diff --git a/osu.Game.Rulesets.Taiko/Objects/TaikoHitObject.cs b/osu.Game.Rulesets.Taiko/Objects/TaikoHitObject.cs
index db368cb112..5f3223e918 100644
--- a/osu.Game.Rulesets.Taiko/Objects/TaikoHitObject.cs
+++ b/osu.Game.Rulesets.Taiko/Objects/TaikoHitObject.cs
@@ -11,24 +11,19 @@ namespace osu.Game.Rulesets.Taiko.Objects
public abstract class TaikoHitObject : HitObject
{
///
- /// Diameter of a circle relative to the size of the .
+ /// Default size of a .
///
- public const float PLAYFIELD_RELATIVE_DIAMETER = 0.45f;
+ public const float DEFAULT_SIZE = 0.45f;
///
- /// Scale multiplier for a strong circle.
+ /// Scale multiplier for a strong .
///
- public const float STRONG_CIRCLE_DIAMETER_SCALE = 1.4f;
+ public const float STRONG_SCALE = 1.4f;
///
- /// Default circle diameter.
+ /// Default size of a strong .
///
- public const float DEFAULT_CIRCLE_DIAMETER = TaikoPlayfield.DEFAULT_PLAYFIELD_HEIGHT * PLAYFIELD_RELATIVE_DIAMETER;
-
- ///
- /// Default strong circle diameter.
- ///
- public const float DEFAULT_STRONG_CIRCLE_DIAMETER = DEFAULT_CIRCLE_DIAMETER * STRONG_CIRCLE_DIAMETER_SCALE;
+ public const float DEFAULT_STRONG_SIZE = DEFAULT_SIZE * STRONG_SCALE;
///
/// The time taken from the initial (off-screen) spawn position to the centre of the hit target for a of 1000ms.