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dont contract samples for stacked objects
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@ -144,7 +144,13 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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if (hitObject is IHasRepeats hasRepeats)
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if (hitObject is IHasRepeats hasRepeats)
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smallestTimeGap = Math.Min(smallestTimeGap, hasRepeats.Duration / hasRepeats.SpanCount() / 2);
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smallestTimeGap = Math.Min(smallestTimeGap, hasRepeats.Duration / hasRepeats.SpanCount() / 2);
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smallestTimeGap = Math.Min(smallestTimeGap, lastTime - hitObject.GetEndTime());
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double gap = lastTime - hitObject.GetEndTime();
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// If the gap is less than 1ms, we can assume that the objects are stacked on top of each other
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// Contracting doesn't make sense in this case
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if (gap > 1 && gap < smallestTimeGap)
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smallestTimeGap = gap;
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lastTime = hitObject.StartTime;
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lastTime = hitObject.StartTime;
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}
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}
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