diff --git a/osu.Game/Screens/Select/BeatmapCarousel.cs b/osu.Game/Screens/Select/BeatmapCarousel.cs index c6f2b61049..0430c15a1d 100644 --- a/osu.Game/Screens/Select/BeatmapCarousel.cs +++ b/osu.Game/Screens/Select/BeatmapCarousel.cs @@ -283,18 +283,21 @@ namespace osu.Game.Screens.Select foreach (var beatmapInfo in beatmapSetInfo.Beatmaps) { - // Best effort matching. We can't use ID because in the update flow a new version will get its own GUID. - bool selectionMatches = - ((IBeatmapMetadataInfo)beatmapInfo.Metadata).Equals(SelectedBeatmapInfo.Metadata) - && beatmapInfo.DifficultyName == SelectedBeatmapInfo.DifficultyName; + if (!((IBeatmapMetadataInfo)beatmapInfo.Metadata).Equals(SelectedBeatmapInfo.Metadata)) + continue; - if (selectionMatches) + // Best effort matching. We can't use ID because in the update flow a new version will get its own GUID. + if (beatmapInfo.DifficultyName == SelectedBeatmapInfo.DifficultyName) { SelectBeatmap(beatmapInfo); - break; + return; } } } + + // If a direct selection couldn't be made, it's feasible that the difficulty name (or beatmap metadata) changed. + // Let's attempt to follow set-level selection anyway. + SelectBeatmap(sender[changes.NewModifiedIndices.First()].Beatmaps.First()); } } }