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Avoid null by calling initial OnDeselected later
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195068ba9a
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@ -40,11 +40,15 @@ namespace osu.Game.Rulesets.Edit
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protected SelectionBlueprint(HitObject hitObject)
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protected SelectionBlueprint(HitObject hitObject)
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{
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{
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this.HitObject = hitObject;
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HitObject = hitObject;
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RelativeSizeAxes = Axes.Both;
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RelativeSizeAxes = Axes.Both;
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}
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AlwaysPresent = true;
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[BackgroundDependencyLoader]
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private void load()
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{
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OnDeselected();
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OnDeselected();
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AlwaysPresent = true;
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}
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}
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private SelectionState state;
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private SelectionState state;
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@ -116,5 +120,7 @@ namespace osu.Game.Rulesets.Edit
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/// The screen-space quad that outlines this <see cref="OverlaySelectionBlueprint"/> for selections.
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/// The screen-space quad that outlines this <see cref="OverlaySelectionBlueprint"/> for selections.
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/// </summary>
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/// </summary>
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public virtual Quad SelectionQuad => ScreenSpaceDrawQuad;
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public virtual Quad SelectionQuad => ScreenSpaceDrawQuad;
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public Vector2 GetInstantDelta(Vector2 screenSpacePosition) => Parent.ToLocalSpace(screenSpacePosition) - Position;
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}
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}
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}
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}
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