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Improve test scenes/cases
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Tests.Visual;
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namespace osu.Game.Rulesets.Catch.Tests
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{
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[TestFixture]
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public class TestSceneCatchModSandbox : ModSandboxTestScene
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{
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public override IReadOnlyList<Type> RequiredTypes => base.RequiredTypes.Append(typeof(TestSceneCatchModSandbox)).ToList();
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public TestSceneCatchModSandbox()
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: this(null)
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{
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}
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public TestSceneCatchModSandbox(Mod mod = null)
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: base(new CatchRuleset(), mod)
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{
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}
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}
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}
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@ -1,28 +0,0 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Tests.Visual;
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namespace osu.Game.Rulesets.Mania.Tests
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{
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[TestFixture]
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public class TestSceneManiaModSandbox : ModSandboxTestScene
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{
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public override IReadOnlyList<Type> RequiredTypes => base.RequiredTypes.Append(typeof(TestSceneManiaModSandbox)).ToList();
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public TestSceneManiaModSandbox()
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: this(null)
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{
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}
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public TestSceneManiaModSandbox(Mod mod = null)
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: base(new ManiaRuleset(), mod)
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{
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}
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}
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}
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@ -5,16 +5,50 @@ using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using osu.Game.Rulesets.Osu.Mods;
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using osu.Game.Rulesets.Osu.Mods;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Scoring;
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using osu.Game.Tests.Visual;
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namespace osu.Game.Rulesets.Osu.Tests.Mods
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namespace osu.Game.Rulesets.Osu.Tests.Mods
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{
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{
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public class TestSceneOsuModDifficultyAdjust : TestSceneOsuModSandbox
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public class TestSceneOsuModDifficultyAdjust : ModSandboxTestScene
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{
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{
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public override IReadOnlyList<Type> RequiredTypes => base.RequiredTypes.Append(typeof(OsuModDifficultyAdjust)).ToList();
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public override IReadOnlyList<Type> RequiredTypes => base.RequiredTypes.Append(typeof(OsuModDifficultyAdjust)).ToList();
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public TestSceneOsuModDifficultyAdjust()
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public TestSceneOsuModDifficultyAdjust()
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: base(new OsuModDifficultyAdjust())
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: base(new OsuRuleset())
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{
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}
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protected override ModTestCaseData[] CreateTestCases() => new[]
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{
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new ModTestCaseData("no adjustment", new OsuModDifficultyAdjust())
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{
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Autoplay = true,
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PassCondition = () => ((ScoreAccessibleTestPlayer)Player).ScoreProcessor.JudgedHits >= 2
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},
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new ModTestCaseData("cs = 10", new OsuModDifficultyAdjust { CircleSize = { Value = 10 } })
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{
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Autoplay = true,
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PassCondition = () => ((ScoreAccessibleTestPlayer)Player).ScoreProcessor.JudgedHits >= 2
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},
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new ModTestCaseData("ar = 10", new OsuModDifficultyAdjust { ApproachRate = { Value = 10 } })
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{
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Autoplay = true,
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PassCondition = () => ((ScoreAccessibleTestPlayer)Player).ScoreProcessor.JudgedHits >= 2
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},
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};
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protected override TestPlayer CreateReplayPlayer(Score score) => new ScoreAccessibleTestPlayer(score);
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private class ScoreAccessibleTestPlayer : TestPlayer
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{
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public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
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public ScoreAccessibleTestPlayer(Score score)
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: base(score)
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{
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{
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}
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}
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}
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}
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}
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}
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}
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@ -1,28 +0,0 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Tests.Visual;
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namespace osu.Game.Rulesets.Osu.Tests
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{
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[TestFixture]
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public class TestSceneOsuModSandbox : ModSandboxTestScene
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{
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public override IReadOnlyList<Type> RequiredTypes => base.RequiredTypes.Append(typeof(TestSceneOsuModSandbox)).ToList();
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public TestSceneOsuModSandbox()
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: this(null)
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{
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}
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public TestSceneOsuModSandbox(Mod mod = null)
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: base(new OsuRuleset(), mod)
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{
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}
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}
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}
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@ -1,28 +0,0 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Tests.Visual;
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namespace osu.Game.Rulesets.Taiko.Tests
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{
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[TestFixture]
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public class TestSceneTaikoModSandbox : ModSandboxTestScene
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{
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public override IReadOnlyList<Type> RequiredTypes => base.RequiredTypes.Append(typeof(TestSceneTaikoModSandbox)).ToList();
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public TestSceneTaikoModSandbox()
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: this(null)
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{
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}
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public TestSceneTaikoModSandbox(Mod mod = null)
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: base(new TaikoRuleset(), mod)
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{
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}
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}
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}
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@ -4,9 +4,12 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using JetBrains.Annotations;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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using osu.Game.Replays;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Scoring;
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using osu.Game.Screens.Play;
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using osu.Game.Screens.Play;
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namespace osu.Game.Tests.Visual
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namespace osu.Game.Tests.Visual
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@ -29,36 +32,78 @@ namespace osu.Game.Tests.Visual
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{
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{
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foreach (var testCase in CreateTestCases())
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foreach (var testCase in CreateTestCases())
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{
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{
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AddStep("set test case", () => currentTest = testCase);
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AddStep(testCase.Name, () => currentTest = testCase);
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base.SetUpSteps();
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base.SetUpSteps();
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AddUntilStep("test passed", () => testCase.PassCondition?.Invoke() ?? true);
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}
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}
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}
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}
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protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => currentTest.Beatmap;
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protected sealed override IBeatmap CreateBeatmap(RulesetInfo ruleset) => currentTest?.Beatmap ?? base.CreateBeatmap(ruleset);
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protected override Player CreatePlayer(Ruleset ruleset)
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protected sealed override Player CreatePlayer(Ruleset ruleset)
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{
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{
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SelectedMods.Value = SelectedMods.Value.Append(currentTest.Mod).ToArray();
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SelectedMods.Value = SelectedMods.Value.Append(currentTest.Mod).ToArray();
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if (currentTest.Autoplay)
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var score = currentTest.Autoplay
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{
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? ruleset.GetAutoplayMod().CreateReplayScore(Beatmap.Value.GetPlayableBeatmap(ruleset.RulesetInfo, SelectedMods.Value))
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// We're simulating an auto-play via a replay so that the auto-play mod does not interfere
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: new Score { Replay = new Replay() };
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var beatmap = Beatmap.Value.GetPlayableBeatmap(ruleset.RulesetInfo, SelectedMods.Value);
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var score = ruleset.GetAutoplayMod().CreateReplayScore(beatmap);
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return new TestReplayPlayer(score, false, false);
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return CreateReplayPlayer(score);
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}
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return base.CreatePlayer(ruleset);
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}
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}
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/// <summary>
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/// Creates the test cases for this test scene.
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/// </summary>
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protected abstract ModTestCaseData[] CreateTestCases();
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protected abstract ModTestCaseData[] CreateTestCases();
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/// <summary>
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/// Creates the <see cref="TestPlayer"/> for a test case.
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/// </summary>
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/// <param name="score">The <see cref="Score"/>.</param>
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protected virtual TestPlayer CreateReplayPlayer(Score score) => new TestPlayer(score);
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protected class TestPlayer : TestReplayPlayer
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{
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public TestPlayer(Score score)
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: base(score, false, false)
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{
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}
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}
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protected class ModTestCaseData
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protected class ModTestCaseData
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{
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{
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public Mod Mod;
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/// <summary>
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public bool Autoplay;
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/// Whether to use a replay to simulate an auto-play. True by default.
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/// </summary>
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public bool Autoplay = true;
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/// <summary>
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/// The beatmap for this test case.
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/// </summary>
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[CanBeNull]
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public IBeatmap Beatmap;
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public IBeatmap Beatmap;
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/// <summary>
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/// The conditions that cause this test case to pass.
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/// </summary>
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[CanBeNull]
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public Func<bool> PassCondition;
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/// <summary>
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/// The name of this test case, displayed in the test browser.
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/// </summary>
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public readonly string Name;
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/// <summary>
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/// The <see cref="Mod"/> this test case tests.
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/// </summary>
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public readonly Mod Mod;
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public ModTestCaseData(string name, Mod mod)
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{
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Name = name;
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Mod = mod;
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}
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}
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}
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}
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}
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}
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}
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