mirror of
https://github.com/ppy/osu.git
synced 2025-01-12 21:02:54 +08:00
Use private interface rather than weird inheritance
This commit is contained in:
parent
5101979ac0
commit
22e9c4a3b5
@ -39,7 +39,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
private double lastStateChangeTime;
|
||||
|
||||
private DrawableOsuRuleset ruleset = null!;
|
||||
private PressHandler pressHandler = null!;
|
||||
private IPressHandler pressHandler = null!;
|
||||
|
||||
private bool hasReplay;
|
||||
private bool legacyReplay;
|
||||
@ -155,44 +155,52 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
}
|
||||
}
|
||||
|
||||
private class PressHandler
|
||||
private interface IPressHandler
|
||||
{
|
||||
protected readonly OsuModRelax Mod;
|
||||
void HandlePress(bool wasLeft);
|
||||
void HandleRelease(bool wasLeft);
|
||||
}
|
||||
|
||||
private class PressHandler : IPressHandler
|
||||
{
|
||||
private readonly OsuModRelax mod;
|
||||
|
||||
public PressHandler(OsuModRelax mod)
|
||||
{
|
||||
Mod = mod;
|
||||
this.mod = mod;
|
||||
}
|
||||
|
||||
public virtual void HandlePress(bool wasLeft)
|
||||
public void HandlePress(bool wasLeft)
|
||||
{
|
||||
Mod.state.PressedActions.Add(wasLeft ? OsuAction.LeftButton : OsuAction.RightButton);
|
||||
Mod.state.Apply(Mod.osuInputManager.CurrentState, Mod.osuInputManager);
|
||||
mod.state.PressedActions.Add(wasLeft ? OsuAction.LeftButton : OsuAction.RightButton);
|
||||
mod.state.Apply(mod.osuInputManager.CurrentState, mod.osuInputManager);
|
||||
}
|
||||
|
||||
public virtual void HandleRelease(bool wasLeft)
|
||||
public void HandleRelease(bool wasLeft)
|
||||
{
|
||||
Mod.state.Apply(Mod.osuInputManager.CurrentState, Mod.osuInputManager);
|
||||
mod.state.Apply(mod.osuInputManager.CurrentState, mod.osuInputManager);
|
||||
}
|
||||
}
|
||||
|
||||
// legacy replays do not contain key-presses with Relax mod, so they need to be triggered by themselves.
|
||||
private class LegacyReplayPressHandler : PressHandler
|
||||
private class LegacyReplayPressHandler : IPressHandler
|
||||
{
|
||||
private readonly OsuModRelax mod;
|
||||
|
||||
public LegacyReplayPressHandler(OsuModRelax mod)
|
||||
: base(mod)
|
||||
{
|
||||
this.mod = mod;
|
||||
}
|
||||
|
||||
public override void HandlePress(bool wasLeft)
|
||||
public void HandlePress(bool wasLeft)
|
||||
{
|
||||
Mod.osuInputManager.KeyBindingContainer.TriggerPressed(wasLeft ? OsuAction.LeftButton : OsuAction.RightButton);
|
||||
mod.osuInputManager.KeyBindingContainer.TriggerPressed(wasLeft ? OsuAction.LeftButton : OsuAction.RightButton);
|
||||
}
|
||||
|
||||
public override void HandleRelease(bool wasLeft)
|
||||
public void HandleRelease(bool wasLeft)
|
||||
{
|
||||
// this intentionally releases right when `wasLeft` is true because `wasLeft` is set at point of press and not at point of release
|
||||
Mod.osuInputManager.KeyBindingContainer.TriggerReleased(wasLeft ? OsuAction.RightButton : OsuAction.LeftButton);
|
||||
mod.osuInputManager.KeyBindingContainer.TriggerReleased(wasLeft ? OsuAction.RightButton : OsuAction.LeftButton);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user