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finalisePosition -> applyPositionOffsets
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@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
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public override void PostProcess()
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public override void PostProcess()
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{
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{
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finalizePosition();
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applyPositionOffsets();
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initialiseHyperDash((List<CatchHitObject>)Beatmap.HitObjects);
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initialiseHyperDash((List<CatchHitObject>)Beatmap.HitObjects);
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@ -35,7 +35,7 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
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public const int RNG_SEED = 1337;
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public const int RNG_SEED = 1337;
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private void finalizePosition()
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private void applyPositionOffsets()
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{
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{
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var rng = new FastRandom(RNG_SEED);
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var rng = new FastRandom(RNG_SEED);
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// todo: HardRock displacement should be applied here
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// todo: HardRock displacement should be applied here
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