mirror of
https://github.com/ppy/osu.git
synced 2024-12-14 18:42:56 +08:00
Merge branch 'master' into wedge-unicode
This commit is contained in:
commit
2291053205
@ -1 +1 @@
|
||||
Subproject commit 6134dafccb3368dac96d837537325c04b89fb8ee
|
||||
Subproject commit 66421b894444cb9c4b792f9b93a786dcff5589dd
|
@ -26,7 +26,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
Position = HitObject.StackedPosition;
|
||||
Scale = new Vector2(HitObject.Scale);
|
||||
Scale = new Vector2(h.Scale);
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
|
@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
{
|
||||
public class DrawableSpinner : DrawableOsuHitObject
|
||||
{
|
||||
private readonly Spinner spinner;
|
||||
protected readonly Spinner Spinner;
|
||||
|
||||
public readonly SpinnerDisc Disc;
|
||||
public readonly SpinnerTicks Ticks;
|
||||
@ -50,7 +50,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
// we are slightly bigger than our parent, to clip the top and bottom of the circle
|
||||
Height = 1.3f;
|
||||
|
||||
spinner = s;
|
||||
Spinner = s;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
@ -91,7 +91,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
},
|
||||
Disc = new SpinnerDisc(spinner)
|
||||
Disc = new SpinnerDisc(Spinner)
|
||||
{
|
||||
Scale = Vector2.Zero,
|
||||
Anchor = Anchor.Centre,
|
||||
@ -115,7 +115,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
};
|
||||
}
|
||||
|
||||
public float Progress => MathHelper.Clamp(Disc.RotationAbsolute / 360 / spinner.SpinsRequired, 0, 1);
|
||||
public float Progress => MathHelper.Clamp(Disc.RotationAbsolute / 360 / Spinner.SpinsRequired, 0, 1);
|
||||
|
||||
protected override void CheckForJudgements(bool userTriggered, double timeOffset)
|
||||
{
|
||||
@ -136,7 +136,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
glow.FadeColour(completeColour, duration);
|
||||
}
|
||||
|
||||
if (!userTriggered && Time.Current >= spinner.EndTime)
|
||||
if (!userTriggered && Time.Current >= Spinner.EndTime)
|
||||
{
|
||||
if (Progress >= 1)
|
||||
AddJudgement(new OsuJudgement { Result = HitResult.Great });
|
||||
@ -144,7 +144,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
AddJudgement(new OsuJudgement { Result = HitResult.Good });
|
||||
else if (Progress > .75)
|
||||
AddJudgement(new OsuJudgement { Result = HitResult.Meh });
|
||||
else if (Time.Current >= spinner.EndTime)
|
||||
else if (Time.Current >= Spinner.EndTime)
|
||||
AddJudgement(new OsuJudgement { Result = HitResult.Miss });
|
||||
}
|
||||
}
|
||||
@ -180,7 +180,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
Ticks.Rotation = Disc.Rotation;
|
||||
spmCounter.SetRotation(Disc.RotationAbsolute);
|
||||
|
||||
float relativeCircleScale = spinner.Scale * circle.DrawHeight / mainContainer.DrawHeight;
|
||||
float relativeCircleScale = Spinner.Scale * circle.DrawHeight / mainContainer.DrawHeight;
|
||||
Disc.ScaleTo(relativeCircleScale + (1 - relativeCircleScale) * Progress, 200, Easing.OutQuint);
|
||||
|
||||
symbol.RotateTo(Disc.Rotation / 2, 500, Easing.OutQuint);
|
||||
@ -190,22 +190,22 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
{
|
||||
base.UpdatePreemptState();
|
||||
|
||||
circleContainer.ScaleTo(spinner.Scale * 0.3f);
|
||||
circleContainer.ScaleTo(spinner.Scale, TIME_PREEMPT / 1.4f, Easing.OutQuint);
|
||||
circleContainer.ScaleTo(Spinner.Scale * 0.3f);
|
||||
circleContainer.ScaleTo(Spinner.Scale, TIME_PREEMPT / 1.4f, Easing.OutQuint);
|
||||
|
||||
Disc.RotateTo(-720);
|
||||
symbol.RotateTo(-720);
|
||||
|
||||
mainContainer
|
||||
.ScaleTo(0)
|
||||
.ScaleTo(spinner.Scale * circle.DrawHeight / DrawHeight * 1.4f, TIME_PREEMPT - 150, Easing.OutQuint)
|
||||
.ScaleTo(Spinner.Scale * circle.DrawHeight / DrawHeight * 1.4f, TIME_PREEMPT - 150, Easing.OutQuint)
|
||||
.Then()
|
||||
.ScaleTo(1, 500, Easing.OutQuint);
|
||||
}
|
||||
|
||||
protected override void UpdateCurrentState(ArmedState state)
|
||||
{
|
||||
var sequence = this.Delay(spinner.Duration).FadeOut(160);
|
||||
var sequence = this.Delay(Spinner.Duration).FadeOut(160);
|
||||
|
||||
switch (state)
|
||||
{
|
||||
|
@ -11,11 +11,13 @@ using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osu.Game.Tests.Visual;
|
||||
using OpenTK;
|
||||
using osu.Game.Rulesets.Osu.Mods;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Game.Rulesets.Osu.Judgements;
|
||||
using System.Collections.Generic;
|
||||
using System;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using System.Linq;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
@ -24,33 +26,34 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
typeof(HitCircle),
|
||||
typeof(OsuModHidden),
|
||||
typeof(DrawableHitCircle)
|
||||
};
|
||||
|
||||
private readonly Container content;
|
||||
protected override Container<Drawable> Content => content;
|
||||
|
||||
private bool auto;
|
||||
private bool hidden;
|
||||
private int depthIndex;
|
||||
private int circleSize;
|
||||
private float circleScale = 1;
|
||||
protected readonly List<Mod> Mods = new List<Mod>();
|
||||
|
||||
public TestCaseHitCircle()
|
||||
{
|
||||
base.Content.Add(content = new OsuInputManager(new RulesetInfo { ID = 0 }));
|
||||
|
||||
AddStep("Single", () => testSingle());
|
||||
AddStep("Stream", testStream);
|
||||
AddToggleStep("Auto", v => auto = v);
|
||||
AddToggleStep("Hidden", v => hidden = v);
|
||||
AddSliderStep("CircleSize", 0, 10, 0, s => circleSize = s);
|
||||
AddSliderStep("CircleScale", 0.5f, 2, 1, s => circleScale = s);
|
||||
AddStep("Miss Big Single", () => testSingle(2));
|
||||
AddStep("Miss Medium Single", () => testSingle(5));
|
||||
AddStep("Miss Small Single", () => testSingle(7));
|
||||
AddStep("Hit Big Single", () => testSingle(2, true));
|
||||
AddStep("Hit Medium Single", () => testSingle(5, true));
|
||||
AddStep("Hit Small Single", () => testSingle(7, true));
|
||||
AddStep("Miss Big Stream", () => testStream(2));
|
||||
AddStep("Miss Medium Stream", () => testStream(5));
|
||||
AddStep("Miss Small Stream", () => testStream(7));
|
||||
AddStep("Hit Big Stream", () => testStream(2, true));
|
||||
AddStep("Hit Medium Stream", () => testStream(5, true));
|
||||
AddStep("Hit Small Stream", () => testStream(7, true));
|
||||
}
|
||||
|
||||
private void testSingle(double timeOffset = 0, Vector2? positionOffset = null)
|
||||
private void testSingle(float circleSize, bool auto = false, double timeOffset = 0, Vector2? positionOffset = null)
|
||||
{
|
||||
positionOffset = positionOffset ?? Vector2.Zero;
|
||||
|
||||
@ -66,27 +69,23 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
var drawable = new TestDrawableHitCircle(circle, auto)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Scale = new Vector2(circleScale),
|
||||
Depth = depthIndex++
|
||||
};
|
||||
|
||||
if (auto)
|
||||
drawable.State.Value = ArmedState.Hit;
|
||||
|
||||
if (hidden)
|
||||
new OsuModHidden().ApplyToDrawableHitObjects(new [] { drawable });
|
||||
foreach (var mod in Mods.OfType<IApplicableToDrawableHitObjects>())
|
||||
mod.ApplyToDrawableHitObjects(new[] { drawable });
|
||||
|
||||
Add(drawable);
|
||||
}
|
||||
|
||||
private void testStream()
|
||||
private void testStream(float circleSize, bool auto = false)
|
||||
{
|
||||
Vector2 pos = Vector2.Zero;
|
||||
Vector2 pos = new Vector2(-250, 0);
|
||||
|
||||
for (int i = 0; i <= 1000; i += 100)
|
||||
{
|
||||
testSingle(i, pos);
|
||||
pos += new Vector2(10);
|
||||
testSingle(circleSize, auto, i, pos);
|
||||
pos.X += 50;
|
||||
}
|
||||
}
|
||||
|
||||
@ -103,13 +102,15 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
if (auto && !userTriggered && timeOffset > 0)
|
||||
{
|
||||
// pretend we really hit it
|
||||
// force success
|
||||
AddJudgement(new OsuJudgement
|
||||
{
|
||||
Result = HitObject.ScoreResultForOffset(timeOffset)
|
||||
Result = HitResult.Great
|
||||
});
|
||||
State.Value = ArmedState.Hit;
|
||||
}
|
||||
base.CheckForJudgements(userTriggered, timeOffset);
|
||||
else
|
||||
base.CheckForJudgements(userTriggered, timeOffset);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
22
osu.Game.Rulesets.Osu/Tests/TestCaseHitCircleHidden.cs
Normal file
22
osu.Game.Rulesets.Osu/Tests/TestCaseHitCircleHidden.cs
Normal file
@ -0,0 +1,22 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Rulesets.Osu.Mods;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
[Ignore("getting CI working")]
|
||||
public class TestCaseHitCircleHidden : TestCaseHitCircle
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => base.RequiredTypes.Concat(new[] { typeof(OsuModHidden) }).ToList();
|
||||
|
||||
public TestCaseHitCircleHidden()
|
||||
{
|
||||
Mods.Add(new OsuModHidden());
|
||||
}
|
||||
}
|
||||
}
|
@ -13,8 +13,10 @@ using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osu.Game.Tests.Visual;
|
||||
using OpenTK;
|
||||
using osu.Game.Rulesets.Osu.Mods;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using System.Linq;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
@ -23,70 +25,94 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
typeof(Slider),
|
||||
typeof(HitCircle),
|
||||
typeof(OsuModHidden),
|
||||
typeof(SliderBall),
|
||||
typeof(SliderBody),
|
||||
typeof(DrawableSlider),
|
||||
typeof(DrawableHitCircle),
|
||||
typeof(DrawableSliderTick),
|
||||
typeof(DrawableRepeatPoint)
|
||||
typeof(DrawableRepeatPoint),
|
||||
typeof(DrawableOsuHitObject)
|
||||
};
|
||||
|
||||
private readonly Container content;
|
||||
protected override Container<Drawable> Content => content;
|
||||
|
||||
private bool hidden;
|
||||
private int repeats;
|
||||
private int depthIndex;
|
||||
private int circleSize;
|
||||
private float circleScale = 1;
|
||||
private double speedMultiplier = 2;
|
||||
private double sliderMultiplier = 2;
|
||||
protected readonly List<Mod> Mods = new List<Mod>();
|
||||
|
||||
public TestCaseSlider()
|
||||
{
|
||||
base.Content.Add(content = new OsuInputManager(new RulesetInfo { ID = 0 }));
|
||||
|
||||
AddStep("Single", () => testSingle());
|
||||
AddStep("Stream", testStream);
|
||||
AddStep("Repeated", () => testRepeated(repeats));
|
||||
AddToggleStep("Hidden", v => hidden = v);
|
||||
AddSliderStep("Repeats", 1, 10, 1, s => repeats = s);
|
||||
AddSliderStep("CircleSize", 0, 10, 0, s => circleSize = s);
|
||||
AddSliderStep("CircleScale", 0.5f, 2, 1, s => circleScale = s);
|
||||
AddSliderStep("SpeedMultiplier", 0.1, 10, 2, s => speedMultiplier = s);
|
||||
AddSliderStep("SliderMultiplier", 0.1, 10, 2, s => sliderMultiplier = s);
|
||||
AddStep("Big Single", () => testSimpleBig());
|
||||
AddStep("Medium Single", () => testSimpleMedium());
|
||||
AddStep("Small Single", () => testSimpleSmall());
|
||||
AddStep("Big 1 Repeat", () => testSimpleBig(1));
|
||||
AddStep("Medium 1 Repeat", () => testSimpleMedium(1));
|
||||
AddStep("Small 1 Repeat", () => testSimpleSmall(1));
|
||||
AddStep("Big 2 Repeats", () => testSimpleBig(2));
|
||||
AddStep("Medium 2 Repeats", () => testSimpleMedium(2));
|
||||
AddStep("Small 2 Repeats", () => testSimpleSmall(2));
|
||||
|
||||
AddStep("Slow Slider", testSlowSpeed); // slow long sliders take ages already so no repeat steps
|
||||
AddStep("Slow Short Slider", () => testShortSlowSpeed());
|
||||
AddStep("Slow Short Slider 1 Repeats", () => testShortSlowSpeed(1));
|
||||
AddStep("Slow Short Slider 2 Repeats", () => testShortSlowSpeed(2));
|
||||
|
||||
AddStep("Fast Slider", () => testHighSpeed());
|
||||
AddStep("Fast Slider 1 Repeat", () => testHighSpeed(1));
|
||||
AddStep("Fast Slider 2 Repeats", () => testHighSpeed(2));
|
||||
AddStep("Fast Short Slider", () => testShortHighSpeed());
|
||||
AddStep("Fast Short Slider 1 Repeat", () => testShortHighSpeed(1));
|
||||
AddStep("Fast Short Slider 2 Repeats", () => testShortHighSpeed(2));
|
||||
|
||||
AddStep("Perfect Curve", testCurve);
|
||||
// TODO more curve types?
|
||||
}
|
||||
|
||||
private void testSingle(double timeOffset = 0, Vector2? positionOffset = null)
|
||||
private void testSimpleBig(int repeats = 0) => createSlider(2, repeats: repeats);
|
||||
|
||||
private void testSimpleMedium(int repeats = 0) => createSlider(5, repeats: repeats);
|
||||
|
||||
private void testSimpleSmall(int repeats = 0) => createSlider(7, repeats: repeats);
|
||||
|
||||
private void testSlowSpeed() => createSlider(speedMultiplier: 0.5);
|
||||
|
||||
private void testShortSlowSpeed(int repeats = 0) => createSlider(distance: 100, repeats: repeats, speedMultiplier: 0.5);
|
||||
|
||||
private void testHighSpeed(int repeats = 0) => createSlider(repeats: repeats, speedMultiplier: 15);
|
||||
|
||||
private void testShortHighSpeed(int repeats = 0) => createSlider(distance: 100, repeats: repeats, speedMultiplier: 15);
|
||||
|
||||
private void createSlider(float circleSize = 2, float distance = 400, int repeats = 0, double speedMultiplier = 2)
|
||||
{
|
||||
positionOffset = positionOffset ?? Vector2.Zero;
|
||||
repeats++; // The first run through the slider is considered a repeat
|
||||
|
||||
var repeatSamples = new List<List<SampleInfo>>();
|
||||
if (repeats > 1)
|
||||
{
|
||||
for (int i = 0; i < repeats; i++)
|
||||
repeatSamples.Add(new List<SampleInfo>());
|
||||
}
|
||||
|
||||
var slider = new Slider
|
||||
{
|
||||
StartTime = Time.Current + 1000 + timeOffset,
|
||||
Position = new Vector2(-200, 0) + positionOffset.Value,
|
||||
StartTime = Time.Current + 1000,
|
||||
Position = new Vector2(-(distance / 2), 0),
|
||||
ComboColour = Color4.LightSeaGreen,
|
||||
ControlPoints = new List<Vector2>
|
||||
{
|
||||
new Vector2(-200, 0) + positionOffset.Value,
|
||||
new Vector2(400, 0) + positionOffset.Value,
|
||||
new Vector2(-(distance / 2), 0),
|
||||
new Vector2(distance / 2, 0),
|
||||
},
|
||||
Distance = 400
|
||||
Distance = distance,
|
||||
RepeatCount = repeats,
|
||||
RepeatSamples = repeatSamples
|
||||
};
|
||||
|
||||
addSlider(slider);
|
||||
addSlider(slider, circleSize, speedMultiplier);
|
||||
}
|
||||
|
||||
private void testRepeated(int repeats)
|
||||
private void testCurve()
|
||||
{
|
||||
// The first run through the slider is considered a repeat
|
||||
repeats++;
|
||||
|
||||
var repeatSamples = new List<List<SampleInfo>>();
|
||||
for (int i = 0; i < repeats; i++)
|
||||
repeatSamples.Add(new List<SampleInfo>());
|
||||
|
||||
var slider = new Slider
|
||||
{
|
||||
StartTime = Time.Current + 1000,
|
||||
@ -95,52 +121,32 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
ControlPoints = new List<Vector2>
|
||||
{
|
||||
new Vector2(-200, 0),
|
||||
new Vector2(400, 0),
|
||||
new Vector2(0, 200),
|
||||
new Vector2(200, 0)
|
||||
},
|
||||
Distance = 400,
|
||||
RepeatCount = repeats,
|
||||
RepeatSamples = repeatSamples
|
||||
Distance = 600
|
||||
};
|
||||
|
||||
addSlider(slider);
|
||||
addSlider(slider, 2, 3);
|
||||
}
|
||||
|
||||
private void testStream()
|
||||
{
|
||||
Vector2 pos = Vector2.Zero;
|
||||
|
||||
for (int i = 0; i <= 1000; i += 100)
|
||||
{
|
||||
testSingle(i, pos);
|
||||
pos += new Vector2(10);
|
||||
}
|
||||
}
|
||||
|
||||
private void addSlider(Slider slider)
|
||||
private void addSlider(Slider slider, float circleSize, double speedMultiplier)
|
||||
{
|
||||
var cpi = new ControlPointInfo();
|
||||
cpi.DifficultyPoints.Add(new DifficultyControlPoint { SpeedMultiplier = speedMultiplier });
|
||||
|
||||
var difficulty = new BeatmapDifficulty
|
||||
{
|
||||
SliderMultiplier = (float)sliderMultiplier,
|
||||
CircleSize = circleSize
|
||||
};
|
||||
|
||||
slider.ApplyDefaults(cpi, difficulty);
|
||||
slider.ApplyDefaults(cpi, new BeatmapDifficulty { CircleSize = circleSize });
|
||||
|
||||
var drawable = new DrawableSlider(slider)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Scale = new Vector2(circleScale),
|
||||
Depth = depthIndex++
|
||||
};
|
||||
|
||||
if (hidden)
|
||||
new OsuModHidden().ApplyToDrawableHitObjects(new [] { drawable });
|
||||
foreach (var mod in Mods.OfType<IApplicableToDrawableHitObjects>())
|
||||
mod.ApplyToDrawableHitObjects(new[] { drawable });
|
||||
|
||||
Add(drawable);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
22
osu.Game.Rulesets.Osu/Tests/TestCaseSliderHidden.cs
Normal file
22
osu.Game.Rulesets.Osu/Tests/TestCaseSliderHidden.cs
Normal file
@ -0,0 +1,22 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Rulesets.Osu.Mods;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
[Ignore("getting CI working")]
|
||||
public class TestCaseSliderHidden : TestCaseSlider
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => base.RequiredTypes.Concat(new[] { typeof(OsuModHidden) }).ToList();
|
||||
|
||||
public TestCaseSliderHidden()
|
||||
{
|
||||
Mods.Add(new OsuModHidden());
|
||||
}
|
||||
}
|
||||
}
|
@ -3,15 +3,16 @@
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using OpenTK;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Osu.Mods;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
|
||||
using osu.Game.Tests.Visual;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests
|
||||
@ -21,46 +22,67 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
typeof(Spinner),
|
||||
typeof(OsuModHidden),
|
||||
typeof(DrawableSpinner)
|
||||
typeof(SpinnerDisc),
|
||||
typeof(DrawableSpinner),
|
||||
typeof(DrawableOsuHitObject)
|
||||
};
|
||||
|
||||
private readonly Container content;
|
||||
protected override Container<Drawable> Content => content;
|
||||
|
||||
private bool hidden;
|
||||
private int depthIndex;
|
||||
private int circleSize;
|
||||
private float circleScale = 1;
|
||||
protected readonly List<Mod> Mods = new List<Mod>();
|
||||
|
||||
public TestCaseSpinner()
|
||||
{
|
||||
base.Content.Add(content = new OsuInputManager(new RulesetInfo { ID = 0 }));
|
||||
|
||||
AddStep("Single", testSingle);
|
||||
AddToggleStep("Hidden", v => hidden = v);
|
||||
AddSliderStep("CircleSize", 0, 10, 0, s => circleSize = s);
|
||||
AddSliderStep("CircleScale", 0.5f, 2, 1, s => circleScale = s);
|
||||
AddStep("Miss Big", () => testSingle(2));
|
||||
AddStep("Miss Medium", () => testSingle(5));
|
||||
AddStep("Miss Small", () => testSingle(7));
|
||||
AddStep("Hit Big", () => testSingle(2, true));
|
||||
AddStep("Hit Medium", () => testSingle(5, true));
|
||||
AddStep("Hit Small", () => testSingle(7, true));
|
||||
}
|
||||
|
||||
private void testSingle()
|
||||
private void testSingle(float circleSize, bool auto = false)
|
||||
{
|
||||
var spinner = new Spinner { StartTime = Time.Current + 1000, EndTime = Time.Current + 4000 };
|
||||
|
||||
spinner.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = circleSize });
|
||||
|
||||
var drawable = new DrawableSpinner(spinner)
|
||||
var drawable = new TestDrawableSpinner(spinner, auto)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Scale = new Vector2(circleScale),
|
||||
Depth = depthIndex++
|
||||
};
|
||||
|
||||
if (hidden)
|
||||
new OsuModHidden().ApplyToDrawableHitObjects(new [] { drawable });
|
||||
foreach (var mod in Mods.OfType<IApplicableToDrawableHitObjects>())
|
||||
mod.ApplyToDrawableHitObjects(new[] { drawable });
|
||||
|
||||
Add(drawable);
|
||||
}
|
||||
|
||||
private class TestDrawableSpinner : DrawableSpinner
|
||||
{
|
||||
private bool auto;
|
||||
|
||||
public TestDrawableSpinner(Spinner s, bool auto) : base(s)
|
||||
{
|
||||
this.auto = auto;
|
||||
}
|
||||
|
||||
protected override void CheckForJudgements(bool userTriggered, double timeOffset)
|
||||
{
|
||||
if (auto && !userTriggered && Time.Current > Spinner.StartTime + Spinner.Duration / 2 && Progress < 1)
|
||||
{
|
||||
// force completion only once to not break human interaction
|
||||
Disc.RotationAbsolute = Spinner.SpinsRequired * 360;
|
||||
auto = false;
|
||||
}
|
||||
|
||||
base.CheckForJudgements(userTriggered, timeOffset);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
22
osu.Game.Rulesets.Osu/Tests/TestCaseSpinnerHidden.cs
Normal file
22
osu.Game.Rulesets.Osu/Tests/TestCaseSpinnerHidden.cs
Normal file
@ -0,0 +1,22 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Rulesets.Osu.Mods;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
[Ignore("getting CI working")]
|
||||
public class TestCaseSpinnerHidden : TestCaseSpinner
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => base.RequiredTypes.Concat(new[] { typeof(OsuModHidden) }).ToList();
|
||||
|
||||
public TestCaseSpinnerHidden()
|
||||
{
|
||||
Mods.Add(new OsuModHidden());
|
||||
}
|
||||
}
|
||||
}
|
@ -88,9 +88,12 @@
|
||||
<Compile Include="OsuInputManager.cs" />
|
||||
<Compile Include="Replays\OsuReplayInputHandler.cs" />
|
||||
<Compile Include="Tests\TestCaseHitCircle.cs" />
|
||||
<Compile Include="Tests\TestCaseHitCircleHidden.cs" />
|
||||
<Compile Include="Tests\TestCasePerformancePoints.cs" />
|
||||
<Compile Include="Tests\TestCaseSlider.cs" />
|
||||
<Compile Include="Tests\TestCaseSliderHidden.cs" />
|
||||
<Compile Include="Tests\TestCaseSpinner.cs" />
|
||||
<Compile Include="Tests\TestCaseSpinnerHidden.cs" />
|
||||
<Compile Include="UI\Cursor\CursorTrail.cs" />
|
||||
<Compile Include="UI\Cursor\GameplayCursor.cs" />
|
||||
<Compile Include="UI\OsuSettings.cs" />
|
||||
|
@ -15,6 +15,15 @@ namespace osu.Game.Tests.Visual
|
||||
{
|
||||
private BeatmapManager beatmaps;
|
||||
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
typeof(Score),
|
||||
typeof(Results),
|
||||
typeof(ResultsPage),
|
||||
typeof(ResultsPageScore),
|
||||
typeof(ResultsPageRanking)
|
||||
};
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(BeatmapManager beatmaps)
|
||||
{
|
||||
|
@ -5,6 +5,8 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Graphics.Containers
|
||||
{
|
||||
@ -22,6 +24,48 @@ namespace osu.Game.Graphics.Containers
|
||||
StateChanged += onStateChanged;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Whether mouse input should be blocked screen-wide while this overlay is visible.
|
||||
/// Performing mouse actions outside of the valid extents will hide the overlay but pass the events through.
|
||||
/// </summary>
|
||||
public virtual bool BlockScreenWideMouse => BlockPassThroughMouse;
|
||||
|
||||
// receive input outside our bounds so we can trigger a close event on ourselves.
|
||||
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => BlockScreenWideMouse || base.ReceiveMouseInputAt(screenSpacePos);
|
||||
|
||||
protected override bool OnWheel(InputState state)
|
||||
{
|
||||
// always allow wheel to pass through to stuff outside our DrawRectangle.
|
||||
if (!base.ReceiveMouseInputAt(state.Mouse.NativeState.Position))
|
||||
return false;
|
||||
|
||||
return BlockPassThroughMouse;
|
||||
}
|
||||
|
||||
protected override bool OnClick(InputState state)
|
||||
{
|
||||
if (!base.ReceiveMouseInputAt(state.Mouse.NativeState.Position))
|
||||
{
|
||||
State = Visibility.Hidden;
|
||||
return true;
|
||||
}
|
||||
|
||||
return base.OnClick(state);
|
||||
}
|
||||
|
||||
protected override bool OnDragStart(InputState state)
|
||||
{
|
||||
if (!base.ReceiveMouseInputAt(state.Mouse.NativeState.Position))
|
||||
{
|
||||
State = Visibility.Hidden;
|
||||
return true;
|
||||
}
|
||||
|
||||
return base.OnDragStart(state);
|
||||
}
|
||||
|
||||
protected override bool OnDrag(InputState state) => State == Visibility.Hidden;
|
||||
|
||||
private void onStateChanged(Visibility visibility)
|
||||
{
|
||||
switch (visibility)
|
||||
|
@ -27,6 +27,7 @@ using osu.Game.Overlays.Notifications;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Input.Bindings;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game
|
||||
{
|
||||
@ -284,10 +285,10 @@ namespace osu.Game
|
||||
|
||||
notifications.Enabled.BindTo(ShowOverlays);
|
||||
|
||||
ShowOverlays.ValueChanged += visible =>
|
||||
ShowOverlays.ValueChanged += show =>
|
||||
{
|
||||
//central game screen change logic.
|
||||
if (!visible)
|
||||
if (!show)
|
||||
{
|
||||
hideAllOverlays();
|
||||
musicController.State = Visibility.Hidden;
|
||||
@ -331,10 +332,21 @@ namespace osu.Game
|
||||
}
|
||||
|
||||
private Task asyncLoadStream;
|
||||
private int visibleOverlayCount;
|
||||
|
||||
private void loadComponentSingleFile<T>(T d, Action<T> add)
|
||||
where T : Drawable
|
||||
{
|
||||
var focused = d as FocusedOverlayContainer;
|
||||
if (focused != null)
|
||||
{
|
||||
focused.StateChanged += s =>
|
||||
{
|
||||
visibleOverlayCount += s == Visibility.Visible ? 1 : -1;
|
||||
screenStack.FadeColour(visibleOverlayCount > 0 ? OsuColour.Gray(0.5f) : Color4.White, 500, Easing.OutQuint);
|
||||
};
|
||||
}
|
||||
|
||||
// schedule is here to ensure that all component loads are done after LoadComplete is run (and thus all dependencies are cached).
|
||||
// with some better organisation of LoadComplete to do construction and dependency caching in one step, followed by calls to loadComponentSingleFile,
|
||||
// we could avoid the need for scheduling altogether.
|
||||
|
@ -240,8 +240,6 @@ namespace osu.Game.Overlays
|
||||
|
||||
public override bool AcceptsFocus => true;
|
||||
|
||||
protected override bool OnClick(InputState state) => true;
|
||||
|
||||
protected override void OnFocus(InputState state)
|
||||
{
|
||||
//this is necessary as textbox is masked away and therefore can't get focus :(
|
||||
|
@ -65,10 +65,10 @@ namespace osu.Game.Overlays
|
||||
AlwaysPresent = true;
|
||||
}
|
||||
|
||||
protected override bool OnDragStart(InputState state) => true;
|
||||
|
||||
protected override bool OnDrag(InputState state)
|
||||
{
|
||||
if (base.OnDrag(state)) return true;
|
||||
|
||||
Trace.Assert(state.Mouse.PositionMouseDown != null, "state.Mouse.PositionMouseDown != null");
|
||||
|
||||
Vector2 change = state.Mouse.Position - state.Mouse.PositionMouseDown.Value;
|
||||
@ -77,7 +77,7 @@ namespace osu.Game.Overlays
|
||||
change *= change.Length <= 0 ? 0 : (float)Math.Pow(change.Length, 0.7f) / change.Length;
|
||||
|
||||
dragContainer.MoveTo(change);
|
||||
return base.OnDrag(state);
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override bool OnDragEnd(InputState state)
|
||||
|
@ -177,8 +177,6 @@ namespace osu.Game.Overlays
|
||||
|
||||
public override bool AcceptsFocus => true;
|
||||
|
||||
protected override bool OnClick(InputState state) => true;
|
||||
|
||||
protected override void OnFocus(InputState state)
|
||||
{
|
||||
GetContainingInputManager().ChangeFocus(searchTextBox);
|
||||
|
@ -62,10 +62,10 @@ namespace osu.Game.Overlays.Toolbar
|
||||
new ToolbarChatButton(),
|
||||
new ToolbarSocialButton(),
|
||||
new ToolbarMusicButton(),
|
||||
new ToolbarButton
|
||||
{
|
||||
Icon = FontAwesome.fa_search
|
||||
},
|
||||
//new ToolbarButton
|
||||
//{
|
||||
// Icon = FontAwesome.fa_search
|
||||
//},
|
||||
userArea = new ToolbarUserArea(),
|
||||
new ToolbarNotificationButton(),
|
||||
}
|
||||
|
@ -10,7 +10,6 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Input;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
@ -34,15 +33,6 @@ namespace osu.Game.Overlays
|
||||
|
||||
public const float CONTENT_X_MARGIN = 50;
|
||||
|
||||
// receive input outside our bounds so we can trigger a close event on ourselves.
|
||||
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => true;
|
||||
|
||||
protected override bool OnClick(InputState state)
|
||||
{
|
||||
State = Visibility.Hidden;
|
||||
return true;
|
||||
}
|
||||
|
||||
public UserProfileOverlay()
|
||||
{
|
||||
FirstWaveColour = OsuColour.Gray(0.4f);
|
||||
|
@ -29,5 +29,6 @@ namespace osu.Game.Rulesets.Mods
|
||||
public override string Description => "Watch a perfect automated play through the song";
|
||||
public override double ScoreMultiplier => 0;
|
||||
public override Type[] IncompatibleMods => new[] { typeof(ModRelax), typeof(ModSuddenDeath), typeof(ModNoFail) };
|
||||
public override bool AllowFail => false;
|
||||
}
|
||||
}
|
||||
|
@ -251,16 +251,16 @@ namespace osu.Game.Screens.Ranking
|
||||
{
|
||||
Origin = Anchor.CentreLeft,
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Text = datetime.ToString("HH:mm"),
|
||||
Padding = new MarginPadding { Left = 10, Right = 10, Top = 5, Bottom = 5 },
|
||||
Text = datetime.ToShortDateString(),
|
||||
Padding = new MarginPadding { Horizontal = 10, Vertical = 5 },
|
||||
Colour = Color4.White,
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Origin = Anchor.CentreRight,
|
||||
Anchor = Anchor.CentreRight,
|
||||
Text = datetime.ToString("yyyy/MM/dd"),
|
||||
Padding = new MarginPadding { Left = 10, Right = 10, Top = 5, Bottom = 5 },
|
||||
Text = datetime.ToShortTimeString(),
|
||||
Padding = new MarginPadding { Horizontal = 10, Vertical = 5 },
|
||||
Colour = Color4.White,
|
||||
}
|
||||
};
|
||||
|
@ -109,6 +109,13 @@ namespace osu.Game.Screens.Select.Leaderboards
|
||||
{
|
||||
if (value == placeholderState) return;
|
||||
|
||||
if (value != PlaceholderState.Successful)
|
||||
{
|
||||
getScoresRequest?.Cancel();
|
||||
getScoresRequest = null;
|
||||
Scores = null;
|
||||
}
|
||||
|
||||
switch (placeholderState = value)
|
||||
{
|
||||
case PlaceholderState.NetworkFailure:
|
||||
@ -211,10 +218,6 @@ namespace osu.Game.Screens.Select.Leaderboards
|
||||
|
||||
private void updateScores()
|
||||
{
|
||||
getScoresRequest?.Cancel();
|
||||
getScoresRequest = null;
|
||||
Scores = null;
|
||||
|
||||
if (Scope == LeaderboardScope.Local)
|
||||
{
|
||||
// TODO: get local scores from wherever here.
|
||||
@ -234,16 +237,15 @@ namespace osu.Game.Screens.Select.Leaderboards
|
||||
return;
|
||||
}
|
||||
|
||||
PlaceholderState = PlaceholderState.Retrieving;
|
||||
loading.Show();
|
||||
|
||||
if (Scope != LeaderboardScope.Global && !api.LocalUser.Value.IsSupporter)
|
||||
{
|
||||
loading.Hide();
|
||||
PlaceholderState = PlaceholderState.NotSupporter;
|
||||
return;
|
||||
}
|
||||
|
||||
PlaceholderState = PlaceholderState.Retrieving;
|
||||
loading.Show();
|
||||
|
||||
getScoresRequest = new GetScoresRequest(Beatmap, osuGame?.Ruleset.Value ?? Beatmap.Ruleset, Scope);
|
||||
getScoresRequest.Success += r =>
|
||||
{
|
||||
|
@ -25,6 +25,8 @@ namespace osu.Game.Screens.Select.Options
|
||||
private readonly Box holder;
|
||||
private readonly FillFlowContainer<BeatmapOptionsButton> buttonsContainer;
|
||||
|
||||
public override bool BlockScreenWideMouse => false;
|
||||
|
||||
protected override void PopIn()
|
||||
{
|
||||
base.PopIn();
|
||||
|
Loading…
Reference in New Issue
Block a user