From 22963ab95162fc13770b128c09e7b8c57b061a87 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 24 Aug 2022 13:11:53 +0900 Subject: [PATCH] Fix multiplayer spectator getting stuck --- .../OnlinePlay/Multiplayer/Spectate/MultiSpectatorScreen.cs | 3 +++ 1 file changed, 3 insertions(+) diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorScreen.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorScreen.cs index 3d04ae8f3c..0f0f29e02e 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorScreen.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorScreen.cs @@ -8,6 +8,7 @@ using osu.Framework.Bindables; using osu.Framework.Extensions.ObjectExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Framework.Logging; using osu.Game.Beatmaps; using osu.Game.Graphics; using osu.Game.Online.Multiplayer; @@ -198,6 +199,8 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate private void onMasterStateChanged(ValueChangedEvent state) { + Logger.Log($"{nameof(MultiSpectatorScreen)}'s master clock become {state.NewValue}"); + switch (state.NewValue) { case MasterClockState.Synchronised: