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Simplify statistics in osu ruleset

This commit is contained in:
smoogipoo 2018-05-07 11:33:15 +09:00
parent 7eb64ab590
commit 251bdfdee8

View File

@ -5,7 +5,6 @@ using System.Collections.Generic;
using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Objects;
namespace osu.Game.Rulesets.Osu.Beatmaps
@ -14,28 +13,28 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
{
public override IEnumerable<BeatmapStatistic> GetStatistics()
{
IEnumerable<HitObject> circles = HitObjects.Where(c => c is HitCircle);
IEnumerable<HitObject> sliders = HitObjects.Where(s => s is Slider);
IEnumerable<HitObject> spinners = HitObjects.Where(s => s is Spinner);
int circles = HitObjects.Count(c => c is HitCircle);
int sliders = HitObjects.Count(s => s is Slider);
int spinners = HitObjects.Count(s => s is Spinner);
return new[]
{
new BeatmapStatistic
{
Name = @"Circle Count",
Content = circles.Count().ToString(),
Content = circles.ToString(),
Icon = FontAwesome.fa_circle_o
},
new BeatmapStatistic
{
Name = @"Slider Count",
Content = sliders.Count().ToString(),
Content = sliders.ToString(),
Icon = FontAwesome.fa_circle
},
new BeatmapStatistic
{
Name = @"Spinner Count",
Content = spinners.Count().ToString(),
Content = spinners.ToString(),
Icon = FontAwesome.fa_circle
}
};