => b.Metadata.Artist = zzz_string);
if (i == 16) if (i == 16)
set.Beatmaps.ForEach(b => b.Metadata.AuthorString = zzz_string); set.Beatmaps.ForEach(b => b.Metadata.Author.Username = zzz_string);
sets.Add(set); sets.Add(set);
} }

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@ -208,7 +208,7 @@ namespace osu.Game.Tests.Visual.SongSelect
{ {
Metadata = new BeatmapMetadata Metadata = new BeatmapMetadata
{ {
AuthorString = $"{ruleset.ShortName}Author", Author = { Username = $"{ruleset.ShortName}Author" },
Artist = $"{ruleset.ShortName}Artist", Artist = $"{ruleset.ShortName}Artist",
Source = $"{ruleset.ShortName}Source", Source = $"{ruleset.ShortName}Source",
Title = $"{ruleset.ShortName}Title" Title = $"{ruleset.ShortName}Title"
@ -230,7 +230,7 @@ namespace osu.Game.Tests.Visual.SongSelect
{ {
Metadata = new BeatmapMetadata Metadata = new BeatmapMetadata
{ {
AuthorString = "WWWWWWWWWWWWWWW", Author = { Username = "WWWWWWWWWWWWWWW" },
Artist = "Verrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrry long Artist", Artist = "Verrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrry long Artist",
Source = "Verrrrry long Source", Source = "Verrrrry long Source",
Title = "Verrrrry long Title" Title = "Verrrrry long Title"

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@ -6,7 +6,7 @@
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<PackageReference Include="NUnit" Version="3.13.2" /> <PackageReference Include="NUnit" Version="3.13.2" />
<PackageReference Include="NUnit3TestAdapter" Version="4.2.0" /> <PackageReference Include="NUnit3TestAdapter" Version="4.1.0" />
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" /> <PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
<PackageReference Include="Moq" Version="4.16.1" /> <PackageReference Include="Moq" Version="4.16.1" />
</ItemGroup> </ItemGroup>

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@ -7,7 +7,7 @@
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</ItemGroup> </ItemGroup>
<PropertyGroup Label="Project"> <PropertyGroup Label="Project">
<OutputType>WinExe</OutputType> <OutputType>WinExe</OutputType>

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@ -54,7 +54,7 @@ namespace osu.Game.Beatmaps
{ {
Artist = @"Unknown", Artist = @"Unknown",
Title = @"Unknown", Title = @"Unknown",
AuthorString = @"Unknown Creator", Author = { Username = @"Unknown Creator" },
}, },
DifficultyName = @"Normal", DifficultyName = @"Normal",
BaseDifficulty = Difficulty, BaseDifficulty = Difficulty,

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@ -64,6 +64,7 @@ namespace osu.Game.Beatmaps
[Ignored] [Ignored]
public RealmNamedFileUsage? File => BeatmapSet?.Files.FirstOrDefault(f => f.File.Hash == Hash); public RealmNamedFileUsage? File => BeatmapSet?.Files.FirstOrDefault(f => f.File.Hash == Hash);
[Ignored]
public BeatmapOnlineStatus Status public BeatmapOnlineStatus Status
{ {
get => (BeatmapOnlineStatus)StatusInt; get => (BeatmapOnlineStatus)StatusInt;

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@ -45,16 +45,6 @@ namespace osu.Game.Beatmaps
IUser IBeatmapMetadataInfo.Author => Author; IUser IBeatmapMetadataInfo.Author => Author;
#region Compatibility properties
public string AuthorString
{
get => Author.Username;
set => Author.Username = value;
}
#endregion
public override string ToString() => this.GetDisplayTitle(); public override string ToString() => this.GetDisplayTitle();
} }
} }

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@ -32,6 +32,7 @@ namespace osu.Game.Beatmaps
public IList<RealmNamedFileUsage> Files { get; } = null!; public IList<RealmNamedFileUsage> Files { get; } = null!;
[Ignored]
public BeatmapOnlineStatus Status public BeatmapOnlineStatus Status
{ {
get => (BeatmapOnlineStatus)StatusInt; get => (BeatmapOnlineStatus)StatusInt;

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@ -251,7 +251,7 @@ namespace osu.Game.Beatmaps.Formats
break; break;
case @"Creator": case @"Creator":
metadata.AuthorString = pair.Value; metadata.Author.Username = pair.Value;
break; break;
case @"Version": case @"Version":

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@ -1,9 +1,12 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System.IO;
using System.Linq; using System.Linq;
using System.Threading; using System.Threading;
using Microsoft.EntityFrameworkCore.Storage; using Microsoft.EntityFrameworkCore.Storage;
using osu.Framework.Development;
using osu.Framework.Logging;
using osu.Framework.Platform; using osu.Framework.Platform;
using osu.Framework.Statistics; using osu.Framework.Statistics;
@ -144,6 +147,18 @@ namespace osu.Game.Database
Database = { AutoTransactionsEnabled = false } Database = { AutoTransactionsEnabled = false }
}; };
public void CreateBackup(string backupFilename)
{
Logger.Log($"Creating full EF database backup at {backupFilename}", LoggingTarget.Database);
if (DebugUtils.IsDebugBuild)
Logger.Log("Your development database has been fully migrated to realm. If you switch back to a pre-realm branch and need your previous database, rename the backup file back to \"client.db\".\n\nNote that doing this can potentially leave your file store in a bad state.", level: LogLevel.Important);
using (var source = storage.GetStream(DATABASE_NAME))
using (var destination = storage.GetStream(backupFilename, FileAccess.Write, FileMode.CreateNew))
source.CopyTo(destination);
}
public void ResetDatabase() public void ResetDatabase()
{ {
lock (writeLock) lock (writeLock)

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@ -1,8 +1,11 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq; using System.Linq;
using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore;
using osu.Framework.Logging;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Configuration; using osu.Game.Configuration;
using osu.Game.Models; using osu.Game.Models;
@ -21,6 +24,8 @@ namespace osu.Game.Database
private readonly RealmContextFactory realmContextFactory; private readonly RealmContextFactory realmContextFactory;
private readonly OsuConfigManager config; private readonly OsuConfigManager config;
private bool hasTakenBackup;
public EFToRealmMigrator(DatabaseContextFactory efContextFactory, RealmContextFactory realmContextFactory, OsuConfigManager config) public EFToRealmMigrator(DatabaseContextFactory efContextFactory, RealmContextFactory realmContextFactory, OsuConfigManager config)
{ {
this.efContextFactory = efContextFactory; this.efContextFactory = efContextFactory;
@ -30,97 +35,125 @@ namespace osu.Game.Database
public void Run() public void Run()
{ {
using (var db = efContextFactory.GetForWrite()) using (var ef = efContextFactory.GetForWrite())
{ {
migrateSettings(db); migrateSettings(ef);
migrateSkins(db); migrateSkins(ef);
migrateBeatmaps(ef);
migrateBeatmaps(db); migrateScores(ef);
migrateScores(db);
} }
// Delete the database permanently.
// Will cause future startups to not attempt migration.
Logger.Log("Migration successful, deleting EF database", LoggingTarget.Database);
efContextFactory.ResetDatabase();
} }
private void migrateBeatmaps(DatabaseWriteUsage db) private void migrateBeatmaps(DatabaseWriteUsage ef)
{ {
// can be removed 20220730. // can be removed 20220730.
var existingBeatmapSets = db.Context.EFBeatmapSetInfo List<EFBeatmapSetInfo> existingBeatmapSets = ef.Context.EFBeatmapSetInfo
.Include(s => s.Beatmaps).ThenInclude(b => b.RulesetInfo) .Include(s => s.Beatmaps).ThenInclude(b => b.RulesetInfo)
.Include(s => s.Beatmaps).ThenInclude(b => b.Metadata) .Include(s => s.Beatmaps).ThenInclude(b => b.Metadata)
.Include(s => s.Beatmaps).ThenInclude(b => b.BaseDifficulty) .Include(s => s.Beatmaps).ThenInclude(b => b.BaseDifficulty)
.Include(s => s.Files).ThenInclude(f => f.FileInfo) .Include(s => s.Files).ThenInclude(f => f.FileInfo)
.Include(s => s.Metadata) .Include(s => s.Metadata)
.ToList(); .ToList();
Logger.Log("Beginning beatmaps migration to realm", LoggingTarget.Database);
// previous entries in EF are removed post migration. // previous entries in EF are removed post migration.
if (!existingBeatmapSets.Any()) if (!existingBeatmapSets.Any())
{
Logger.Log("No beatmaps found to migrate", LoggingTarget.Database);
return; return;
}
using (var realm = realmContextFactory.CreateContext()) using (var realm = realmContextFactory.CreateContext())
using (var transaction = realm.BeginWrite())
{ {
// only migrate data if the realm database is empty. Logger.Log($"Found {existingBeatmapSets.Count} beatmaps in EF", LoggingTarget.Database);
// note that this cannot be written as: `realm.All<BeatmapInfo>().All(s => s.Protected)`, because realm does not support `.All()`.
if (!realm.All<BeatmapSetInfo>().Any(s => !s.Protected)) if (!hasTakenBackup)
{ {
foreach (var beatmapSet in existingBeatmapSets) string migration = $"before_beatmap_migration_{DateTimeOffset.UtcNow.ToUnixTimeSeconds()}";
efContextFactory.CreateBackup($"client.{migration}.db");
realmContextFactory.CreateBackup($"client.{migration}.realm");
hasTakenBackup = true;
}
// only migrate data if the realm database is empty.
// note that this cannot be written as: `realm.All<BeatmapSetInfo>().All(s => s.Protected)`, because realm does not support `.All()`.
if (realm.All<BeatmapSetInfo>().Any(s => !s.Protected))
{
Logger.Log("Skipping migration as realm already has beatmaps loaded", LoggingTarget.Database);
}
else
{
using (var transaction = realm.BeginWrite())
{ {
var realmBeatmapSet = new BeatmapSetInfo foreach (var beatmapSet in existingBeatmapSets)
{ {
OnlineID = beatmapSet.OnlineID ?? -1, var realmBeatmapSet = new BeatmapSetInfo
DateAdded = beatmapSet.DateAdded,
Status = beatmapSet.Status,
DeletePending = beatmapSet.DeletePending,
Hash = beatmapSet.Hash,
Protected = beatmapSet.Protected,
};
migrateFiles(beatmapSet, realm, realmBeatmapSet);
foreach (var beatmap in beatmapSet.Beatmaps)
{
var realmBeatmap = new BeatmapInfo
{ {
DifficultyName = beatmap.DifficultyName, OnlineID = beatmapSet.OnlineID ?? -1,
Status = beatmap.Status, DateAdded = beatmapSet.DateAdded,
OnlineID = beatmap.OnlineID ?? -1, Status = beatmapSet.Status,
Length = beatmap.Length, DeletePending = beatmapSet.DeletePending,
BPM = beatmap.BPM, Hash = beatmapSet.Hash,
Hash = beatmap.Hash, Protected = beatmapSet.Protected,
StarRating = beatmap.StarRating,
MD5Hash = beatmap.MD5Hash,
Hidden = beatmap.Hidden,
AudioLeadIn = beatmap.AudioLeadIn,
StackLeniency = beatmap.StackLeniency,
SpecialStyle = beatmap.SpecialStyle,
LetterboxInBreaks = beatmap.LetterboxInBreaks,
WidescreenStoryboard = beatmap.WidescreenStoryboard,
EpilepsyWarning = beatmap.EpilepsyWarning,
SamplesMatchPlaybackRate = beatmap.SamplesMatchPlaybackRate,
DistanceSpacing = beatmap.DistanceSpacing,
BeatDivisor = beatmap.BeatDivisor,
GridSize = beatmap.GridSize,
TimelineZoom = beatmap.TimelineZoom,
Countdown = beatmap.Countdown,
CountdownOffset = beatmap.CountdownOffset,
MaxCombo = beatmap.MaxCombo,
Bookmarks = beatmap.Bookmarks,
Ruleset = realm.Find<RulesetInfo>(beatmap.RulesetInfo.ShortName),
Difficulty = new BeatmapDifficulty(beatmap.BaseDifficulty),
Metadata = getBestMetadata(beatmap.Metadata, beatmapSet.Metadata),
BeatmapSet = realmBeatmapSet,
}; };
realmBeatmapSet.Beatmaps.Add(realmBeatmap); migrateFiles(beatmapSet, realm, realmBeatmapSet);
foreach (var beatmap in beatmapSet.Beatmaps)
{
var realmBeatmap = new BeatmapInfo
{
DifficultyName = beatmap.DifficultyName,
Status = beatmap.Status,
OnlineID = beatmap.OnlineID ?? -1,
Length = beatmap.Length,
BPM = beatmap.BPM,
Hash = beatmap.Hash,
StarRating = beatmap.StarRating,
MD5Hash = beatmap.MD5Hash,
Hidden = beatmap.Hidden,
AudioLeadIn = beatmap.AudioLeadIn,
StackLeniency = beatmap.StackLeniency,
SpecialStyle = beatmap.SpecialStyle,
LetterboxInBreaks = beatmap.LetterboxInBreaks,
WidescreenStoryboard = beatmap.WidescreenStoryboard,
EpilepsyWarning = beatmap.EpilepsyWarning,
SamplesMatchPlaybackRate = beatmap.SamplesMatchPlaybackRate,
DistanceSpacing = beatmap.DistanceSpacing,
BeatDivisor = beatmap.BeatDivisor,
GridSize = beatmap.GridSize,
TimelineZoom = beatmap.TimelineZoom,
Countdown = beatmap.Countdown,
CountdownOffset = beatmap.CountdownOffset,
MaxCombo = beatmap.MaxCombo,
Bookmarks = beatmap.Bookmarks,
Ruleset = realm.Find<RulesetInfo>(beatmap.RulesetInfo.ShortName),
Difficulty = new BeatmapDifficulty(beatmap.BaseDifficulty),
Metadata = getBestMetadata(beatmap.Metadata, beatmapSet.Metadata),
BeatmapSet = realmBeatmapSet,
};
realmBeatmapSet.Beatmaps.Add(realmBeatmap);
}
realm.Add(realmBeatmapSet);
} }
realm.Add(realmBeatmapSet); transaction.Commit();
Logger.Log($"Successfully migrated {existingBeatmapSets.Count} beatmaps to realm", LoggingTarget.Database);
} }
} }
db.Context.RemoveRange(existingBeatmapSets); ef.Context.RemoveRange(existingBeatmapSets);
// Intentionally don't clean up the files, so they don't get purged by EF. // Intentionally don't clean up the files, so they don't get purged by EF.
transaction.Commit();
} }
} }
@ -144,69 +177,91 @@ namespace osu.Game.Database
PreviewTime = metadata.PreviewTime, PreviewTime = metadata.PreviewTime,
AudioFile = metadata.AudioFile, AudioFile = metadata.AudioFile,
BackgroundFile = metadata.BackgroundFile, BackgroundFile = metadata.BackgroundFile,
AuthorString = metadata.AuthorString,
}; };
} }
private void migrateScores(DatabaseWriteUsage db) private void migrateScores(DatabaseWriteUsage db)
{ {
// can be removed 20220730. // can be removed 20220730.
var existingScores = db.Context.ScoreInfo List<EFScoreInfo> existingScores = db.Context.ScoreInfo
.Include(s => s.Ruleset) .Include(s => s.Ruleset)
.Include(s => s.BeatmapInfo) .Include(s => s.BeatmapInfo)
.Include(s => s.Files) .Include(s => s.Files)
.ThenInclude(f => f.FileInfo) .ThenInclude(f => f.FileInfo)
.ToList(); .ToList();
Logger.Log("Beginning scores migration to realm", LoggingTarget.Database);
// previous entries in EF are removed post migration. // previous entries in EF are removed post migration.
if (!existingScores.Any()) if (!existingScores.Any())
{
Logger.Log("No scores found to migrate", LoggingTarget.Database);
return; return;
}
using (var realm = realmContextFactory.CreateContext()) using (var realm = realmContextFactory.CreateContext())
using (var transaction = realm.BeginWrite())
{ {
// only migrate data if the realm database is empty. Logger.Log($"Found {existingScores.Count} scores in EF", LoggingTarget.Database);
// note that this cannot be written as: `realm.All<ScoreInfo>().All(s => s.Protected)`, because realm does not support `.All()`.
if (!realm.All<ScoreInfo>().Any()) if (!hasTakenBackup)
{ {
foreach (var score in existingScores) string migration = $"before_score_migration_{DateTimeOffset.UtcNow.ToUnixTimeSeconds()}";
efContextFactory.CreateBackup($"client.{migration}.db");
realmContextFactory.CreateBackup($"client.{migration}.realm");
hasTakenBackup = true;
}
// only migrate data if the realm database is empty.
if (realm.All<ScoreInfo>().Any())
{
Logger.Log("Skipping migration as realm already has scores loaded", LoggingTarget.Database);
}
else
{
using (var transaction = realm.BeginWrite())
{ {
var realmScore = new ScoreInfo foreach (var score in existingScores)
{ {
Hash = score.Hash, var realmScore = new ScoreInfo
DeletePending = score.DeletePending, {
OnlineID = score.OnlineID ?? -1, Hash = score.Hash,
ModsJson = score.ModsJson, DeletePending = score.DeletePending,
StatisticsJson = score.StatisticsJson, OnlineID = score.OnlineID ?? -1,
User = score.User, ModsJson = score.ModsJson,
TotalScore = score.TotalScore, StatisticsJson = score.StatisticsJson,
MaxCombo = score.MaxCombo, User = score.User,
Accuracy = score.Accuracy, TotalScore = score.TotalScore,
HasReplay = ((IScoreInfo)score).HasReplay, MaxCombo = score.MaxCombo,
Date = score.Date, Accuracy = score.Accuracy,
PP = score.PP, HasReplay = ((IScoreInfo)score).HasReplay,
BeatmapInfo = realm.All<BeatmapInfo>().First(b => b.Hash == score.BeatmapInfo.Hash), Date = score.Date,
Ruleset = realm.Find<RulesetInfo>(score.Ruleset.ShortName), PP = score.PP,
Rank = score.Rank, BeatmapInfo = realm.All<BeatmapInfo>().First(b => b.Hash == score.BeatmapInfo.Hash),
HitEvents = score.HitEvents, Ruleset = realm.Find<RulesetInfo>(score.Ruleset.ShortName),
Passed = score.Passed, Rank = score.Rank,
Combo = score.Combo, HitEvents = score.HitEvents,
Position = score.Position, Passed = score.Passed,
Statistics = score.Statistics, Combo = score.Combo,
Mods = score.Mods, Position = score.Position,
APIMods = score.APIMods, Statistics = score.Statistics,
}; Mods = score.Mods,
APIMods = score.APIMods,
};
migrateFiles(score, realm, realmScore); migrateFiles(score, realm, realmScore);
realm.Add(realmScore); realm.Add(realmScore);
}
transaction.Commit();
Logger.Log($"Successfully migrated {existingScores.Count} scores to realm", LoggingTarget.Database);
} }
} }
db.Context.RemoveRange(existingScores); db.Context.RemoveRange(existingScores);
// Intentionally don't clean up the files, so they don't get purged by EF. // Intentionally don't clean up the files, so they don't get purged by EF.
transaction.Commit();
} }
} }
@ -243,6 +298,8 @@ namespace osu.Game.Database
// note that this cannot be written as: `realm.All<SkinInfo>().All(s => s.Protected)`, because realm does not support `.All()`. // note that this cannot be written as: `realm.All<SkinInfo>().All(s => s.Protected)`, because realm does not support `.All()`.
if (!realm.All<SkinInfo>().Any(s => !s.Protected)) if (!realm.All<SkinInfo>().Any(s => !s.Protected))
{ {
Logger.Log($"Migrating {existingSkins.Count} skins", LoggingTarget.Database);
foreach (var skin in existingSkins) foreach (var skin in existingSkins)
{ {
var realmSkin = new SkinInfo var realmSkin = new SkinInfo
@ -286,18 +343,22 @@ namespace osu.Game.Database
private void migrateSettings(DatabaseWriteUsage db) private void migrateSettings(DatabaseWriteUsage db)
{ {
// migrate ruleset settings. can be removed 20220315. // migrate ruleset settings. can be removed 20220315.
var existingSettings = db.Context.DatabasedSetting; var existingSettings = db.Context.DatabasedSetting.ToList();
// previous entries in EF are removed post migration. // previous entries in EF are removed post migration.
if (!existingSettings.Any()) if (!existingSettings.Any())
return; return;
Logger.Log("Beginning settings migration to realm", LoggingTarget.Database);
using (var realm = realmContextFactory.CreateContext()) using (var realm = realmContextFactory.CreateContext())
using (var transaction = realm.BeginWrite()) using (var transaction = realm.BeginWrite())
{ {
// only migrate data if the realm database is empty. // only migrate data if the realm database is empty.
if (!realm.All<RealmRulesetSetting>().Any()) if (!realm.All<RealmRulesetSetting>().Any())
{ {
Logger.Log($"Migrating {existingSettings.Count} settings", LoggingTarget.Database);
foreach (var dkb in existingSettings) foreach (var dkb in existingSettings)
{ {
if (dkb.RulesetID == null) if (dkb.RulesetID == null)

View File

@ -361,6 +361,17 @@ namespace osu.Game.Database
private string? getRulesetShortNameFromLegacyID(long rulesetId) => private string? getRulesetShortNameFromLegacyID(long rulesetId) =>
efContextFactory?.Get().RulesetInfo.FirstOrDefault(r => r.ID == rulesetId)?.ShortName; efContextFactory?.Get().RulesetInfo.FirstOrDefault(r => r.ID == rulesetId)?.ShortName;
public void CreateBackup(string backupFilename)
{
using (BlockAllOperations())
{
Logger.Log($"Creating full realm database backup at {backupFilename}", LoggingTarget.Database);
using (var source = storage.GetStream(Filename))
using (var destination = storage.GetStream(backupFilename, FileAccess.Write, FileMode.CreateNew))
source.CopyTo(destination);
}
}
/// <summary> /// <summary>
/// Flush any active contexts and block any further writes. /// Flush any active contexts and block any further writes.
/// </summary> /// </summary>
@ -374,17 +385,17 @@ namespace osu.Game.Database
if (isDisposed) if (isDisposed)
throw new ObjectDisposedException(nameof(RealmContextFactory)); throw new ObjectDisposedException(nameof(RealmContextFactory));
if (!ThreadSafety.IsUpdateThread)
throw new InvalidOperationException(@$"{nameof(BlockAllOperations)} must be called from the update thread.");
Logger.Log(@"Blocking realm operations.", LoggingTarget.Database);
try try
{ {
contextCreationLock.Wait(); contextCreationLock.Wait();
lock (contextLock) lock (contextLock)
{ {
if (!ThreadSafety.IsUpdateThread && context != null)
throw new InvalidOperationException(@$"{nameof(BlockAllOperations)} must be called from the update thread.");
Logger.Log(@"Blocking realm operations.", LoggingTarget.Database);
context?.Dispose(); context?.Dispose();
context = null; context = null;
} }

View File

@ -119,6 +119,7 @@ namespace osu.Game.Database
c.CreateMap<BeatmapInfo, BeatmapInfo>() c.CreateMap<BeatmapInfo, BeatmapInfo>()
.MaxDepth(1) .MaxDepth(1)
// This is not required as it will be populated in the `AfterMap` call from the `BeatmapInfo`'s parent.
.ForMember(b => b.BeatmapSet, cc => cc.Ignore()); .ForMember(b => b.BeatmapSet, cc => cc.Ignore());
}).CreateMapper(); }).CreateMapper();

View File

@ -20,12 +20,14 @@ namespace osu.Game.Input.Bindings
public int? Variant { get; set; } public int? Variant { get; set; }
[Ignored]
public KeyCombination KeyCombination public KeyCombination KeyCombination
{ {
get => KeyCombinationString; get => KeyCombinationString;
set => KeyCombinationString = value.ToString(); set => KeyCombinationString = value.ToString();
} }
[Ignored]
public object Action public object Action
{ {
get => ActionInt; get => ActionInt;

View File

@ -193,6 +193,7 @@ namespace osu.Game
dependencies.Cache(RulesetStore = new RulesetStore(realmFactory, Storage)); dependencies.Cache(RulesetStore = new RulesetStore(realmFactory, Storage));
dependencies.CacheAs<IRulesetStore>(RulesetStore); dependencies.CacheAs<IRulesetStore>(RulesetStore);
// A non-null context factory means there's still content to migrate.
if (efContextFactory != null) if (efContextFactory != null)
new EFToRealmMigrator(efContextFactory, realmFactory, LocalConfig).Run(); new EFToRealmMigrator(efContextFactory, realmFactory, LocalConfig).Run();

View File

@ -104,6 +104,7 @@ namespace osu.Game.Scoring
} }
} }
[Ignored]
public ScoreRank Rank public ScoreRank Rank
{ {
get => (ScoreRank)RankInt; get => (ScoreRank)RankInt;

View File

@ -110,7 +110,7 @@ namespace osu.Game.Screens.Edit.Setup
Beatmap.Metadata.TitleUnicode = TitleTextBox.Current.Value; Beatmap.Metadata.TitleUnicode = TitleTextBox.Current.Value;
Beatmap.Metadata.Title = RomanisedTitleTextBox.Current.Value; Beatmap.Metadata.Title = RomanisedTitleTextBox.Current.Value;
Beatmap.Metadata.AuthorString = creatorTextBox.Current.Value; Beatmap.Metadata.Author.Username = creatorTextBox.Current.Value;
Beatmap.BeatmapInfo.DifficultyName = difficultyTextBox.Current.Value; Beatmap.BeatmapInfo.DifficultyName = difficultyTextBox.Current.Value;
Beatmap.Metadata.Source = sourceTextBox.Current.Value; Beatmap.Metadata.Source = sourceTextBox.Current.Value;
Beatmap.Metadata.Tags = tagsTextBox.Current.Value; Beatmap.Metadata.Tags = tagsTextBox.Current.Value;