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adjustment to decrease slider leniency
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@ -14,7 +14,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
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private const int normalized_radius = 50; // Change radius to 50 to make 100 the diameter. Easier for mental maths.
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private const int normalized_radius = 50; // Change radius to 50 to make 100 the diameter. Easier for mental maths.
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private const int min_delta_time = 25;
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private const int min_delta_time = 25;
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private const float maximum_slider_radius = normalized_radius * 2.4f;
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private const float maximum_slider_radius = normalized_radius * 2.4f;
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private const float assumed_slider_radius = normalized_radius * 2.0f;
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private const float assumed_slider_radius = normalized_radius * 1.65f;
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protected new OsuHitObject BaseObject => (OsuHitObject)base.BaseObject;
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protected new OsuHitObject BaseObject => (OsuHitObject)base.BaseObject;
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