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Merge branch 'master' into Private_Messages

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Dean Herbert 2018-09-14 11:52:04 +09:00 committed by GitHub
commit 24e0a984f0
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8 changed files with 56 additions and 33 deletions

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@ -74,42 +74,42 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
private void initialiseHyperDash(List<CatchHitObject> objects) private void initialiseHyperDash(List<CatchHitObject> objects)
{ {
// todo: add difficulty adjust. List<CatchHitObject> objectWithDroplets = new List<CatchHitObject>();
double halfCatcherWidth = CatcherArea.CATCHER_SIZE * (objects.FirstOrDefault()?.Scale ?? 1) / CatchPlayfield.BASE_WIDTH / 2;
foreach (var currentObject in objects)
{
if (currentObject is Fruit)
objectWithDroplets.Add(currentObject);
if (currentObject is JuiceStream)
foreach (var currentJuiceElement in currentObject.NestedHitObjects)
if (!(currentJuiceElement is TinyDroplet))
objectWithDroplets.Add((CatchHitObject)currentJuiceElement);
}
objectWithDroplets.Sort((h1, h2) => h1.StartTime.CompareTo(h2.StartTime));
double halfCatcherWidth = CatcherArea.GetCatcherSize(Beatmap.BeatmapInfo.BaseDifficulty) / 2;
int lastDirection = 0; int lastDirection = 0;
double lastExcess = halfCatcherWidth; double lastExcess = halfCatcherWidth;
int objCount = objects.Count; for (int i = 0; i < objectWithDroplets.Count - 1; i++)
for (int i = 0; i < objCount - 1; i++)
{ {
CatchHitObject currentObject = objects[i]; CatchHitObject currentObject = objectWithDroplets[i];
CatchHitObject nextObject = objectWithDroplets[i + 1];
// not needed?
// if (currentObject is TinyDroplet) continue;
CatchHitObject nextObject = objects[i + 1];
// while (nextObject is TinyDroplet)
// {
// if (++i == objCount - 1) break;
// nextObject = objects[i + 1];
// }
int thisDirection = nextObject.X > currentObject.X ? 1 : -1; int thisDirection = nextObject.X > currentObject.X ? 1 : -1;
double timeToNext = nextObject.StartTime - ((currentObject as IHasEndTime)?.EndTime ?? currentObject.StartTime) - 4; double timeToNext = nextObject.StartTime - currentObject.StartTime;
double distanceToNext = Math.Abs(nextObject.X - currentObject.X) - (lastDirection == thisDirection ? lastExcess : halfCatcherWidth); double distanceToNext = Math.Abs(nextObject.X - currentObject.X) - (lastDirection == thisDirection ? lastExcess : halfCatcherWidth);
float distanceToHyper = (float)(timeToNext * CatcherArea.Catcher.BASE_SPEED - distanceToNext);
if (timeToNext * CatcherArea.Catcher.BASE_SPEED < distanceToNext) if (distanceToHyper < 0)
{ {
currentObject.HyperDashTarget = nextObject; currentObject.HyperDashTarget = nextObject;
lastExcess = halfCatcherWidth; lastExcess = halfCatcherWidth;
} }
else else
{ {
//currentObject.DistanceToHyperDash = timeToNext - distanceToNext; currentObject.DistanceToHyperDash = distanceToHyper;
lastExcess = MathHelper.Clamp(timeToNext - distanceToNext, 0, halfCatcherWidth); lastExcess = MathHelper.Clamp(distanceToHyper, 0, halfCatcherWidth);
} }
lastDirection = thisDirection; lastDirection = thisDirection;

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@ -27,7 +27,9 @@ namespace osu.Game.Rulesets.Catch.Objects
public int ComboIndex { get; set; } public int ComboIndex { get; set; }
/// <summary> /// <summary>
/// The distance for a fruit to to next hyper if it's not a hyper. /// Difference between the distance to the next object
/// and the distance that would have triggered a hyper dash.
/// A value close to 0 indicates a difficult jump (for difficulty calculation).
/// </summary> /// </summary>
public float DistanceToHyperDash { get; set; } public float DistanceToHyperDash { get; set; }

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@ -107,6 +107,11 @@ namespace osu.Game.Rulesets.Catch.UI
public bool AttemptCatch(CatchHitObject obj) => MovableCatcher.AttemptCatch(obj); public bool AttemptCatch(CatchHitObject obj) => MovableCatcher.AttemptCatch(obj);
public static float GetCatcherSize(BeatmapDifficulty difficulty)
{
return CATCHER_SIZE / CatchPlayfield.BASE_WIDTH * (1.0f - 0.7f * (difficulty.CircleSize - 5) / 5);
}
public class Catcher : Container, IKeyBindingHandler<CatchAction> public class Catcher : Container, IKeyBindingHandler<CatchAction>
{ {
/// <summary> /// <summary>

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@ -135,7 +135,7 @@ namespace osu.Game.Beatmaps
public bool BackgroundLoaded => background.IsResultAvailable; public bool BackgroundLoaded => background.IsResultAvailable;
public Texture Background => background.Value; public Texture Background => background.Value;
protected virtual bool BackgroundStillValid(Texture b) => b == null || !b.IsDisposed; protected virtual bool BackgroundStillValid(Texture b) => b == null || b.Available;
protected abstract Texture GetBackground(); protected abstract Texture GetBackground();
private readonly RecyclableLazy<Texture> background; private readonly RecyclableLazy<Texture> background;

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@ -59,7 +59,7 @@ namespace osu.Game.Database
// ReSharper disable once NotAccessedField.Local (we should keep a reference to this so it is not finalised) // ReSharper disable once NotAccessedField.Local (we should keep a reference to this so it is not finalised)
private ArchiveImportIPCChannel ipc; private ArchiveImportIPCChannel ipc;
private readonly List<Action> cachedEvents = new List<Action>(); private readonly List<Action> queuedEvents = new List<Action>();
/// <summary> /// <summary>
/// Allows delaying of outwards events until an operation is confirmed (at a database level). /// Allows delaying of outwards events until an operation is confirmed (at a database level).
@ -77,20 +77,26 @@ namespace osu.Game.Database
/// <param name="perform">Whether the flushed events should be performed.</param> /// <param name="perform">Whether the flushed events should be performed.</param>
private void flushEvents(bool perform) private void flushEvents(bool perform)
{ {
Action[] events;
lock (queuedEvents)
{
events = queuedEvents.ToArray();
queuedEvents.Clear();
}
if (perform) if (perform)
{ {
foreach (var a in cachedEvents) foreach (var a in events)
a.Invoke(); a.Invoke();
} }
cachedEvents.Clear();
delayingEvents = false; delayingEvents = false;
} }
private void handleEvent(Action a) private void handleEvent(Action a)
{ {
if (delayingEvents) if (delayingEvents)
cachedEvents.Add(a); lock (queuedEvents) queuedEvents.Add(a);
else else
a.Invoke(); a.Invoke();
} }

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@ -7,6 +7,8 @@ using System.Linq;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Configuration; using osu.Framework.Configuration;
using osu.Framework.Extensions.TypeExtensions; using osu.Framework.Extensions.TypeExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Primitives;
using osu.Game.Audio; using osu.Game.Audio;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Judgements;
@ -165,6 +167,14 @@ namespace osu.Game.Rulesets.Objects.Drawables
} }
} }
public override bool UpdateSubTreeMasking(Drawable source, RectangleF maskingBounds)
{
if (!AllJudged)
return false;
return base.UpdateSubTreeMasking(source, maskingBounds);
}
protected override void UpdateAfterChildren() protected override void UpdateAfterChildren()
{ {
base.UpdateAfterChildren(); base.UpdateAfterChildren();

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@ -54,7 +54,7 @@ namespace osu.Game.Tests.Visual
AddStep(r.Name, () => p = loadPlayerFor(r)); AddStep(r.Name, () => p = loadPlayerFor(r));
AddUntilStep(() => ContinueCondition(p)); AddUntilStep(() => ContinueCondition(p));
AddAssert("no leaked beatmaps", () => AddUntilStep(() =>
{ {
p = null; p = null;
@ -64,9 +64,9 @@ namespace osu.Game.Tests.Visual
workingWeakReferences.ForEachAlive(_ => count++); workingWeakReferences.ForEachAlive(_ => count++);
return count == 1; return count == 1;
}); }, "no leaked beatmaps");
AddAssert("no leaked players", () => AddUntilStep(() =>
{ {
GC.Collect(); GC.Collect();
GC.WaitForPendingFinalizers(); GC.WaitForPendingFinalizers();
@ -74,7 +74,7 @@ namespace osu.Game.Tests.Visual
playerWeakReferences.ForEachAlive(_ => count++); playerWeakReferences.ForEachAlive(_ => count++);
return count == 1; return count == 1;
}); }, "no leaked players");
} }
} }
} }

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@ -18,7 +18,7 @@
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.2" /> <PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.2" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.1.2" /> <PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.1.2" />
<PackageReference Include="Newtonsoft.Json" Version="11.0.2" /> <PackageReference Include="Newtonsoft.Json" Version="11.0.2" />
<PackageReference Include="ppy.osu.Framework" Version="2018.910.1" /> <PackageReference Include="ppy.osu.Framework" Version="2018.913.0" />
<PackageReference Include="SharpCompress" Version="0.22.0" /> <PackageReference Include="SharpCompress" Version="0.22.0" />
<PackageReference Include="NUnit" Version="3.10.1" /> <PackageReference Include="NUnit" Version="3.10.1" />
<PackageReference Include="SharpRaven" Version="2.4.0" /> <PackageReference Include="SharpRaven" Version="2.4.0" />