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Merge pull request #19594 from BlauFx/improve_retry_behaviour
Skip song intro on quick restart
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commit
24fd411720
@ -29,6 +29,7 @@ using osu.Game.Screens.Play;
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using osu.Game.Screens.Play.PlayerSettings;
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using osu.Game.Screens.Play.PlayerSettings;
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using osu.Game.Utils;
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using osu.Game.Utils;
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using osuTK.Input;
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using osuTK.Input;
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using SkipOverlay = osu.Game.Screens.Play.SkipOverlay;
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namespace osu.Game.Tests.Visual.Gameplay
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namespace osu.Game.Tests.Visual.Gameplay
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{
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{
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@ -98,7 +99,13 @@ namespace osu.Game.Tests.Visual.Gameplay
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private void prepareBeatmap()
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private void prepareBeatmap()
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{
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{
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var workingBeatmap = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
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var workingBeatmap = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
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// Add intro time to test quick retry skipping (TestQuickRetry).
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workingBeatmap.BeatmapInfo.AudioLeadIn = 60000;
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// Turn on epilepsy warning to test warning display (TestEpilepsyWarning).
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workingBeatmap.BeatmapInfo.EpilepsyWarning = epilepsyWarning;
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workingBeatmap.BeatmapInfo.EpilepsyWarning = epilepsyWarning;
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Beatmap.Value = workingBeatmap;
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Beatmap.Value = workingBeatmap;
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foreach (var mod in SelectedMods.Value.OfType<IApplicableToTrack>())
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foreach (var mod in SelectedMods.Value.OfType<IApplicableToTrack>())
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@ -400,6 +407,37 @@ namespace osu.Game.Tests.Visual.Gameplay
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});
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});
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}
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}
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[Test]
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public void TestQuickRetry()
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{
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TestPlayer getCurrentPlayer() => loader.CurrentPlayer as TestPlayer;
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bool checkSkipButtonVisible() => player.ChildrenOfType<SkipOverlay>().FirstOrDefault()?.IsButtonVisible == true;
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TestPlayer previousPlayer = null;
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AddStep("load dummy beatmap", () => resetPlayer(false));
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AddUntilStep("wait for current", () => getCurrentPlayer()?.IsCurrentScreen() == true);
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AddStep("store previous player", () => previousPlayer = getCurrentPlayer());
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AddStep("Restart map normally", () => getCurrentPlayer().Restart());
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AddUntilStep("wait for load", () => getCurrentPlayer()?.LoadedBeatmapSuccessfully == true);
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AddUntilStep("restart completed", () => getCurrentPlayer() != null && getCurrentPlayer() != previousPlayer);
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AddStep("store previous player", () => previousPlayer = getCurrentPlayer());
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AddUntilStep("skip button visible", checkSkipButtonVisible);
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AddStep("press quick retry key", () => InputManager.PressKey(Key.Tilde));
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AddUntilStep("restart completed", () => getCurrentPlayer() != null && getCurrentPlayer() != previousPlayer);
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AddStep("release quick retry key", () => InputManager.ReleaseKey(Key.Tilde));
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AddUntilStep("wait for load", () => getCurrentPlayer()?.LoadedBeatmapSuccessfully == true);
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AddUntilStep("time reached zero", () => getCurrentPlayer()?.GameplayClockContainer.CurrentTime > 0);
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AddUntilStep("skip button not visible", () => !checkSkipButtonVisible());
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}
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private EpilepsyWarning getWarning() => loader.ChildrenOfType<EpilepsyWarning>().SingleOrDefault();
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private EpilepsyWarning getWarning() => loader.ChildrenOfType<EpilepsyWarning>().SingleOrDefault();
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private class TestPlayerLoader : PlayerLoader
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private class TestPlayerLoader : PlayerLoader
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@ -23,7 +23,7 @@ namespace osu.Game.Tests.Visual.Mods
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protected override TestPlayer CreateModPlayer(Ruleset ruleset)
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protected override TestPlayer CreateModPlayer(Ruleset ruleset)
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{
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{
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var player = base.CreateModPlayer(ruleset);
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var player = base.CreateModPlayer(ruleset);
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player.RestartRequested = () => restartRequested = true;
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player.RestartRequested = _ => restartRequested = true;
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return player;
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return player;
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}
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}
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@ -77,7 +77,7 @@ namespace osu.Game.Screens.Play
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/// </summary>
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/// </summary>
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protected virtual bool PauseOnFocusLost => true;
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protected virtual bool PauseOnFocusLost => true;
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public Action RestartRequested;
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public Action<bool> RestartRequested;
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private bool isRestarting;
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private bool isRestarting;
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@ -267,7 +267,7 @@ namespace osu.Game.Screens.Play
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FailOverlay = new FailOverlay
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FailOverlay = new FailOverlay
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{
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{
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SaveReplay = prepareAndImportScore,
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SaveReplay = prepareAndImportScore,
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OnRetry = Restart,
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OnRetry = () => Restart(),
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OnQuit = () => PerformExit(true),
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OnQuit = () => PerformExit(true),
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},
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},
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new HotkeyExitOverlay
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new HotkeyExitOverlay
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@ -294,7 +294,7 @@ namespace osu.Game.Screens.Play
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if (!this.IsCurrentScreen()) return;
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if (!this.IsCurrentScreen()) return;
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fadeOut(true);
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fadeOut(true);
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Restart();
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Restart(true);
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},
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},
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});
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});
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}
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}
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@ -371,6 +371,9 @@ namespace osu.Game.Screens.Play
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IsBreakTime.BindTo(breakTracker.IsBreakTime);
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IsBreakTime.BindTo(breakTracker.IsBreakTime);
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IsBreakTime.BindValueChanged(onBreakTimeChanged, true);
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IsBreakTime.BindValueChanged(onBreakTimeChanged, true);
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if (Configuration.AutomaticallySkipIntro)
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skipIntroOverlay.SkipWhenReady();
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}
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}
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protected virtual GameplayClockContainer CreateGameplayClockContainer(WorkingBeatmap beatmap, double gameplayStart) => new MasterGameplayClockContainer(beatmap, gameplayStart);
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protected virtual GameplayClockContainer CreateGameplayClockContainer(WorkingBeatmap beatmap, double gameplayStart) => new MasterGameplayClockContainer(beatmap, gameplayStart);
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@ -441,7 +444,7 @@ namespace osu.Game.Screens.Play
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{
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{
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OnResume = Resume,
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OnResume = Resume,
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Retries = RestartCount,
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Retries = RestartCount,
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OnRetry = Restart,
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OnRetry = () => Restart(),
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OnQuit = () => PerformExit(true),
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OnQuit = () => PerformExit(true),
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},
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},
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},
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},
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@ -648,7 +651,8 @@ namespace osu.Game.Screens.Play
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/// Restart gameplay via a parent <see cref="PlayerLoader"/>.
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/// Restart gameplay via a parent <see cref="PlayerLoader"/>.
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/// <remarks>This can be called from a child screen in order to trigger the restart process.</remarks>
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/// <remarks>This can be called from a child screen in order to trigger the restart process.</remarks>
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/// </summary>
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/// </summary>
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public void Restart()
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/// <param name="quickRestart">Whether a quick restart was requested (skipping intro etc.).</param>
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public void Restart(bool quickRestart = false)
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{
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{
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if (!Configuration.AllowRestart)
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if (!Configuration.AllowRestart)
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return;
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return;
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@ -660,7 +664,7 @@ namespace osu.Game.Screens.Play
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musicController.Stop();
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musicController.Stop();
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sampleRestart?.Play();
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sampleRestart?.Play();
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RestartRequested?.Invoke();
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RestartRequested?.Invoke(quickRestart);
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PerformExit(false);
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PerformExit(false);
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}
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}
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@ -840,7 +844,7 @@ namespace osu.Game.Screens.Play
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failAnimationLayer.Start();
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failAnimationLayer.Start();
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if (GameplayState.Mods.OfType<IApplicableFailOverride>().Any(m => m.RestartOnFail))
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if (GameplayState.Mods.OfType<IApplicableFailOverride>().Any(m => m.RestartOnFail))
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Restart();
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Restart(true);
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return true;
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return true;
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}
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}
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@ -31,5 +31,10 @@ namespace osu.Game.Screens.Play
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/// Whether the player should be allowed to skip intros/outros, advancing to the start of gameplay or the end of a storyboard.
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/// Whether the player should be allowed to skip intros/outros, advancing to the start of gameplay or the end of a storyboard.
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/// </summary>
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/// </summary>
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public bool AllowSkipping { get; set; } = true;
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public bool AllowSkipping { get; set; } = true;
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/// <summary>
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/// Whether the intro should be skipped by default.
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/// </summary>
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public bool AutomaticallySkipIntro { get; set; }
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}
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}
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}
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}
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@ -123,6 +123,8 @@ namespace osu.Game.Screens.Play
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private EpilepsyWarning? epilepsyWarning;
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private EpilepsyWarning? epilepsyWarning;
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private bool quickRestart;
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[Resolved(CanBeNull = true)]
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[Resolved(CanBeNull = true)]
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private INotificationOverlay? notificationOverlay { get; set; }
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private INotificationOverlay? notificationOverlay { get; set; }
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@ -361,6 +363,7 @@ namespace osu.Game.Screens.Play
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return;
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return;
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CurrentPlayer = createPlayer();
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CurrentPlayer = createPlayer();
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CurrentPlayer.Configuration.AutomaticallySkipIntro = quickRestart;
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CurrentPlayer.RestartCount = restartCount++;
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CurrentPlayer.RestartCount = restartCount++;
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CurrentPlayer.RestartRequested = restartRequested;
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CurrentPlayer.RestartRequested = restartRequested;
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@ -375,8 +378,9 @@ namespace osu.Game.Screens.Play
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{
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{
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}
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}
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private void restartRequested()
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private void restartRequested(bool quickRestartRequested)
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{
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{
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quickRestart = quickRestartRequested;
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hideOverlays = true;
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hideOverlays = true;
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ValidForResume = true;
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ValidForResume = true;
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}
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}
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@ -39,10 +39,13 @@ namespace osu.Game.Screens.Play
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private double displayTime;
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private double displayTime;
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private bool isClickable;
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private bool isClickable;
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private bool skipQueued;
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[Resolved]
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[Resolved]
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private IGameplayClock gameplayClock { get; set; }
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private IGameplayClock gameplayClock { get; set; }
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internal bool IsButtonVisible => fadeContainer.State == Visibility.Visible && buttonContainer.State.Value == Visibility.Visible;
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
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/// <summary>
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/// <summary>
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@ -123,6 +126,20 @@ namespace osu.Game.Screens.Play
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displayTime = gameplayClock.CurrentTime;
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displayTime = gameplayClock.CurrentTime;
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fadeContainer.TriggerShow();
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fadeContainer.TriggerShow();
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if (skipQueued)
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{
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Scheduler.AddDelayed(() => button.TriggerClick(), 200);
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skipQueued = false;
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}
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}
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public void SkipWhenReady()
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{
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if (IsLoaded)
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button.TriggerClick();
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else
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skipQueued = true;
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}
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}
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protected override void Update()
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protected override void Update()
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@ -177,7 +177,7 @@ namespace osu.Game.Screens.Ranking
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{
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{
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if (!this.IsCurrentScreen()) return;
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if (!this.IsCurrentScreen()) return;
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player?.Restart();
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player?.Restart(true);
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},
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},
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});
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});
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}
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}
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