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Merge pull request #10245 from peppy/editor-sample-addition-buttons

Add sample toggle buttons to toolbox
This commit is contained in:
Dan Balasescu 2020-09-25 20:09:10 +09:00 committed by GitHub
commit 2280568d27
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@ -3,12 +3,14 @@
using System.Collections.Generic;
using System.Linq;
using Humanizer;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input;
using osu.Game.Audio;
using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Tools;
@ -66,13 +68,51 @@ namespace osu.Game.Screens.Edit.Compose.Components
NewCombo.BindTo(SelectionHandler.SelectionNewComboState);
// we are responsible for current placement blueprint updated based on state changes.
NewCombo.ValueChanged += combo =>
{
if (currentPlacement == null) return;
NewCombo.ValueChanged += _ => updatePlacementNewCombo();
if (currentPlacement.HitObject is IHasComboInformation c)
c.NewCombo = combo.NewValue == TernaryState.True;
};
// we own SelectionHandler so don't need to worry about making bindable copies (for simplicity)
foreach (var kvp in SelectionHandler.SelectionSampleStates)
{
kvp.Value.BindValueChanged(_ => updatePlacementSamples());
}
}
private void updatePlacementNewCombo()
{
if (currentPlacement == null) return;
if (currentPlacement.HitObject is IHasComboInformation c)
c.NewCombo = NewCombo.Value == TernaryState.True;
}
private void updatePlacementSamples()
{
if (currentPlacement == null) return;
foreach (var kvp in SelectionHandler.SelectionSampleStates)
sampleChanged(kvp.Key, kvp.Value.Value);
}
private void sampleChanged(string sampleName, TernaryState state)
{
if (currentPlacement == null) return;
var samples = currentPlacement.HitObject.Samples;
var existingSample = samples.FirstOrDefault(s => s.Name == sampleName);
switch (state)
{
case TernaryState.False:
if (existingSample != null)
samples.Remove(existingSample);
break;
case TernaryState.True:
if (existingSample == null)
samples.Add(new HitSampleInfo { Name = sampleName });
break;
}
}
public readonly Bindable<TernaryState> NewCombo = new Bindable<TernaryState> { Description = "New Combo" };
@ -89,6 +129,26 @@ namespace osu.Game.Screens.Edit.Compose.Components
{
//TODO: this should only be enabled (visible?) for rulesets that provide combo-supporting HitObjects.
yield return new TernaryButton(NewCombo, "New combo", () => new SpriteIcon { Icon = FontAwesome.Regular.DotCircle });
foreach (var kvp in SelectionHandler.SelectionSampleStates)
yield return new TernaryButton(kvp.Value, kvp.Key.Replace("hit", string.Empty).Titleize(), () => getIconForSample(kvp.Key));
}
private Drawable getIconForSample(string sampleName)
{
switch (sampleName)
{
case HitSampleInfo.HIT_CLAP:
return new SpriteIcon { Icon = FontAwesome.Solid.Hands };
case HitSampleInfo.HIT_WHISTLE:
return new SpriteIcon { Icon = FontAwesome.Solid.Bullhorn };
case HitSampleInfo.HIT_FINISH:
return new SpriteIcon { Icon = FontAwesome.Solid.DrumSteelpan };
}
return null;
}
#region Placement
@ -156,6 +216,10 @@ namespace osu.Game.Screens.Edit.Compose.Components
// Fixes a 1-frame position discrepancy due to the first mouse move event happening in the next frame
updatePlacementPosition();
updatePlacementSamples();
updatePlacementNewCombo();
}
}