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Add comment + test for slider multiplier
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@ -129,6 +129,19 @@ namespace osu.Game.Tests.Visual.Gameplay
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assertPosition(i, i / 5f);
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}
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[Test]
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public void TestSliderMultiplierAffectsNonRelativeBeatLength()
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{
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var beatmap = createBeatmap(new TimingControlPoint { BeatLength = time_range });
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beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier = 2;
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createTest(beatmap);
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AddStep("adjust time range", () => drawableRuleset.TimeRange.Value = 2000);
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assertPosition(0, 0);
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assertPosition(1, 1);
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}
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private void assertPosition(int index, float relativeY) => AddAssert($"hitobject {index} at {relativeY}",
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() => Precision.AlmostEquals(drawableRuleset.Playfield.AllHitObjects.ElementAt(index).DrawPosition.Y, drawableRuleset.Playfield.HitObjectContainer.DrawHeight * relativeY));
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@ -131,6 +131,8 @@ namespace osu.Game.Rulesets.UI.Scrolling
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if (duration > maxDuration)
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{
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maxDuration = duration;
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// The slider multiplier is post-multiplied to determine the final velocity, but for relative scale beat lengths
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// the multiplier should not affect the effective timing point (the longest in the beatmap), so it is factored out here
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baseBeatLength = timingPoints[i].BeatLength / Beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier;
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}
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}
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