diff --git a/osu.Game.Rulesets.Catch/Objects/CatchHitObject.cs b/osu.Game.Rulesets.Catch/Objects/CatchHitObject.cs index f4bd515995..b9fef6bf8c 100644 --- a/osu.Game.Rulesets.Catch/Objects/CatchHitObject.cs +++ b/osu.Game.Rulesets.Catch/Objects/CatchHitObject.cs @@ -8,6 +8,7 @@ using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; using osu.Game.Rulesets.Catch.UI; using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Objects.Legacy; using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Scoring; using osuTK; @@ -151,7 +152,7 @@ namespace osu.Game.Rulesets.Catch.Objects TimePreempt = (float)IBeatmapDifficultyInfo.DifficultyRange(difficulty.ApproachRate, 1800, 1200, 450); - Scale = (1.0f - 0.7f * (difficulty.CircleSize - 5) / 5) / 2; + Scale = LegacyRulesetExtensions.CalculateScaleFromCircleSize(difficulty.CircleSize); } protected override HitWindows CreateHitWindows() => HitWindows.Empty; diff --git a/osu.Game.Rulesets.Catch/UI/Catcher.cs b/osu.Game.Rulesets.Catch/UI/Catcher.cs index c5c9556ed7..0c2c157d10 100644 --- a/osu.Game.Rulesets.Catch/UI/Catcher.cs +++ b/osu.Game.Rulesets.Catch/UI/Catcher.cs @@ -17,6 +17,7 @@ using osu.Game.Rulesets.Catch.Objects; using osu.Game.Rulesets.Catch.Objects.Drawables; using osu.Game.Rulesets.Catch.Skinning; using osu.Game.Rulesets.Judgements; +using osu.Game.Rulesets.Objects.Legacy; using osu.Game.Skinning; using osuTK; using osuTK.Graphics; @@ -182,11 +183,6 @@ namespace osu.Game.Rulesets.Catch.UI /// public Drawable CreateProxiedContent() => caughtObjectContainer.CreateProxy(); - /// - /// Calculates the scale of the catcher based off the provided beatmap difficulty. - /// - private static Vector2 calculateScale(IBeatmapDifficultyInfo difficulty) => new Vector2(1.0f - 0.7f * (difficulty.CircleSize - 5) / 5); - /// /// Calculates the width of the area used for attempting catches in gameplay. /// @@ -471,6 +467,11 @@ namespace osu.Game.Rulesets.Catch.UI d.Expire(); } + /// + /// Calculates the scale of the catcher based off the provided beatmap difficulty. + /// + private static Vector2 calculateScale(IBeatmapDifficultyInfo difficulty) => new Vector2(LegacyRulesetExtensions.CalculateScaleFromCircleSize(difficulty.CircleSize) * 2); + private enum DroppedObjectAnimation { Drop, diff --git a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNote.cs b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNote.cs index 86920927dc..3490d50871 100644 --- a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNote.cs +++ b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNote.cs @@ -108,7 +108,11 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables RelativeSizeAxes = Axes.X }, tailContainer = new Container { RelativeSizeAxes = Axes.Both }, - slidingSample = new PausableSkinnableSound { Looping = true } + slidingSample = new PausableSkinnableSound + { + Looping = true, + MinimumSampleVolume = MINIMUM_SAMPLE_VOLUME, + } }); maskedContents.AddRange(new[] diff --git a/osu.Game.Rulesets.Osu.Tests/OsuDifficultyCalculatorTest.cs b/osu.Game.Rulesets.Osu.Tests/OsuDifficultyCalculatorTest.cs index f1c1c4734d..7b7deb9c67 100644 --- a/osu.Game.Rulesets.Osu.Tests/OsuDifficultyCalculatorTest.cs +++ b/osu.Game.Rulesets.Osu.Tests/OsuDifficultyCalculatorTest.cs @@ -15,22 +15,22 @@ namespace osu.Game.Rulesets.Osu.Tests { protected override string ResourceAssembly => "osu.Game.Rulesets.Osu"; - [TestCase(6.7115569159190587d, 206, "diffcalc-test")] - [TestCase(1.4391311903612753d, 45, "zero-length-sliders")] + [TestCase(6.710442985146793d, 206, "diffcalc-test")] + [TestCase(1.4386882251130073d, 45, "zero-length-sliders")] [TestCase(0.42506480230838789d, 2, "very-fast-slider")] [TestCase(0.14102693012101306d, 1, "nan-slider")] public void Test(double expectedStarRating, int expectedMaxCombo, string name) => base.Test(expectedStarRating, expectedMaxCombo, name); - [TestCase(8.9757300665532966d, 206, "diffcalc-test")] + [TestCase(8.9742952703071666d, 206, "diffcalc-test")] [TestCase(0.55071082800473514d, 2, "very-fast-slider")] - [TestCase(1.7437232654020756d, 45, "zero-length-sliders")] + [TestCase(1.743180218215227d, 45, "zero-length-sliders")] public void TestClockRateAdjusted(double expectedStarRating, int expectedMaxCombo, string name) => Test(expectedStarRating, expectedMaxCombo, name, new OsuModDoubleTime()); - [TestCase(6.7115569159190587d, 239, "diffcalc-test")] + [TestCase(6.710442985146793d, 239, "diffcalc-test")] [TestCase(0.42506480230838789d, 4, "very-fast-slider")] - [TestCase(1.4391311903612753d, 54, "zero-length-sliders")] + [TestCase(1.4386882251130073d, 54, "zero-length-sliders")] public void TestClassicMod(double expectedStarRating, int expectedMaxCombo, string name) => Test(expectedStarRating, expectedMaxCombo, name, new OsuModClassic()); diff --git a/osu.Game.Rulesets.Osu.Tests/SpinnerSpinHistoryTest.cs b/osu.Game.Rulesets.Osu.Tests/SpinnerSpinHistoryTest.cs new file mode 100644 index 0000000000..cd54873d36 --- /dev/null +++ b/osu.Game.Rulesets.Osu.Tests/SpinnerSpinHistoryTest.cs @@ -0,0 +1,135 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using NUnit.Framework; +using osu.Game.Rulesets.Osu.Objects.Drawables; + +namespace osu.Game.Rulesets.Osu.Tests +{ + [TestFixture] + public class SpinnerSpinHistoryTest + { + private SpinnerSpinHistory history = null!; + + [SetUp] + public void Setup() + { + history = new SpinnerSpinHistory(); + } + + [TestCase(0, 0)] + [TestCase(10, 10)] + [TestCase(180, 180)] + [TestCase(350, 350)] + [TestCase(360, 360)] + [TestCase(370, 370)] + [TestCase(540, 540)] + [TestCase(720, 720)] + // --- + [TestCase(-0, 0)] + [TestCase(-10, 10)] + [TestCase(-180, 180)] + [TestCase(-350, 350)] + [TestCase(-360, 360)] + [TestCase(-370, 370)] + [TestCase(-540, 540)] + [TestCase(-720, 720)] + public void TestSpinOneDirection(float spin, float expectedRotation) + { + history.ReportDelta(500, spin); + Assert.That(history.TotalRotation, Is.EqualTo(expectedRotation)); + } + + [TestCase(0, 0, 0, 0)] + // --- + [TestCase(10, -10, 0, 10)] + [TestCase(-10, 10, 0, 10)] + // --- + [TestCase(10, -20, 0, 10)] + [TestCase(-10, 20, 0, 10)] + // --- + [TestCase(20, -10, 0, 20)] + [TestCase(-20, 10, 0, 20)] + // --- + [TestCase(10, -360, 0, 350)] + [TestCase(-10, 360, 0, 350)] + // --- + [TestCase(360, -10, 0, 370)] + [TestCase(360, 10, 0, 370)] + [TestCase(-360, 10, 0, 370)] + [TestCase(-360, -10, 0, 370)] + // --- + [TestCase(10, 10, 10, 30)] + [TestCase(10, 10, -10, 20)] + [TestCase(10, -10, 10, 10)] + [TestCase(-10, -10, -10, 30)] + [TestCase(-10, -10, 10, 20)] + [TestCase(-10, 10, 10, 10)] + // --- + [TestCase(10, -20, -350, 360)] + [TestCase(10, -20, 350, 340)] + [TestCase(-10, 20, 350, 360)] + [TestCase(-10, 20, -350, 340)] + public void TestSpinMultipleDirections(float spin1, float spin2, float spin3, float expectedRotation) + { + history.ReportDelta(500, spin1); + history.ReportDelta(1000, spin2); + history.ReportDelta(1500, spin3); + Assert.That(history.TotalRotation, Is.EqualTo(expectedRotation)); + } + + // One spin + [TestCase(370, -50, 320)] + [TestCase(-370, 50, 320)] + // Two spins + [TestCase(740, -420, 320)] + [TestCase(-740, 420, 320)] + public void TestRemoveAndCrossFullSpin(float deltaToAdd, float deltaToRemove, float expectedRotation) + { + history.ReportDelta(1000, deltaToAdd); + history.ReportDelta(500, deltaToRemove); + Assert.That(history.TotalRotation, Is.EqualTo(expectedRotation)); + } + + // One spin + partial + [TestCase(400, -30, -50, 320)] + [TestCase(-400, 30, 50, 320)] + // Two spins + partial + [TestCase(800, -430, -50, 320)] + [TestCase(-800, 430, 50, 320)] + public void TestRemoveAndCrossFullAndPartialSpins(float deltaToAdd1, float deltaToAdd2, float deltaToRemove, float expectedRotation) + { + history.ReportDelta(1000, deltaToAdd1); + history.ReportDelta(1500, deltaToAdd2); + history.ReportDelta(500, deltaToRemove); + Assert.That(history.TotalRotation, Is.EqualTo(expectedRotation)); + } + + [Test] + public void TestRewindMultipleFullSpins() + { + history.ReportDelta(500, 360); + history.ReportDelta(1000, 720); + + Assert.That(history.TotalRotation, Is.EqualTo(1080)); + + history.ReportDelta(250, -900); + + Assert.That(history.TotalRotation, Is.EqualTo(180)); + } + + [Test] + public void TestRewindOverDirectionChange() + { + history.ReportDelta(1000, 40); // max is now CW 40 degrees + Assert.That(history.TotalRotation, Is.EqualTo(40)); + history.ReportDelta(1100, -90); // max is now CCW 50 degrees + Assert.That(history.TotalRotation, Is.EqualTo(50)); + history.ReportDelta(1200, 110); // max is now CW 60 degrees + Assert.That(history.TotalRotation, Is.EqualTo(60)); + + history.ReportDelta(1000, -20); + Assert.That(history.TotalRotation, Is.EqualTo(40)); + } + } +} diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneSliderFollowCircleInput.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneSliderFollowCircleInput.cs index 5adc50859f..d4bb789a12 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneSliderFollowCircleInput.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneSliderFollowCircleInput.cs @@ -10,6 +10,7 @@ using osu.Game.Beatmaps; using osu.Game.Replays; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Objects.Legacy; using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Replays; @@ -35,7 +36,7 @@ namespace osu.Game.Rulesets.Osu.Tests { const double time_slider_start = 1000; - float circleRadius = OsuHitObject.OBJECT_RADIUS * (1.0f - 0.7f * (circleSize - 5) / 5) / 2; + float circleRadius = OsuHitObject.OBJECT_RADIUS * LegacyRulesetExtensions.CalculateScaleFromCircleSize(circleSize, true); float followCircleRadius = circleRadius * 1.2f; performTest(new Beatmap diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneSpinner.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneSpinner.cs index b1d9c453d6..ea57a6a1b5 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneSpinner.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneSpinner.cs @@ -6,6 +6,7 @@ using System.Collections.Generic; using System.Linq; using NUnit.Framework; +using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Testing; using osu.Game.Audio; @@ -26,6 +27,15 @@ namespace osu.Game.Rulesets.Osu.Tests private TestDrawableSpinner drawableSpinner; + private readonly BindableDouble spinRate = new BindableDouble(); + + protected override void LoadComplete() + { + base.LoadComplete(); + + AddSliderStep("Spin rate", 0.5, 5, 1, val => spinRate.Value = val); + } + [TestCase(true)] [TestCase(false)] public void TestVariousSpinners(bool autoplay) @@ -86,7 +96,7 @@ namespace osu.Game.Rulesets.Osu.Tests spinner.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { OverallDifficulty = od }); - return drawableSpinner = new TestDrawableSpinner(spinner, true) + return drawableSpinner = new TestDrawableSpinner(spinner, true, spinRate) { Anchor = Anchor.Centre, Depth = depthIndex++, @@ -114,7 +124,7 @@ namespace osu.Game.Rulesets.Osu.Tests spinner.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = circleSize }); - drawableSpinner = new TestDrawableSpinner(spinner, auto) + drawableSpinner = new TestDrawableSpinner(spinner, auto, spinRate) { Anchor = Anchor.Centre, Depth = depthIndex++, @@ -130,18 +140,20 @@ namespace osu.Game.Rulesets.Osu.Tests private partial class TestDrawableSpinner : DrawableSpinner { private readonly bool auto; + private readonly BindableDouble spinRate; - public TestDrawableSpinner(Spinner s, bool auto) + public TestDrawableSpinner(Spinner s, bool auto, BindableDouble spinRate) : base(s) { this.auto = auto; + this.spinRate = spinRate; } protected override void Update() { base.Update(); if (auto) - RotationTracker.AddRotation((float)(Clock.ElapsedFrameTime * 2)); + RotationTracker.AddRotation((float)(Clock.ElapsedFrameTime * spinRate.Value)); } } } diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneSpinnerInput.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneSpinnerInput.cs index c4bf0d4e2e..5a473409a4 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneSpinnerInput.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneSpinnerInput.cs @@ -53,7 +53,6 @@ namespace osu.Game.Rulesets.Osu.Tests /// While off-centre, vibrates backwards and forwards on the x-axis, from centre-50 to centre+50, every 50ms. /// [Test] - [Ignore("An upcoming implementation will fix this case")] public void TestVibrateWithoutSpinningOffCentre() { List frames = new List(); @@ -81,7 +80,6 @@ namespace osu.Game.Rulesets.Osu.Tests /// While centred on the slider, vibrates backwards and forwards on the x-axis, from centre-50 to centre+50, every 50ms. /// [Test] - [Ignore("An upcoming implementation will fix this case")] public void TestVibrateWithoutSpinningOnCentre() { List frames = new List(); @@ -130,7 +128,6 @@ namespace osu.Game.Rulesets.Osu.Tests /// No ticks should be hit since the total rotation is -0.5 (0.5 CW + 1 CCW = 0.5 CCW). /// [Test] - [Ignore("An upcoming implementation will fix this case")] public void TestSpinHalfBothDirections() { performTest(new SpinFramesGenerator(time_spinner_start) @@ -149,7 +146,6 @@ namespace osu.Game.Rulesets.Osu.Tests [TestCase(-180, 540, 1)] [TestCase(180, -900, 2)] [TestCase(-180, 900, 2)] - [Ignore("An upcoming implementation will fix this case")] public void TestSpinOneDirectionThenChangeDirection(float direction1, float direction2, int expectedTicks) { performTest(new SpinFramesGenerator(time_spinner_start) @@ -162,18 +158,28 @@ namespace osu.Game.Rulesets.Osu.Tests } [Test] - [Ignore("An upcoming implementation will fix this case")] public void TestRewind() { - AddStep("set manual clock", () => manualClock = new ManualClock { Rate = 1 }); + AddStep("set manual clock", () => manualClock = new ManualClock + { + // Avoids interpolation trying to run ahead during testing. + Rate = 0 + }); - List frames = new SpinFramesGenerator(time_spinner_start) - .Spin(360, 500) // 2000ms -> 1 full CW spin - .Spin(-180, 500) // 2500ms -> 0.5 CCW spins - .Spin(90, 500) // 3000ms -> 0.25 CW spins - .Spin(450, 500) // 3500ms -> 1 full CW spin - .Spin(180, 500) // 4000ms -> 0.5 CW spins - .Build(); + List frames = + new SpinFramesGenerator(time_spinner_start) + // 1500ms start + .Spin(360, 500) + // 2000ms -> 1 full CW spin + .Spin(-180, 500) + // 2500ms -> 1 full CW spin + 0.5 CCW spins + .Spin(90, 500) + // 3000ms -> 1 full CW spin + 0.25 CCW spins + .Spin(450, 500) + // 3500ms -> 2 full CW spins + .Spin(180, 500) + // 4000ms -> 2 full CW spins + 0.5 CW spins + .Build(); loadPlayer(frames); @@ -190,15 +196,35 @@ namespace osu.Game.Rulesets.Osu.Tests DrawableSpinner drawableSpinner = null!; AddUntilStep("get spinner", () => (drawableSpinner = currentPlayer.ChildrenOfType().Single()) != null); - assertTotalRotation(4000, 900); + assertFinalRotationCorrect(); assertTotalRotation(3750, 810); assertTotalRotation(3500, 720); assertTotalRotation(3250, 530); - assertTotalRotation(3000, 540); + assertTotalRotation(3000, 450); assertTotalRotation(2750, 540); assertTotalRotation(2500, 540); - assertTotalRotation(2250, 360); - assertTotalRotation(2000, 180); + assertTotalRotation(2250, 450); + assertTotalRotation(2000, 360); + assertTotalRotation(1500, 0); + + // same thing but always returning to final time to check. + assertFinalRotationCorrect(); + assertTotalRotation(3750, 810); + assertFinalRotationCorrect(); + assertTotalRotation(3500, 720); + assertFinalRotationCorrect(); + assertTotalRotation(3250, 530); + assertFinalRotationCorrect(); + assertTotalRotation(3000, 450); + assertFinalRotationCorrect(); + assertTotalRotation(2750, 540); + assertFinalRotationCorrect(); + assertTotalRotation(2500, 540); + assertFinalRotationCorrect(); + assertTotalRotation(2250, 450); + assertFinalRotationCorrect(); + assertTotalRotation(2000, 360); + assertFinalRotationCorrect(); assertTotalRotation(1500, 0); void assertTotalRotation(double time, float expected) @@ -211,8 +237,11 @@ namespace osu.Game.Rulesets.Osu.Tests void addSeekStep(double time) { AddStep($"seek to {time}", () => clock.Seek(time)); + // Lenience is required due to interpolation running slightly ahead on a stalled clock. AddUntilStep("wait for seek to finish", () => drawableRuleset.FrameStableClock.CurrentTime, () => Is.EqualTo(time)); } + + void assertFinalRotationCorrect() => assertTotalRotation(4000, 900); } private void assertTicksHit(int count) diff --git a/osu.Game.Rulesets.Osu/Judgements/OsuSpinnerJudgementResult.cs b/osu.Game.Rulesets.Osu/Judgements/OsuSpinnerJudgementResult.cs index c5e15d63ea..e8fc1d99bc 100644 --- a/osu.Game.Rulesets.Osu/Judgements/OsuSpinnerJudgementResult.cs +++ b/osu.Game.Rulesets.Osu/Judgements/OsuSpinnerJudgementResult.cs @@ -4,6 +4,7 @@ using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Osu.Objects; +using osu.Game.Rulesets.Osu.Objects.Drawables; namespace osu.Game.Rulesets.Osu.Judgements { @@ -15,28 +16,15 @@ namespace osu.Game.Rulesets.Osu.Judgements public Spinner Spinner => (Spinner)HitObject; /// - /// The total rotation performed on the spinner disc, disregarding the spin direction, - /// adjusted for the track's playback rate. + /// The total amount that the spinner was rotated. /// - /// - /// - /// This value is always non-negative and is monotonically increasing with time - /// (i.e. will only increase if time is passing forward, but can decrease during rewind). - /// - /// - /// The rotation from each frame is multiplied by the clock's current playback rate. - /// The reason this is done is to ensure that spinners give the same score and require the same number of spins - /// regardless of whether speed-modifying mods are applied. - /// - /// - /// - /// Assuming no speed-modifying mods are active, - /// if the spinner is spun 360 degrees clockwise and then 360 degrees counter-clockwise, - /// this property will return the value of 720 (as opposed to 0). - /// If Double Time is active instead (with a speed multiplier of 1.5x), - /// in the same scenario the property will return 720 * 1.5 = 1080. - /// - public float TotalRotation; + public float TotalRotation => History.TotalRotation; + + /// + /// Stores the spinning history of the spinner.
+ /// Instants of movement deltas may be added or removed from this in order to calculate the total rotation for the spinner. + ///
+ public readonly SpinnerSpinHistory History = new SpinnerSpinHistory(); /// /// Time instant at which the spin was started (the first user input which caused an increase in spin). diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs index 09973ce5fd..b682d14879 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs @@ -107,7 +107,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables headContainer = new Container { RelativeSizeAxes = Axes.Both }, OverlayElementContainer = new Container { RelativeSizeAxes = Axes.Both, }, Ball, - slidingSample = new PausableSkinnableSound { Looping = true } + slidingSample = new PausableSkinnableSound + { + Looping = true, + MinimumSampleVolume = MINIMUM_SAMPLE_VOLUME, + } }); PositionBindable.BindValueChanged(_ => Position = HitObject.StackedPosition); diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs index 9fa180cf93..c092b4dd4b 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs @@ -48,9 +48,16 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables /// /// The amount of bonus score gained from spinning after the required number of spins, for display purposes. /// - public IBindable GainedBonus => gainedBonus; + public double CurrentBonusScore => score_per_tick * Math.Clamp(completedFullSpins.Value - HitObject.SpinsRequiredForBonus, 0, HitObject.MaximumBonusSpins); - private readonly Bindable gainedBonus = new BindableDouble(); + /// + /// The maximum amount of bonus score which can be achieved from extra spins. + /// + public double MaximumBonusScore => score_per_tick * HitObject.MaximumBonusSpins; + + public IBindable CompletedFullSpins => completedFullSpins; + + private readonly Bindable completedFullSpins = new Bindable(); /// /// The number of spins per minute this spinner is spinning at, for display purposes. @@ -99,6 +106,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables spinningSample = new PausableSkinnableSound { Volume = { Value = 0 }, + MinimumSampleVolume = MINIMUM_SAMPLE_VOLUME, Looping = true, Frequency = { Value = spinning_sample_initial_frequency } } @@ -286,8 +294,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables private static readonly int score_per_tick = new SpinnerBonusTick.OsuSpinnerBonusTickJudgement().MaxNumericResult; - private int completedFullSpins; - private void updateBonusScore() { if (ticks.Count == 0) @@ -295,27 +301,21 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables int spins = (int)(Result.TotalRotation / 360); - if (spins < completedFullSpins) + if (spins < completedFullSpins.Value) { // rewinding, silently handle - completedFullSpins = spins; + completedFullSpins.Value = spins; return; } - while (completedFullSpins != spins) + while (completedFullSpins.Value != spins) { var tick = ticks.FirstOrDefault(t => !t.Result.HasResult); // tick may be null if we've hit the spin limit. - if (tick != null) - { - tick.TriggerResult(true); + tick?.TriggerResult(true); - if (tick is DrawableSpinnerBonusTick) - gainedBonus.Value = score_per_tick * (spins - HitObject.SpinsRequiredForBonus); - } - - completedFullSpins++; + completedFullSpins.Value++; } } } diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinnerTick.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinnerTick.cs index 34253e3d4f..a5785dd1f6 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinnerTick.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinnerTick.cs @@ -25,6 +25,16 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables Origin = Anchor.Centre; } + protected override void OnApply() + { + base.OnApply(); + + // the tick can be theoretically judged at any point in the spinner's duration, + // so it must be alive throughout the spinner's entire lifetime. + // this mostly matters for correct sample playback. + LifetimeStart = DrawableSpinner.HitObject.StartTime; + } + /// /// Apply a judgement result. /// diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/SpinnerSpinHistory.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/SpinnerSpinHistory.cs new file mode 100644 index 0000000000..1c6c5b5d02 --- /dev/null +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/SpinnerSpinHistory.cs @@ -0,0 +1,146 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using System.Diagnostics; + +namespace osu.Game.Rulesets.Osu.Objects.Drawables +{ + /// + /// Stores the spinning history of a single spinner.
+ /// Instants of movement deltas may be added or removed from this in order to calculate the total rotation for the spinner. + ///
+ /// + /// A single, full rotation of the spinner is defined as a 360-degree rotation of the spinner, starting from 0, going in a single direction.
+ ///
+ /// + /// If the player spins 90-degrees clockwise, then changes direction, they need to spin 90-degrees counter-clockwise to return to 0 + /// and then continue rotating the spinner for another 360-degrees in the same direction. + /// + public class SpinnerSpinHistory + { + /// + /// The sum of all complete spins and any current partial spin, in degrees. + /// + /// + /// This is the final scoring value. + /// + public float TotalRotation => 360 * completedSpins.Count + currentSpinMaxRotation; + + private readonly Stack completedSpins = new Stack(); + + /// + /// The total accumulated (absolute) rotation. + /// + private float totalAccumulatedRotation; + + private float totalAccumulatedRotationAtLastCompletion; + + /// + /// For the current spin, represents the maximum absolute rotation (from 0..360) achieved by the user. + /// + /// + /// This is used to report in the case a user spins backwards. + /// Basically it allows us to not reduce the total rotation in such a case. + /// + /// This also stops spinner "cheese" where a user may rapidly change directions and cause an increase + /// in rotations. + /// + private float currentSpinMaxRotation; + + /// + /// The current spin, from -360..360. + /// + private float currentSpinRotation => totalAccumulatedRotation - totalAccumulatedRotationAtLastCompletion; + + private double lastReportTime = double.NegativeInfinity; + + /// + /// Report a delta update based on user input. + /// + /// The current time. + /// The delta of the angle moved through since the last report. + public void ReportDelta(double currentTime, float delta) + { + if (delta == 0) + return; + + // Importantly, outside of tests the max delta entering here is 180 degrees. + // If it wasn't for tests, we could add this line: + // + // Debug.Assert(Math.Abs(delta) < 180); + // + // For this to be 101% correct, we need to add the ability for important frames to be + // created based on gameplay intrinsics (ie. there should be one frame for any spinner delta 90 < n < 180 degrees). + // + // But this can come later. + + totalAccumulatedRotation += delta; + + if (currentTime >= lastReportTime) + { + currentSpinMaxRotation = Math.Max(currentSpinMaxRotation, Math.Abs(currentSpinRotation)); + + // Handle the case where the user has completed another spin. + // Note that this does could be an `if` rather than `while` if the above assertion held true. + // It is a `while` loop to handle tests which throw larger values at this method. + while (currentSpinMaxRotation >= 360) + { + int direction = Math.Sign(currentSpinRotation); + + completedSpins.Push(new CompletedSpin(currentTime, direction)); + + // Incrementing the last completion point will cause `currentSpinRotation` to + // hold the remaining spin that needs to be considered. + totalAccumulatedRotationAtLastCompletion += direction * 360; + + // Reset the current max as we are entering a new spin. + // Importantly, carry over the remainder (which is now stored in `currentSpinRotation`). + currentSpinMaxRotation = Math.Abs(currentSpinRotation); + } + } + else + { + // When rewinding, the main thing we care about is getting `totalAbsoluteRotationsAtLastCompletion` + // to the correct value. We can used the stored history for this. + while (completedSpins.TryPeek(out var segment) && segment.CompletionTime > currentTime) + { + completedSpins.Pop(); + totalAccumulatedRotationAtLastCompletion -= segment.Direction * 360; + } + + // This is a best effort. We may not have enough data to match this 1:1, but that's okay. + // We know that the player is somewhere in a spin. + // In the worst case, this will be lower than expected, and recover in forward playback. + currentSpinMaxRotation = Math.Abs(currentSpinRotation); + } + + lastReportTime = currentTime; + } + + /// + /// Represents a single completed spin. + /// + private class CompletedSpin + { + /// + /// The time at which this spin completion occurred. + /// + public readonly double CompletionTime; + + /// + /// The direction this spin completed in. + /// + public readonly int Direction; + + public CompletedSpin(double completionTime, int direction) + { + Debug.Assert(direction == -1 || direction == 1); + + CompletionTime = completionTime; + Direction = direction; + } + } + } +} diff --git a/osu.Game.Rulesets.Osu/Objects/OsuHitObject.cs b/osu.Game.Rulesets.Osu/Objects/OsuHitObject.cs index 0bdbfaa760..d74d28c748 100644 --- a/osu.Game.Rulesets.Osu/Objects/OsuHitObject.cs +++ b/osu.Game.Rulesets.Osu/Objects/OsuHitObject.cs @@ -7,6 +7,7 @@ using osu.Framework.Bindables; using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Objects.Legacy; using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Osu.Scoring; using osu.Game.Rulesets.Scoring; @@ -155,7 +156,7 @@ namespace osu.Game.Rulesets.Osu.Objects // This adjustment is necessary for AR>10, otherwise TimePreempt can become smaller leading to hitcircles not fully fading in. TimeFadeIn = 400 * Math.Min(1, TimePreempt / PREEMPT_MIN); - Scale = (1.0f - 0.7f * (difficulty.CircleSize - 5) / 5) / 2; + Scale = LegacyRulesetExtensions.CalculateScaleFromCircleSize(difficulty.CircleSize, true); } protected override HitWindows CreateHitWindows() => new OsuHitWindows(); diff --git a/osu.Game.Rulesets.Osu/Skinning/Argon/ArgonSpinner.cs b/osu.Game.Rulesets.Osu/Skinning/Argon/ArgonSpinner.cs index d5a9cf46c5..ee9f228137 100644 --- a/osu.Game.Rulesets.Osu/Skinning/Argon/ArgonSpinner.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Argon/ArgonSpinner.cs @@ -35,14 +35,6 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon InternalChildren = new Drawable[] { - bonusCounter = new OsuSpriteText - { - Alpha = 0, - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - Font = OsuFont.Default.With(size: 24), - Y = -120, - }, new ArgonSpinnerDisc { RelativeSizeAxes = Axes.Both, @@ -85,19 +77,33 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon }; } - private IBindable gainedBonus = null!; + private IBindable completedSpins = null!; private IBindable spinsPerMinute = null!; protected override void LoadComplete() { base.LoadComplete(); - gainedBonus = drawableSpinner.GainedBonus.GetBoundCopy(); - gainedBonus.BindValueChanged(bonus => + completedSpins = drawableSpinner.CompletedFullSpins.GetBoundCopy(); + completedSpins.BindValueChanged(_ => { - bonusCounter.Text = bonus.NewValue.ToString(NumberFormatInfo.InvariantInfo); - bonusCounter.FadeOutFromOne(1500); - bonusCounter.ScaleTo(1.5f).Then().ScaleTo(1f, 1000, Easing.OutQuint); + if (drawableSpinner.CurrentBonusScore <= 0) + return; + + if (drawableSpinner.CurrentBonusScore == drawableSpinner.MaximumBonusScore) + { + bonusCounter.Text = "MAX"; + bonusCounter.ScaleTo(1.5f).Then().ScaleTo(2.8f, 1000, Easing.OutQuint); + + bonusCounter.FlashColour(Colour4.FromHex("FC618F"), 400); + bonusCounter.FadeOutFromOne(500); + } + else + { + bonusCounter.Text = drawableSpinner.CurrentBonusScore.ToString(NumberFormatInfo.InvariantInfo); + bonusCounter.ScaleTo(1.5f).Then().ScaleTo(1f, 1000, Easing.OutQuint); + bonusCounter.FadeOutFromOne(1500); + } }); spinsPerMinute = drawableSpinner.SpinsPerMinute.GetBoundCopy(); diff --git a/osu.Game.Rulesets.Osu/Skinning/Default/DefaultSpinner.cs b/osu.Game.Rulesets.Osu/Skinning/Default/DefaultSpinner.cs index 071fbe6add..4a76a1aec4 100644 --- a/osu.Game.Rulesets.Osu/Skinning/Default/DefaultSpinner.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Default/DefaultSpinner.cs @@ -24,6 +24,9 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default private Container spmContainer = null!; private OsuSpriteText spmCounter = null!; + [Resolved] + private OsuColour colours { get; set; } = null!; + public DefaultSpinner() { RelativeSizeAxes = Axes.Both; @@ -80,19 +83,33 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default }); } - private IBindable gainedBonus = null!; + private IBindable completedSpins = null!; private IBindable spinsPerMinute = null!; protected override void LoadComplete() { base.LoadComplete(); - gainedBonus = drawableSpinner.GainedBonus.GetBoundCopy(); - gainedBonus.BindValueChanged(bonus => + completedSpins = drawableSpinner.CompletedFullSpins.GetBoundCopy(); + completedSpins.BindValueChanged(bonus => { - bonusCounter.Text = bonus.NewValue.ToString(NumberFormatInfo.InvariantInfo); - bonusCounter.FadeOutFromOne(1500); - bonusCounter.ScaleTo(1.5f).Then().ScaleTo(1f, 1000, Easing.OutQuint); + if (drawableSpinner.CurrentBonusScore <= 0) + return; + + if (drawableSpinner.CurrentBonusScore == drawableSpinner.MaximumBonusScore) + { + bonusCounter.Text = "MAX"; + bonusCounter.ScaleTo(1.5f).Then().ScaleTo(2.8f, 1000, Easing.OutQuint); + + bonusCounter.FlashColour(colours.YellowLight, 400); + bonusCounter.FadeOutFromOne(500); + } + else + { + bonusCounter.Text = drawableSpinner.CurrentBonusScore.ToString(NumberFormatInfo.InvariantInfo); + bonusCounter.FadeOutFromOne(1500); + bonusCounter.ScaleTo(1.5f).Then().ScaleTo(1f, 1000, Easing.OutQuint); + } }); spinsPerMinute = drawableSpinner.SpinsPerMinute.GetBoundCopy(); diff --git a/osu.Game.Rulesets.Osu/Skinning/Default/SpinnerRotationTracker.cs b/osu.Game.Rulesets.Osu/Skinning/Default/SpinnerRotationTracker.cs index c3c6629818..374f3f461b 100644 --- a/osu.Game.Rulesets.Osu/Skinning/Default/SpinnerRotationTracker.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Default/SpinnerRotationTracker.cs @@ -101,15 +101,13 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default rotationTransferred = true; } - currentRotation += delta; - double rate = gameplayClock?.GetTrueGameplayRate() ?? Clock.Rate; + delta = (float)(delta * Math.Abs(rate)); Debug.Assert(Math.Abs(delta) <= 180); - // rate has to be applied each frame, because it's not guaranteed to be constant throughout playback - // (see: ModTimeRamp) - drawableSpinner.Result.TotalRotation += (float)(Math.Abs(delta) * rate); + currentRotation += delta; + drawableSpinner.Result.History.ReportDelta(Time.Current, delta); } private void resetState(DrawableHitObject obj) diff --git a/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacySpinner.cs b/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacySpinner.cs index d8f837ae5e..28acb4a996 100644 --- a/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacySpinner.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacySpinner.cs @@ -107,7 +107,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy }); } - private IBindable gainedBonus = null!; + private IBindable completedSpins = null!; private IBindable spinsPerMinute = null!; private readonly Bindable completed = new Bindable(); @@ -116,12 +116,24 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy { base.LoadComplete(); - gainedBonus = DrawableSpinner.GainedBonus.GetBoundCopy(); - gainedBonus.BindValueChanged(bonus => + completedSpins = DrawableSpinner.CompletedFullSpins.GetBoundCopy(); + completedSpins.BindValueChanged(bonus => { - bonusCounter.Text = bonus.NewValue.ToString(NumberFormatInfo.InvariantInfo); - bonusCounter.FadeOutFromOne(800, Easing.Out); - bonusCounter.ScaleTo(SPRITE_SCALE * 2f).Then().ScaleTo(SPRITE_SCALE * 1.28f, 800, Easing.Out); + if (DrawableSpinner.CurrentBonusScore <= 0) + return; + + bonusCounter.Text = DrawableSpinner.CurrentBonusScore.ToString(NumberFormatInfo.InvariantInfo); + + if (DrawableSpinner.CurrentBonusScore == DrawableSpinner.MaximumBonusScore) + { + bonusCounter.ScaleTo(1.4f).Then().ScaleTo(1.8f, 1000, Easing.Out); + bonusCounter.FadeOutFromOne(500, Easing.Out); + } + else + { + bonusCounter.FadeOutFromOne(800, Easing.Out); + bonusCounter.ScaleTo(SPRITE_SCALE * 2f).Then().ScaleTo(SPRITE_SCALE * 1.28f, 800, Easing.Out); + } }); spinsPerMinute = DrawableSpinner.SpinsPerMinute.GetBoundCopy(); diff --git a/osu.Game.Rulesets.Osu/Statistics/AccuracyHeatmap.cs b/osu.Game.Rulesets.Osu/Statistics/AccuracyHeatmap.cs index 6564a086fe..83bab7dc01 100644 --- a/osu.Game.Rulesets.Osu/Statistics/AccuracyHeatmap.cs +++ b/osu.Game.Rulesets.Osu/Statistics/AccuracyHeatmap.cs @@ -13,6 +13,7 @@ using osu.Framework.Utils; using osu.Game.Beatmaps; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; +using osu.Game.Rulesets.Objects.Legacy; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Scoring; using osuTK; @@ -208,8 +209,7 @@ namespace osu.Game.Rulesets.Osu.Statistics if (score.HitEvents.Count == 0) return; - // Todo: This should probably not be done like this. - float radius = OsuHitObject.OBJECT_RADIUS * (1.0f - 0.7f * (playableBeatmap.Difficulty.CircleSize - 5) / 5) / 2; + float radius = OsuHitObject.OBJECT_RADIUS * LegacyRulesetExtensions.CalculateScaleFromCircleSize(playableBeatmap.Difficulty.CircleSize, true); foreach (var e in score.HitEvents.Where(e => e.HitObject is HitCircle && !(e.HitObject is SliderTailCircle))) { diff --git a/osu.Game.Tests/NonVisual/Filtering/FilterQueryParserTest.cs b/osu.Game.Tests/NonVisual/Filtering/FilterQueryParserTest.cs index ce95e921b9..739a72df08 100644 --- a/osu.Game.Tests/NonVisual/Filtering/FilterQueryParserTest.cs +++ b/osu.Game.Tests/NonVisual/Filtering/FilterQueryParserTest.cs @@ -2,10 +2,12 @@ // See the LICENCE file in the repository root for full licence text. using System; +using System.Linq; using NUnit.Framework; using osu.Game.Beatmaps; using osu.Game.Rulesets.Filter; using osu.Game.Screens.Select; +using osu.Game.Screens.Select.Carousel; using osu.Game.Screens.Select.Filter; namespace osu.Game.Tests.NonVisual.Filtering @@ -382,6 +384,57 @@ namespace osu.Game.Tests.NonVisual.Filtering Assert.AreEqual("unrecognised=keyword", filterCriteria.SearchText.Trim()); } + [TestCase("[1]", new[] { 0 })] + [TestCase("[1", new[] { 0 })] + [TestCase("My[Favourite", new[] { 2 })] + [TestCase("My[Favourite]", new[] { 2 })] + [TestCase("My[Favourite]Song", new[] { 2 })] + [TestCase("Favourite]", new[] { 2 })] + [TestCase("[Diff", new[] { 0, 1, 3, 4, 6 })] + [TestCase("[Diff]", new[] { 0, 1, 3, 4, 6 })] + [TestCase("[Favourite]", new[] { 3 })] + [TestCase("Title1 [Diff]", new[] { 0, 1 })] + [TestCase("Title1[Diff]", new int[] { })] + [TestCase("[diff ]with]", new[] { 4 })] + [TestCase("[diff ]with [[ brackets]]]]", new[] { 4 })] + [TestCase("[Diff in title]", new int[] { })] + [TestCase("[Diff in diff]", new[] { 6 })] + [TestCase("diff=Diff", new[] { 0, 1, 3, 4, 6 })] + [TestCase("diff=Diff1", new[] { 0 })] + [TestCase("diff=\"Diff\"", new[] { 3, 4, 6 })] + [TestCase("diff=!\"Diff\"", new int[] { })] + public void TestDifficultySearch(string query, int[] expectedBeatmapIndexes) + { + var carouselBeatmaps = (((string title, string difficultyName)[])new[] + { + ("Title1", "Diff1"), + ("Title1", "Diff2"), + ("My[Favourite]Song", "Expert"), + ("Title", "My Favourite Diff"), + ("Another One", "diff ]with [[ brackets]]]"), + ("Diff in title", "a"), + ("a", "Diff in diff"), + }).Select(info => new CarouselBeatmap(new BeatmapInfo + { + Metadata = new BeatmapMetadata + { + Title = info.title + }, + DifficultyName = info.difficultyName + })).ToList(); + + var criteria = new FilterCriteria(); + + FilterQueryParser.ApplyQueries(criteria, query); + carouselBeatmaps.ForEach(b => b.Filter(criteria)); + + int[] visibleBeatmaps = carouselBeatmaps + .Where(b => !b.Filtered.Value) + .Select(b => carouselBeatmaps.IndexOf(b)).ToArray(); + + Assert.That(visibleBeatmaps, Is.EqualTo(expectedBeatmapIndexes)); + } + private class CustomFilterCriteria : IRulesetFilterCriteria { public string? CustomValue { get; set; } diff --git a/osu.Game.Tests/Visual/Online/TestSceneDrawableComment.cs b/osu.Game.Tests/Visual/Online/TestSceneDrawableComment.cs index ac80463d3a..97e1cae11c 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneDrawableComment.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneDrawableComment.cs @@ -64,7 +64,8 @@ namespace osu.Game.Tests.Visual.Online new[] { "Plain", "This is plain comment" }, new[] { "Pinned", "This is pinned comment" }, new[] { "Link", "Please visit https://osu.ppy.sh" }, - + new[] { "Big Image", "![](Backgrounds/bg1)" }, + new[] { "Small Image", "![](Cursor/cursortrail)" }, new[] { "Heading", @"# Heading 1 diff --git a/osu.Game/Beatmaps/IBeatmapDifficultyInfo.cs b/osu.Game/Beatmaps/IBeatmapDifficultyInfo.cs index 78234a9dd9..e7a3d87d0a 100644 --- a/osu.Game/Beatmaps/IBeatmapDifficultyInfo.cs +++ b/osu.Game/Beatmaps/IBeatmapDifficultyInfo.cs @@ -55,13 +55,20 @@ namespace osu.Game.Beatmaps static double DifficultyRange(double difficulty, double min, double mid, double max) { if (difficulty > 5) - return mid + (max - mid) * (difficulty - 5) / 5; + return mid + (max - mid) * DifficultyRange(difficulty); if (difficulty < 5) - return mid - (mid - min) * (5 - difficulty) / 5; + return mid + (mid - min) * DifficultyRange(difficulty); return mid; } + /// + /// Maps a difficulty value [0, 10] to a linear range of [-1, 1]. + /// + /// The difficulty value to be mapped. + /// Value to which the difficulty value maps in the specified range. + static double DifficultyRange(double difficulty) => (difficulty - 5) / 5; + /// /// Maps a difficulty value [0, 10] to a two-piece linear range of values. /// diff --git a/osu.Game/Overlays/Comments/CommentMarkdownContainer.cs b/osu.Game/Overlays/Comments/CommentMarkdownContainer.cs index 278cef9112..e48a52c787 100644 --- a/osu.Game/Overlays/Comments/CommentMarkdownContainer.cs +++ b/osu.Game/Overlays/Comments/CommentMarkdownContainer.cs @@ -2,8 +2,14 @@ // See the LICENCE file in the repository root for full licence text. using Markdig.Syntax; +using Markdig.Syntax.Inlines; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers.Markdown; +using osu.Framework.Graphics.Sprites; +using osu.Framework.Graphics.Textures; using osu.Game.Graphics.Containers.Markdown; +using osuTK; namespace osu.Game.Overlays.Comments { @@ -16,6 +22,8 @@ namespace osu.Game.Overlays.Comments protected override MarkdownHeading CreateHeading(HeadingBlock headingBlock) => new CommentMarkdownHeading(headingBlock); + public override MarkdownTextFlowContainer CreateTextFlow() => new CommentMarkdownTextFlowContainer(); + private partial class CommentMarkdownHeading : OsuMarkdownHeading { public CommentMarkdownHeading(HeadingBlock headingBlock) @@ -40,5 +48,64 @@ namespace osu.Game.Overlays.Comments } } } + + private partial class CommentMarkdownTextFlowContainer : MarkdownTextFlowContainer + { + protected override void AddImage(LinkInline linkInline) => AddDrawable(new CommentMarkdownImage(linkInline.Url)); + + private partial class CommentMarkdownImage : MarkdownImage + { + public CommentMarkdownImage(string url) + : base(url) + { + } + + private DelayedLoadWrapper wrapper = null!; + + protected override Drawable CreateContent(string url) => wrapper = new DelayedLoadWrapper(CreateImageContainer(url)); + + protected override ImageContainer CreateImageContainer(string url) + { + var container = new CommentImageContainer(url); + container.OnLoadComplete += d => + { + // The size of DelayedLoadWrapper depends on AutoSizeAxes of it's content. + // But since it's set to None, we need to specify the size here manually. + wrapper.Size = container.Size; + d.FadeInFromZero(300, Easing.OutQuint); + }; + return container; + } + + private partial class CommentImageContainer : ImageContainer + { + // https://github.com/ppy/osu-web/blob/3bd0f406dc78d60b356d955cd4201f8c3e1cca09/resources/css/bem/osu-md.less#L36 + // Web version defines max height in em units (6 em), which assuming default font size as 14 results in 84 px, + // which also seems to match observations upon inspecting the web element. + private const float max_height = 84f; + + public CommentImageContainer(string url) + : base(url) + { + AutoSizeAxes = Axes.None; + } + + protected override Sprite CreateImageSprite() => new Sprite + { + RelativeSizeAxes = Axes.Both + }; + + protected override Texture GetImageTexture(TextureStore textures, string url) + { + Texture t = base.GetImageTexture(textures, url); + + if (t != null) + Size = t.Height > max_height ? new Vector2(max_height / t.Height * t.Width, max_height) : t.Size; + + return t!; + } + } + } + } } } diff --git a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs index 3bb0e3dfb8..ce6475d3ce 100644 --- a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs +++ b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs @@ -159,6 +159,26 @@ namespace osu.Game.Rulesets.Objects.Drawables ///
internal bool IsInitialized; + /// + /// The minimum allowable volume for sample playback. + /// quieter than that will be forcibly played at this volume instead. + /// + /// + /// + /// Drawable hitobjects adding their own custom samples, or other sample playback sources + /// (i.e. ) must enforce this themselves. + /// + /// + /// This sample volume floor is present in stable, although it is set at 8% rather than 5%. + /// See: https://github.com/peppy/osu-stable-reference/blob/3ea48705eb67172c430371dcfc8a16a002ed0d3d/osu!/Audio/AudioEngine.cs#L1070, + /// https://github.com/peppy/osu-stable-reference/blob/3ea48705eb67172c430371dcfc8a16a002ed0d3d/osu!/Audio/AudioEngine.cs#L1404-L1405. + /// The reason why it is 5% here is that the 8% cap was enforced in a silent manner + /// (i.e. the minimum selectable volume in the editor was 5%, but it would be played at 8% anyways), + /// which is confusing and arbitrary, so we're just doing 5% here at the cost of sacrificing strict parity. + /// + /// + public const int MINIMUM_SAMPLE_VOLUME = 5; + /// /// Creates a new . /// @@ -181,7 +201,10 @@ namespace osu.Game.Rulesets.Objects.Drawables comboColourBrightness.BindTo(gameplaySettings.ComboColourNormalisationAmount); // Explicit non-virtual function call in case a DrawableHitObject overrides AddInternal. - base.AddInternal(Samples = new PausableSkinnableSound()); + base.AddInternal(Samples = new PausableSkinnableSound + { + MinimumSampleVolume = MINIMUM_SAMPLE_VOLUME + }); CurrentSkin = skinSource; CurrentSkin.SourceChanged += skinSourceChanged; diff --git a/osu.Game/Rulesets/Objects/Legacy/LegacyRulesetExtensions.cs b/osu.Game/Rulesets/Objects/Legacy/LegacyRulesetExtensions.cs index 6cff4b12c4..53cf835248 100644 --- a/osu.Game/Rulesets/Objects/Legacy/LegacyRulesetExtensions.cs +++ b/osu.Game/Rulesets/Objects/Legacy/LegacyRulesetExtensions.cs @@ -2,6 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using System; +using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; using osu.Game.Rulesets.Objects.Types; @@ -38,5 +39,23 @@ namespace osu.Game.Rulesets.Objects.Legacy return timingControlPoint.BeatLength * bpmMultiplier; } + + /// + /// Calculates scale from a CS value, with an optional fudge that was historically applied to the osu! ruleset. + /// + public static float CalculateScaleFromCircleSize(float circleSize, bool applyFudge = false) + { + // The following comment is copied verbatim from osu-stable: + // + // Builds of osu! up to 2013-05-04 had the gamefield being rounded down, which caused incorrect radius calculations + // in widescreen cases. This ratio adjusts to allow for old replays to work post-fix, which in turn increases the lenience + // for all plays, but by an amount so small it should only be effective in replays. + // + // To match expectations of gameplay we need to apply this multiplier to circle scale. It's weird but is what it is. + // It works out to under 1 game pixel and is generally not meaningful to gameplay, but is to replay playback accuracy. + const float broken_gamefield_rounding_allowance = 1.00041f; + + return (float)(1.0f - 0.7f * IBeatmapDifficultyInfo.DifficultyRange(circleSize)) / 2 * (applyFudge ? broken_gamefield_rounding_allowance : 1); + } } } diff --git a/osu.Game/Rulesets/UI/GameplaySampleTriggerSource.cs b/osu.Game/Rulesets/UI/GameplaySampleTriggerSource.cs index fed262868d..b61e8d9674 100644 --- a/osu.Game/Rulesets/UI/GameplaySampleTriggerSource.cs +++ b/osu.Game/Rulesets/UI/GameplaySampleTriggerSource.cs @@ -7,6 +7,7 @@ using osu.Framework.Allocation; using osu.Framework.Graphics.Containers; using osu.Game.Audio; using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Scoring; using osu.Game.Screens.Play; using osu.Game.Skinning; @@ -45,7 +46,10 @@ namespace osu.Game.Rulesets.UI Child = hitSounds = new Container { Name = "concurrent sample pool", - ChildrenEnumerable = Enumerable.Range(0, max_concurrent_hitsounds).Select(_ => new PausableSkinnableSound()) + ChildrenEnumerable = Enumerable.Range(0, max_concurrent_hitsounds).Select(_ => new PausableSkinnableSound + { + MinimumSampleVolume = DrawableHitObject.MINIMUM_SAMPLE_VOLUME + }) } }; } diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/SamplePointPiece.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/SamplePointPiece.cs index b02cfb505e..28841fc9e5 100644 --- a/osu.Game/Screens/Edit/Compose/Components/Timeline/SamplePointPiece.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/SamplePointPiece.cs @@ -16,6 +16,7 @@ using osu.Game.Audio; using osu.Game.Graphics; using osu.Game.Graphics.UserInterfaceV2; using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Screens.Edit.Timing; using osuTK; using osuTK.Graphics; @@ -101,7 +102,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline }, volume = new IndeterminateSliderWithTextBoxInput("Volume", new BindableInt(100) { - MinValue = 0, + MinValue = DrawableHitObject.MINIMUM_SAMPLE_VOLUME, MaxValue = 100, }) } diff --git a/osu.Game/Screens/Select/BeatmapCarousel.cs b/osu.Game/Screens/Select/BeatmapCarousel.cs index 16ae54b413..eb47a7201a 100644 --- a/osu.Game/Screens/Select/BeatmapCarousel.cs +++ b/osu.Game/Screens/Select/BeatmapCarousel.cs @@ -1197,6 +1197,8 @@ namespace osu.Game.Screens.Select { private bool rightMouseScrollBlocked; + public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true; + public CarouselScrollContainer() { // size is determined by the carousel itself, due to not all content necessarily being loaded. diff --git a/osu.Game/Screens/Select/Carousel/CarouselBeatmap.cs b/osu.Game/Screens/Select/Carousel/CarouselBeatmap.cs index 6917bd1da2..1d40862df7 100644 --- a/osu.Game/Screens/Select/Carousel/CarouselBeatmap.cs +++ b/osu.Game/Screens/Select/Carousel/CarouselBeatmap.cs @@ -59,7 +59,7 @@ namespace osu.Game.Screens.Select.Carousel criteria.Artist.Matches(BeatmapInfo.Metadata.ArtistUnicode); match &= !criteria.Title.HasFilter || criteria.Title.Matches(BeatmapInfo.Metadata.Title) || criteria.Title.Matches(BeatmapInfo.Metadata.TitleUnicode); - + match &= !criteria.DifficultyName.HasFilter || criteria.DifficultyName.Matches(BeatmapInfo.DifficultyName); match &= !criteria.UserStarDifficulty.HasFilter || criteria.UserStarDifficulty.IsInRange(BeatmapInfo.StarRating); if (!match) return false; diff --git a/osu.Game/Screens/Select/FilterCriteria.cs b/osu.Game/Screens/Select/FilterCriteria.cs index a2ae114126..812a16c484 100644 --- a/osu.Game/Screens/Select/FilterCriteria.cs +++ b/osu.Game/Screens/Select/FilterCriteria.cs @@ -38,6 +38,7 @@ namespace osu.Game.Screens.Select public OptionalTextFilter Creator; public OptionalTextFilter Artist; public OptionalTextFilter Title; + public OptionalTextFilter DifficultyName; public OptionalRange UserStarDifficulty = new OptionalRange { @@ -68,8 +69,23 @@ namespace osu.Game.Screens.Select string remainingText = value; + // Match either an open difficulty tag to the end of string, + // or match a closed one with a whitespace after it. + // + // To keep things simple, the closing ']' may be included in the match group, + // and is trimmed post-match. + foreach (Match quotedSegment in Regex.Matches(value, "(^|\\s)\\[(.*)(\\]\\s|$)")) + { + DifficultyName = new OptionalTextFilter + { + SearchTerm = quotedSegment.Groups[2].Value.Trim(']') + }; + + remainingText = remainingText.Replace(quotedSegment.Value, string.Empty); + } + // First handle quoted segments to ensure we keep inline spaces in exact matches. - foreach (Match quotedSegment in Regex.Matches(searchText, "(\"[^\"]+\"[!]?)")) + foreach (Match quotedSegment in Regex.Matches(value, "(\"[^\"]+\"[!]?)")) { terms.Add(new OptionalTextFilter { SearchTerm = quotedSegment.Value }); remainingText = remainingText.Replace(quotedSegment.Value, string.Empty); diff --git a/osu.Game/Screens/Select/FilterQueryParser.cs b/osu.Game/Screens/Select/FilterQueryParser.cs index 1238173b41..0d8905347b 100644 --- a/osu.Game/Screens/Select/FilterQueryParser.cs +++ b/osu.Game/Screens/Select/FilterQueryParser.cs @@ -76,6 +76,9 @@ namespace osu.Game.Screens.Select case "title": return TryUpdateCriteriaText(ref criteria.Title, op, value); + case "diff": + return TryUpdateCriteriaText(ref criteria.DifficultyName, op, value); + default: return criteria.RulesetCriteria?.TryParseCustomKeywordCriteria(key, op, value) ?? false; } diff --git a/osu.Game/Screens/Select/SongSelect.cs b/osu.Game/Screens/Select/SongSelect.cs index bac84b8134..d5ec94ad71 100644 --- a/osu.Game/Screens/Select/SongSelect.cs +++ b/osu.Game/Screens/Select/SongSelect.cs @@ -171,11 +171,6 @@ namespace osu.Game.Screens.Select AddRangeInternal(new Drawable[] { - new ResetScrollContainer(() => Carousel.ScrollToSelected()) - { - RelativeSizeAxes = Axes.Y, - Width = 250, - }, new VerticalMaskingContainer { Children = new Drawable[] @@ -243,6 +238,10 @@ namespace osu.Game.Screens.Select Padding = new MarginPadding { Top = left_area_padding }, Children = new Drawable[] { + new LeftSideInteractionContainer(() => Carousel.ScrollToSelected()) + { + RelativeSizeAxes = Axes.Both, + }, beatmapInfoWedge = new BeatmapInfoWedge { Height = WEDGE_HEIGHT, @@ -1017,18 +1016,25 @@ namespace osu.Game.Screens.Select } } - private partial class ResetScrollContainer : Container + /// + /// Handles mouse interactions required when moving away from the carousel. + /// + private partial class LeftSideInteractionContainer : Container { - private readonly Action? onHoverAction; + private readonly Action? resetCarouselPosition; - public ResetScrollContainer(Action onHoverAction) + public LeftSideInteractionContainer(Action resetCarouselPosition) { - this.onHoverAction = onHoverAction; + this.resetCarouselPosition = resetCarouselPosition; } + protected override bool OnScroll(ScrollEvent e) => true; + + protected override bool OnMouseDown(MouseDownEvent e) => true; + protected override bool OnHover(HoverEvent e) { - onHoverAction?.Invoke(); + resetCarouselPosition?.Invoke(); return base.OnHover(e); } } diff --git a/osu.Game/Skinning/SkinnableSound.cs b/osu.Game/Skinning/SkinnableSound.cs index 59b3799e0a..f866a4f8ec 100644 --- a/osu.Game/Skinning/SkinnableSound.cs +++ b/osu.Game/Skinning/SkinnableSound.cs @@ -20,6 +20,12 @@ namespace osu.Game.Skinning ///
public partial class SkinnableSound : SkinReloadableDrawable, IAdjustableAudioComponent { + /// + /// The minimum allowable volume for . + /// that specify a lower will be forcibly pulled up to this volume. + /// + public int MinimumSampleVolume { get; set; } + public override bool RemoveWhenNotAlive => false; public override bool RemoveCompletedTransforms => false; @@ -156,7 +162,7 @@ namespace osu.Game.Skinning { var sample = samplePool?.GetPooledSample(s) ?? new PoolableSkinnableSample(s); sample.Looping = Looping; - sample.Volume.Value = s.Volume / 100.0; + sample.Volume.Value = Math.Max(s.Volume, MinimumSampleVolume) / 100.0; samplesContainer.Add(sample); } diff --git a/osu.Game/Tests/Visual/OsuTestScene.cs b/osu.Game/Tests/Visual/OsuTestScene.cs index 79df951396..2b4c64dca8 100644 --- a/osu.Game/Tests/Visual/OsuTestScene.cs +++ b/osu.Game/Tests/Visual/OsuTestScene.cs @@ -432,6 +432,11 @@ namespace osu.Game.Tests.Visual private bool running; + public override double Rate => base.Rate + // This is mainly to allow some tests to override the rate to zero + // and avoid interpolation. + * referenceClock.Rate; + public TrackVirtualManual(IFrameBasedClock referenceClock, string name = "virtual") : base(name) { diff --git a/osu.Game/osu.Game.csproj b/osu.Game/osu.Game.csproj index c289ae89ee..848e17af1a 100644 --- a/osu.Game/osu.Game.csproj +++ b/osu.Game/osu.Game.csproj @@ -37,7 +37,7 @@ - +