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Apply NRT to GameplayScoreCounter
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a789d1e49c
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@ -1,8 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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@ -15,8 +13,9 @@ namespace osu.Game.Screens.Play.HUD
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{
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{
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public abstract partial class GameplayScoreCounter : ScoreCounter
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public abstract partial class GameplayScoreCounter : ScoreCounter
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{
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{
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private Bindable<ScoringMode> scoreDisplayMode;
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private Bindable<ScoringMode> scoreDisplayMode = null!;
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private Bindable<long> totalScoreBindable;
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private Bindable<long> totalScoreBindable = null!;
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protected GameplayScoreCounter()
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protected GameplayScoreCounter()
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: base(6)
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: base(6)
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