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Merge pull request #3649 from qwewqa/mania-dual-fix
Make mania dual stages mod properly apply two stages
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commit
2485621384
@ -5,13 +5,11 @@ using System.Collections.Generic;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Mania.Beatmaps;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mania.UI;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.UI;
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namespace osu.Game.Rulesets.Mania.Mods
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{
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public class ManiaModDualStages : Mod, IPlayfieldTypeMod, IApplicableToBeatmapConverter, IApplicableToRulesetContainer<ManiaHitObject>
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public class ManiaModDualStages : Mod, IPlayfieldTypeMod, IApplicableToBeatmapConverter, IApplicableToBeatmap<ManiaHitObject>
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{
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public override string Name => "Dual Stages";
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public override string ShortenedName => "DS";
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@ -34,22 +32,21 @@ namespace osu.Game.Rulesets.Mania.Mods
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mbc.TargetColumns *= 2;
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}
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public void ApplyToRulesetContainer(RulesetContainer<ManiaHitObject> rulesetContainer)
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public void ApplyToBeatmap(Beatmap<ManiaHitObject> beatmap)
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{
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var mrc = (ManiaRulesetContainer)rulesetContainer;
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// Although this can work, for now let's not allow keymods for mania-specific beatmaps
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if (isForCurrentRuleset)
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return;
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var maniaBeatmap = (ManiaBeatmap)beatmap;
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var newDefinitions = new List<StageDefinition>();
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foreach (var existing in mrc.Beatmap.Stages)
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foreach (var existing in maniaBeatmap.Stages)
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{
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newDefinitions.Add(new StageDefinition { Columns = existing.Columns / 2 });
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newDefinitions.Add(new StageDefinition { Columns = existing.Columns / 2 });
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}
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mrc.Beatmap.Stages = newDefinitions;
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maniaBeatmap.Stages = newDefinitions;
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}
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public PlayfieldType PlayfieldType => PlayfieldType.Dual;
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22
osu.Game/Rulesets/Mods/IApplicableToBeatmap.cs
Normal file
22
osu.Game/Rulesets/Mods/IApplicableToBeatmap.cs
Normal file
@ -0,0 +1,22 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Objects;
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namespace osu.Game.Rulesets.Mods
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{
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/// <summary>
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/// Interface for a <see cref="Mod"/> that applies changes to a <see cref="Beatmap"/>
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/// after conversion and post-processing has completed.
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/// </summary>
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public interface IApplicableToBeatmap<TObject> : IApplicableMod
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where TObject : HitObject
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{
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/// <summary>
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/// Applies this <see cref="IApplicableToBeatmap{TObject}"/> to a <see cref="Beatmap{TObject}"/>.
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/// </summary>
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/// <param name="beatmap">The <see cref="Beatmap{TObject}"/> to apply to.</param>
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void ApplyToBeatmap(Beatmap<TObject> beatmap);
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}
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}
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@ -238,6 +238,8 @@ namespace osu.Game.Rulesets.UI
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KeyBindingInputManager = CreateInputManager();
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KeyBindingInputManager.RelativeSizeAxes = Axes.Both;
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applyBeatmapMods(Mods);
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}
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[BackgroundDependencyLoader]
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@ -255,16 +257,29 @@ namespace osu.Game.Rulesets.UI
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KeyBindingInputManager.Add(Cursor);
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// Apply mods
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applyMods(Mods, config);
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applyRulesetMods(Mods, config);
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loadObjects();
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}
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/// <summary>
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/// Applies the active mods to the Beatmap.
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/// </summary>
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/// <param name="mods"></param>
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private void applyBeatmapMods(IEnumerable<Mod> mods)
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{
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if (mods == null)
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return;
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foreach (var mod in mods.OfType<IApplicableToBeatmap<TObject>>())
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mod.ApplyToBeatmap(Beatmap);
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}
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/// <summary>
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/// Applies the active mods to this RulesetContainer.
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/// </summary>
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/// <param name="mods"></param>
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private void applyMods(IEnumerable<Mod> mods, OsuConfigManager config)
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private void applyRulesetMods(IEnumerable<Mod> mods, OsuConfigManager config)
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{
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if (mods == null)
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return;
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