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Fix incorrect iteration over difficulty sections
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@ -35,18 +35,22 @@ namespace osu.Game.Rulesets.Osu.OsuDifficulty
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new Speed()
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new Speed()
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};
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};
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double sectionEnd = section_length / TimeRate;
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double sectionLength = section_length * TimeRate;
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// The first object doesn't generate a strain, so we begin with an incremented section end
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double currentSectionEnd = 2 * sectionLength;
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foreach (OsuDifficultyHitObject h in beatmap)
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foreach (OsuDifficultyHitObject h in beatmap)
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{
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{
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while (h.BaseObject.StartTime > sectionEnd)
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while (h.BaseObject.StartTime > currentSectionEnd)
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{
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{
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foreach (Skill s in skills)
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foreach (Skill s in skills)
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{
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{
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s.SaveCurrentPeak();
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s.SaveCurrentPeak();
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s.StartNewSectionFrom(sectionEnd);
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s.StartNewSectionFrom(currentSectionEnd);
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}
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}
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sectionEnd += section_length;
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currentSectionEnd += sectionLength;
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}
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}
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foreach (Skill s in skills)
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foreach (Skill s in skills)
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