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Merge pull request #1653 from smoogipoo/osuscreen-exit
Add OnKeyDown override to OsuScreen
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commit
23c0bec678
@ -1 +1 @@
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Subproject commit cc013fc4063dda0843f38c1c73568a413abcf229
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Subproject commit 8c16e6244d8ca884a743a0d5a1f1ee485f18655c
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@ -13,6 +13,8 @@ using osu.Framework.Audio;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets;
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using osu.Game.Screens.Menu;
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using osu.Game.Screens.Menu;
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using osu.Framework.Input;
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using OpenTK.Input;
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namespace osu.Game.Screens
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namespace osu.Game.Screens
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{
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{
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@ -73,6 +75,20 @@ namespace osu.Game.Screens
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sampleExit = audio.Sample.Get(@"UI/screen-back");
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sampleExit = audio.Sample.Get(@"UI/screen-back");
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}
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}
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protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
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{
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if (args.Repeat || !IsCurrentScreen) return false;
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switch (args.Key)
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{
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case Key.Escape:
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Exit();
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return true;
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}
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return base.OnKeyDown(state, args);
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}
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protected override void OnResuming(Screen last)
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protected override void OnResuming(Screen last)
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{
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{
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base.OnResuming(last);
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base.OnResuming(last);
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