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Add test coverage of the same thing but via "clear all scores" button
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@ -106,6 +106,35 @@ namespace osu.Game.Tests.Visual.Navigation
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AddUntilStep("wait for player", () => Game.ScreenStack.CurrentScreen != getOriginalPlayer() && Game.ScreenStack.CurrentScreen is Player);
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}
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[Test]
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public void TestDeleteAllScoresAfterPlaying()
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{
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playToResults();
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ScoreInfo score = null;
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LeaderboardScore scorePanel = null;
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AddStep("get score", () => score = ((ResultsScreen)Game.ScreenStack.CurrentScreen).Score);
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AddAssert("ensure score is databased", () => Game.Realm.Run(r => r.Find<ScoreInfo>(score.ID)?.DeletePending == false));
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AddStep("press back button", () => Game.ChildrenOfType<BackButton>().First().Action());
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AddStep("show local scores", () => Game.ChildrenOfType<BeatmapDetailAreaTabControl>().First().Current.Value = new BeatmapDetailAreaLeaderboardTabItem<BeatmapLeaderboardScope>(BeatmapLeaderboardScope.Local));
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AddUntilStep("wait for score displayed", () => (scorePanel = Game.ChildrenOfType<LeaderboardScore>().FirstOrDefault(s => s.Score.Equals(score))) != null);
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AddStep("open options", () => InputManager.Key(Key.F3));
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AddStep("choose clear all scores", () => InputManager.Key(Key.Number4));
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AddStep("confirm deletion", () => InputManager.Key(Key.Number1));
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AddAssert("ensure score is pending deletion", () => Game.Realm.Run(r => r.Find<ScoreInfo>(score.ID)?.DeletePending == true));
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AddUntilStep("wait for score panel removal", () => scorePanel.Parent == null);
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}
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[Test]
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public void TestDeleteScoreAfterPlaying()
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{
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