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Downloaded -> Importing
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@ -30,7 +30,7 @@ namespace osu.Game.Online.Rooms
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public static BeatmapAvailability NotDownloaded() => new BeatmapAvailability(DownloadState.NotDownloaded);
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public static BeatmapAvailability NotDownloaded() => new BeatmapAvailability(DownloadState.NotDownloaded);
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public static BeatmapAvailability Downloading(double progress) => new BeatmapAvailability(DownloadState.Downloading, progress);
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public static BeatmapAvailability Downloading(double progress) => new BeatmapAvailability(DownloadState.Downloading, progress);
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public static BeatmapAvailability Downloaded() => new BeatmapAvailability(DownloadState.Downloaded);
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public static BeatmapAvailability Importing() => new BeatmapAvailability(DownloadState.Downloaded);
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public static BeatmapAvailability LocallyAvailable() => new BeatmapAvailability(DownloadState.LocallyAvailable);
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public static BeatmapAvailability LocallyAvailable() => new BeatmapAvailability(DownloadState.LocallyAvailable);
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public bool Equals(BeatmapAvailability other) => other != null && State == other.State && DownloadProgress == other.DownloadProgress;
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public bool Equals(BeatmapAvailability other) => other != null && State == other.State && DownloadProgress == other.DownloadProgress;
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