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Merge pull request #16436 from smoogipoo/fix-intermittent-tests

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Dean Herbert 2022-01-13 09:45:22 +09:00 committed by GitHub
commit 24f02cab8a
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@ -251,8 +251,9 @@ namespace osu.Game.Tests.Visual.Navigation
[Test] [Test]
public void TestModSelectInput() public void TestModSelectInput()
{ {
TestPlaySongSelect songSelect = null; AddUntilStep("Wait for toolbar to load", () => Game.Toolbar.IsLoaded);
TestPlaySongSelect songSelect = null;
PushAndConfirm(() => songSelect = new TestPlaySongSelect()); PushAndConfirm(() => songSelect = new TestPlaySongSelect());
AddStep("Show mods overlay", () => songSelect.ModSelectOverlay.Show()); AddStep("Show mods overlay", () => songSelect.ModSelectOverlay.Show());
@ -272,8 +273,9 @@ namespace osu.Game.Tests.Visual.Navigation
[Test] [Test]
public void TestBeatmapOptionsInput() public void TestBeatmapOptionsInput()
{ {
TestPlaySongSelect songSelect = null; AddUntilStep("Wait for toolbar to load", () => Game.Toolbar.IsLoaded);
TestPlaySongSelect songSelect = null;
PushAndConfirm(() => songSelect = new TestPlaySongSelect()); PushAndConfirm(() => songSelect = new TestPlaySongSelect());
AddStep("Show options overlay", () => songSelect.BeatmapOptionsOverlay.Show()); AddStep("Show options overlay", () => songSelect.BeatmapOptionsOverlay.Show());
@ -293,6 +295,8 @@ namespace osu.Game.Tests.Visual.Navigation
[Test] [Test]
public void TestSettingsViaHotkeyFromMainMenu() public void TestSettingsViaHotkeyFromMainMenu()
{ {
AddUntilStep("Wait for toolbar to load", () => Game.Toolbar.IsLoaded);
AddAssert("toolbar not displayed", () => Game.Toolbar.State.Value == Visibility.Hidden); AddAssert("toolbar not displayed", () => Game.Toolbar.State.Value == Visibility.Hidden);
AddStep("press settings hotkey", () => AddStep("press settings hotkey", () =>
@ -308,10 +312,11 @@ namespace osu.Game.Tests.Visual.Navigation
[Test] [Test]
public void TestToolbarHiddenByUser() public void TestToolbarHiddenByUser()
{ {
AddStep("Enter menu", () => InputManager.Key(Key.Enter));
AddUntilStep("Wait for toolbar to load", () => Game.Toolbar.IsLoaded); AddUntilStep("Wait for toolbar to load", () => Game.Toolbar.IsLoaded);
AddStep("Enter menu", () => InputManager.Key(Key.Enter));
AddUntilStep("Toolbar is visible", () => Game.Toolbar.State.Value == Visibility.Visible);
AddStep("Hide toolbar", () => AddStep("Hide toolbar", () =>
{ {
InputManager.PressKey(Key.ControlLeft); InputManager.PressKey(Key.ControlLeft);