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Fix editor clap/finish buttons being ordered against expectations
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@ -14,15 +14,15 @@ namespace osu.Game.Audio
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[Serializable]
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[Serializable]
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public class HitSampleInfo : ISampleInfo, IEquatable<HitSampleInfo>
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public class HitSampleInfo : ISampleInfo, IEquatable<HitSampleInfo>
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{
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{
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public const string HIT_NORMAL = @"hitnormal";
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public const string HIT_WHISTLE = @"hitwhistle";
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public const string HIT_WHISTLE = @"hitwhistle";
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public const string HIT_FINISH = @"hitfinish";
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public const string HIT_FINISH = @"hitfinish";
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public const string HIT_NORMAL = @"hitnormal";
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public const string HIT_CLAP = @"hitclap";
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public const string HIT_CLAP = @"hitclap";
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/// <summary>
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/// <summary>
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/// All valid sample addition constants.
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/// All valid sample addition constants.
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/// </summary>
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/// </summary>
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public static IEnumerable<string> AllAdditions => new[] { HIT_WHISTLE, HIT_CLAP, HIT_FINISH };
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public static IEnumerable<string> AllAdditions => new[] { HIT_WHISTLE, HIT_FINISH, HIT_CLAP };
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/// <summary>
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/// <summary>
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/// The name of the sample to load.
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/// The name of the sample to load.
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