From 2396ba42a6ec6c6e9f3e4b8d89513fec123706e2 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 11 May 2021 12:21:31 +0900 Subject: [PATCH] Change `HealthDisplay` to be a `CompositeDrawable` --- osu.Game.Tests/Visual/Gameplay/TestSceneFailingLayer.cs | 6 ++++-- osu.Game/Screens/Play/HUD/DefaultHealthDisplay.cs | 2 +- osu.Game/Screens/Play/HUD/FailingLayer.cs | 2 +- osu.Game/Screens/Play/HUD/HealthDisplay.cs | 2 +- 4 files changed, 7 insertions(+), 5 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneFailingLayer.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneFailingLayer.cs index fb4c9d713a..c335f7c99e 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneFailingLayer.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneFailingLayer.cs @@ -1,11 +1,13 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System.Linq; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Framework.Testing; using osu.Game.Configuration; using osu.Game.Rulesets.Scoring; using osu.Game.Screens.Play.HUD; @@ -50,9 +52,9 @@ namespace osu.Game.Tests.Visual.Gameplay }); AddStep("set health to 0.10", () => layer.Current.Value = 0.1); - AddUntilStep("layer fade is visible", () => layer.Child.Alpha > 0.1f); + AddUntilStep("layer fade is visible", () => layer.ChildrenOfType().First().Alpha > 0.1f); AddStep("set health to 1", () => layer.Current.Value = 1f); - AddUntilStep("layer fade is invisible", () => !layer.Child.IsPresent); + AddUntilStep("layer fade is invisible", () => !layer.ChildrenOfType().First().IsPresent); } [Test] diff --git a/osu.Game/Screens/Play/HUD/DefaultHealthDisplay.cs b/osu.Game/Screens/Play/HUD/DefaultHealthDisplay.cs index 37bd289aee..241777244b 100644 --- a/osu.Game/Screens/Play/HUD/DefaultHealthDisplay.cs +++ b/osu.Game/Screens/Play/HUD/DefaultHealthDisplay.cs @@ -78,7 +78,7 @@ namespace osu.Game.Screens.Play.HUD RelativeSizeAxes = Axes.X; Margin = new MarginPadding { Top = 20 }; - Children = new Drawable[] + InternalChildren = new Drawable[] { new Box { diff --git a/osu.Game/Screens/Play/HUD/FailingLayer.cs b/osu.Game/Screens/Play/HUD/FailingLayer.cs index e071337f34..424ee55766 100644 --- a/osu.Game/Screens/Play/HUD/FailingLayer.cs +++ b/osu.Game/Screens/Play/HUD/FailingLayer.cs @@ -43,7 +43,7 @@ namespace osu.Game.Screens.Play.HUD public FailingLayer() { RelativeSizeAxes = Axes.Both; - Children = new Drawable[] + InternalChildren = new Drawable[] { boxes = new Container { diff --git a/osu.Game/Screens/Play/HUD/HealthDisplay.cs b/osu.Game/Screens/Play/HUD/HealthDisplay.cs index e18a28eded..5a2c764a1a 100644 --- a/osu.Game/Screens/Play/HUD/HealthDisplay.cs +++ b/osu.Game/Screens/Play/HUD/HealthDisplay.cs @@ -15,7 +15,7 @@ namespace osu.Game.Screens.Play.HUD /// A container for components displaying the current player health. /// Gets bound automatically to the when inserted to hierarchy. /// - public abstract class HealthDisplay : Container + public abstract class HealthDisplay : CompositeDrawable { private Bindable showHealthbar;