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@ -4,6 +4,7 @@
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using System.Threading;
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using System.Threading;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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using NUnit.Framework;
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using NUnit.Framework;
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using osu.Game.Extensions;
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using osu.Game.Utils;
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using osu.Game.Utils;
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namespace osu.Game.Tests.NonVisual
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namespace osu.Game.Tests.NonVisual
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@ -13,14 +14,22 @@ namespace osu.Game.Tests.NonVisual
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{
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{
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private TaskChain taskChain;
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private TaskChain taskChain;
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private int currentTask;
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private int currentTask;
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private CancellationTokenSource globalCancellationToken;
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[SetUp]
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[SetUp]
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public void Setup()
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public void Setup()
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{
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{
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globalCancellationToken = new CancellationTokenSource();
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taskChain = new TaskChain();
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taskChain = new TaskChain();
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currentTask = 0;
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currentTask = 0;
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}
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}
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[TearDown]
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public void TearDown()
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{
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globalCancellationToken?.Cancel();
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}
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[Test]
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[Test]
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public async Task TestChainedTasksRunSequentially()
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public async Task TestChainedTasksRunSequentially()
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{
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{
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@ -65,17 +74,40 @@ namespace osu.Game.Tests.NonVisual
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Assert.That(task3.task.Result, Is.EqualTo(2));
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Assert.That(task3.task.Result, Is.EqualTo(2));
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}
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}
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[Test]
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public async Task TestChainedTaskDoesNotCompleteBeforeChildTasks()
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{
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var mutex = new ManualResetEventSlim(false);
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var task = taskChain.Add(async () =>
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{
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await Task.Run(() => mutex.Wait(globalCancellationToken.Token)).CatchUnobservedExceptions();
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});
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// Allow task to potentially complete
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Thread.Sleep(1000);
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Assert.That(task.IsCompleted, Is.False);
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// Allow the task to complete.
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mutex.Set();
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await task;
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}
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private (Task<int> task, ManualResetEventSlim mutex, CancellationTokenSource cancellation) addTask()
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private (Task<int> task, ManualResetEventSlim mutex, CancellationTokenSource cancellation) addTask()
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{
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{
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var mutex = new ManualResetEventSlim(false);
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var mutex = new ManualResetEventSlim(false);
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var cancellationSource = new CancellationTokenSource();
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var completionSource = new TaskCompletionSource<int>();
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var completionSource = new TaskCompletionSource<int>();
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var cancellationSource = new CancellationTokenSource();
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var token = CancellationTokenSource.CreateLinkedTokenSource(cancellationSource.Token, globalCancellationToken.Token);
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taskChain.Add(() =>
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taskChain.Add(() =>
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{
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{
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mutex.Wait(CancellationToken.None);
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mutex.Wait(globalCancellationToken.Token);
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completionSource.SetResult(Interlocked.Increment(ref currentTask));
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completionSource.SetResult(Interlocked.Increment(ref currentTask));
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}, cancellationSource.Token);
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}, token.Token);
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return (completionSource.Task, mutex, cancellationSource);
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return (completionSource.Task, mutex, cancellationSource);
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}
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}
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@ -182,7 +182,7 @@ namespace osu.Game.Online.Multiplayer
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return joinOrLeaveTaskChain.Add(async () =>
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return joinOrLeaveTaskChain.Add(async () =>
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{
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{
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await scheduledReset;
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await scheduledReset;
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await LeaveRoomInternal().CatchUnobservedExceptions();
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await LeaveRoomInternal();
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});
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});
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}
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}
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@ -14,8 +14,8 @@ namespace osu.Game.Utils
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/// </summary>
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/// </summary>
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public class TaskChain
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public class TaskChain
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{
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{
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private readonly object currentTaskLock = new object();
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private readonly object finalTaskLock = new object();
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private Task? currentTask;
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private Task? finalTask;
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/// <summary>
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/// <summary>
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/// Adds a new task to the end of this <see cref="TaskChain"/>.
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/// Adds a new task to the end of this <see cref="TaskChain"/>.
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@ -23,31 +23,22 @@ namespace osu.Game.Utils
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/// <param name="action">The action to be executed.</param>
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/// <param name="action">The action to be executed.</param>
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/// <param name="cancellationToken">The <see cref="CancellationToken"/> for this task. Does not affect further tasks in the chain.</param>
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/// <param name="cancellationToken">The <see cref="CancellationToken"/> for this task. Does not affect further tasks in the chain.</param>
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/// <returns>The awaitable <see cref="Task"/>.</returns>
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/// <returns>The awaitable <see cref="Task"/>.</returns>
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public Task Add(Action action, CancellationToken cancellationToken = default)
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public async Task Add(Action action, CancellationToken cancellationToken = default)
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{
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{
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lock (currentTaskLock)
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Task? previousTask;
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{
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Task currentTask;
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// Note: Attaching the cancellation token to the continuation could lead to re-ordering of tasks in the chain.
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// Therefore, the cancellation token is not used to cancel the continuation but only the run of each task.
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if (currentTask == null)
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{
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currentTask = Task.Run(() =>
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{
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cancellationToken.ThrowIfCancellationRequested();
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action();
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}, CancellationToken.None);
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}
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else
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{
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currentTask = currentTask.ContinueWith(_ =>
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{
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cancellationToken.ThrowIfCancellationRequested();
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action();
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}, CancellationToken.None);
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}
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return currentTask;
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lock (finalTaskLock)
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{
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previousTask = finalTask;
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finalTask = currentTask = new Task(action, cancellationToken);
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}
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}
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if (previousTask != null)
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await previousTask;
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currentTask.Start();
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await currentTask;
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}
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}
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}
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}
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}
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}
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