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Move BufferedContainer usage to allow ripple to blend correctly with the background layer.
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@ -21,7 +21,7 @@ namespace osu.Game.Screens.Menu
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/// <summary>
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/// osu! logo and its attachments (pulsing, visualiser etc.)
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/// </summary>
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public partial class OsuLogo : BufferedContainer
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public partial class OsuLogo : Container
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{
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private Sprite logo;
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private CircularContainer logoContainer;
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@ -82,39 +82,46 @@ namespace osu.Game.Screens.Menu
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AutoSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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logoContainer = new CircularContainer
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new BufferedContainer
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{
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Anchor = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Scale = new Vector2(0.8f),
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AutoSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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colourAndTriangles = new Container
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logoContainer = new CircularContainer
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{
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RelativeSizeAxes = Axes.Both,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Scale = new Vector2(0.8f),
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Children = new Drawable[]
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{
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new Box
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colourAndTriangles = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Colour = new Color4(233, 103, 161, 255),
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = new Color4(233, 103, 161, 255),
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},
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new OsuLogoTriangles
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{
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RelativeSizeAxes = Axes.Both,
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},
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}
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},
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new OsuLogoTriangles
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{
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RelativeSizeAxes = Axes.Both,
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},
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}
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},
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},
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},
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logo = new Sprite
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Scale = new Vector2(0.5f),
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},
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},
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logo = new Sprite
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Scale = new Vector2(0.5f),
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},
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}
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},
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rippleContainer = new Container
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{
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@ -128,7 +135,7 @@ namespace osu.Game.Screens.Menu
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Origin = Anchor.Centre,
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BlendingMode = BlendingMode.Additive,
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Scale = new Vector2(0.5f),
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Alpha = 0.05f
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Alpha = 0.15f
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}
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}
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},
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