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Forward entire event to IModHotkeyHandler

Required for shift handling in the classic implementation.
This commit is contained in:
Bartłomiej Dach 2022-06-21 13:37:17 +02:00
parent 143c8e8da6
commit 234120ff43
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GPG Key ID: BCECCD4FA41F6497
5 changed files with 13 additions and 12 deletions

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@ -2,7 +2,7 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic; using System.Collections.Generic;
using osuTK.Input; using osu.Framework.Input.Events;
namespace osu.Game.Overlays.Mods.Input namespace osu.Game.Overlays.Mods.Input
{ {
@ -11,6 +11,6 @@ namespace osu.Game.Overlays.Mods.Input
/// </summary> /// </summary>
public class ClassicModHotkeyHandler : IModHotkeyHandler public class ClassicModHotkeyHandler : IModHotkeyHandler
{ {
public bool HandleHotkeyPressed(Key hotkey, IEnumerable<ModState> availableMods) => false; // TODO public bool HandleHotkeyPressed(KeyDownEvent e, IEnumerable<ModState> availableMods) => false; // TODO
} }
} }

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@ -2,7 +2,7 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic; using System.Collections.Generic;
using osuTK.Input; using osu.Framework.Input.Events;
namespace osu.Game.Overlays.Mods.Input namespace osu.Game.Overlays.Mods.Input
{ {
@ -12,11 +12,11 @@ namespace osu.Game.Overlays.Mods.Input
public interface IModHotkeyHandler public interface IModHotkeyHandler
{ {
/// <summary> /// <summary>
/// Attempt to handle a press of the supplied <paramref name="hotkey"/> as a selection of one of the mods in <paramref name="availableMods"/>. /// Attempt to handle the supplied <see cref="KeyDownEvent"/> as a selection of one of the mods in <paramref name="availableMods"/>.
/// </summary> /// </summary>
/// <param name="hotkey">The key that was pressed by the user.</param> /// <param name="e">The event representing the user's keypress.</param>
/// <param name="availableMods">The list of currently available mods.</param> /// <param name="availableMods">The list of currently available mods.</param>
/// <returns>Whether the <paramref name="hotkey"/> was handled as a mod selection/deselection.</returns> /// <returns>Whether the supplied event was handled as a mod selection/deselection.</returns>
bool HandleHotkeyPressed(Key hotkey, IEnumerable<ModState> availableMods); bool HandleHotkeyPressed(KeyDownEvent e, IEnumerable<ModState> availableMods);
} }
} }

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@ -2,7 +2,7 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic; using System.Collections.Generic;
using osuTK.Input; using osu.Framework.Input.Events;
namespace osu.Game.Overlays.Mods.Input namespace osu.Game.Overlays.Mods.Input
{ {
@ -12,6 +12,6 @@ namespace osu.Game.Overlays.Mods.Input
/// </summary> /// </summary>
public class NoopModHotkeyHandler : IModHotkeyHandler public class NoopModHotkeyHandler : IModHotkeyHandler
{ {
public bool HandleHotkeyPressed(Key hotkey, IEnumerable<ModState> availableMods) => false; public bool HandleHotkeyPressed(KeyDownEvent e, IEnumerable<ModState> availableMods) => false;
} }
} }

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@ -4,6 +4,7 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using osu.Framework.Input.Events;
using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Mods;
using osuTK.Input; using osuTK.Input;
@ -41,9 +42,9 @@ namespace osu.Game.Overlays.Mods.Input
toggleKeys = keys; toggleKeys = keys;
} }
public bool HandleHotkeyPressed(Key hotkey, IEnumerable<ModState> availableMods) public bool HandleHotkeyPressed(KeyDownEvent e, IEnumerable<ModState> availableMods)
{ {
int index = Array.IndexOf(toggleKeys, hotkey); int index = Array.IndexOf(toggleKeys, e.Key);
if (index < 0) if (index < 0)
return false; return false;

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@ -432,7 +432,7 @@ namespace osu.Game.Overlays.Mods
if (e.ControlPressed || e.AltPressed || e.SuperPressed || e.Repeat) if (e.ControlPressed || e.AltPressed || e.SuperPressed || e.Repeat)
return false; return false;
return hotkeyHandler.HandleHotkeyPressed(e.Key, availableMods); return hotkeyHandler.HandleHotkeyPressed(e, availableMods);
} }
#endregion #endregion