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Use ScoreProcessor
to fetch accuracy rather than calculating manually
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parent
70cb23bbc9
commit
23ea77cb74
@ -5,23 +5,32 @@ using System;
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using System.Globalization;
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using System.Globalization;
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using System.Linq;
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using System.Linq;
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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using osu.Framework.Localisation;
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using osu.Game.Configuration;
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using osu.Game.Configuration;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Overlays.Settings;
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using osu.Game.Overlays.Settings;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Scoring;
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namespace osu.Game.Rulesets.Mods
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namespace osu.Game.Rulesets.Mods
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{
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{
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public class ModAccuracyChallenge : ModFailCondition
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public class ModAccuracyChallenge : ModFailCondition, IApplicableToScoreProcessor
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{
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{
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public override string Name => "Accuracy Challenge";
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public override string Name => "Accuracy Challenge";
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public override string Acronym => "AC";
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public override string Acronym => "AC";
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public override string Description => "Fail the map if you don't maintain a certain accuracy.";
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public override LocalisableString Description => "Fail if your accuracy drops too low!";
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public override ModType Type => ModType.DifficultyIncrease;
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public override ModType Type => ModType.DifficultyIncrease;
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public override double ScoreMultiplier => 1.0;
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public override double ScoreMultiplier => 1.0;
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public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(ModEasyWithExtraLives), typeof(ModPerfect) }).ToArray();
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public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(ModEasyWithExtraLives), typeof(ModPerfect) }).ToArray();
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public override bool RequiresConfiguration => false;
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public override bool RequiresConfiguration => false;
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public override string SettingDescription => base.SettingDescription.Replace(MinimumAccuracy.ToString(), MinimumAccuracy.Value.ToString("##%", NumberFormatInfo.InvariantInfo));
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public override string SettingDescription => base.SettingDescription.Replace(MinimumAccuracy.ToString(), MinimumAccuracy.Value.ToString("##%", NumberFormatInfo.InvariantInfo));
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[SettingSource("Minimum accuracy", "Trigger a failure if your accuracy goes below this value.", SettingControlType = typeof(SettingsSlider<double, PercentSlider>))]
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[SettingSource("Minimum accuracy", "Trigger a failure if your accuracy goes below this value.", SettingControlType = typeof(SettingsSlider<double, PercentSlider>))]
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@ -34,9 +43,14 @@ namespace osu.Game.Rulesets.Mods
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Value = 0.9,
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Value = 0.9,
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};
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};
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private double baseScore;
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private ScoreProcessor scoreProcessor = null!;
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private double maxBaseScore;
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private double accuracy => maxBaseScore > 0 ? baseScore / maxBaseScore : 1;
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public void ApplyToScoreProcessor(ScoreProcessor scoreProcessor)
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{
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this.scoreProcessor = scoreProcessor;
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}
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public ScoreRank AdjustRank(ScoreRank rank, double accuracy) => rank;
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protected override bool FailCondition(HealthProcessor healthProcessor, JudgementResult result)
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protected override bool FailCondition(HealthProcessor healthProcessor, JudgementResult result)
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{
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{
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@ -44,14 +58,11 @@ namespace osu.Game.Rulesets.Mods
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if (!result.Type.IsScorable() || result.Type.IsBonus())
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if (!result.Type.IsScorable() || result.Type.IsBonus())
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return false;
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return false;
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baseScore += result.Type.IsHit() ? result.Judgement.NumericResultFor(result) : 0;
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return scoreProcessor.Accuracy.Value < MinimumAccuracy.Value;
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maxBaseScore += result.Judgement.MaxNumericResult;
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return accuracy < MinimumAccuracy.Value;
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}
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}
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}
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}
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public class PercentSlider : OsuSliderBar<double>
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public partial class PercentSlider : OsuSliderBar<double>
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{
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{
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public PercentSlider()
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public PercentSlider()
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{
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{
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