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Change HealthDisplay
to be a CompositeDrawable
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parent
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commit
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@ -1,11 +1,13 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Testing;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Screens.Play.HUD;
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@ -50,9 +52,9 @@ namespace osu.Game.Tests.Visual.Gameplay
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});
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AddStep("set health to 0.10", () => layer.Current.Value = 0.1);
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AddUntilStep("layer fade is visible", () => layer.Child.Alpha > 0.1f);
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AddUntilStep("layer fade is visible", () => layer.ChildrenOfType<Container>().First().Alpha > 0.1f);
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AddStep("set health to 1", () => layer.Current.Value = 1f);
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AddUntilStep("layer fade is invisible", () => !layer.Child.IsPresent);
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AddUntilStep("layer fade is invisible", () => !layer.ChildrenOfType<Container>().First().IsPresent);
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}
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[Test]
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@ -78,7 +78,7 @@ namespace osu.Game.Screens.Play.HUD
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RelativeSizeAxes = Axes.X;
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Margin = new MarginPadding { Top = 20 };
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Children = new Drawable[]
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InternalChildren = new Drawable[]
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{
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new Box
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{
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@ -43,7 +43,7 @@ namespace osu.Game.Screens.Play.HUD
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public FailingLayer()
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{
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RelativeSizeAxes = Axes.Both;
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Children = new Drawable[]
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InternalChildren = new Drawable[]
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{
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boxes = new Container
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{
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@ -15,7 +15,7 @@ namespace osu.Game.Screens.Play.HUD
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/// A container for components displaying the current player health.
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/// Gets bound automatically to the <see cref="Rulesets.Scoring.HealthProcessor"/> when inserted to <see cref="DrawableRuleset.Overlays"/> hierarchy.
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/// </summary>
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public abstract class HealthDisplay : Container
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public abstract class HealthDisplay : CompositeDrawable
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{
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private Bindable<bool> showHealthbar;
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