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Merge pull request #21070 from peppy/standardise-visual-settings-ui-components

Standardise "Visual Settings" components to fix mismatched paddings and labels
This commit is contained in:
Dan Balasescu 2022-11-02 14:53:00 +09:00 committed by GitHub
commit 22f662a076
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2 changed files with 15 additions and 23 deletions

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@ -1,22 +1,27 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays.Settings;
namespace osu.Game.Screens.Play.PlayerSettings
{
public class PlayerCheckbox : OsuCheckbox
public class PlayerCheckbox : SettingsCheckbox
{
[BackgroundDependencyLoader]
private void load(OsuColour colours)
protected override Drawable CreateControl() => new PlayerCheckboxControl();
public class PlayerCheckboxControl : OsuCheckbox
{
Nub.AccentColour = colours.Yellow;
Nub.GlowingAccentColour = colours.YellowLighter;
Nub.GlowColour = colours.YellowDark;
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
Nub.AccentColour = colours.Yellow;
Nub.GlowingAccentColour = colours.YellowLighter;
Nub.GlowColour = colours.YellowDark;
}
}
}
}

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@ -1,12 +1,9 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Configuration;
using osu.Game.Graphics.Sprites;
using osu.Game.Localisation;
namespace osu.Game.Screens.Play.PlayerSettings
@ -24,26 +21,16 @@ namespace osu.Game.Screens.Play.PlayerSettings
{
Children = new Drawable[]
{
new OsuSpriteText
{
Text = GameplaySettingsStrings.BackgroundDim
},
dimSliderBar = new PlayerSliderBar<double>
{
LabelText = GameplaySettingsStrings.BackgroundDim,
DisplayAsPercentage = true
},
new OsuSpriteText
{
Text = GameplaySettingsStrings.BackgroundBlur
},
blurSliderBar = new PlayerSliderBar<double>
{
LabelText = GameplaySettingsStrings.BackgroundBlur,
DisplayAsPercentage = true
},
new OsuSpriteText
{
Text = "Toggles:"
},
showStoryboardToggle = new PlayerCheckbox { LabelText = GraphicsSettingsStrings.StoryboardVideo },
beatmapSkinsToggle = new PlayerCheckbox { LabelText = SkinSettingsStrings.BeatmapSkins },
beatmapColorsToggle = new PlayerCheckbox { LabelText = SkinSettingsStrings.BeatmapColours },