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mirror of https://github.com/ppy/osu.git synced 2024-12-15 05:42:56 +08:00

Merge remote-tracking branch 'refs/remotes/ppy/master' into news-sidebar-new

This commit is contained in:
Andrei Zavatski 2021-05-18 22:18:52 +03:00
commit 24af86689f
47 changed files with 631 additions and 327 deletions

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@ -39,7 +39,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
} }
}; };
AddBlueprint(new HoldNoteSelectionBlueprint(drawableObject)); AddBlueprint(new HoldNoteSelectionBlueprint(holdNote), drawableObject);
} }
protected override void Update() protected override void Update()

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@ -184,8 +184,8 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
AddAssert("head note positioned correctly", () => Precision.AlmostEquals(holdNote.ScreenSpaceDrawQuad.BottomLeft, holdNote.Head.ScreenSpaceDrawQuad.BottomLeft)); AddAssert("head note positioned correctly", () => Precision.AlmostEquals(holdNote.ScreenSpaceDrawQuad.BottomLeft, holdNote.Head.ScreenSpaceDrawQuad.BottomLeft));
AddAssert("tail note positioned correctly", () => Precision.AlmostEquals(holdNote.ScreenSpaceDrawQuad.TopLeft, holdNote.Tail.ScreenSpaceDrawQuad.BottomLeft)); AddAssert("tail note positioned correctly", () => Precision.AlmostEquals(holdNote.ScreenSpaceDrawQuad.TopLeft, holdNote.Tail.ScreenSpaceDrawQuad.BottomLeft));
AddAssert("head blueprint positioned correctly", () => this.ChildrenOfType<HoldNoteNoteSelectionBlueprint>().ElementAt(0).DrawPosition == holdNote.Head.DrawPosition); AddAssert("head blueprint positioned correctly", () => this.ChildrenOfType<HoldNoteNoteOverlay>().ElementAt(0).DrawPosition == holdNote.Head.DrawPosition);
AddAssert("tail blueprint positioned correctly", () => this.ChildrenOfType<HoldNoteNoteSelectionBlueprint>().ElementAt(1).DrawPosition == holdNote.Tail.DrawPosition); AddAssert("tail blueprint positioned correctly", () => this.ChildrenOfType<HoldNoteNoteOverlay>().ElementAt(1).DrawPosition == holdNote.Tail.DrawPosition);
} }
private void setScrollStep(ScrollingDirection direction) private void setScrollStep(ScrollingDirection direction)

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@ -34,7 +34,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
Child = drawableObject = new DrawableNote(note) Child = drawableObject = new DrawableNote(note)
}; };
AddBlueprint(new NoteSelectionBlueprint(drawableObject)); AddBlueprint(new NoteSelectionBlueprint(note), drawableObject);
} }
} }
} }

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@ -2,34 +2,35 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Mania.Edit.Blueprints.Components; using osu.Game.Rulesets.Mania.Edit.Blueprints.Components;
using osu.Game.Rulesets.Mania.Objects.Drawables; using osu.Game.Rulesets.Mania.Objects.Drawables;
namespace osu.Game.Rulesets.Mania.Edit.Blueprints namespace osu.Game.Rulesets.Mania.Edit.Blueprints
{ {
public class HoldNoteNoteSelectionBlueprint : ManiaSelectionBlueprint public class HoldNoteNoteOverlay : CompositeDrawable
{ {
protected new DrawableHoldNote DrawableObject => (DrawableHoldNote)base.DrawableObject; private readonly HoldNoteSelectionBlueprint holdNoteBlueprint;
private readonly HoldNotePosition position; private readonly HoldNotePosition position;
public HoldNoteNoteSelectionBlueprint(DrawableHoldNote holdNote, HoldNotePosition position) public HoldNoteNoteOverlay(HoldNoteSelectionBlueprint holdNoteBlueprint, HoldNotePosition position)
: base(holdNote)
{ {
this.holdNoteBlueprint = holdNoteBlueprint;
this.position = position; this.position = position;
InternalChild = new EditNotePiece { RelativeSizeAxes = Axes.X };
Select(); InternalChild = new EditNotePiece { RelativeSizeAxes = Axes.X };
} }
protected override void Update() protected override void Update()
{ {
base.Update(); base.Update();
var drawableObject = holdNoteBlueprint.DrawableObject;
// Todo: This shouldn't exist, mania should not reference the drawable hitobject directly. // Todo: This shouldn't exist, mania should not reference the drawable hitobject directly.
if (DrawableObject.IsLoaded) if (drawableObject.IsLoaded)
{ {
DrawableNote note = position == HoldNotePosition.Start ? (DrawableNote)DrawableObject.Head : DrawableObject.Tail; DrawableNote note = position == HoldNotePosition.Start ? (DrawableNote)drawableObject.Head : drawableObject.Tail;
Anchor = note.Anchor; Anchor = note.Anchor;
Origin = note.Origin; Origin = note.Origin;
@ -38,8 +39,5 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
Position = note.DrawPosition; Position = note.DrawPosition;
} }
} }
// Todo: This is temporary, since the note masks don't do anything special yet. In the future they will handle input.
public override bool HandlePositionalInput => false;
} }
} }

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@ -8,13 +8,14 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives; using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables; using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.UI.Scrolling; using osu.Game.Rulesets.UI.Scrolling;
using osuTK; using osuTK;
namespace osu.Game.Rulesets.Mania.Edit.Blueprints namespace osu.Game.Rulesets.Mania.Edit.Blueprints
{ {
public class HoldNoteSelectionBlueprint : ManiaSelectionBlueprint public class HoldNoteSelectionBlueprint : ManiaSelectionBlueprint<HoldNote>
{ {
public new DrawableHoldNote DrawableObject => (DrawableHoldNote)base.DrawableObject; public new DrawableHoldNote DrawableObject => (DrawableHoldNote)base.DrawableObject;
@ -23,7 +24,7 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
[Resolved] [Resolved]
private OsuColour colours { get; set; } private OsuColour colours { get; set; }
public HoldNoteSelectionBlueprint(DrawableHoldNote hold) public HoldNoteSelectionBlueprint(HoldNote hold)
: base(hold) : base(hold)
{ {
} }
@ -32,16 +33,11 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
private void load(IScrollingInfo scrollingInfo) private void load(IScrollingInfo scrollingInfo)
{ {
direction.BindTo(scrollingInfo.Direction); direction.BindTo(scrollingInfo.Direction);
}
protected override void LoadComplete()
{
base.LoadComplete();
InternalChildren = new Drawable[] InternalChildren = new Drawable[]
{ {
new HoldNoteNoteSelectionBlueprint(DrawableObject, HoldNotePosition.Start), new HoldNoteNoteOverlay(this, HoldNotePosition.Start),
new HoldNoteNoteSelectionBlueprint(DrawableObject, HoldNotePosition.End), new HoldNoteNoteOverlay(this, HoldNotePosition.End),
new Container new Container
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,

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@ -4,22 +4,23 @@
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables; using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI.Scrolling; using osu.Game.Rulesets.UI.Scrolling;
using osuTK; using osuTK;
namespace osu.Game.Rulesets.Mania.Edit.Blueprints namespace osu.Game.Rulesets.Mania.Edit.Blueprints
{ {
public abstract class ManiaSelectionBlueprint : OverlaySelectionBlueprint public abstract class ManiaSelectionBlueprint<T> : HitObjectSelectionBlueprint<T>
where T : ManiaHitObject
{ {
public new DrawableManiaHitObject DrawableObject => (DrawableManiaHitObject)base.DrawableObject; public new DrawableManiaHitObject DrawableObject => (DrawableManiaHitObject)base.DrawableObject;
[Resolved] [Resolved]
private IScrollingInfo scrollingInfo { get; set; } private IScrollingInfo scrollingInfo { get; set; }
protected ManiaSelectionBlueprint(DrawableHitObject drawableObject) protected ManiaSelectionBlueprint(T hitObject)
: base(drawableObject) : base(hitObject)
{ {
RelativeSizeAxes = Axes.None; RelativeSizeAxes = Axes.None;
} }

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@ -3,13 +3,13 @@
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Game.Rulesets.Mania.Edit.Blueprints.Components; using osu.Game.Rulesets.Mania.Edit.Blueprints.Components;
using osu.Game.Rulesets.Mania.Objects.Drawables; using osu.Game.Rulesets.Mania.Objects;
namespace osu.Game.Rulesets.Mania.Edit.Blueprints namespace osu.Game.Rulesets.Mania.Edit.Blueprints
{ {
public class NoteSelectionBlueprint : ManiaSelectionBlueprint public class NoteSelectionBlueprint : ManiaSelectionBlueprint<Note>
{ {
public NoteSelectionBlueprint(DrawableNote note) public NoteSelectionBlueprint(Note note)
: base(note) : base(note)
{ {
AddInternal(new EditNotePiece { RelativeSizeAxes = Axes.X }); AddInternal(new EditNotePiece { RelativeSizeAxes = Axes.X });

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@ -3,9 +3,8 @@
using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Mania.Edit.Blueprints; using osu.Game.Rulesets.Mania.Edit.Blueprints;
using osu.Game.Rulesets.Mania.Objects.Drawables; using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Screens.Edit.Compose.Components; using osu.Game.Screens.Edit.Compose.Components;
namespace osu.Game.Rulesets.Mania.Edit namespace osu.Game.Rulesets.Mania.Edit
@ -17,18 +16,18 @@ namespace osu.Game.Rulesets.Mania.Edit
{ {
} }
public override OverlaySelectionBlueprint CreateBlueprintFor(DrawableHitObject hitObject) public override HitObjectSelectionBlueprint CreateHitObjectBlueprintFor(HitObject hitObject)
{ {
switch (hitObject) switch (hitObject)
{ {
case DrawableNote note: case Note note:
return new NoteSelectionBlueprint(note); return new NoteSelectionBlueprint(note);
case DrawableHoldNote holdNote: case HoldNote holdNote:
return new HoldNoteSelectionBlueprint(holdNote); return new HoldNoteSelectionBlueprint(holdNote);
} }
return base.CreateBlueprintFor(hitObject); return base.CreateHitObjectBlueprintFor(hitObject);
} }
protected override SelectionHandler<HitObject> CreateSelectionHandler() => new ManiaSelectionHandler(); protected override SelectionHandler<HitObject> CreateSelectionHandler() => new ManiaSelectionHandler();

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@ -5,7 +5,6 @@ using System;
using System.Linq; using System.Linq;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Mania.Edit.Blueprints;
using osu.Game.Rulesets.Mania.Objects; using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.UI.Scrolling; using osu.Game.Rulesets.UI.Scrolling;
@ -23,8 +22,8 @@ namespace osu.Game.Rulesets.Mania.Edit
public override bool HandleMovement(MoveSelectionEvent<HitObject> moveEvent) public override bool HandleMovement(MoveSelectionEvent<HitObject> moveEvent)
{ {
var maniaBlueprint = (ManiaSelectionBlueprint)moveEvent.Blueprint; var hitObjectBlueprint = (HitObjectSelectionBlueprint)moveEvent.Blueprint;
int lastColumn = maniaBlueprint.DrawableObject.HitObject.Column; int lastColumn = ((ManiaHitObject)hitObjectBlueprint.Item).Column;
performColumnMovement(lastColumn, moveEvent); performColumnMovement(lastColumn, moveEvent);

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@ -28,7 +28,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
hitCircle.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = 2 }); hitCircle.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = 2 });
Add(drawableObject = new DrawableHitCircle(hitCircle)); Add(drawableObject = new DrawableHitCircle(hitCircle));
AddBlueprint(blueprint = new TestBlueprint(drawableObject)); AddBlueprint(blueprint = new TestBlueprint(hitCircle), drawableObject);
}); });
[Test] [Test]
@ -63,8 +63,8 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
{ {
public new HitCirclePiece CirclePiece => base.CirclePiece; public new HitCirclePiece CirclePiece => base.CirclePiece;
public TestBlueprint(DrawableHitCircle drawableCircle) public TestBlueprint(HitCircle circle)
: base(drawableCircle) : base(circle)
{ {
} }
} }

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@ -44,7 +44,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
slider.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = 2 }); slider.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = 2 });
Add(drawableObject = new DrawableSlider(slider)); Add(drawableObject = new DrawableSlider(slider));
AddBlueprint(new TestSliderBlueprint(drawableObject)); AddBlueprint(new TestSliderBlueprint(slider), drawableObject);
}); });
[Test] [Test]
@ -150,23 +150,23 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
private class TestSliderBlueprint : SliderSelectionBlueprint private class TestSliderBlueprint : SliderSelectionBlueprint
{ {
public new SliderBodyPiece BodyPiece => base.BodyPiece; public new SliderBodyPiece BodyPiece => base.BodyPiece;
public new TestSliderCircleBlueprint HeadBlueprint => (TestSliderCircleBlueprint)base.HeadBlueprint; public new TestSliderCircleOverlay HeadOverlay => (TestSliderCircleOverlay)base.HeadOverlay;
public new TestSliderCircleBlueprint TailBlueprint => (TestSliderCircleBlueprint)base.TailBlueprint; public new TestSliderCircleOverlay TailOverlay => (TestSliderCircleOverlay)base.TailOverlay;
public new PathControlPointVisualiser ControlPointVisualiser => base.ControlPointVisualiser; public new PathControlPointVisualiser ControlPointVisualiser => base.ControlPointVisualiser;
public TestSliderBlueprint(DrawableSlider slider) public TestSliderBlueprint(Slider slider)
: base(slider) : base(slider)
{ {
} }
protected override SliderCircleSelectionBlueprint CreateCircleSelectionBlueprint(DrawableSlider slider, SliderPosition position) => new TestSliderCircleBlueprint(slider, position); protected override SliderCircleOverlay CreateCircleOverlay(Slider slider, SliderPosition position) => new TestSliderCircleOverlay(slider, position);
} }
private class TestSliderCircleBlueprint : SliderCircleSelectionBlueprint private class TestSliderCircleOverlay : SliderCircleOverlay
{ {
public new HitCirclePiece CirclePiece => base.CirclePiece; public new HitCirclePiece CirclePiece => base.CirclePiece;
public TestSliderCircleBlueprint(DrawableSlider slider, SliderPosition position) public TestSliderCircleOverlay(Slider slider, SliderPosition position)
: base(slider, position) : base(slider, position)
{ {
} }

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@ -43,7 +43,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
slider.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = 2 }); slider.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = 2 });
Add(drawableObject = new DrawableSlider(slider)); Add(drawableObject = new DrawableSlider(slider));
AddBlueprint(blueprint = new TestSliderBlueprint(drawableObject)); AddBlueprint(blueprint = new TestSliderBlueprint(slider), drawableObject);
}); });
[Test] [Test]
@ -174,10 +174,10 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
AddAssert("body positioned correctly", () => blueprint.BodyPiece.Position == slider.StackedPosition); AddAssert("body positioned correctly", () => blueprint.BodyPiece.Position == slider.StackedPosition);
AddAssert("head positioned correctly", AddAssert("head positioned correctly",
() => Precision.AlmostEquals(blueprint.HeadBlueprint.CirclePiece.ScreenSpaceDrawQuad.Centre, drawableObject.HeadCircle.ScreenSpaceDrawQuad.Centre)); () => Precision.AlmostEquals(blueprint.HeadOverlay.CirclePiece.ScreenSpaceDrawQuad.Centre, drawableObject.HeadCircle.ScreenSpaceDrawQuad.Centre));
AddAssert("tail positioned correctly", AddAssert("tail positioned correctly",
() => Precision.AlmostEquals(blueprint.TailBlueprint.CirclePiece.ScreenSpaceDrawQuad.Centre, drawableObject.TailCircle.ScreenSpaceDrawQuad.Centre)); () => Precision.AlmostEquals(blueprint.TailOverlay.CirclePiece.ScreenSpaceDrawQuad.Centre, drawableObject.TailCircle.ScreenSpaceDrawQuad.Centre));
} }
private void moveMouseToControlPoint(int index) private void moveMouseToControlPoint(int index)
@ -195,23 +195,23 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
private class TestSliderBlueprint : SliderSelectionBlueprint private class TestSliderBlueprint : SliderSelectionBlueprint
{ {
public new SliderBodyPiece BodyPiece => base.BodyPiece; public new SliderBodyPiece BodyPiece => base.BodyPiece;
public new TestSliderCircleBlueprint HeadBlueprint => (TestSliderCircleBlueprint)base.HeadBlueprint; public new TestSliderCircleOverlay HeadOverlay => (TestSliderCircleOverlay)base.HeadOverlay;
public new TestSliderCircleBlueprint TailBlueprint => (TestSliderCircleBlueprint)base.TailBlueprint; public new TestSliderCircleOverlay TailOverlay => (TestSliderCircleOverlay)base.TailOverlay;
public new PathControlPointVisualiser ControlPointVisualiser => base.ControlPointVisualiser; public new PathControlPointVisualiser ControlPointVisualiser => base.ControlPointVisualiser;
public TestSliderBlueprint(DrawableSlider slider) public TestSliderBlueprint(Slider slider)
: base(slider) : base(slider)
{ {
} }
protected override SliderCircleSelectionBlueprint CreateCircleSelectionBlueprint(DrawableSlider slider, SliderPosition position) => new TestSliderCircleBlueprint(slider, position); protected override SliderCircleOverlay CreateCircleOverlay(Slider slider, SliderPosition position) => new TestSliderCircleOverlay(slider, position);
} }
private class TestSliderCircleBlueprint : SliderCircleSelectionBlueprint private class TestSliderCircleOverlay : SliderCircleOverlay
{ {
public new HitCirclePiece CirclePiece => base.CirclePiece; public new HitCirclePiece CirclePiece => base.CirclePiece;
public TestSliderCircleBlueprint(DrawableSlider slider, SliderPosition position) public TestSliderCircleOverlay(Slider slider, SliderPosition position)
: base(slider, position) : base(slider, position)
{ {
} }

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@ -35,7 +35,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
Child = drawableSpinner = new DrawableSpinner(spinner) Child = drawableSpinner = new DrawableSpinner(spinner)
}); });
AddBlueprint(new SpinnerSelectionBlueprint(drawableSpinner) { Size = new Vector2(0.5f) }); AddBlueprint(new SpinnerSelectionBlueprint(spinner) { Size = new Vector2(0.5f) }, drawableSpinner);
} }
} }
} }

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@ -15,8 +15,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles
protected readonly HitCirclePiece CirclePiece; protected readonly HitCirclePiece CirclePiece;
public HitCircleSelectionBlueprint(DrawableHitCircle drawableCircle) public HitCircleSelectionBlueprint(HitCircle circle)
: base(drawableCircle) : base(circle)
{ {
InternalChild = CirclePiece = new HitCirclePiece(); InternalChild = CirclePiece = new HitCirclePiece();
} }

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@ -2,20 +2,20 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
namespace osu.Game.Rulesets.Osu.Edit.Blueprints namespace osu.Game.Rulesets.Osu.Edit.Blueprints
{ {
public abstract class OsuSelectionBlueprint<T> : OverlaySelectionBlueprint public abstract class OsuSelectionBlueprint<T> : HitObjectSelectionBlueprint<T>
where T : OsuHitObject where T : OsuHitObject
{ {
protected T HitObject => (T)DrawableObject.HitObject; protected new DrawableOsuHitObject DrawableObject => (DrawableOsuHitObject)base.DrawableObject;
protected override bool AlwaysShowWhenSelected => true; protected override bool AlwaysShowWhenSelected => true;
protected OsuSelectionBlueprint(DrawableHitObject drawableObject) protected OsuSelectionBlueprint(T hitObject)
: base(drawableObject) : base(hitObject)
{ {
} }
} }

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@ -1,36 +1,32 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components; using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components;
using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
{ {
public class SliderCircleSelectionBlueprint : OsuSelectionBlueprint<Slider> public class SliderCircleOverlay : CompositeDrawable
{ {
protected readonly HitCirclePiece CirclePiece; protected readonly HitCirclePiece CirclePiece;
private readonly Slider slider;
private readonly SliderPosition position; private readonly SliderPosition position;
public SliderCircleSelectionBlueprint(DrawableSlider slider, SliderPosition position) public SliderCircleOverlay(Slider slider, SliderPosition position)
: base(slider)
{ {
this.slider = slider;
this.position = position; this.position = position;
InternalChild = CirclePiece = new HitCirclePiece(); InternalChild = CirclePiece = new HitCirclePiece();
Select();
} }
protected override void Update() protected override void Update()
{ {
base.Update(); base.Update();
CirclePiece.UpdateFrom(position == SliderPosition.Start ? (HitCircle)HitObject.HeadCircle : HitObject.TailCircle); CirclePiece.UpdateFrom(position == SliderPosition.Start ? (HitCircle)slider.HeadCircle : slider.TailCircle);
} }
// Todo: This is temporary, since the slider circle masks don't do anything special yet. In the future they will handle input.
public override bool HandlePositionalInput => false;
} }
} }

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@ -16,7 +16,6 @@ using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components; using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Screens.Edit; using osu.Game.Screens.Edit;
using osu.Game.Screens.Edit.Compose; using osu.Game.Screens.Edit.Compose;
using osuTK; using osuTK;
@ -27,14 +26,12 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
public class SliderSelectionBlueprint : OsuSelectionBlueprint<Slider> public class SliderSelectionBlueprint : OsuSelectionBlueprint<Slider>
{ {
protected SliderBodyPiece BodyPiece { get; private set; } protected SliderBodyPiece BodyPiece { get; private set; }
protected SliderCircleSelectionBlueprint HeadBlueprint { get; private set; } protected SliderCircleOverlay HeadOverlay { get; private set; }
protected SliderCircleSelectionBlueprint TailBlueprint { get; private set; } protected SliderCircleOverlay TailOverlay { get; private set; }
[CanBeNull] [CanBeNull]
protected PathControlPointVisualiser ControlPointVisualiser { get; private set; } protected PathControlPointVisualiser ControlPointVisualiser { get; private set; }
private readonly DrawableSlider slider;
[Resolved(CanBeNull = true)] [Resolved(CanBeNull = true)]
private HitObjectComposer composer { get; set; } private HitObjectComposer composer { get; set; }
@ -52,10 +49,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
private readonly BindableList<PathControlPoint> controlPoints = new BindableList<PathControlPoint>(); private readonly BindableList<PathControlPoint> controlPoints = new BindableList<PathControlPoint>();
private readonly IBindable<int> pathVersion = new Bindable<int>(); private readonly IBindable<int> pathVersion = new Bindable<int>();
public SliderSelectionBlueprint(DrawableSlider slider) public SliderSelectionBlueprint(Slider slider)
: base(slider) : base(slider)
{ {
this.slider = slider;
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
@ -64,8 +60,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
InternalChildren = new Drawable[] InternalChildren = new Drawable[]
{ {
BodyPiece = new SliderBodyPiece(), BodyPiece = new SliderBodyPiece(),
HeadBlueprint = CreateCircleSelectionBlueprint(slider, SliderPosition.Start), HeadOverlay = CreateCircleOverlay(HitObject, SliderPosition.Start),
TailBlueprint = CreateCircleSelectionBlueprint(slider, SliderPosition.End), TailOverlay = CreateCircleOverlay(HitObject, SliderPosition.End),
}; };
} }
@ -103,7 +99,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
protected override void OnSelected() protected override void OnSelected()
{ {
AddInternal(ControlPointVisualiser = new PathControlPointVisualiser(slider.HitObject, true) AddInternal(ControlPointVisualiser = new PathControlPointVisualiser(HitObject, true)
{ {
RemoveControlPointsRequested = removeControlPoints RemoveControlPointsRequested = removeControlPoints
}); });
@ -215,7 +211,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
} }
// If there are 0 or 1 remaining control points, the slider is in a degenerate (single point) form and should be deleted // If there are 0 or 1 remaining control points, the slider is in a degenerate (single point) form and should be deleted
if (controlPoints.Count <= 1 || !slider.HitObject.Path.HasValidLength) if (controlPoints.Count <= 1 || !HitObject.Path.HasValidLength)
{ {
placementHandler?.Delete(HitObject); placementHandler?.Delete(HitObject);
return; return;
@ -245,6 +241,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) =>
BodyPiece.ReceivePositionalInputAt(screenSpacePos) || ControlPointVisualiser?.Pieces.Any(p => p.ReceivePositionalInputAt(screenSpacePos)) == true; BodyPiece.ReceivePositionalInputAt(screenSpacePos) || ControlPointVisualiser?.Pieces.Any(p => p.ReceivePositionalInputAt(screenSpacePos)) == true;
protected virtual SliderCircleSelectionBlueprint CreateCircleSelectionBlueprint(DrawableSlider slider, SliderPosition position) => new SliderCircleSelectionBlueprint(slider, position); protected virtual SliderCircleOverlay CreateCircleOverlay(Slider slider, SliderPosition position) => new SliderCircleOverlay(slider, position);
} }
} }

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@ -3,7 +3,6 @@
using osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners.Components; using osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners.Components;
using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osuTK; using osuTK;
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners
@ -12,7 +11,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners
{ {
private readonly SpinnerPiece piece; private readonly SpinnerPiece piece;
public SpinnerSelectionBlueprint(DrawableSpinner spinner) public SpinnerSelectionBlueprint(Spinner spinner)
: base(spinner) : base(spinner)
{ {
InternalChild = piece = new SpinnerPiece(); InternalChild = piece = new SpinnerPiece();

View File

@ -3,11 +3,10 @@
using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles; using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles;
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders; using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders;
using osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners; using osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners;
using osu.Game.Rulesets.Osu.Objects.Drawables; using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Screens.Edit.Compose.Components; using osu.Game.Screens.Edit.Compose.Components;
namespace osu.Game.Rulesets.Osu.Edit namespace osu.Game.Rulesets.Osu.Edit
@ -21,21 +20,21 @@ namespace osu.Game.Rulesets.Osu.Edit
protected override SelectionHandler<HitObject> CreateSelectionHandler() => new OsuSelectionHandler(); protected override SelectionHandler<HitObject> CreateSelectionHandler() => new OsuSelectionHandler();
public override OverlaySelectionBlueprint CreateBlueprintFor(DrawableHitObject hitObject) public override HitObjectSelectionBlueprint CreateHitObjectBlueprintFor(HitObject hitObject)
{ {
switch (hitObject) switch (hitObject)
{ {
case DrawableHitCircle circle: case HitCircle circle:
return new HitCircleSelectionBlueprint(circle); return new HitCircleSelectionBlueprint(circle);
case DrawableSlider slider: case Slider slider:
return new SliderSelectionBlueprint(slider); return new SliderSelectionBlueprint(slider);
case DrawableSpinner spinner: case Spinner spinner:
return new SpinnerSelectionBlueprint(spinner); return new SpinnerSelectionBlueprint(spinner);
} }
return base.CreateBlueprintFor(hitObject); return base.CreateHitObjectBlueprintFor(hitObject);
} }
} }
} }

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@ -12,12 +12,23 @@ using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Screens.Edit.Compose.Components; using osu.Game.Screens.Edit.Compose.Components;
using osuTK; using Vector2 = osuTK.Vector2;
namespace osu.Game.Rulesets.Osu.Edit namespace osu.Game.Rulesets.Osu.Edit
{ {
public class OsuSelectionHandler : EditorSelectionHandler public class OsuSelectionHandler : EditorSelectionHandler
{ {
/// <summary>
/// During a transform, the initial origin is stored so it can be used throughout the operation.
/// </summary>
private Vector2? referenceOrigin;
/// <summary>
/// During a transform, the initial path types of a single selected slider are stored so they
/// can be maintained throughout the operation.
/// </summary>
private List<PathType?> referencePathTypes;
protected override void OnSelectionChanged() protected override void OnSelectionChanged()
{ {
base.OnSelectionChanged(); base.OnSelectionChanged();
@ -50,17 +61,6 @@ namespace osu.Game.Rulesets.Osu.Edit
return true; return true;
} }
/// <summary>
/// During a transform, the initial origin is stored so it can be used throughout the operation.
/// </summary>
private Vector2? referenceOrigin;
/// <summary>
/// During a transform, the initial path types of a single selected slider are stored so they
/// can be maintained throughout the operation.
/// </summary>
private List<PathType?> referencePathTypes;
public override bool HandleReverse() public override bool HandleReverse()
{ {
var hitObjects = EditorBeatmap.SelectedHitObjects; var hitObjects = EditorBeatmap.SelectedHitObjects;
@ -114,24 +114,10 @@ namespace osu.Game.Rulesets.Osu.Edit
var hitObjects = selectedMovableObjects; var hitObjects = selectedMovableObjects;
var selectedObjectsQuad = getSurroundingQuad(hitObjects); var selectedObjectsQuad = getSurroundingQuad(hitObjects);
var centre = selectedObjectsQuad.Centre;
foreach (var h in hitObjects) foreach (var h in hitObjects)
{ {
var pos = h.Position; h.Position = GetFlippedPosition(direction, selectedObjectsQuad, h.Position);
switch (direction)
{
case Direction.Horizontal:
pos.X = centre.X - (pos.X - centre.X);
break;
case Direction.Vertical:
pos.Y = centre.Y - (pos.Y - centre.Y);
break;
}
h.Position = pos;
if (h is Slider slider) if (h is Slider slider)
{ {
@ -204,7 +190,7 @@ namespace osu.Game.Rulesets.Osu.Edit
{ {
referencePathTypes ??= slider.Path.ControlPoints.Select(p => p.Type.Value).ToList(); referencePathTypes ??= slider.Path.ControlPoints.Select(p => p.Type.Value).ToList();
Quad sliderQuad = getSurroundingQuad(slider.Path.ControlPoints.Select(p => p.Position.Value)); Quad sliderQuad = GetSurroundingQuad(slider.Path.ControlPoints.Select(p => p.Position.Value));
// Limit minimum distance between control points after scaling to almost 0. Less than 0 causes the slider to flip, exactly 0 causes a crash through division by 0. // Limit minimum distance between control points after scaling to almost 0. Less than 0 causes the slider to flip, exactly 0 causes a crash through division by 0.
scale = Vector2.ComponentMax(new Vector2(Precision.FLOAT_EPSILON), sliderQuad.Size + scale) - sliderQuad.Size; scale = Vector2.ComponentMax(new Vector2(Precision.FLOAT_EPSILON), sliderQuad.Size + scale) - sliderQuad.Size;
@ -333,7 +319,7 @@ namespace osu.Game.Rulesets.Osu.Edit
/// </summary> /// </summary>
/// <param name="hitObjects">The hit objects to calculate a quad for.</param> /// <param name="hitObjects">The hit objects to calculate a quad for.</param>
private Quad getSurroundingQuad(OsuHitObject[] hitObjects) => private Quad getSurroundingQuad(OsuHitObject[] hitObjects) =>
getSurroundingQuad(hitObjects.SelectMany(h => GetSurroundingQuad(hitObjects.SelectMany(h =>
{ {
if (h is IHasPath path) if (h is IHasPath path)
{ {
@ -348,30 +334,6 @@ namespace osu.Game.Rulesets.Osu.Edit
return new[] { h.Position }; return new[] { h.Position };
})); }));
/// <summary>
/// Returns a gamefield-space quad surrounding the provided points.
/// </summary>
/// <param name="points">The points to calculate a quad for.</param>
private Quad getSurroundingQuad(IEnumerable<Vector2> points)
{
if (!EditorBeatmap.SelectedHitObjects.Any())
return new Quad();
Vector2 minPosition = new Vector2(float.MaxValue, float.MaxValue);
Vector2 maxPosition = new Vector2(float.MinValue, float.MinValue);
// Go through all hitobjects to make sure they would remain in the bounds of the editor after movement, before any movement is attempted
foreach (var p in points)
{
minPosition = Vector2.ComponentMin(minPosition, p);
maxPosition = Vector2.ComponentMax(maxPosition, p);
}
Vector2 size = maxPosition - minPosition;
return new Quad(minPosition.X, minPosition.Y, size.X, size.Y);
}
/// <summary> /// <summary>
/// All osu! hitobjects which can be moved/rotated/scaled. /// All osu! hitobjects which can be moved/rotated/scaled.
/// </summary> /// </summary>

View File

@ -166,7 +166,7 @@ namespace osu.Game.Rulesets.Osu.Statistics
var point = new HitPoint(pointType, this) var point = new HitPoint(pointType, this)
{ {
Colour = pointType == HitPointType.Hit ? new Color4(102, 255, 204, 255) : new Color4(255, 102, 102, 255) BaseColour = pointType == HitPointType.Hit ? new Color4(102, 255, 204, 255) : new Color4(255, 102, 102, 255)
}; };
points[r][c] = point; points[r][c] = point;
@ -234,6 +234,11 @@ namespace osu.Game.Rulesets.Osu.Statistics
private class HitPoint : Circle private class HitPoint : Circle
{ {
/// <summary>
/// The base colour which will be lightened/darkened depending on the value of this <see cref="HitPoint"/>.
/// </summary>
public Color4 BaseColour;
private readonly HitPointType pointType; private readonly HitPointType pointType;
private readonly AccuracyHeatmap heatmap; private readonly AccuracyHeatmap heatmap;
@ -284,7 +289,7 @@ namespace osu.Game.Rulesets.Osu.Statistics
Alpha = Math.Min(amount / lighten_cutoff, 1); Alpha = Math.Min(amount / lighten_cutoff, 1);
if (pointType == HitPointType.Hit) if (pointType == HitPointType.Hit)
Colour = ((Color4)Colour).Lighten(Math.Max(0, amount - lighten_cutoff)); Colour = BaseColour.Lighten(Math.Max(0, amount - lighten_cutoff));
} }
} }

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@ -3,14 +3,14 @@
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects;
using osuTK; using osuTK;
namespace osu.Game.Rulesets.Taiko.Edit.Blueprints namespace osu.Game.Rulesets.Taiko.Edit.Blueprints
{ {
public class TaikoSelectionBlueprint : OverlaySelectionBlueprint public class TaikoSelectionBlueprint : HitObjectSelectionBlueprint
{ {
public TaikoSelectionBlueprint(DrawableHitObject hitObject) public TaikoSelectionBlueprint(HitObject hitObject)
: base(hitObject) : base(hitObject)
{ {
RelativeSizeAxes = Axes.None; RelativeSizeAxes = Axes.None;

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@ -3,7 +3,6 @@
using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Taiko.Edit.Blueprints; using osu.Game.Rulesets.Taiko.Edit.Blueprints;
using osu.Game.Screens.Edit.Compose.Components; using osu.Game.Screens.Edit.Compose.Components;
@ -18,7 +17,7 @@ namespace osu.Game.Rulesets.Taiko.Edit
protected override SelectionHandler<HitObject> CreateSelectionHandler() => new TaikoSelectionHandler(); protected override SelectionHandler<HitObject> CreateSelectionHandler() => new TaikoSelectionHandler();
public override OverlaySelectionBlueprint CreateBlueprintFor(DrawableHitObject hitObject) => public override HitObjectSelectionBlueprint CreateHitObjectBlueprintFor(HitObject hitObject) =>
new TaikoSelectionBlueprint(hitObject); new TaikoSelectionBlueprint(hitObject);
} }
} }

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@ -0,0 +1,173 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Edit.Compose;
using osu.Game.Tests.Visual;
namespace osu.Game.Tests.Editing
{
public class TestSceneHitObjectContainerEventBuffer : OsuTestScene
{
private readonly TestHitObject testObj = new TestHitObject();
private TestPlayfield playfield1;
private TestPlayfield playfield2;
private TestDrawable intermediateDrawable;
private HitObjectUsageEventBuffer eventBuffer;
private HitObject beganUsage;
private HitObject finishedUsage;
private HitObject transferredUsage;
[SetUp]
public void Setup() => Schedule(() =>
{
reset();
if (eventBuffer != null)
{
eventBuffer.HitObjectUsageBegan -= onHitObjectUsageBegan;
eventBuffer.HitObjectUsageFinished -= onHitObjectUsageFinished;
eventBuffer.HitObjectUsageTransferred -= onHitObjectUsageTransferred;
}
var topPlayfield = new TestPlayfield();
topPlayfield.AddNested(playfield1 = new TestPlayfield());
topPlayfield.AddNested(playfield2 = new TestPlayfield());
eventBuffer = new HitObjectUsageEventBuffer(topPlayfield);
eventBuffer.HitObjectUsageBegan += onHitObjectUsageBegan;
eventBuffer.HitObjectUsageFinished += onHitObjectUsageFinished;
eventBuffer.HitObjectUsageTransferred += onHitObjectUsageTransferred;
Children = new Drawable[]
{
topPlayfield,
intermediateDrawable = new TestDrawable(),
};
});
private void onHitObjectUsageBegan(HitObject obj) => beganUsage = obj;
private void onHitObjectUsageFinished(HitObject obj) => finishedUsage = obj;
private void onHitObjectUsageTransferred(HitObject obj, DrawableHitObject drawableObj) => transferredUsage = obj;
[Test]
public void TestUsageBeganAfterAdd()
{
AddStep("add hitobject", () => playfield1.Add(testObj));
addCheckStep(began: true);
}
[Test]
public void TestUsageFinishedAfterRemove()
{
AddStep("add hitobject", () => playfield1.Add(testObj));
addResetStep();
AddStep("remove hitobject", () => playfield1.Remove(testObj));
addCheckStep(finished: true);
}
[Test]
public void TestUsageTransferredWhenMovedBetweenPlayfields()
{
AddStep("add hitobject", () => playfield1.Add(testObj));
addResetStep();
AddStep("transfer hitobject to other playfield", () =>
{
playfield1.Remove(testObj);
playfield2.Add(testObj);
});
addCheckStep(transferred: true);
}
[Test]
public void TestRemoveImmediatelyAfterUsageBegan()
{
AddStep("add hitobject and schedule removal", () =>
{
playfield1.Add(testObj);
intermediateDrawable.Schedule(() => playfield1.Remove(testObj));
});
addCheckStep(began: true, finished: true);
}
[Test]
public void TestRemoveImmediatelyAfterTransferred()
{
AddStep("add hitobject", () => playfield1.Add(testObj));
addResetStep();
AddStep("transfer hitobject to other playfield and schedule removal", () =>
{
playfield1.Remove(testObj);
playfield2.Add(testObj);
intermediateDrawable.Schedule(() => playfield2.Remove(testObj));
});
addCheckStep(transferred: true, finished: true);
}
protected override void UpdateAfterChildren()
{
base.UpdateAfterChildren();
eventBuffer.Update();
}
private void addResetStep() => AddStep("reset", reset);
private void reset()
{
beganUsage = null;
finishedUsage = null;
transferredUsage = null;
}
private void addCheckStep(bool began = false, bool finished = false, bool transferred = false)
=> AddAssert($"began = {began}, finished = {finished}, transferred = {transferred}",
() => (beganUsage == testObj) == began && (finishedUsage == testObj) == finished && (transferredUsage == testObj) == transferred);
private class TestPlayfield : Playfield
{
public TestPlayfield()
{
RegisterPool<TestHitObject, TestDrawableHitObject>(1);
}
public new void AddNested(Playfield playfield)
{
AddInternal(playfield);
base.AddNested(playfield);
}
protected override HitObjectLifetimeEntry CreateLifetimeEntry(HitObject hitObject)
{
var entry = base.CreateLifetimeEntry(hitObject);
entry.KeepAlive = true;
return entry;
}
}
private class TestHitObject : HitObject
{
public override string ToString() => "TestHitObject";
}
private class TestDrawableHitObject : DrawableHitObject
{
}
private class TestDrawable : Drawable
{
public new void Schedule(Action action) => base.Schedule(action);
}
}
}

View File

@ -63,7 +63,7 @@ namespace osu.Game.Tests.Visual.Gameplay
private void seekToBreak(int breakIndex) private void seekToBreak(int breakIndex)
{ {
AddStep($"seek to break {breakIndex}", () => Player.GameplayClockContainer.Seek(destBreak().StartTime)); AddStep($"seek to break {breakIndex}", () => Player.GameplayClockContainer.Seek(destBreak().StartTime));
AddUntilStep("wait for seek to complete", () => Player.HUDOverlay.Progress.ReferenceClock.CurrentTime >= destBreak().StartTime); AddUntilStep("wait for seek to complete", () => Player.DrawableRuleset.FrameStableClock.CurrentTime >= destBreak().StartTime);
BreakPeriod destBreak() => Beatmap.Value.Beatmap.Breaks.ElementAt(breakIndex); BreakPeriod destBreak() => Beatmap.Value.Beatmap.Breaks.ElementAt(breakIndex);
} }

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@ -8,6 +8,7 @@ using osu.Framework.Graphics;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Graphics.Containers; using osu.Game.Graphics.Containers;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays;
using osuTK; using osuTK;
namespace osu.Game.Online.Chat namespace osu.Game.Online.Chat
@ -20,7 +21,10 @@ namespace osu.Game.Online.Chat
/// <summary> /// <summary>
/// Each word part of a chat link (split for word-wrap support). /// Each word part of a chat link (split for word-wrap support).
/// </summary> /// </summary>
public List<Drawable> Parts; public readonly List<Drawable> Parts;
[Resolved(CanBeNull = true)]
private OverlayColourProvider overlayColourProvider { get; set; }
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => Parts.Any(d => d.ReceivePositionalInputAt(screenSpacePos)); public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => Parts.Any(d => d.ReceivePositionalInputAt(screenSpacePos));
@ -34,7 +38,7 @@ namespace osu.Game.Online.Chat
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuColour colours) private void load(OsuColour colours)
{ {
IdleColour = colours.Blue; IdleColour = overlayColourProvider?.Light2 ?? colours.Blue;
} }
protected override IEnumerable<Drawable> EffectTargets => Parts; protected override IEnumerable<Drawable> EffectTargets => Parts;

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@ -92,10 +92,6 @@ namespace osu.Game.Online.Multiplayer
[Resolved] [Resolved]
private UserLookupCache userLookupCache { get; set; } = null!; private UserLookupCache userLookupCache { get; set; } = null!;
// Only exists for compatibility with old osu-server-spectator build.
// Todo: Can be removed on 2021/02/26.
private long defaultPlaylistItemId;
private Room? apiRoom; private Room? apiRoom;
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
@ -143,7 +139,6 @@ namespace osu.Game.Online.Multiplayer
{ {
Room = joinedRoom; Room = joinedRoom;
apiRoom = room; apiRoom = room;
defaultPlaylistItemId = apiRoom.Playlist.FirstOrDefault()?.ID ?? 0;
foreach (var user in joinedRoom.Users) foreach (var user in joinedRoom.Users)
updateUserPlayingState(user.UserID, user.State); updateUserPlayingState(user.UserID, user.State);
}, cancellationSource.Token).ConfigureAwait(false); }, cancellationSource.Token).ConfigureAwait(false);
@ -581,7 +576,7 @@ namespace osu.Game.Online.Multiplayer
void updateItem(PlaylistItem item) void updateItem(PlaylistItem item)
{ {
item.ID = settings.PlaylistItemId == 0 ? defaultPlaylistItemId : settings.PlaylistItemId; item.ID = settings.PlaylistItemId;
item.Beatmap.Value = beatmap; item.Beatmap.Value = beatmap;
item.Ruleset.Value = ruleset.RulesetInfo; item.Ruleset.Value = ruleset.RulesetInfo;
item.RequiredMods.Clear(); item.RequiredMods.Clear();

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@ -9,12 +9,12 @@ using osuTK;
namespace osu.Game.Rulesets.Edit namespace osu.Game.Rulesets.Edit
{ {
public abstract class OverlaySelectionBlueprint : SelectionBlueprint<HitObject> public abstract class HitObjectSelectionBlueprint : SelectionBlueprint<HitObject>
{ {
/// <summary> /// <summary>
/// The <see cref="DrawableHitObject"/> which this <see cref="OverlaySelectionBlueprint"/> applies to. /// The <see cref="DrawableHitObject"/> which this <see cref="HitObjectSelectionBlueprint"/> applies to.
/// </summary> /// </summary>
public readonly DrawableHitObject DrawableObject; public DrawableHitObject DrawableObject { get; internal set; }
/// <summary> /// <summary>
/// Whether the blueprint should be shown even when the <see cref="DrawableObject"/> is not alive. /// Whether the blueprint should be shown even when the <see cref="DrawableObject"/> is not alive.
@ -23,10 +23,9 @@ namespace osu.Game.Rulesets.Edit
protected override bool ShouldBeAlive => (DrawableObject.IsAlive && DrawableObject.IsPresent) || (AlwaysShowWhenSelected && State == SelectionState.Selected); protected override bool ShouldBeAlive => (DrawableObject.IsAlive && DrawableObject.IsPresent) || (AlwaysShowWhenSelected && State == SelectionState.Selected);
protected OverlaySelectionBlueprint(DrawableHitObject drawableObject) protected HitObjectSelectionBlueprint(HitObject hitObject)
: base(drawableObject.HitObject) : base(hitObject)
{ {
DrawableObject = drawableObject;
} }
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => DrawableObject.ReceivePositionalInputAt(screenSpacePos); public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => DrawableObject.ReceivePositionalInputAt(screenSpacePos);
@ -35,4 +34,15 @@ namespace osu.Game.Rulesets.Edit
public override Quad SelectionQuad => DrawableObject.ScreenSpaceDrawQuad; public override Quad SelectionQuad => DrawableObject.ScreenSpaceDrawQuad;
} }
public abstract class HitObjectSelectionBlueprint<T> : HitObjectSelectionBlueprint
where T : HitObject
{
public T HitObject => (T)Item;
protected HitObjectSelectionBlueprint(T item)
: base(item)
{
}
}
} }

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@ -105,34 +105,34 @@ namespace osu.Game.Rulesets.Edit
protected override bool ShouldBeConsideredForInput(Drawable child) => State == SelectionState.Selected; protected override bool ShouldBeConsideredForInput(Drawable child) => State == SelectionState.Selected;
/// <summary> /// <summary>
/// Selects this <see cref="OverlaySelectionBlueprint"/>, causing it to become visible. /// Selects this <see cref="SelectionBlueprint{T}"/>, causing it to become visible.
/// </summary> /// </summary>
public void Select() => State = SelectionState.Selected; public void Select() => State = SelectionState.Selected;
/// <summary> /// <summary>
/// Deselects this <see cref="OverlaySelectionBlueprint"/>, causing it to become invisible. /// Deselects this <see cref="HitObjectSelectionBlueprint"/>, causing it to become invisible.
/// </summary> /// </summary>
public void Deselect() => State = SelectionState.NotSelected; public void Deselect() => State = SelectionState.NotSelected;
/// <summary> /// <summary>
/// Toggles the selection state of this <see cref="OverlaySelectionBlueprint"/>. /// Toggles the selection state of this <see cref="HitObjectSelectionBlueprint"/>.
/// </summary> /// </summary>
public void ToggleSelection() => State = IsSelected ? SelectionState.NotSelected : SelectionState.Selected; public void ToggleSelection() => State = IsSelected ? SelectionState.NotSelected : SelectionState.Selected;
public bool IsSelected => State == SelectionState.Selected; public bool IsSelected => State == SelectionState.Selected;
/// <summary> /// <summary>
/// The <see cref="MenuItem"/>s to be displayed in the context menu for this <see cref="OverlaySelectionBlueprint"/>. /// The <see cref="MenuItem"/>s to be displayed in the context menu for this <see cref="HitObjectSelectionBlueprint"/>.
/// </summary> /// </summary>
public virtual MenuItem[] ContextMenuItems => Array.Empty<MenuItem>(); public virtual MenuItem[] ContextMenuItems => Array.Empty<MenuItem>();
/// <summary> /// <summary>
/// The screen-space point that causes this <see cref="OverlaySelectionBlueprint"/> to be selected via a drag. /// The screen-space point that causes this <see cref="HitObjectSelectionBlueprint"/> to be selected via a drag.
/// </summary> /// </summary>
public virtual Vector2 ScreenSpaceSelectionPoint => ScreenSpaceDrawQuad.Centre; public virtual Vector2 ScreenSpaceSelectionPoint => ScreenSpaceDrawQuad.Centre;
/// <summary> /// <summary>
/// The screen-space quad that outlines this <see cref="OverlaySelectionBlueprint"/> for selections. /// The screen-space quad that outlines this <see cref="HitObjectSelectionBlueprint"/> for selections.
/// </summary> /// </summary>
public virtual Quad SelectionQuad => ScreenSpaceDrawQuad; public virtual Quad SelectionQuad => ScreenSpaceDrawQuad;

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@ -354,8 +354,11 @@ namespace osu.Game.Rulesets.UI
// If this is the first time this DHO is being used, then apply the DHO mods. // If this is the first time this DHO is being used, then apply the DHO mods.
// This is done before Apply() so that the state is updated once when the hitobject is applied. // This is done before Apply() so that the state is updated once when the hitobject is applied.
foreach (var m in mods.OfType<IApplicableToDrawableHitObjects>()) if (mods != null)
m.ApplyToDrawableHitObjects(dho.Yield()); {
foreach (var m in mods.OfType<IApplicableToDrawableHitObjects>())
m.ApplyToDrawableHitObjects(dho.Yield());
}
} }
if (!lifetimeEntryMap.TryGetValue(hitObject, out var entry)) if (!lifetimeEntryMap.TryGetValue(hitObject, out var entry))

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@ -299,6 +299,13 @@ namespace osu.Game.Screens.Edit.Compose.Components
{ {
} }
/// <summary>
/// Retrieves an item's blueprint.
/// </summary>
/// <param name="item">The item to retrieve the blueprint of.</param>
/// <returns>The blueprint.</returns>
protected SelectionBlueprint<T> GetBlueprintFor(T item) => blueprintMap[item];
#endregion #endregion
#region Selection #region Selection

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@ -74,6 +74,14 @@ namespace osu.Game.Screens.Edit.Compose.Components
} }
} }
protected override void TransferBlueprintFor(HitObject hitObject, DrawableHitObject drawableObject)
{
base.TransferBlueprintFor(hitObject, drawableObject);
var blueprint = (HitObjectSelectionBlueprint)GetBlueprintFor(hitObject);
blueprint.DrawableObject = drawableObject;
}
protected override bool OnKeyDown(KeyDownEvent e) protected override bool OnKeyDown(KeyDownEvent e)
{ {
if (e.ControlPressed) if (e.ControlPressed)
@ -246,10 +254,10 @@ namespace osu.Game.Screens.Edit.Compose.Components
if (drawable == null) if (drawable == null)
return null; return null;
return CreateBlueprintFor(drawable); return CreateHitObjectBlueprintFor(item).With(b => b.DrawableObject = drawable);
} }
public virtual OverlaySelectionBlueprint CreateBlueprintFor(DrawableHitObject hitObject) => null; public virtual HitObjectSelectionBlueprint CreateHitObjectBlueprintFor(HitObject hitObject) => null;
protected override void OnBlueprintAdded(HitObject item) protected override void OnBlueprintAdded(HitObject item)
{ {

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@ -9,6 +9,7 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Events; using osu.Framework.Input.Events;
using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
namespace osu.Game.Screens.Edit.Compose.Components namespace osu.Game.Screens.Edit.Compose.Components
{ {
@ -22,6 +23,8 @@ namespace osu.Game.Screens.Edit.Compose.Components
protected readonly HitObjectComposer Composer; protected readonly HitObjectComposer Composer;
private HitObjectUsageEventBuffer usageEventBuffer;
protected EditorBlueprintContainer(HitObjectComposer composer) protected EditorBlueprintContainer(HitObjectComposer composer)
{ {
Composer = composer; Composer = composer;
@ -45,11 +48,19 @@ namespace osu.Game.Screens.Edit.Compose.Components
foreach (var obj in Composer.HitObjects) foreach (var obj in Composer.HitObjects)
AddBlueprintFor(obj.HitObject); AddBlueprintFor(obj.HitObject);
Composer.Playfield.HitObjectUsageBegan += AddBlueprintFor; usageEventBuffer = new HitObjectUsageEventBuffer(Composer.Playfield);
Composer.Playfield.HitObjectUsageFinished += RemoveBlueprintFor; usageEventBuffer.HitObjectUsageBegan += AddBlueprintFor;
usageEventBuffer.HitObjectUsageFinished += RemoveBlueprintFor;
usageEventBuffer.HitObjectUsageTransferred += TransferBlueprintFor;
} }
} }
protected override void Update()
{
base.Update();
usageEventBuffer?.Update();
}
protected override IEnumerable<SelectionBlueprint<HitObject>> SortForMovement(IReadOnlyList<SelectionBlueprint<HitObject>> blueprints) protected override IEnumerable<SelectionBlueprint<HitObject>> SortForMovement(IReadOnlyList<SelectionBlueprint<HitObject>> blueprints)
=> blueprints.OrderBy(b => b.Item.StartTime); => blueprints.OrderBy(b => b.Item.StartTime);
@ -80,6 +91,15 @@ namespace osu.Game.Screens.Edit.Compose.Components
base.AddBlueprintFor(item); base.AddBlueprintFor(item);
} }
/// <summary>
/// Invoked when a <see cref="HitObject"/> has been transferred to another <see cref="DrawableHitObject"/>.
/// </summary>
/// <param name="hitObject">The hit object which has been assigned to a new drawable.</param>
/// <param name="drawableObject">The new drawable that is representing the hit object.</param>
protected virtual void TransferBlueprintFor(HitObject hitObject, DrawableHitObject drawableObject)
{
}
protected override void DragOperationCompleted() protected override void DragOperationCompleted()
{ {
base.DragOperationCompleted(); base.DragOperationCompleted();
@ -133,11 +153,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
Beatmap.HitObjectRemoved -= RemoveBlueprintFor; Beatmap.HitObjectRemoved -= RemoveBlueprintFor;
} }
if (Composer != null) usageEventBuffer?.Dispose();
{
Composer.Playfield.HitObjectUsageBegan -= AddBlueprintFor;
Composer.Playfield.HitObjectUsageFinished -= RemoveBlueprintFor;
}
} }
} }
} }

View File

@ -7,7 +7,7 @@ using osuTK;
namespace osu.Game.Screens.Edit.Compose.Components namespace osu.Game.Screens.Edit.Compose.Components
{ {
/// <summary> /// <summary>
/// An event which occurs when a <see cref="OverlaySelectionBlueprint"/> is moved. /// An event which occurs when a <see cref="SelectionBlueprint{T}"/> is moved.
/// </summary> /// </summary>
public class MoveSelectionEvent<T> public class MoveSelectionEvent<T>
{ {

View File

@ -350,5 +350,55 @@ namespace osu.Game.Screens.Edit.Compose.Components
=> Enumerable.Empty<MenuItem>(); => Enumerable.Empty<MenuItem>();
#endregion #endregion
#region Helper Methods
/// <summary>
/// Given a flip direction, a surrounding quad for all selected objects, and a position,
/// will return the flipped position in screen space coordinates.
/// </summary>
protected static Vector2 GetFlippedPosition(Direction direction, Quad quad, Vector2 position)
{
var centre = quad.Centre;
switch (direction)
{
case Direction.Horizontal:
position.X = centre.X - (position.X - centre.X);
break;
case Direction.Vertical:
position.Y = centre.Y - (position.Y - centre.Y);
break;
}
return position;
}
/// <summary>
/// Returns a quad surrounding the provided points.
/// </summary>
/// <param name="points">The points to calculate a quad for.</param>
protected static Quad GetSurroundingQuad(IEnumerable<Vector2> points)
{
if (!points.Any())
return new Quad();
Vector2 minPosition = new Vector2(float.MaxValue, float.MaxValue);
Vector2 maxPosition = new Vector2(float.MinValue, float.MinValue);
// Go through all hitobjects to make sure they would remain in the bounds of the editor after movement, before any movement is attempted
foreach (var p in points)
{
minPosition = Vector2.ComponentMin(minPosition, p);
maxPosition = Vector2.ComponentMax(maxPosition, p);
}
Vector2 size = maxPosition - minPosition;
return new Quad(minPosition.X, minPosition.Y, size.X, size.Y);
}
#endregion
} }
} }

View File

@ -0,0 +1,83 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using JetBrains.Annotations;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI;
namespace osu.Game.Screens.Edit.Compose
{
/// <summary>
/// Buffers events from the many <see cref="HitObjectContainer"/>s in a nested <see cref="Playfield"/> hierarchy
/// to ensure correct ordering of events.
/// </summary>
internal class HitObjectUsageEventBuffer : IDisposable
{
/// <summary>
/// Invoked when a <see cref="HitObject"/> becomes used by a <see cref="DrawableHitObject"/>.
/// </summary>
/// <remarks>
/// If the ruleset uses pooled objects, this represents the time when the <see cref="HitObject"/>s become alive.
/// </remarks>
public event Action<HitObject> HitObjectUsageBegan;
/// <summary>
/// Invoked when a <see cref="HitObject"/> becomes unused by a <see cref="DrawableHitObject"/>.
/// </summary>
/// <remarks>
/// If the ruleset uses pooled objects, this represents the time when the <see cref="HitObject"/>s become dead.
/// </remarks>
public event Action<HitObject> HitObjectUsageFinished;
/// <summary>
/// Invoked when a <see cref="HitObject"/> has been transferred to another <see cref="DrawableHitObject"/>.
/// </summary>
public event Action<HitObject, DrawableHitObject> HitObjectUsageTransferred;
private readonly Playfield playfield;
/// <summary>
/// Creates a new <see cref="HitObjectUsageEventBuffer"/>.
/// </summary>
/// <param name="playfield">The most top-level <see cref="Playfield"/>.</param>
public HitObjectUsageEventBuffer([NotNull] Playfield playfield)
{
this.playfield = playfield;
playfield.HitObjectUsageBegan += onHitObjectUsageBegan;
playfield.HitObjectUsageFinished += onHitObjectUsageFinished;
}
private readonly List<HitObject> usageFinishedHitObjects = new List<HitObject>();
private void onHitObjectUsageBegan(HitObject hitObject)
{
if (usageFinishedHitObjects.Remove(hitObject))
HitObjectUsageTransferred?.Invoke(hitObject, playfield.AllHitObjects.Single(d => d.HitObject == hitObject));
else
HitObjectUsageBegan?.Invoke(hitObject);
}
private void onHitObjectUsageFinished(HitObject hitObject) => usageFinishedHitObjects.Add(hitObject);
public void Update()
{
foreach (var hitObject in usageFinishedHitObjects)
HitObjectUsageFinished?.Invoke(hitObject);
usageFinishedHitObjects.Clear();
}
public void Dispose()
{
if (playfield != null)
{
playfield.HitObjectUsageBegan -= onHitObjectUsageBegan;
playfield.HitObjectUsageFinished -= onHitObjectUsageFinished;
}
}
}
}

View File

@ -35,8 +35,12 @@ namespace osu.Game.Screens.Play
/// </summary> /// </summary>
public float TopScoringElementsHeight { get; private set; } public float TopScoringElementsHeight { get; private set; }
/// <summary>
/// The total height of all the bottom of screen scoring elements.
/// </summary>
public float BottomScoringElementsHeight { get; private set; }
public readonly KeyCounterDisplay KeyCounter; public readonly KeyCounterDisplay KeyCounter;
public readonly SongProgress Progress;
public readonly ModDisplay ModDisplay; public readonly ModDisplay ModDisplay;
public readonly HoldForMenuButton HoldToQuit; public readonly HoldForMenuButton HoldToQuit;
public readonly PlayerSettingsOverlay PlayerSettingsOverlay; public readonly PlayerSettingsOverlay PlayerSettingsOverlay;
@ -59,8 +63,6 @@ namespace osu.Game.Screens.Play
private static bool hasShownNotificationOnce; private static bool hasShownNotificationOnce;
public Action<double> RequestSeek;
private readonly FillFlowContainer bottomRightElements; private readonly FillFlowContainer bottomRightElements;
private readonly FillFlowContainer topRightElements; private readonly FillFlowContainer topRightElements;
@ -85,45 +87,22 @@ namespace osu.Game.Screens.Play
visibilityContainer = new Container visibilityContainer = new Container
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Child = new GridContainer Children = new Drawable[]
{ {
RelativeSizeAxes = Axes.Both, mainComponents = new SkinnableTargetContainer(SkinnableTarget.MainHUDComponents)
Content = new[]
{ {
new Drawable[] RelativeSizeAxes = Axes.Both,
},
new Container
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{ {
new Container // still need to be migrated; a bit more involved.
{ new HitErrorDisplay(this.drawableRuleset?.FirstAvailableHitWindows),
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
mainComponents = new SkinnableTargetContainer(SkinnableTarget.MainHUDComponents)
{
RelativeSizeAxes = Axes.Both,
},
new Container
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
// still need to be migrated; a bit more involved.
new HitErrorDisplay(this.drawableRuleset?.FirstAvailableHitWindows),
}
},
}
},
},
new Drawable[]
{
Progress = CreateProgress(),
} }
}, },
RowDimensions = new[] }
{
new Dimension(),
new Dimension(GridSizeMode.AutoSize)
}
},
}, },
topRightElements = new FillFlowContainer topRightElements = new FillFlowContainer
{ {
@ -164,10 +143,6 @@ namespace osu.Game.Screens.Play
if (drawableRuleset != null) if (drawableRuleset != null)
{ {
BindDrawableRuleset(drawableRuleset); BindDrawableRuleset(drawableRuleset);
Progress.Objects = drawableRuleset.Objects;
Progress.RequestSeek = time => RequestSeek(time);
Progress.ReferenceClock = drawableRuleset.FrameStableClock;
} }
ModDisplay.Current.Value = mods; ModDisplay.Current.Value = mods;
@ -206,26 +181,43 @@ namespace osu.Game.Screens.Play
{ {
base.Update(); base.Update();
Vector2 lowestScreenSpace = Vector2.Zero; Vector2? lowestTopScreenSpace = null;
Vector2? highestBottomScreenSpace = null;
// LINQ cast can be removed when IDrawable interface includes Anchor / RelativeSizeAxes. // LINQ cast can be removed when IDrawable interface includes Anchor / RelativeSizeAxes.
foreach (var element in mainComponents.Components.Cast<Drawable>()) foreach (var element in mainComponents.Components.Cast<Drawable>())
{ {
// for now align top-right components with the bottom-edge of the lowest top-anchored hud element. // for now align top-right components with the bottom-edge of the lowest top-anchored hud element.
if (!element.Anchor.HasFlagFast(Anchor.TopRight) && !element.RelativeSizeAxes.HasFlagFast(Axes.X)) if (!element.RelativeSizeAxes.HasFlagFast(Axes.X))
continue; continue;
// health bars are excluded for the sake of hacky legacy skins which extend the health bar to take up the full screen area. if (element.Anchor.HasFlagFast(Anchor.TopRight))
if (element is LegacyHealthDisplay) {
continue; // health bars are excluded for the sake of hacky legacy skins which extend the health bar to take up the full screen area.
if (element is LegacyHealthDisplay)
continue;
var bottomRight = element.ScreenSpaceDrawQuad.BottomRight; var bottomRight = element.ScreenSpaceDrawQuad.BottomRight;
if (bottomRight.Y > lowestScreenSpace.Y) if (lowestTopScreenSpace == null || bottomRight.Y > lowestTopScreenSpace.Value.Y)
lowestScreenSpace = bottomRight; lowestTopScreenSpace = bottomRight;
}
else if (element.Anchor.HasFlagFast(Anchor.y2))
{
var topLeft = element.ScreenSpaceDrawQuad.TopLeft;
if (highestBottomScreenSpace == null || topLeft.Y < highestBottomScreenSpace.Value.Y)
highestBottomScreenSpace = topLeft;
}
} }
topRightElements.Y = TopScoringElementsHeight = ToLocalSpace(lowestScreenSpace).Y; if (lowestTopScreenSpace.HasValue)
bottomRightElements.Y = -Progress.Height; topRightElements.Y = TopScoringElementsHeight = ToLocalSpace(lowestTopScreenSpace.Value).Y;
else
topRightElements.Y = 0;
if (highestBottomScreenSpace.HasValue)
bottomRightElements.Y = BottomScoringElementsHeight = -(DrawHeight - ToLocalSpace(highestBottomScreenSpace.Value).Y);
else
bottomRightElements.Y = 0;
} }
private void updateVisibility() private void updateVisibility()
@ -281,8 +273,6 @@ namespace osu.Game.Screens.Play
(drawableRuleset as ICanAttachKeyCounter)?.Attach(KeyCounter); (drawableRuleset as ICanAttachKeyCounter)?.Attach(KeyCounter);
replayLoaded.BindTo(drawableRuleset.HasReplayLoaded); replayLoaded.BindTo(drawableRuleset.HasReplayLoaded);
Progress.BindDrawableRuleset(drawableRuleset);
} }
protected FailingLayer CreateFailingLayer() => new FailingLayer protected FailingLayer CreateFailingLayer() => new FailingLayer
@ -296,13 +286,6 @@ namespace osu.Game.Screens.Play
Origin = Anchor.BottomRight, Origin = Anchor.BottomRight,
}; };
protected SongProgress CreateProgress() => new SongProgress
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
RelativeSizeAxes = Axes.X,
};
protected HoldForMenuButton CreateHoldForMenuButton() => new HoldForMenuButton protected HoldForMenuButton CreateHoldForMenuButton() => new HoldForMenuButton
{ {
Anchor = Anchor.BottomRight, Anchor = Anchor.BottomRight,

View File

@ -154,6 +154,9 @@ namespace osu.Game.Screens.Play
{ {
base.LoadComplete(); base.LoadComplete();
if (!LoadedBeatmapSuccessfully)
return;
// replays should never be recorded or played back when autoplay is enabled // replays should never be recorded or played back when autoplay is enabled
if (!Mods.Value.Any(m => m is ModAutoplay)) if (!Mods.Value.Any(m => m is ModAutoplay))
PrepareReplay(); PrepareReplay();
@ -198,6 +201,7 @@ namespace osu.Game.Screens.Play
LocalUserPlaying.BindTo(osuGame.LocalUserPlaying); LocalUserPlaying.BindTo(osuGame.LocalUserPlaying);
DrawableRuleset = ruleset.CreateDrawableRulesetWith(playableBeatmap, Mods.Value); DrawableRuleset = ruleset.CreateDrawableRulesetWith(playableBeatmap, Mods.Value);
dependencies.CacheAs(DrawableRuleset);
ScoreProcessor = ruleset.CreateScoreProcessor(); ScoreProcessor = ruleset.CreateScoreProcessor();
ScoreProcessor.ApplyBeatmap(playableBeatmap); ScoreProcessor.ApplyBeatmap(playableBeatmap);
@ -357,11 +361,6 @@ namespace osu.Game.Screens.Play
AlwaysVisible = { BindTarget = DrawableRuleset.HasReplayLoaded }, AlwaysVisible = { BindTarget = DrawableRuleset.HasReplayLoaded },
IsCounting = false IsCounting = false
}, },
RequestSeek = time =>
{
GameplayClockContainer.Seek(time);
GameplayClockContainer.Start();
},
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Origin = Anchor.Centre Origin = Anchor.Centre
}, },
@ -566,6 +565,12 @@ namespace osu.Game.Screens.Play
updateSampleDisabledState(); updateSampleDisabledState();
} }
/// <summary>
/// Seek to a specific time in gameplay.
/// </summary>
/// <param name="time">The destination time to seek to.</param>
public void Seek(double time) => GameplayClockContainer.Seek(time);
/// <summary> /// <summary>
/// Restart gameplay via a parent <see cref="PlayerLoader"/>. /// Restart gameplay via a parent <see cref="PlayerLoader"/>.
/// <remarks>This can be called from a child screen in order to trigger the restart process.</remarks> /// <remarks>This can be called from a child screen in order to trigger the restart process.</remarks>
@ -924,11 +929,11 @@ namespace osu.Game.Screens.Play
/// </summary> /// </summary>
/// <param name="score">The <see cref="Score"/> to import.</param> /// <param name="score">The <see cref="Score"/> to import.</param>
/// <returns>The imported score.</returns> /// <returns>The imported score.</returns>
protected virtual Task ImportScore(Score score) protected virtual async Task ImportScore(Score score)
{ {
// Replays are already populated and present in the game's database, so should not be re-imported. // Replays are already populated and present in the game's database, so should not be re-imported.
if (DrawableRuleset.ReplayScore != null) if (DrawableRuleset.ReplayScore != null)
return Task.CompletedTask; return;
LegacyByteArrayReader replayReader; LegacyByteArrayReader replayReader;
@ -938,7 +943,18 @@ namespace osu.Game.Screens.Play
replayReader = new LegacyByteArrayReader(stream.ToArray(), "replay.osr"); replayReader = new LegacyByteArrayReader(stream.ToArray(), "replay.osr");
} }
return scoreManager.Import(score.ScoreInfo, replayReader); // For the time being, online ID responses are not really useful for anything.
// In addition, the IDs provided via new (lazer) endpoints are based on a different autoincrement from legacy (stable) scores.
//
// Until we better define the server-side logic behind this, let's not store the online ID to avoid potential unique constraint
// conflicts across various systems (ie. solo and multiplayer).
long? onlineScoreId = score.ScoreInfo.OnlineScoreID;
score.ScoreInfo.OnlineScoreID = null;
await scoreManager.Import(score.ScoreInfo, replayReader).ConfigureAwait(false);
// ... And restore the online ID for other processes to handle correctly (e.g. de-duplication for the results screen).
score.ScoreInfo.OnlineScoreID = onlineScoreId;
} }
/// <summary> /// <summary>

View File

@ -14,10 +14,11 @@ using osu.Framework.Timing;
using osu.Game.Configuration; using osu.Game.Configuration;
using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.UI; using osu.Game.Rulesets.UI;
using osu.Game.Skinning;
namespace osu.Game.Screens.Play namespace osu.Game.Screens.Play
{ {
public class SongProgress : OverlayContainer public class SongProgress : OverlayContainer, ISkinnableDrawable
{ {
private const int info_height = 20; private const int info_height = 20;
private const int bottom_bar_height = 5; private const int bottom_bar_height = 5;
@ -39,9 +40,6 @@ namespace osu.Game.Screens.Play
public readonly Bindable<bool> ShowGraph = new Bindable<bool>(); public readonly Bindable<bool> ShowGraph = new Bindable<bool>();
//TODO: this isn't always correct (consider mania where a non-last object may last for longer than the last in the list).
private double lastHitTime => objects.Last().GetEndTime() + 1;
public override bool HandleNonPositionalInput => AllowSeeking.Value; public override bool HandleNonPositionalInput => AllowSeeking.Value;
public override bool HandlePositionalInput => AllowSeeking.Value; public override bool HandlePositionalInput => AllowSeeking.Value;
@ -49,6 +47,9 @@ namespace osu.Game.Screens.Play
private double firstHitTime => objects.First().StartTime; private double firstHitTime => objects.First().StartTime;
//TODO: this isn't always correct (consider mania where a non-last object may last for longer than the last in the list).
private double lastHitTime => objects.Last().GetEndTime() + 1;
private IEnumerable<HitObject> objects; private IEnumerable<HitObject> objects;
public IEnumerable<HitObject> Objects public IEnumerable<HitObject> Objects
@ -65,51 +66,58 @@ namespace osu.Game.Screens.Play
} }
} }
public IClock ReferenceClock; [Resolved(canBeNull: true)]
private Player player { get; set; }
private IClock gameplayClock; [Resolved(canBeNull: true)]
private GameplayClock gameplayClock { get; set; }
private IClock referenceClock;
public SongProgress() public SongProgress()
{ {
RelativeSizeAxes = Axes.X;
Anchor = Anchor.BottomRight;
Origin = Anchor.BottomRight;
Children = new Drawable[] Children = new Drawable[]
{ {
new SongProgressDisplay info = new SongProgressInfo
{ {
Children = new Drawable[] Origin = Anchor.BottomLeft,
{ Anchor = Anchor.BottomLeft,
info = new SongProgressInfo RelativeSizeAxes = Axes.X,
{ Height = info_height,
Origin = Anchor.BottomLeft, },
Anchor = Anchor.BottomLeft, graph = new SongProgressGraph
RelativeSizeAxes = Axes.X, {
Height = info_height, RelativeSizeAxes = Axes.X,
}, Origin = Anchor.BottomLeft,
graph = new SongProgressGraph Anchor = Anchor.BottomLeft,
{ Height = graph_height,
RelativeSizeAxes = Axes.X, Margin = new MarginPadding { Bottom = bottom_bar_height },
Origin = Anchor.BottomLeft, },
Anchor = Anchor.BottomLeft, bar = new SongProgressBar(bottom_bar_height, graph_height, handle_size)
Height = graph_height, {
Margin = new MarginPadding { Bottom = bottom_bar_height }, Anchor = Anchor.BottomLeft,
}, Origin = Anchor.BottomLeft,
bar = new SongProgressBar(bottom_bar_height, graph_height, handle_size) OnSeek = time => player?.Seek(time),
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
OnSeek = time => RequestSeek?.Invoke(time),
},
}
}, },
}; };
} }
[BackgroundDependencyLoader(true)] [BackgroundDependencyLoader(true)]
private void load(OsuColour colours, GameplayClock clock, OsuConfigManager config) private void load(OsuColour colours, OsuConfigManager config, DrawableRuleset drawableRuleset)
{ {
base.LoadComplete(); base.LoadComplete();
if (clock != null) if (drawableRuleset != null)
gameplayClock = clock; {
AllowSeeking.BindTo(drawableRuleset.HasReplayLoaded);
referenceClock = drawableRuleset.FrameStableClock;
Objects = drawableRuleset.Objects;
}
config.BindWith(OsuSetting.ShowProgressGraph, ShowGraph); config.BindWith(OsuSetting.ShowProgressGraph, ShowGraph);
@ -124,11 +132,6 @@ namespace osu.Game.Screens.Play
ShowGraph.BindValueChanged(_ => updateGraphVisibility(), true); ShowGraph.BindValueChanged(_ => updateGraphVisibility(), true);
} }
public void BindDrawableRuleset(DrawableRuleset drawableRuleset)
{
AllowSeeking.BindTo(drawableRuleset.HasReplayLoaded);
}
protected override void PopIn() protected override void PopIn()
{ {
this.FadeIn(500, Easing.OutQuint); this.FadeIn(500, Easing.OutQuint);
@ -147,7 +150,7 @@ namespace osu.Game.Screens.Play
return; return;
double gameplayTime = gameplayClock?.CurrentTime ?? Time.Current; double gameplayTime = gameplayClock?.CurrentTime ?? Time.Current;
double frameStableTime = ReferenceClock?.CurrentTime ?? gameplayTime; double frameStableTime = referenceClock?.CurrentTime ?? gameplayTime;
double progress = Math.Min(1, (frameStableTime - firstHitTime) / (lastHitTime - firstHitTime)); double progress = Math.Min(1, (frameStableTime - firstHitTime) / (lastHitTime - firstHitTime));
@ -179,19 +182,5 @@ namespace osu.Game.Screens.Play
float finalMargin = bottom_bar_height + (AllowSeeking.Value ? handle_size.Y : 0) + (ShowGraph.Value ? graph_height : 0); float finalMargin = bottom_bar_height + (AllowSeeking.Value ? handle_size.Y : 0) + (ShowGraph.Value ? graph_height : 0);
info.TransformTo(nameof(info.Margin), new MarginPadding { Bottom = finalMargin }, transition_duration, Easing.In); info.TransformTo(nameof(info.Margin), new MarginPadding { Bottom = finalMargin }, transition_duration, Easing.In);
} }
public class SongProgressDisplay : Container
{
public SongProgressDisplay()
{
// TODO: move actual implementation into this.
// exists for skin customisation purposes (interface should be added to this container).
Masking = true;
RelativeSizeAxes = Axes.Both;
Anchor = Anchor.BottomCentre;
Origin = Anchor.BottomCentre;
}
}
} }
} }

View File

@ -116,12 +116,7 @@ namespace osu.Game.Screens.Play
request.Success += s => request.Success += s =>
{ {
// For the time being, online ID responses are not really useful for anything. score.ScoreInfo.OnlineScoreID = s.ID;
// In addition, the IDs provided via new (lazer) endpoints are based on a different autoincrement from legacy (stable) scores.
//
// Until we better define the server-side logic behind this, let's not store the online ID to avoid potential unique constraint
// conflicts across various systems (ie. solo and multiplayer).
// score.ScoreInfo.OnlineScoreID = s.ID;
tcs.SetResult(true); tcs.SetResult(true);
}; };

View File

@ -12,6 +12,7 @@ using osu.Framework.Graphics.Textures;
using osu.Game.Audio; using osu.Game.Audio;
using osu.Game.Extensions; using osu.Game.Extensions;
using osu.Game.IO; using osu.Game.IO;
using osu.Game.Screens.Play;
using osu.Game.Screens.Play.HUD; using osu.Game.Screens.Play.HUD;
using osuTK; using osuTK;
using osuTK.Graphics; using osuTK.Graphics;
@ -86,6 +87,7 @@ namespace osu.Game.Skinning
GetDrawableComponent(new HUDSkinComponent(HUDSkinComponents.ScoreCounter)), GetDrawableComponent(new HUDSkinComponent(HUDSkinComponents.ScoreCounter)),
GetDrawableComponent(new HUDSkinComponent(HUDSkinComponents.AccuracyCounter)), GetDrawableComponent(new HUDSkinComponent(HUDSkinComponents.AccuracyCounter)),
GetDrawableComponent(new HUDSkinComponent(HUDSkinComponents.HealthDisplay)), GetDrawableComponent(new HUDSkinComponent(HUDSkinComponents.HealthDisplay)),
GetDrawableComponent(new HUDSkinComponent(HUDSkinComponents.SongProgress)),
} }
}; };
@ -109,6 +111,9 @@ namespace osu.Game.Skinning
case HUDSkinComponents.HealthDisplay: case HUDSkinComponents.HealthDisplay:
return new DefaultHealthDisplay(); return new DefaultHealthDisplay();
case HUDSkinComponents.SongProgress:
return new SongProgress();
} }
break; break;

View File

@ -124,7 +124,7 @@ namespace osu.Game.Skinning.Editor
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => drawable.ReceivePositionalInputAt(screenSpacePos); public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => drawable.ReceivePositionalInputAt(screenSpacePos);
public override Vector2 ScreenSpaceSelectionPoint => drawable.ScreenSpaceDrawQuad.Centre; public override Vector2 ScreenSpaceSelectionPoint => drawable.ToScreenSpace(drawable.OriginPosition);
public override Quad SelectionQuad => drawable.ScreenSpaceDrawQuad; public override Quad SelectionQuad => drawable.ScreenSpaceDrawQuad;
} }

View File

@ -57,7 +57,10 @@ namespace osu.Game.Skinning.Editor
Spacing = new Vector2(20) Spacing = new Vector2(20)
}; };
var skinnableTypes = typeof(OsuGame).Assembly.GetTypes().Where(t => typeof(ISkinnableDrawable).IsAssignableFrom(t)).ToArray(); var skinnableTypes = typeof(OsuGame).Assembly.GetTypes()
.Where(t => !t.IsInterface)
.Where(t => typeof(ISkinnableDrawable).IsAssignableFrom(t))
.ToArray();
foreach (var type in skinnableTypes) foreach (var type in skinnableTypes)
{ {
@ -92,6 +95,10 @@ namespace osu.Game.Skinning.Editor
private class ToolboxComponentButton : OsuButton private class ToolboxComponentButton : OsuButton
{ {
protected override bool ShouldBeConsideredForInput(Drawable child) => false;
public override bool PropagateNonPositionalInputSubTree => false;
private readonly Drawable component; private readonly Drawable component;
public Action<Type> RequestPlacement; public Action<Type> RequestPlacement;

View File

@ -43,10 +43,16 @@ namespace osu.Game.Skinning.Editor
public override bool HandleFlip(Direction direction) public override bool HandleFlip(Direction direction)
{ {
// TODO: this is temporary as well. var selectionQuad = GetSurroundingQuad(SelectedBlueprints.Select(b => b.ScreenSpaceSelectionPoint));
foreach (var c in SelectedBlueprints)
foreach (var b in SelectedBlueprints)
{ {
((Drawable)c.Item).Scale *= new Vector2( var drawableItem = (Drawable)b.Item;
drawableItem.Position =
drawableItem.Parent.ToLocalSpace(GetFlippedPosition(direction, selectionQuad, b.ScreenSpaceSelectionPoint)) - drawableItem.AnchorPosition;
drawableItem.Scale *= new Vector2(
direction == Direction.Horizontal ? -1 : 1, direction == Direction.Horizontal ? -1 : 1,
direction == Direction.Vertical ? -1 : 1 direction == Direction.Vertical ? -1 : 1
); );

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@ -9,5 +9,6 @@ namespace osu.Game.Skinning
ScoreCounter, ScoreCounter,
AccuracyCounter, AccuracyCounter,
HealthDisplay, HealthDisplay,
SongProgress,
} }
} }

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@ -17,6 +17,7 @@ using osu.Game.Audio;
using osu.Game.Beatmaps.Formats; using osu.Game.Beatmaps.Formats;
using osu.Game.IO; using osu.Game.IO;
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Play;
using osu.Game.Screens.Play.HUD; using osu.Game.Screens.Play.HUD;
using osuTK.Graphics; using osuTK.Graphics;
@ -350,6 +351,7 @@ namespace osu.Game.Skinning
GetDrawableComponent(new HUDSkinComponent(HUDSkinComponents.ScoreCounter)) ?? new DefaultScoreCounter(), GetDrawableComponent(new HUDSkinComponent(HUDSkinComponents.ScoreCounter)) ?? new DefaultScoreCounter(),
GetDrawableComponent(new HUDSkinComponent(HUDSkinComponents.AccuracyCounter)) ?? new DefaultAccuracyCounter(), GetDrawableComponent(new HUDSkinComponent(HUDSkinComponents.AccuracyCounter)) ?? new DefaultAccuracyCounter(),
GetDrawableComponent(new HUDSkinComponent(HUDSkinComponents.HealthDisplay)) ?? new DefaultHealthDisplay(), GetDrawableComponent(new HUDSkinComponent(HUDSkinComponents.HealthDisplay)) ?? new DefaultHealthDisplay(),
GetDrawableComponent(new HUDSkinComponent(HUDSkinComponents.SongProgress)) ?? new SongProgress(),
} }
}; };

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@ -5,6 +5,7 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Timing; using osu.Framework.Timing;
using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects.Drawables;
namespace osu.Game.Tests.Visual namespace osu.Game.Tests.Visual
{ {
@ -22,10 +23,11 @@ namespace osu.Game.Tests.Visual
}); });
} }
protected void AddBlueprint(OverlaySelectionBlueprint blueprint) protected void AddBlueprint(HitObjectSelectionBlueprint blueprint, DrawableHitObject drawableObject)
{ {
Add(blueprint.With(d => Add(blueprint.With(d =>
{ {
d.DrawableObject = drawableObject;
d.Depth = float.MinValue; d.Depth = float.MinValue;
d.Select(); d.Select();
})); }));