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Merge branch 'master' into Private_Messages
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commit
24e0a984f0
@ -74,42 +74,42 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
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private void initialiseHyperDash(List<CatchHitObject> objects)
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private void initialiseHyperDash(List<CatchHitObject> objects)
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{
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{
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// todo: add difficulty adjust.
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List<CatchHitObject> objectWithDroplets = new List<CatchHitObject>();
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double halfCatcherWidth = CatcherArea.CATCHER_SIZE * (objects.FirstOrDefault()?.Scale ?? 1) / CatchPlayfield.BASE_WIDTH / 2;
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foreach (var currentObject in objects)
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{
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if (currentObject is Fruit)
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objectWithDroplets.Add(currentObject);
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if (currentObject is JuiceStream)
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foreach (var currentJuiceElement in currentObject.NestedHitObjects)
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if (!(currentJuiceElement is TinyDroplet))
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objectWithDroplets.Add((CatchHitObject)currentJuiceElement);
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}
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objectWithDroplets.Sort((h1, h2) => h1.StartTime.CompareTo(h2.StartTime));
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double halfCatcherWidth = CatcherArea.GetCatcherSize(Beatmap.BeatmapInfo.BaseDifficulty) / 2;
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int lastDirection = 0;
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int lastDirection = 0;
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double lastExcess = halfCatcherWidth;
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double lastExcess = halfCatcherWidth;
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int objCount = objects.Count;
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for (int i = 0; i < objectWithDroplets.Count - 1; i++)
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for (int i = 0; i < objCount - 1; i++)
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{
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{
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CatchHitObject currentObject = objects[i];
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CatchHitObject currentObject = objectWithDroplets[i];
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CatchHitObject nextObject = objectWithDroplets[i + 1];
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// not needed?
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// if (currentObject is TinyDroplet) continue;
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CatchHitObject nextObject = objects[i + 1];
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// while (nextObject is TinyDroplet)
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// {
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// if (++i == objCount - 1) break;
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// nextObject = objects[i + 1];
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// }
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int thisDirection = nextObject.X > currentObject.X ? 1 : -1;
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int thisDirection = nextObject.X > currentObject.X ? 1 : -1;
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double timeToNext = nextObject.StartTime - ((currentObject as IHasEndTime)?.EndTime ?? currentObject.StartTime) - 4;
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double timeToNext = nextObject.StartTime - currentObject.StartTime;
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double distanceToNext = Math.Abs(nextObject.X - currentObject.X) - (lastDirection == thisDirection ? lastExcess : halfCatcherWidth);
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double distanceToNext = Math.Abs(nextObject.X - currentObject.X) - (lastDirection == thisDirection ? lastExcess : halfCatcherWidth);
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float distanceToHyper = (float)(timeToNext * CatcherArea.Catcher.BASE_SPEED - distanceToNext);
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if (timeToNext * CatcherArea.Catcher.BASE_SPEED < distanceToNext)
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if (distanceToHyper < 0)
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{
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{
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currentObject.HyperDashTarget = nextObject;
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currentObject.HyperDashTarget = nextObject;
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lastExcess = halfCatcherWidth;
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lastExcess = halfCatcherWidth;
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}
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}
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else
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else
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{
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{
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//currentObject.DistanceToHyperDash = timeToNext - distanceToNext;
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currentObject.DistanceToHyperDash = distanceToHyper;
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lastExcess = MathHelper.Clamp(timeToNext - distanceToNext, 0, halfCatcherWidth);
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lastExcess = MathHelper.Clamp(distanceToHyper, 0, halfCatcherWidth);
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}
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}
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lastDirection = thisDirection;
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lastDirection = thisDirection;
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@ -27,7 +27,9 @@ namespace osu.Game.Rulesets.Catch.Objects
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public int ComboIndex { get; set; }
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public int ComboIndex { get; set; }
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/// <summary>
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/// <summary>
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/// The distance for a fruit to to next hyper if it's not a hyper.
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/// Difference between the distance to the next object
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/// and the distance that would have triggered a hyper dash.
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/// A value close to 0 indicates a difficult jump (for difficulty calculation).
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/// </summary>
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/// </summary>
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public float DistanceToHyperDash { get; set; }
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public float DistanceToHyperDash { get; set; }
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@ -107,6 +107,11 @@ namespace osu.Game.Rulesets.Catch.UI
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public bool AttemptCatch(CatchHitObject obj) => MovableCatcher.AttemptCatch(obj);
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public bool AttemptCatch(CatchHitObject obj) => MovableCatcher.AttemptCatch(obj);
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public static float GetCatcherSize(BeatmapDifficulty difficulty)
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{
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return CATCHER_SIZE / CatchPlayfield.BASE_WIDTH * (1.0f - 0.7f * (difficulty.CircleSize - 5) / 5);
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}
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public class Catcher : Container, IKeyBindingHandler<CatchAction>
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public class Catcher : Container, IKeyBindingHandler<CatchAction>
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{
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{
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/// <summary>
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/// <summary>
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@ -135,7 +135,7 @@ namespace osu.Game.Beatmaps
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public bool BackgroundLoaded => background.IsResultAvailable;
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public bool BackgroundLoaded => background.IsResultAvailable;
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public Texture Background => background.Value;
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public Texture Background => background.Value;
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protected virtual bool BackgroundStillValid(Texture b) => b == null || !b.IsDisposed;
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protected virtual bool BackgroundStillValid(Texture b) => b == null || b.Available;
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protected abstract Texture GetBackground();
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protected abstract Texture GetBackground();
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private readonly RecyclableLazy<Texture> background;
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private readonly RecyclableLazy<Texture> background;
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@ -59,7 +59,7 @@ namespace osu.Game.Database
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// ReSharper disable once NotAccessedField.Local (we should keep a reference to this so it is not finalised)
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// ReSharper disable once NotAccessedField.Local (we should keep a reference to this so it is not finalised)
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private ArchiveImportIPCChannel ipc;
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private ArchiveImportIPCChannel ipc;
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private readonly List<Action> cachedEvents = new List<Action>();
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private readonly List<Action> queuedEvents = new List<Action>();
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/// <summary>
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/// <summary>
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/// Allows delaying of outwards events until an operation is confirmed (at a database level).
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/// Allows delaying of outwards events until an operation is confirmed (at a database level).
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@ -77,20 +77,26 @@ namespace osu.Game.Database
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/// <param name="perform">Whether the flushed events should be performed.</param>
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/// <param name="perform">Whether the flushed events should be performed.</param>
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private void flushEvents(bool perform)
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private void flushEvents(bool perform)
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{
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{
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Action[] events;
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lock (queuedEvents)
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{
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events = queuedEvents.ToArray();
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queuedEvents.Clear();
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}
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if (perform)
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if (perform)
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{
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{
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foreach (var a in cachedEvents)
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foreach (var a in events)
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a.Invoke();
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a.Invoke();
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}
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}
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cachedEvents.Clear();
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delayingEvents = false;
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delayingEvents = false;
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}
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}
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private void handleEvent(Action a)
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private void handleEvent(Action a)
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{
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{
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if (delayingEvents)
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if (delayingEvents)
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cachedEvents.Add(a);
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lock (queuedEvents) queuedEvents.Add(a);
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else
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else
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a.Invoke();
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a.Invoke();
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}
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}
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@ -7,6 +7,8 @@ using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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using osu.Framework.Configuration;
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using osu.Framework.Extensions.TypeExtensions;
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using osu.Framework.Extensions.TypeExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Primitives;
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using osu.Game.Audio;
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using osu.Game.Audio;
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using osu.Game.Graphics;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Judgements;
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@ -165,6 +167,14 @@ namespace osu.Game.Rulesets.Objects.Drawables
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}
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}
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}
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}
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public override bool UpdateSubTreeMasking(Drawable source, RectangleF maskingBounds)
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{
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if (!AllJudged)
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return false;
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return base.UpdateSubTreeMasking(source, maskingBounds);
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}
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protected override void UpdateAfterChildren()
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protected override void UpdateAfterChildren()
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{
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{
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base.UpdateAfterChildren();
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base.UpdateAfterChildren();
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@ -54,7 +54,7 @@ namespace osu.Game.Tests.Visual
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AddStep(r.Name, () => p = loadPlayerFor(r));
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AddStep(r.Name, () => p = loadPlayerFor(r));
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AddUntilStep(() => ContinueCondition(p));
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AddUntilStep(() => ContinueCondition(p));
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AddAssert("no leaked beatmaps", () =>
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AddUntilStep(() =>
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{
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{
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p = null;
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p = null;
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@ -64,9 +64,9 @@ namespace osu.Game.Tests.Visual
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workingWeakReferences.ForEachAlive(_ => count++);
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workingWeakReferences.ForEachAlive(_ => count++);
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return count == 1;
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return count == 1;
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});
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}, "no leaked beatmaps");
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AddAssert("no leaked players", () =>
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AddUntilStep(() =>
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{
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{
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GC.Collect();
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GC.Collect();
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GC.WaitForPendingFinalizers();
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GC.WaitForPendingFinalizers();
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@ -74,7 +74,7 @@ namespace osu.Game.Tests.Visual
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playerWeakReferences.ForEachAlive(_ => count++);
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playerWeakReferences.ForEachAlive(_ => count++);
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return count == 1;
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return count == 1;
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});
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}, "no leaked players");
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}
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}
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}
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}
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}
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}
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@ -18,7 +18,7 @@
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<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.2" />
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<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.2" />
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<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.1.2" />
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<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.1.2" />
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<PackageReference Include="Newtonsoft.Json" Version="11.0.2" />
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<PackageReference Include="Newtonsoft.Json" Version="11.0.2" />
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<PackageReference Include="ppy.osu.Framework" Version="2018.910.1" />
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<PackageReference Include="ppy.osu.Framework" Version="2018.913.0" />
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<PackageReference Include="SharpCompress" Version="0.22.0" />
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<PackageReference Include="SharpCompress" Version="0.22.0" />
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<PackageReference Include="NUnit" Version="3.10.1" />
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<PackageReference Include="NUnit" Version="3.10.1" />
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<PackageReference Include="SharpRaven" Version="2.4.0" />
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<PackageReference Include="SharpRaven" Version="2.4.0" />
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