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Merge pull request #19594 from BlauFx/improve_retry_behaviour

Skip song intro on quick restart
This commit is contained in:
Dan Balasescu 2022-08-16 20:18:12 +09:00 committed by GitHub
commit 24fd411720
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GPG Key ID: 4AEE18F83AFDEB23
7 changed files with 78 additions and 10 deletions

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@ -29,6 +29,7 @@ using osu.Game.Screens.Play;
using osu.Game.Screens.Play.PlayerSettings; using osu.Game.Screens.Play.PlayerSettings;
using osu.Game.Utils; using osu.Game.Utils;
using osuTK.Input; using osuTK.Input;
using SkipOverlay = osu.Game.Screens.Play.SkipOverlay;
namespace osu.Game.Tests.Visual.Gameplay namespace osu.Game.Tests.Visual.Gameplay
{ {
@ -98,7 +99,13 @@ namespace osu.Game.Tests.Visual.Gameplay
private void prepareBeatmap() private void prepareBeatmap()
{ {
var workingBeatmap = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo); var workingBeatmap = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
// Add intro time to test quick retry skipping (TestQuickRetry).
workingBeatmap.BeatmapInfo.AudioLeadIn = 60000;
// Turn on epilepsy warning to test warning display (TestEpilepsyWarning).
workingBeatmap.BeatmapInfo.EpilepsyWarning = epilepsyWarning; workingBeatmap.BeatmapInfo.EpilepsyWarning = epilepsyWarning;
Beatmap.Value = workingBeatmap; Beatmap.Value = workingBeatmap;
foreach (var mod in SelectedMods.Value.OfType<IApplicableToTrack>()) foreach (var mod in SelectedMods.Value.OfType<IApplicableToTrack>())
@ -400,6 +407,37 @@ namespace osu.Game.Tests.Visual.Gameplay
}); });
} }
[Test]
public void TestQuickRetry()
{
TestPlayer getCurrentPlayer() => loader.CurrentPlayer as TestPlayer;
bool checkSkipButtonVisible() => player.ChildrenOfType<SkipOverlay>().FirstOrDefault()?.IsButtonVisible == true;
TestPlayer previousPlayer = null;
AddStep("load dummy beatmap", () => resetPlayer(false));
AddUntilStep("wait for current", () => getCurrentPlayer()?.IsCurrentScreen() == true);
AddStep("store previous player", () => previousPlayer = getCurrentPlayer());
AddStep("Restart map normally", () => getCurrentPlayer().Restart());
AddUntilStep("wait for load", () => getCurrentPlayer()?.LoadedBeatmapSuccessfully == true);
AddUntilStep("restart completed", () => getCurrentPlayer() != null && getCurrentPlayer() != previousPlayer);
AddStep("store previous player", () => previousPlayer = getCurrentPlayer());
AddUntilStep("skip button visible", checkSkipButtonVisible);
AddStep("press quick retry key", () => InputManager.PressKey(Key.Tilde));
AddUntilStep("restart completed", () => getCurrentPlayer() != null && getCurrentPlayer() != previousPlayer);
AddStep("release quick retry key", () => InputManager.ReleaseKey(Key.Tilde));
AddUntilStep("wait for load", () => getCurrentPlayer()?.LoadedBeatmapSuccessfully == true);
AddUntilStep("time reached zero", () => getCurrentPlayer()?.GameplayClockContainer.CurrentTime > 0);
AddUntilStep("skip button not visible", () => !checkSkipButtonVisible());
}
private EpilepsyWarning getWarning() => loader.ChildrenOfType<EpilepsyWarning>().SingleOrDefault(); private EpilepsyWarning getWarning() => loader.ChildrenOfType<EpilepsyWarning>().SingleOrDefault();
private class TestPlayerLoader : PlayerLoader private class TestPlayerLoader : PlayerLoader

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@ -23,7 +23,7 @@ namespace osu.Game.Tests.Visual.Mods
protected override TestPlayer CreateModPlayer(Ruleset ruleset) protected override TestPlayer CreateModPlayer(Ruleset ruleset)
{ {
var player = base.CreateModPlayer(ruleset); var player = base.CreateModPlayer(ruleset);
player.RestartRequested = () => restartRequested = true; player.RestartRequested = _ => restartRequested = true;
return player; return player;
} }

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@ -77,7 +77,7 @@ namespace osu.Game.Screens.Play
/// </summary> /// </summary>
protected virtual bool PauseOnFocusLost => true; protected virtual bool PauseOnFocusLost => true;
public Action RestartRequested; public Action<bool> RestartRequested;
private bool isRestarting; private bool isRestarting;
@ -267,7 +267,7 @@ namespace osu.Game.Screens.Play
FailOverlay = new FailOverlay FailOverlay = new FailOverlay
{ {
SaveReplay = prepareAndImportScore, SaveReplay = prepareAndImportScore,
OnRetry = Restart, OnRetry = () => Restart(),
OnQuit = () => PerformExit(true), OnQuit = () => PerformExit(true),
}, },
new HotkeyExitOverlay new HotkeyExitOverlay
@ -294,7 +294,7 @@ namespace osu.Game.Screens.Play
if (!this.IsCurrentScreen()) return; if (!this.IsCurrentScreen()) return;
fadeOut(true); fadeOut(true);
Restart(); Restart(true);
}, },
}); });
} }
@ -371,6 +371,9 @@ namespace osu.Game.Screens.Play
IsBreakTime.BindTo(breakTracker.IsBreakTime); IsBreakTime.BindTo(breakTracker.IsBreakTime);
IsBreakTime.BindValueChanged(onBreakTimeChanged, true); IsBreakTime.BindValueChanged(onBreakTimeChanged, true);
if (Configuration.AutomaticallySkipIntro)
skipIntroOverlay.SkipWhenReady();
} }
protected virtual GameplayClockContainer CreateGameplayClockContainer(WorkingBeatmap beatmap, double gameplayStart) => new MasterGameplayClockContainer(beatmap, gameplayStart); protected virtual GameplayClockContainer CreateGameplayClockContainer(WorkingBeatmap beatmap, double gameplayStart) => new MasterGameplayClockContainer(beatmap, gameplayStart);
@ -441,7 +444,7 @@ namespace osu.Game.Screens.Play
{ {
OnResume = Resume, OnResume = Resume,
Retries = RestartCount, Retries = RestartCount,
OnRetry = Restart, OnRetry = () => Restart(),
OnQuit = () => PerformExit(true), OnQuit = () => PerformExit(true),
}, },
}, },
@ -648,7 +651,8 @@ namespace osu.Game.Screens.Play
/// Restart gameplay via a parent <see cref="PlayerLoader"/>. /// Restart gameplay via a parent <see cref="PlayerLoader"/>.
/// <remarks>This can be called from a child screen in order to trigger the restart process.</remarks> /// <remarks>This can be called from a child screen in order to trigger the restart process.</remarks>
/// </summary> /// </summary>
public void Restart() /// <param name="quickRestart">Whether a quick restart was requested (skipping intro etc.).</param>
public void Restart(bool quickRestart = false)
{ {
if (!Configuration.AllowRestart) if (!Configuration.AllowRestart)
return; return;
@ -660,7 +664,7 @@ namespace osu.Game.Screens.Play
musicController.Stop(); musicController.Stop();
sampleRestart?.Play(); sampleRestart?.Play();
RestartRequested?.Invoke(); RestartRequested?.Invoke(quickRestart);
PerformExit(false); PerformExit(false);
} }
@ -840,7 +844,7 @@ namespace osu.Game.Screens.Play
failAnimationLayer.Start(); failAnimationLayer.Start();
if (GameplayState.Mods.OfType<IApplicableFailOverride>().Any(m => m.RestartOnFail)) if (GameplayState.Mods.OfType<IApplicableFailOverride>().Any(m => m.RestartOnFail))
Restart(); Restart(true);
return true; return true;
} }

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@ -31,5 +31,10 @@ namespace osu.Game.Screens.Play
/// Whether the player should be allowed to skip intros/outros, advancing to the start of gameplay or the end of a storyboard. /// Whether the player should be allowed to skip intros/outros, advancing to the start of gameplay or the end of a storyboard.
/// </summary> /// </summary>
public bool AllowSkipping { get; set; } = true; public bool AllowSkipping { get; set; } = true;
/// <summary>
/// Whether the intro should be skipped by default.
/// </summary>
public bool AutomaticallySkipIntro { get; set; }
} }
} }

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@ -123,6 +123,8 @@ namespace osu.Game.Screens.Play
private EpilepsyWarning? epilepsyWarning; private EpilepsyWarning? epilepsyWarning;
private bool quickRestart;
[Resolved(CanBeNull = true)] [Resolved(CanBeNull = true)]
private INotificationOverlay? notificationOverlay { get; set; } private INotificationOverlay? notificationOverlay { get; set; }
@ -361,6 +363,7 @@ namespace osu.Game.Screens.Play
return; return;
CurrentPlayer = createPlayer(); CurrentPlayer = createPlayer();
CurrentPlayer.Configuration.AutomaticallySkipIntro = quickRestart;
CurrentPlayer.RestartCount = restartCount++; CurrentPlayer.RestartCount = restartCount++;
CurrentPlayer.RestartRequested = restartRequested; CurrentPlayer.RestartRequested = restartRequested;
@ -375,8 +378,9 @@ namespace osu.Game.Screens.Play
{ {
} }
private void restartRequested() private void restartRequested(bool quickRestartRequested)
{ {
quickRestart = quickRestartRequested;
hideOverlays = true; hideOverlays = true;
ValidForResume = true; ValidForResume = true;
} }

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@ -39,10 +39,13 @@ namespace osu.Game.Screens.Play
private double displayTime; private double displayTime;
private bool isClickable; private bool isClickable;
private bool skipQueued;
[Resolved] [Resolved]
private IGameplayClock gameplayClock { get; set; } private IGameplayClock gameplayClock { get; set; }
internal bool IsButtonVisible => fadeContainer.State == Visibility.Visible && buttonContainer.State.Value == Visibility.Visible;
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true; public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
/// <summary> /// <summary>
@ -123,6 +126,20 @@ namespace osu.Game.Screens.Play
displayTime = gameplayClock.CurrentTime; displayTime = gameplayClock.CurrentTime;
fadeContainer.TriggerShow(); fadeContainer.TriggerShow();
if (skipQueued)
{
Scheduler.AddDelayed(() => button.TriggerClick(), 200);
skipQueued = false;
}
}
public void SkipWhenReady()
{
if (IsLoaded)
button.TriggerClick();
else
skipQueued = true;
} }
protected override void Update() protected override void Update()

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@ -177,7 +177,7 @@ namespace osu.Game.Screens.Ranking
{ {
if (!this.IsCurrentScreen()) return; if (!this.IsCurrentScreen()) return;
player?.Restart(); player?.Restart(true);
}, },
}); });
} }