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Merge pull request #16889 from smoogipoo/remove-mod-multiplier
Remove mod multipliers from applying to scores
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commit
252b945d3b
@ -43,14 +43,11 @@ namespace osu.Game.Rulesets.Mania.Difficulty
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countMeh = Score.Statistics.GetValueOrDefault(HitResult.Meh);
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countMiss = Score.Statistics.GetValueOrDefault(HitResult.Miss);
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IEnumerable<Mod> scoreIncreaseMods = Ruleset.GetModsFor(ModType.DifficultyIncrease);
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double scoreMultiplier = 1.0;
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foreach (var m in mods.Where(m => !scoreIncreaseMods.Contains(m)))
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scoreMultiplier *= m.ScoreMultiplier;
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// Scale score up, so it's comparable to other keymods
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scaledScore *= 1.0 / scoreMultiplier;
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if (Attributes.ScoreMultiplier > 0)
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{
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// Scale score up, so it's comparable to other keymods
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scaledScore *= 1.0 / Attributes.ScoreMultiplier;
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}
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// Arbitrary initial value for scaling pp in order to standardize distributions across game modes.
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// The specific number has no intrinsic meaning and can be adjusted as needed.
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@ -80,6 +77,9 @@ namespace osu.Game.Rulesets.Mania.Difficulty
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private double computeDifficultyValue()
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{
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if (Attributes.ScoreMultiplier <= 0)
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return 0;
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double difficultyValue = Math.Pow(5 * Math.Max(1, Attributes.StarRating / 0.2) - 4.0, 2.2) / 135.0;
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difficultyValue *= 1.0 + 0.1 * Math.Min(1.0, totalHits / 1500.0);
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@ -147,8 +147,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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AddAssert("player score matching expected bonus score", () =>
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{
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// multipled by 2 to nullify the score multiplier. (autoplay mod selected)
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double totalScore = ((ScoreExposedPlayer)Player).ScoreProcessor.TotalScore.Value * 2;
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double totalScore = ((ScoreExposedPlayer)Player).ScoreProcessor.TotalScore.Value;
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return totalScore == (int)(drawableSpinner.Result.RateAdjustedRotation / 360) * new SpinnerTick().CreateJudgement().MaxNumericResult;
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});
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@ -3,9 +3,7 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu.Mods;
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using osu.Game.Screens.Select;
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@ -14,11 +12,11 @@ namespace osu.Game.Tests.Visual.UserInterface
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{
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public class TestSceneFooterButtonMods : OsuTestScene
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{
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private readonly TestFooterButtonMods footerButtonMods;
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private readonly FooterButtonMods footerButtonMods;
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public TestSceneFooterButtonMods()
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{
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Add(footerButtonMods = new TestFooterButtonMods());
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Add(footerButtonMods = new FooterButtonMods());
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}
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[Test]
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@ -26,19 +24,15 @@ namespace osu.Game.Tests.Visual.UserInterface
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{
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var hiddenMod = new Mod[] { new OsuModHidden() };
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AddStep(@"Add Hidden", () => changeMods(hiddenMod));
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AddAssert(@"Check Hidden multiplier", () => assertModsMultiplier(hiddenMod));
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var hardRockMod = new Mod[] { new OsuModHardRock() };
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AddStep(@"Add HardRock", () => changeMods(hardRockMod));
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AddAssert(@"Check HardRock multiplier", () => assertModsMultiplier(hardRockMod));
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var doubleTimeMod = new Mod[] { new OsuModDoubleTime() };
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AddStep(@"Add DoubleTime", () => changeMods(doubleTimeMod));
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AddAssert(@"Check DoubleTime multiplier", () => assertModsMultiplier(doubleTimeMod));
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var multipleIncrementMods = new Mod[] { new OsuModDoubleTime(), new OsuModHidden(), new OsuModHardRock() };
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AddStep(@"Add multiple Mods", () => changeMods(multipleIncrementMods));
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AddAssert(@"Check multiple mod multiplier", () => assertModsMultiplier(multipleIncrementMods));
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}
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[Test]
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@ -46,15 +40,12 @@ namespace osu.Game.Tests.Visual.UserInterface
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{
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var easyMod = new Mod[] { new OsuModEasy() };
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AddStep(@"Add Easy", () => changeMods(easyMod));
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AddAssert(@"Check Easy multiplier", () => assertModsMultiplier(easyMod));
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var noFailMod = new Mod[] { new OsuModNoFail() };
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AddStep(@"Add NoFail", () => changeMods(noFailMod));
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AddAssert(@"Check NoFail multiplier", () => assertModsMultiplier(noFailMod));
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var multipleDecrementMods = new Mod[] { new OsuModEasy(), new OsuModNoFail() };
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AddStep(@"Add Multiple Mods", () => changeMods(multipleDecrementMods));
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AddAssert(@"Check multiple mod multiplier", () => assertModsMultiplier(multipleDecrementMods));
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}
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[Test]
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@ -63,25 +54,11 @@ namespace osu.Game.Tests.Visual.UserInterface
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var multipleMods = new Mod[] { new OsuModDoubleTime(), new OsuModFlashlight() };
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AddStep(@"Add mods", () => changeMods(multipleMods));
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AddStep(@"Clear selected mod", () => changeMods(Array.Empty<Mod>()));
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AddAssert(@"Check empty multiplier", () => assertModsMultiplier(Array.Empty<Mod>()));
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}
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private void changeMods(IReadOnlyList<Mod> mods)
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{
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footerButtonMods.Current.Value = mods;
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}
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private bool assertModsMultiplier(IEnumerable<Mod> mods)
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{
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double multiplier = mods.Aggregate(1.0, (current, mod) => current * mod.ScoreMultiplier);
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string expectedValue = multiplier.Equals(1.0) ? string.Empty : $"{multiplier:N2}x";
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return expectedValue == footerButtonMods.MultiplierText.Current.Value;
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}
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private class TestFooterButtonMods : FooterButtonMods
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{
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public new OsuSpriteText MultiplierText => base.MultiplierText;
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}
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}
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}
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@ -80,10 +80,13 @@ namespace osu.Game.Rulesets.Mods
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}
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/// <summary>
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/// The score multiplier of this mod.
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/// The (legacy) score multiplier of this mod.
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/// </summary>
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/// <remarks>
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/// This is not applied for newly set scores, but may be required for display purposes when showing legacy scores.
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/// </remarks>
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[JsonIgnore]
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public abstract double ScoreMultiplier { get; }
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public virtual double ScoreMultiplier => 1;
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/// <summary>
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/// Returns true if this mod is implemented (and playable).
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@ -92,8 +92,6 @@ namespace osu.Game.Rulesets.Scoring
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private readonly List<HitEvent> hitEvents = new List<HitEvent>();
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private HitObject lastHitObject;
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private double scoreMultiplier = 1;
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public ScoreProcessor()
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{
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accuracyPortion = DefaultAccuracyPortion;
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@ -111,15 +109,6 @@ namespace osu.Game.Rulesets.Scoring
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};
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Mode.ValueChanged += _ => updateScore();
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Mods.ValueChanged += mods =>
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{
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scoreMultiplier = 1;
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foreach (var m in mods.NewValue)
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scoreMultiplier *= m.ScoreMultiplier;
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updateScore();
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};
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}
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private readonly Dictionary<HitResult, int> scoreResultCounts = new Dictionary<HitResult, int>();
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@ -235,7 +224,7 @@ namespace osu.Game.Rulesets.Scoring
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case ScoringMode.Standardised:
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double accuracyScore = accuracyPortion * accuracyRatio;
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double comboScore = comboPortion * comboRatio;
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return (max_score * (accuracyScore + comboScore) + getBonusScore(statistics)) * scoreMultiplier;
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return (max_score * (accuracyScore + comboScore) + getBonusScore(statistics));
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case ScoringMode.Classic:
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// This gives a similar feeling to osu!stable scoring (ScoreV1) while keeping classic scoring as only a constant multiple of standardised scoring.
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@ -6,14 +6,11 @@ using osu.Framework.Graphics;
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using osu.Game.Screens.Play.HUD;
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using osu.Game.Rulesets.Mods;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics.UserInterface;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osuTK;
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using osuTK.Graphics;
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using osu.Game.Input.Bindings;
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namespace osu.Game.Screens.Select
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@ -26,10 +23,7 @@ namespace osu.Game.Screens.Select
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set => modDisplay.Current = value;
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}
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protected readonly OsuSpriteText MultiplierText;
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private readonly ModDisplay modDisplay;
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private Color4 lowMultiplierColour;
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private Color4 highMultiplierColour;
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public FooterButtonMods()
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{
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@ -40,12 +34,6 @@ namespace osu.Game.Screens.Select
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Scale = new Vector2(0.8f),
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ExpansionMode = ExpansionMode.AlwaysContracted,
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});
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ButtonContentContainer.Add(MultiplierText = new OsuSpriteText
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Font = OsuFont.GetFont(weight: FontWeight.Bold),
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});
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}
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[BackgroundDependencyLoader]
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@ -53,8 +41,6 @@ namespace osu.Game.Screens.Select
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{
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SelectedColour = colours.Yellow;
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DeselectedColour = SelectedColour.Opacity(0.5f);
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lowMultiplierColour = colours.Red;
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highMultiplierColour = colours.Green;
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Text = @"mods";
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Hotkey = GlobalAction.ToggleModSelection;
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}
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@ -68,17 +54,6 @@ namespace osu.Game.Screens.Select
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private void updateMultiplierText()
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{
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double multiplier = Current.Value?.Aggregate(1.0, (current, mod) => current * mod.ScoreMultiplier) ?? 1;
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MultiplierText.Text = multiplier.Equals(1.0) ? string.Empty : $"{multiplier:N2}x";
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if (multiplier > 1.0)
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MultiplierText.FadeColour(highMultiplierColour, 200);
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else if (multiplier < 1.0)
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MultiplierText.FadeColour(lowMultiplierColour, 200);
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else
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MultiplierText.FadeColour(Color4.White, 200);
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if (Current.Value?.Count > 0)
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modDisplay.FadeIn();
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else
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