mirror of
https://github.com/ppy/osu.git
synced 2024-12-14 15:33:05 +08:00
Add flow for allowing gameplay to continue even when an error occurs with token retrieval
This commit is contained in:
parent
3cd8bf2d7f
commit
242b847516
@ -27,6 +27,6 @@ namespace osu.Game.Screens.Play
|
|||||||
|
|
||||||
protected override APIRequest<APIScoreToken> CreateTokenRequestRequest() => new CreateRoomScoreRequest(RoomId.Value ?? 0, PlaylistItem.ID, Game.VersionHash);
|
protected override APIRequest<APIScoreToken> CreateTokenRequestRequest() => new CreateRoomScoreRequest(RoomId.Value ?? 0, PlaylistItem.ID, Game.VersionHash);
|
||||||
|
|
||||||
public override APIRequest<MultiplayerScore> CreateSubmissionRequest(Score score, int token) => new SubmitRoomScoreRequest(token, RoomId.Value ?? 0, PlaylistItem.ID, score.ScoreInfo);
|
protected override APIRequest<MultiplayerScore> CreateSubmissionRequest(Score score, long token) => new SubmitRoomScoreRequest(token, RoomId.Value ?? 0, PlaylistItem.ID, score.ScoreInfo);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,8 +1,7 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using System.Diagnostics;
|
using System;
|
||||||
using System.Threading;
|
|
||||||
using System.Threading.Tasks;
|
using System.Threading.Tasks;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Logging;
|
using osu.Framework.Logging;
|
||||||
@ -30,40 +29,70 @@ namespace osu.Game.Screens.Play
|
|||||||
|
|
||||||
protected override void LoadAsyncComplete()
|
protected override void LoadAsyncComplete()
|
||||||
{
|
{
|
||||||
base.LoadAsyncComplete();
|
|
||||||
|
|
||||||
// Token request construction should happen post-load to allow derived classes to potentially prepare DI backings that are used to create the request.
|
// Token request construction should happen post-load to allow derived classes to potentially prepare DI backings that are used to create the request.
|
||||||
bool failed = false;
|
var tcs = new TaskCompletionSource<bool>();
|
||||||
|
|
||||||
|
if (!api.IsLoggedIn)
|
||||||
|
{
|
||||||
|
fail(new InvalidOperationException("API is not online."));
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
var req = CreateTokenRequestRequest();
|
var req = CreateTokenRequestRequest();
|
||||||
req.Success += r => Token = r.ID;
|
|
||||||
req.Failure += e =>
|
if (req == null)
|
||||||
{
|
{
|
||||||
failed = true;
|
fail(new InvalidOperationException("Request could not be constructed."));
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
if (string.IsNullOrEmpty(e.Message))
|
req.Success += r =>
|
||||||
Logger.Error(e, "Failed to retrieve a score submission token.");
|
{
|
||||||
else
|
Token = r.ID;
|
||||||
Logger.Log($"You are not able to submit a score: {e.Message}", level: LogLevel.Important);
|
tcs.SetResult(true);
|
||||||
|
|
||||||
Schedule(() =>
|
|
||||||
{
|
|
||||||
ValidForResume = false;
|
|
||||||
this.Exit();
|
|
||||||
});
|
|
||||||
};
|
};
|
||||||
|
req.Failure += fail;
|
||||||
|
|
||||||
api.Queue(req);
|
api.Queue(req);
|
||||||
|
|
||||||
while (!failed && !Token.HasValue)
|
tcs.Task.Wait();
|
||||||
Thread.Sleep(1000);
|
|
||||||
|
void fail(Exception exception)
|
||||||
|
{
|
||||||
|
if (HandleTokenRetrievalFailure(exception))
|
||||||
|
{
|
||||||
|
if (string.IsNullOrEmpty(exception.Message))
|
||||||
|
Logger.Error(exception, "Failed to retrieve a score submission token.");
|
||||||
|
else
|
||||||
|
Logger.Log($"You are not able to submit a score: {exception.Message}", level: LogLevel.Important);
|
||||||
|
|
||||||
|
Schedule(() =>
|
||||||
|
{
|
||||||
|
ValidForResume = false;
|
||||||
|
this.Exit();
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
tcs.SetResult(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
base.LoadAsyncComplete();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Called when a token could not be retrieved for submission.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="exception">The error causing the failure.</param>
|
||||||
|
/// <returns>Whether gameplay should be immediately exited as a result. Returning false allows the gameplay session to continue. Defaults to true.</returns>
|
||||||
|
protected virtual bool HandleTokenRetrievalFailure(Exception exception) => true;
|
||||||
|
|
||||||
protected override async Task PrepareScoreForResultsAsync(Score score)
|
protected override async Task PrepareScoreForResultsAsync(Score score)
|
||||||
{
|
{
|
||||||
await base.PrepareScoreForResultsAsync(score).ConfigureAwait(false);
|
await base.PrepareScoreForResultsAsync(score).ConfigureAwait(false);
|
||||||
|
|
||||||
Debug.Assert(Token != null);
|
// token may be null if the request failed but gameplay was still allowed (see HandleTokenRetrievalFailure).
|
||||||
|
if (Token == null)
|
||||||
|
return;
|
||||||
|
|
||||||
var tcs = new TaskCompletionSource<bool>();
|
var tcs = new TaskCompletionSource<bool>();
|
||||||
var request = CreateSubmissionRequest(score, Token.Value);
|
var request = CreateSubmissionRequest(score, Token.Value);
|
||||||
|
Loading…
Reference in New Issue
Block a user