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Merge remote-tracking branch 'upstream/master' into test-scene-create-ruleset

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Salman Ahmed 2020-04-23 13:27:22 +03:00
commit 227503c0af
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160 changed files with 2904 additions and 1648 deletions

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@ -52,6 +52,6 @@
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.412.0" /> <PackageReference Include="ppy.osu.Game.Resources" Version="2020.412.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2020.411.0" /> <PackageReference Include="ppy.osu.Framework.Android" Version="2020.421.0" />
</ItemGroup> </ItemGroup>
</Project> </Project>

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@ -0,0 +1,132 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.Objects.Drawables;
using osu.Game.Rulesets.Catch.Skinning;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Skinning;
using osu.Game.Tests.Visual;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Catch.Tests
{
public class TestSceneHyperDashColouring : OsuTestScene
{
[Resolved]
private SkinManager skins { get; set; }
[Test]
public void TestDefaultFruitColour()
{
var skin = new TestSkin();
checkHyperDashFruitColour(skin, Catcher.DEFAULT_HYPER_DASH_COLOUR);
}
[Test]
public void TestCustomFruitColour()
{
var skin = new TestSkin
{
HyperDashFruitColour = Color4.Cyan
};
checkHyperDashFruitColour(skin, skin.HyperDashFruitColour);
}
[Test]
public void TestCustomFruitColourPriority()
{
var skin = new TestSkin
{
HyperDashColour = Color4.Goldenrod,
HyperDashFruitColour = Color4.Cyan
};
checkHyperDashFruitColour(skin, skin.HyperDashFruitColour);
}
[Test]
public void TestFruitColourFallback()
{
var skin = new TestSkin
{
HyperDashColour = Color4.Goldenrod
};
checkHyperDashFruitColour(skin, skin.HyperDashColour);
}
private void checkHyperDashFruitColour(ISkin skin, Color4 expectedColour)
{
DrawableFruit drawableFruit = null;
AddStep("create hyper-dash fruit", () =>
{
var fruit = new Fruit { HyperDashTarget = new Banana() };
fruit.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
Child = setupSkinHierarchy(drawableFruit = new DrawableFruit(fruit)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Scale = new Vector2(4f),
}, skin);
});
AddAssert("hyper-dash colour is correct", () => checkLegacyFruitHyperDashColour(drawableFruit, expectedColour));
}
private Drawable setupSkinHierarchy(Drawable child, ISkin skin)
{
var legacySkinProvider = new SkinProvidingContainer(skins.GetSkin(DefaultLegacySkin.Info));
var testSkinProvider = new SkinProvidingContainer(skin);
var legacySkinTransformer = new SkinProvidingContainer(new CatchLegacySkinTransformer(testSkinProvider));
return legacySkinProvider
.WithChild(testSkinProvider
.WithChild(legacySkinTransformer
.WithChild(child)));
}
private bool checkLegacyFruitHyperDashColour(DrawableFruit fruit, Color4 expectedColour) =>
fruit.ChildrenOfType<SkinnableDrawable>().First().Drawable.ChildrenOfType<Sprite>().Any(c => c.Colour == expectedColour);
private class TestSkin : LegacySkin
{
public Color4 HyperDashColour
{
get => Configuration.CustomColours[CatchSkinColour.HyperDash.ToString()];
set => Configuration.CustomColours[CatchSkinColour.HyperDash.ToString()] = value;
}
public Color4 HyperDashAfterImageColour
{
get => Configuration.CustomColours[CatchSkinColour.HyperDashAfterImage.ToString()];
set => Configuration.CustomColours[CatchSkinColour.HyperDashAfterImage.ToString()] = value;
}
public Color4 HyperDashFruitColour
{
get => Configuration.CustomColours[CatchSkinColour.HyperDashFruit.ToString()];
set => Configuration.CustomColours[CatchSkinColour.HyperDashFruit.ToString()] = value;
}
public TestSkin()
: base(new SkinInfo(), null, null, string.Empty)
{
}
}
}
}

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@ -71,8 +71,7 @@ namespace osu.Game.Rulesets.Catch.Difficulty
protected override Skill[] CreateSkills(IBeatmap beatmap) protected override Skill[] CreateSkills(IBeatmap beatmap)
{ {
using (var catcher = new Catcher(beatmap.BeatmapInfo.BaseDifficulty)) halfCatcherWidth = Catcher.CalculateCatchWidth(beatmap.BeatmapInfo.BaseDifficulty) * 0.5f;
halfCatcherWidth = catcher.CatchWidth * 0.5f;
return new Skill[] return new Skill[]
{ {

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@ -9,17 +9,26 @@ using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.UI; using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.UI; using osu.Game.Rulesets.UI;
using osu.Game.Screens.Play;
using osuTK; using osuTK;
namespace osu.Game.Rulesets.Catch.Mods namespace osu.Game.Rulesets.Catch.Mods
{ {
public class CatchModRelax : ModRelax, IApplicableToDrawableRuleset<CatchHitObject> public class CatchModRelax : ModRelax, IApplicableToDrawableRuleset<CatchHitObject>, IApplicableToPlayer
{ {
public override string Description => @"Use the mouse to control the catcher."; public override string Description => @"Use the mouse to control the catcher.";
private DrawableRuleset<CatchHitObject> drawableRuleset;
public void ApplyToDrawableRuleset(DrawableRuleset<CatchHitObject> drawableRuleset) public void ApplyToDrawableRuleset(DrawableRuleset<CatchHitObject> drawableRuleset)
{ {
drawableRuleset.Cursor.Add(new MouseInputHelper((CatchPlayfield)drawableRuleset.Playfield)); this.drawableRuleset = drawableRuleset;
}
public void ApplyToPlayer(Player player)
{
if (!drawableRuleset.HasReplayLoaded.Value)
drawableRuleset.Cursor.Add(new MouseInputHelper((CatchPlayfield)drawableRuleset.Playfield));
} }
private class MouseInputHelper : Drawable, IKeyBindingHandler<CatchAction>, IRequireHighFrequencyMousePosition private class MouseInputHelper : Drawable, IKeyBindingHandler<CatchAction>, IRequireHighFrequencyMousePosition

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@ -7,6 +7,7 @@ using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Drawables;
using osuTK.Graphics; using osuTK.Graphics;
@ -67,7 +68,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Origin = Anchor.Centre, Origin = Anchor.Centre,
BorderColour = Color4.Red, BorderColour = Catcher.DEFAULT_HYPER_DASH_COLOUR,
BorderThickness = 12f * RADIUS_ADJUST, BorderThickness = 12f * RADIUS_ADJUST,
Children = new Drawable[] Children = new Drawable[]
{ {
@ -77,7 +78,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
Alpha = 0.3f, Alpha = 0.3f,
Blending = BlendingParameters.Additive, Blending = BlendingParameters.Additive,
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Colour = Color4.Red, Colour = Catcher.DEFAULT_HYPER_DASH_COLOUR,
} }
} }
}); });

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@ -65,6 +65,15 @@ namespace osu.Game.Rulesets.Catch.Skinning
public SampleChannel GetSample(ISampleInfo sample) => source.GetSample(sample); public SampleChannel GetSample(ISampleInfo sample) => source.GetSample(sample);
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => source.GetConfig<TLookup, TValue>(lookup); public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup)
{
switch (lookup)
{
case CatchSkinColour colour:
return source.GetConfig<SkinCustomColourLookup, TValue>(new SkinCustomColourLookup(colour));
}
return source.GetConfig<TLookup, TValue>(lookup);
}
} }
} }

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@ -0,0 +1,23 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
namespace osu.Game.Rulesets.Catch.Skinning
{
public enum CatchSkinColour
{
/// <summary>
/// The colour to be used for the catcher while in hyper-dashing state.
/// </summary>
HyperDash,
/// <summary>
/// The colour to be used for fruits that grant the catcher the ability to hyper-dash.
/// </summary>
HyperDashFruit,
/// <summary>
/// The colour to be used for the "exploding" catcher sprite on beginning of hyper-dashing.
/// </summary>
HyperDashAfterImage,
}
}

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@ -7,6 +7,7 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
using osu.Game.Rulesets.Catch.Objects.Drawables; using osu.Game.Rulesets.Catch.Objects.Drawables;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Skinning; using osu.Game.Skinning;
using osuTK; using osuTK;
@ -55,14 +56,16 @@ namespace osu.Game.Rulesets.Catch.Skinning
{ {
var hyperDash = new Sprite var hyperDash = new Sprite
{ {
Texture = skin.GetTexture(lookupName),
Colour = Color4.Red,
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Origin = Anchor.Centre, Origin = Anchor.Centre,
Blending = BlendingParameters.Additive, Blending = BlendingParameters.Additive,
Depth = 1, Depth = 1,
Alpha = 0.7f, Alpha = 0.7f,
Scale = new Vector2(1.2f) Scale = new Vector2(1.2f),
Texture = skin.GetTexture(lookupName),
Colour = skin.GetConfig<CatchSkinColour, Color4>(CatchSkinColour.HyperDashFruit)?.Value ??
skin.GetConfig<CatchSkinColour, Color4>(CatchSkinColour.HyperDash)?.Value ??
Catcher.DEFAULT_HYPER_DASH_COLOUR,
}; };
AddInternal(hyperDash); AddInternal(hyperDash);

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@ -21,6 +21,8 @@ namespace osu.Game.Rulesets.Catch.UI
{ {
public class Catcher : Container, IKeyBindingHandler<CatchAction> public class Catcher : Container, IKeyBindingHandler<CatchAction>
{ {
public static readonly Color4 DEFAULT_HYPER_DASH_COLOUR = Color4.Red;
/// <summary> /// <summary>
/// Whether we are hyper-dashing or not. /// Whether we are hyper-dashing or not.
/// </summary> /// </summary>
@ -42,11 +44,6 @@ namespace osu.Game.Rulesets.Catch.UI
/// </summary> /// </summary>
private const float allowed_catch_range = 0.8f; private const float allowed_catch_range = 0.8f;
/// <summary>
/// Width of the area that can be used to attempt catches during gameplay.
/// </summary>
internal float CatchWidth => CatcherArea.CATCHER_SIZE * Math.Abs(Scale.X) * allowed_catch_range;
protected bool Dashing protected bool Dashing
{ {
get => dashing; get => dashing;
@ -77,6 +74,11 @@ namespace osu.Game.Rulesets.Catch.UI
} }
} }
/// <summary>
/// Width of the area that can be used to attempt catches during gameplay.
/// </summary>
private readonly float catchWidth;
private Container<DrawableHitObject> caughtFruit; private Container<DrawableHitObject> caughtFruit;
private CatcherSprite catcherIdle; private CatcherSprite catcherIdle;
@ -104,7 +106,9 @@ namespace osu.Game.Rulesets.Catch.UI
Size = new Vector2(CatcherArea.CATCHER_SIZE); Size = new Vector2(CatcherArea.CATCHER_SIZE);
if (difficulty != null) if (difficulty != null)
Scale = new Vector2(1.0f - 0.7f * (difficulty.CircleSize - 5) / 5); Scale = calculateScale(difficulty);
catchWidth = CalculateCatchWidth(Scale);
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
@ -137,6 +141,26 @@ namespace osu.Game.Rulesets.Catch.UI
updateCatcher(); updateCatcher();
} }
/// <summary>
/// Calculates the scale of the catcher based off the provided beatmap difficulty.
/// </summary>
private static Vector2 calculateScale(BeatmapDifficulty difficulty)
=> new Vector2(1.0f - 0.7f * (difficulty.CircleSize - 5) / 5);
/// <summary>
/// Calculates the width of the area used for attempting catches in gameplay.
/// </summary>
/// <param name="scale">The scale of the catcher.</param>
internal static float CalculateCatchWidth(Vector2 scale)
=> CatcherArea.CATCHER_SIZE * Math.Abs(scale.X) * allowed_catch_range;
/// <summary>
/// Calculates the width of the area used for attempting catches in gameplay.
/// </summary>
/// <param name="difficulty">The beatmap difficulty.</param>
internal static float CalculateCatchWidth(BeatmapDifficulty difficulty)
=> CalculateCatchWidth(calculateScale(difficulty));
/// <summary> /// <summary>
/// Add a caught fruit to the catcher's stack. /// Add a caught fruit to the catcher's stack.
/// </summary> /// </summary>
@ -175,7 +199,7 @@ namespace osu.Game.Rulesets.Catch.UI
/// <returns>Whether the catch is possible.</returns> /// <returns>Whether the catch is possible.</returns>
public bool AttemptCatch(CatchHitObject fruit) public bool AttemptCatch(CatchHitObject fruit)
{ {
var halfCatchWidth = CatchWidth * 0.5f; var halfCatchWidth = catchWidth * 0.5f;
// this stuff wil disappear once we move fruit to non-relative coordinate space in the future. // this stuff wil disappear once we move fruit to non-relative coordinate space in the future.
var catchObjectPosition = fruit.X * CatchPlayfield.BASE_WIDTH; var catchObjectPosition = fruit.X * CatchPlayfield.BASE_WIDTH;

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@ -0,0 +1,6 @@
[General]
Version: 2.4
[Mania]
Keys: 4
ColumnLineWidth: 3,1,3,1,1

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@ -37,7 +37,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Width = 0.5f, Width = 0.5f,
Child = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.ColumnBackground, 0), _ => new DefaultColumnBackground()) Child = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.ColumnBackground, 1), _ => new DefaultColumnBackground())
{ {
RelativeSizeAxes = Axes.Both RelativeSizeAxes = Axes.Both
} }

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@ -27,7 +27,6 @@ namespace osu.Game.Rulesets.Mania.Tests
private const double time_after_tail = 5250; private const double time_after_tail = 5250;
private List<JudgementResult> judgementResults; private List<JudgementResult> judgementResults;
private bool allJudgedFired;
/// <summary> /// <summary>
/// -----[ ]----- /// -----[ ]-----
@ -283,20 +282,15 @@ namespace osu.Game.Rulesets.Mania.Tests
{ {
if (currentPlayer == p) judgementResults.Add(result); if (currentPlayer == p) judgementResults.Add(result);
}; };
p.ScoreProcessor.AllJudged += () =>
{
if (currentPlayer == p) allJudgedFired = true;
};
}; };
LoadScreen(currentPlayer = p); LoadScreen(currentPlayer = p);
allJudgedFired = false;
judgementResults = new List<JudgementResult>(); judgementResults = new List<JudgementResult>();
}); });
AddUntilStep("Beatmap at 0", () => Beatmap.Value.Track.CurrentTime == 0); AddUntilStep("Beatmap at 0", () => Beatmap.Value.Track.CurrentTime == 0);
AddUntilStep("Wait until player is loaded", () => currentPlayer.IsCurrentScreen()); AddUntilStep("Wait until player is loaded", () => currentPlayer.IsCurrentScreen());
AddUntilStep("Wait for all judged", () => allJudgedFired); AddUntilStep("Wait for completion", () => currentPlayer.ScoreProcessor.HasCompleted.Value);
} }
private class ScoreAccessibleReplayPlayer : ReplayPlayer private class ScoreAccessibleReplayPlayer : ReplayPlayer

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@ -47,7 +47,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
{ {
TargetColumns = (int)Math.Max(1, roundedCircleSize); TargetColumns = (int)Math.Max(1, roundedCircleSize);
if (TargetColumns >= 10) if (TargetColumns > ManiaRuleset.MAX_STAGE_KEYS)
{ {
TargetColumns /= 2; TargetColumns /= 2;
Dual = true; Dual = true;

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@ -0,0 +1,64 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Input.Bindings;
namespace osu.Game.Rulesets.Mania
{
public class DualStageVariantGenerator
{
private readonly int singleStageVariant;
private readonly InputKey[] stage1LeftKeys;
private readonly InputKey[] stage1RightKeys;
private readonly InputKey[] stage2LeftKeys;
private readonly InputKey[] stage2RightKeys;
public DualStageVariantGenerator(int singleStageVariant)
{
this.singleStageVariant = singleStageVariant;
// 10K is special because it expands towards the centre of the keyboard (VM/BN), rather than towards the edges of the keyboard.
if (singleStageVariant == 10)
{
stage1LeftKeys = new[] { InputKey.Q, InputKey.W, InputKey.E, InputKey.R, InputKey.V };
stage1RightKeys = new[] { InputKey.M, InputKey.I, InputKey.O, InputKey.P, InputKey.BracketLeft };
stage2LeftKeys = new[] { InputKey.S, InputKey.D, InputKey.F, InputKey.G, InputKey.B };
stage2RightKeys = new[] { InputKey.N, InputKey.J, InputKey.K, InputKey.L, InputKey.Semicolon };
}
else
{
stage1LeftKeys = new[] { InputKey.Q, InputKey.W, InputKey.E, InputKey.R };
stage1RightKeys = new[] { InputKey.I, InputKey.O, InputKey.P, InputKey.BracketLeft };
stage2LeftKeys = new[] { InputKey.S, InputKey.D, InputKey.F, InputKey.G };
stage2RightKeys = new[] { InputKey.J, InputKey.K, InputKey.L, InputKey.Semicolon };
}
}
public IEnumerable<KeyBinding> GenerateMappings()
{
var stage1Bindings = new VariantMappingGenerator
{
LeftKeys = stage1LeftKeys,
RightKeys = stage1RightKeys,
SpecialKey = InputKey.V,
SpecialAction = ManiaAction.Special1,
NormalActionStart = ManiaAction.Key1
}.GenerateKeyBindingsFor(singleStageVariant, out var nextNormal);
var stage2Bindings = new VariantMappingGenerator
{
LeftKeys = stage2LeftKeys,
RightKeys = stage2RightKeys,
SpecialKey = InputKey.B,
SpecialAction = ManiaAction.Special2,
NormalActionStart = nextNormal
}.GenerateKeyBindingsFor(singleStageVariant, out _);
return stage1Bindings.Concat(stage2Bindings);
}
}
}

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@ -78,5 +78,11 @@ namespace osu.Game.Rulesets.Mania
[Description("Key 18")] [Description("Key 18")]
Key18, Key18,
[Description("Key 19")]
Key19,
[Description("Key 20")]
Key20,
} }
} }

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@ -35,6 +35,11 @@ namespace osu.Game.Rulesets.Mania
{ {
public class ManiaRuleset : Ruleset, ILegacyRuleset public class ManiaRuleset : Ruleset, ILegacyRuleset
{ {
/// <summary>
/// The maximum number of supported keys in a single stage.
/// </summary>
public const int MAX_STAGE_KEYS = 10;
public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null) => new DrawableManiaRuleset(this, beatmap, mods); public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null) => new DrawableManiaRuleset(this, beatmap, mods);
public override ScoreProcessor CreateScoreProcessor() => new ManiaScoreProcessor(); public override ScoreProcessor CreateScoreProcessor() => new ManiaScoreProcessor();
@ -202,6 +207,7 @@ namespace osu.Game.Rulesets.Mania
new ManiaModKey7(), new ManiaModKey7(),
new ManiaModKey8(), new ManiaModKey8(),
new ManiaModKey9(), new ManiaModKey9(),
new ManiaModKey10(),
new ManiaModKey1(), new ManiaModKey1(),
new ManiaModKey2(), new ManiaModKey2(),
new ManiaModKey3()), new ManiaModKey3()),
@ -250,9 +256,9 @@ namespace osu.Game.Rulesets.Mania
{ {
get get
{ {
for (int i = 1; i <= 9; i++) for (int i = 1; i <= MAX_STAGE_KEYS; i++)
yield return (int)PlayfieldType.Single + i; yield return (int)PlayfieldType.Single + i;
for (int i = 2; i <= 18; i += 2) for (int i = 2; i <= MAX_STAGE_KEYS * 2; i += 2)
yield return (int)PlayfieldType.Dual + i; yield return (int)PlayfieldType.Dual + i;
} }
} }
@ -262,73 +268,10 @@ namespace osu.Game.Rulesets.Mania
switch (getPlayfieldType(variant)) switch (getPlayfieldType(variant))
{ {
case PlayfieldType.Single: case PlayfieldType.Single:
return new VariantMappingGenerator return new SingleStageVariantGenerator(variant).GenerateMappings();
{
LeftKeys = new[]
{
InputKey.A,
InputKey.S,
InputKey.D,
InputKey.F
},
RightKeys = new[]
{
InputKey.J,
InputKey.K,
InputKey.L,
InputKey.Semicolon
},
SpecialKey = InputKey.Space,
SpecialAction = ManiaAction.Special1,
NormalActionStart = ManiaAction.Key1,
}.GenerateKeyBindingsFor(variant, out _);
case PlayfieldType.Dual: case PlayfieldType.Dual:
int keys = getDualStageKeyCount(variant); return new DualStageVariantGenerator(getDualStageKeyCount(variant)).GenerateMappings();
var stage1Bindings = new VariantMappingGenerator
{
LeftKeys = new[]
{
InputKey.Q,
InputKey.W,
InputKey.E,
InputKey.R,
},
RightKeys = new[]
{
InputKey.X,
InputKey.C,
InputKey.V,
InputKey.B
},
SpecialKey = InputKey.S,
SpecialAction = ManiaAction.Special1,
NormalActionStart = ManiaAction.Key1
}.GenerateKeyBindingsFor(keys, out var nextNormal);
var stage2Bindings = new VariantMappingGenerator
{
LeftKeys = new[]
{
InputKey.Number7,
InputKey.Number8,
InputKey.Number9,
InputKey.Number0
},
RightKeys = new[]
{
InputKey.K,
InputKey.L,
InputKey.Semicolon,
InputKey.Quote
},
SpecialKey = InputKey.I,
SpecialAction = ManiaAction.Special2,
NormalActionStart = nextNormal
}.GenerateKeyBindingsFor(keys, out _);
return stage1Bindings.Concat(stage2Bindings);
} }
return Array.Empty<KeyBinding>(); return Array.Empty<KeyBinding>();
@ -364,59 +307,6 @@ namespace osu.Game.Rulesets.Mania
{ {
return (PlayfieldType)Enum.GetValues(typeof(PlayfieldType)).Cast<int>().OrderByDescending(i => i).First(v => variant >= v); return (PlayfieldType)Enum.GetValues(typeof(PlayfieldType)).Cast<int>().OrderByDescending(i => i).First(v => variant >= v);
} }
private class VariantMappingGenerator
{
/// <summary>
/// All the <see cref="InputKey"/>s available to the left hand.
/// </summary>
public InputKey[] LeftKeys;
/// <summary>
/// All the <see cref="InputKey"/>s available to the right hand.
/// </summary>
public InputKey[] RightKeys;
/// <summary>
/// The <see cref="InputKey"/> for the special key.
/// </summary>
public InputKey SpecialKey;
/// <summary>
/// The <see cref="ManiaAction"/> at which the normal columns should begin.
/// </summary>
public ManiaAction NormalActionStart;
/// <summary>
/// The <see cref="ManiaAction"/> for the special column.
/// </summary>
public ManiaAction SpecialAction;
/// <summary>
/// Generates a list of <see cref="KeyBinding"/>s for a specific number of columns.
/// </summary>
/// <param name="columns">The number of columns that need to be bound.</param>
/// <param name="nextNormalAction">The next <see cref="ManiaAction"/> to use for normal columns.</param>
/// <returns>The keybindings.</returns>
public IEnumerable<KeyBinding> GenerateKeyBindingsFor(int columns, out ManiaAction nextNormalAction)
{
ManiaAction currentNormalAction = NormalActionStart;
var bindings = new List<KeyBinding>();
for (int i = LeftKeys.Length - columns / 2; i < LeftKeys.Length; i++)
bindings.Add(new KeyBinding(LeftKeys[i], currentNormalAction++));
if (columns % 2 == 1)
bindings.Add(new KeyBinding(SpecialKey, SpecialAction));
for (int i = 0; i < columns / 2; i++)
bindings.Add(new KeyBinding(RightKeys[i], currentNormalAction++));
nextNormalAction = currentNormalAction;
return bindings;
}
}
} }
public enum PlayfieldType public enum PlayfieldType

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@ -0,0 +1,13 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
namespace osu.Game.Rulesets.Mania.Mods
{
public class ManiaModKey10 : ManiaKeyMod
{
public override int KeyCount => 10;
public override string Name => "Ten Keys";
public override string Acronym => "10K";
public override string Description => @"Play with ten keys.";
}
}

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@ -0,0 +1,41 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.Input.Bindings;
namespace osu.Game.Rulesets.Mania
{
public class SingleStageVariantGenerator
{
private readonly int variant;
private readonly InputKey[] leftKeys;
private readonly InputKey[] rightKeys;
public SingleStageVariantGenerator(int variant)
{
this.variant = variant;
// 10K is special because it expands towards the centre of the keyboard (V/N), rather than towards the edges of the keyboard.
if (variant == 10)
{
leftKeys = new[] { InputKey.A, InputKey.S, InputKey.D, InputKey.F, InputKey.V };
rightKeys = new[] { InputKey.N, InputKey.J, InputKey.K, InputKey.L, InputKey.Semicolon };
}
else
{
leftKeys = new[] { InputKey.A, InputKey.S, InputKey.D, InputKey.F };
rightKeys = new[] { InputKey.J, InputKey.K, InputKey.L, InputKey.Semicolon };
}
}
public IEnumerable<KeyBinding> GenerateMappings() => new VariantMappingGenerator
{
LeftKeys = leftKeys,
RightKeys = rightKeys,
SpecialKey = InputKey.Space,
SpecialAction = ManiaAction.Special1,
NormalActionStart = ManiaAction.Key1,
}.GenerateKeyBindingsFor(variant, out _);
}
}

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@ -67,6 +67,7 @@ namespace osu.Game.Rulesets.Mania.Skinning
{ {
RelativeSizeAxes = Axes.Y, RelativeSizeAxes = Axes.Y,
Width = leftLineWidth, Width = leftLineWidth,
Scale = new Vector2(0.740f, 1),
Colour = lineColour, Colour = lineColour,
Alpha = hasLeftLine ? 1 : 0 Alpha = hasLeftLine ? 1 : 0
}, },
@ -76,6 +77,7 @@ namespace osu.Game.Rulesets.Mania.Skinning
Origin = Anchor.TopRight, Origin = Anchor.TopRight,
RelativeSizeAxes = Axes.Y, RelativeSizeAxes = Axes.Y,
Width = rightLineWidth, Width = rightLineWidth,
Scale = new Vector2(0.740f, 1),
Colour = lineColour, Colour = lineColour,
Alpha = hasRightLine ? 1 : 0 Alpha = hasRightLine ? 1 : 0
}, },

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@ -0,0 +1,61 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.Input.Bindings;
namespace osu.Game.Rulesets.Mania
{
public class VariantMappingGenerator
{
/// <summary>
/// All the <see cref="InputKey"/>s available to the left hand.
/// </summary>
public InputKey[] LeftKeys;
/// <summary>
/// All the <see cref="InputKey"/>s available to the right hand.
/// </summary>
public InputKey[] RightKeys;
/// <summary>
/// The <see cref="InputKey"/> for the special key.
/// </summary>
public InputKey SpecialKey;
/// <summary>
/// The <see cref="ManiaAction"/> at which the normal columns should begin.
/// </summary>
public ManiaAction NormalActionStart;
/// <summary>
/// The <see cref="ManiaAction"/> for the special column.
/// </summary>
public ManiaAction SpecialAction;
/// <summary>
/// Generates a list of <see cref="KeyBinding"/>s for a specific number of columns.
/// </summary>
/// <param name="columns">The number of columns that need to be bound.</param>
/// <param name="nextNormalAction">The next <see cref="ManiaAction"/> to use for normal columns.</param>
/// <returns>The keybindings.</returns>
public IEnumerable<KeyBinding> GenerateKeyBindingsFor(int columns, out ManiaAction nextNormalAction)
{
ManiaAction currentNormalAction = NormalActionStart;
var bindings = new List<KeyBinding>();
for (int i = LeftKeys.Length - columns / 2; i < LeftKeys.Length; i++)
bindings.Add(new KeyBinding(LeftKeys[i], currentNormalAction++));
if (columns % 2 == 1)
bindings.Add(new KeyBinding(SpecialKey, SpecialAction));
for (int i = 0; i < columns / 2; i++)
bindings.Add(new KeyBinding(RightKeys[i], currentNormalAction++));
nextNormalAction = currentNormalAction;
return bindings;
}
}
}

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@ -0,0 +1,103 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Tests.Visual;
using osuTK;
namespace osu.Game.Rulesets.Osu.Tests.Mods
{
public class TestSceneOsuModHidden : ModTestScene
{
protected override Ruleset CreatePlayerRuleset() => new OsuRuleset();
[Test]
public void TestDefaultBeatmapTest() => CreateModTest(new ModTestData
{
Mod = new OsuModHidden(),
Autoplay = true,
PassCondition = checkSomeHit
});
[Test]
public void FirstCircleAfterTwoSpinners() => CreateModTest(new ModTestData
{
Mod = new OsuModHidden(),
Autoplay = true,
Beatmap = new Beatmap
{
HitObjects = new List<HitObject>
{
new Spinner
{
Position = new Vector2(256, 192),
EndTime = 1000,
},
new Spinner
{
Position = new Vector2(256, 192),
StartTime = 1200,
EndTime = 2200,
},
new HitCircle
{
Position = new Vector2(300, 192),
StartTime = 3200,
},
new HitCircle
{
Position = new Vector2(384, 192),
StartTime = 4200,
}
}
},
PassCondition = checkSomeHit
});
[Test]
public void FirstSliderAfterTwoSpinners() => CreateModTest(new ModTestData
{
Mod = new OsuModHidden(),
Autoplay = true,
Beatmap = new Beatmap
{
HitObjects = new List<HitObject>
{
new Spinner
{
Position = new Vector2(256, 192),
EndTime = 1000,
},
new Spinner
{
Position = new Vector2(256, 192),
StartTime = 1200,
EndTime = 2200,
},
new Slider
{
StartTime = 3200,
Path = new SliderPath(PathType.Linear, new[] { Vector2.Zero, new Vector2(100, 0), })
},
new Slider
{
StartTime = 5200,
Path = new SliderPath(PathType.Linear, new[] { Vector2.Zero, new Vector2(100, 0), })
}
}
},
PassCondition = checkSomeHit
});
private bool checkSomeHit()
{
return Player.ScoreProcessor.JudgedHits >= 4;
}
}
}

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@ -296,6 +296,44 @@ namespace osu.Game.Rulesets.Osu.Tests
addJudgementAssert(hitObjects[1], HitResult.Great); addJudgementAssert(hitObjects[1], HitResult.Great);
} }
[Test]
public void TestHitSliderHeadBeforeHitCircle()
{
const double time_circle = 1000;
const double time_slider = 1200;
Vector2 positionCircle = Vector2.Zero;
Vector2 positionSlider = new Vector2(80);
var hitObjects = new List<OsuHitObject>
{
new TestHitCircle
{
StartTime = time_circle,
Position = positionCircle
},
new TestSlider
{
StartTime = time_slider,
Position = positionSlider,
Path = new SliderPath(PathType.Linear, new[]
{
Vector2.Zero,
new Vector2(25, 0),
})
}
};
performTest(hitObjects, new List<ReplayFrame>
{
new OsuReplayFrame { Time = time_circle - 100, Position = positionSlider, Actions = { OsuAction.LeftButton } },
new OsuReplayFrame { Time = time_circle, Position = positionCircle, Actions = { OsuAction.RightButton } },
new OsuReplayFrame { Time = time_slider, Position = positionSlider, Actions = { OsuAction.LeftButton } },
});
addJudgementAssert(hitObjects[0], HitResult.Great);
addJudgementAssert(hitObjects[1], HitResult.Great);
}
private void addJudgementAssert(OsuHitObject hitObject, HitResult result) private void addJudgementAssert(OsuHitObject hitObject, HitResult result)
{ {
AddAssert($"({hitObject.GetType().ReadableName()} @ {hitObject.StartTime}) judgement is {result}", AddAssert($"({hitObject.GetType().ReadableName()} @ {hitObject.StartTime}) judgement is {result}",
@ -316,7 +354,6 @@ namespace osu.Game.Rulesets.Osu.Tests
private ScoreAccessibleReplayPlayer currentPlayer; private ScoreAccessibleReplayPlayer currentPlayer;
private List<JudgementResult> judgementResults; private List<JudgementResult> judgementResults;
private bool allJudgedFired;
private void performTest(List<OsuHitObject> hitObjects, List<ReplayFrame> frames) private void performTest(List<OsuHitObject> hitObjects, List<ReplayFrame> frames)
{ {
@ -342,20 +379,15 @@ namespace osu.Game.Rulesets.Osu.Tests
{ {
if (currentPlayer == p) judgementResults.Add(result); if (currentPlayer == p) judgementResults.Add(result);
}; };
p.ScoreProcessor.AllJudged += () =>
{
if (currentPlayer == p) allJudgedFired = true;
};
}; };
LoadScreen(currentPlayer = p); LoadScreen(currentPlayer = p);
allJudgedFired = false;
judgementResults = new List<JudgementResult>(); judgementResults = new List<JudgementResult>();
}); });
AddUntilStep("Beatmap at 0", () => Beatmap.Value.Track.CurrentTime == 0); AddUntilStep("Beatmap at 0", () => Beatmap.Value.Track.CurrentTime == 0);
AddUntilStep("Wait until player is loaded", () => currentPlayer.IsCurrentScreen()); AddUntilStep("Wait until player is loaded", () => currentPlayer.IsCurrentScreen());
AddUntilStep("Wait for all judged", () => allJudgedFired); AddUntilStep("Wait for completion", () => currentPlayer.ScoreProcessor.HasCompleted.Value);
} }
private class TestHitCircle : HitCircle private class TestHitCircle : HitCircle
@ -371,6 +403,9 @@ namespace osu.Game.Rulesets.Osu.Tests
{ {
HeadCircle.HitWindows = new TestHitWindows(); HeadCircle.HitWindows = new TestHitWindows();
TailCircle.HitWindows = new TestHitWindows(); TailCircle.HitWindows = new TestHitWindows();
HeadCircle.HitWindows.SetDifficulty(0);
TailCircle.HitWindows.SetDifficulty(0);
}; };
} }
} }

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@ -47,7 +47,6 @@ namespace osu.Game.Rulesets.Osu.Tests
private const double time_slider_end = 4000; private const double time_slider_end = 4000;
private List<JudgementResult> judgementResults; private List<JudgementResult> judgementResults;
private bool allJudgedFired;
/// <summary> /// <summary>
/// Scenario: /// Scenario:
@ -375,20 +374,15 @@ namespace osu.Game.Rulesets.Osu.Tests
{ {
if (currentPlayer == p) judgementResults.Add(result); if (currentPlayer == p) judgementResults.Add(result);
}; };
p.ScoreProcessor.AllJudged += () =>
{
if (currentPlayer == p) allJudgedFired = true;
};
}; };
LoadScreen(currentPlayer = p); LoadScreen(currentPlayer = p);
allJudgedFired = false;
judgementResults = new List<JudgementResult>(); judgementResults = new List<JudgementResult>();
}); });
AddUntilStep("Beatmap at 0", () => Beatmap.Value.Track.CurrentTime == 0); AddUntilStep("Beatmap at 0", () => Beatmap.Value.Track.CurrentTime == 0);
AddUntilStep("Wait until player is loaded", () => currentPlayer.IsCurrentScreen()); AddUntilStep("Wait until player is loaded", () => currentPlayer.IsCurrentScreen());
AddUntilStep("Wait for all judged", () => allJudgedFired); AddUntilStep("Wait for completion", () => currentPlayer.ScoreProcessor.HasCompleted.Value);
} }
private class ScoreAccessibleReplayPlayer : ReplayPlayer private class ScoreAccessibleReplayPlayer : ReplayPlayer

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@ -23,6 +23,8 @@ namespace osu.Game.Rulesets.Osu.Mods
private const double fade_in_duration_multiplier = 0.4; private const double fade_in_duration_multiplier = 0.4;
private const double fade_out_duration_multiplier = 0.3; private const double fade_out_duration_multiplier = 0.3;
protected override bool IsFirstHideableObject(DrawableHitObject hitObject) => !(hitObject is DrawableSpinner);
public override void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables) public override void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
{ {
static void adjustFadeIn(OsuHitObject h) => h.TimeFadeIn = h.TimePreempt * fade_in_duration_multiplier; static void adjustFadeIn(OsuHitObject h) => h.TimeFadeIn = h.TimePreempt * fade_in_duration_multiplier;

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@ -11,11 +11,12 @@ using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables; using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.Replays; using osu.Game.Rulesets.Replays;
using osu.Game.Rulesets.UI; using osu.Game.Rulesets.UI;
using osu.Game.Screens.Play;
using static osu.Game.Input.Handlers.ReplayInputHandler; using static osu.Game.Input.Handlers.ReplayInputHandler;
namespace osu.Game.Rulesets.Osu.Mods namespace osu.Game.Rulesets.Osu.Mods
{ {
public class OsuModRelax : ModRelax, IUpdatableByPlayfield, IApplicableToDrawableRuleset<OsuHitObject> public class OsuModRelax : ModRelax, IUpdatableByPlayfield, IApplicableToDrawableRuleset<OsuHitObject>, IApplicableToPlayer
{ {
public override string Description => @"You don't need to click. Give your clicking/tapping fingers a break from the heat of things."; public override string Description => @"You don't need to click. Give your clicking/tapping fingers a break from the heat of things.";
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(OsuModAutopilot)).ToArray(); public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(OsuModAutopilot)).ToArray();
@ -33,15 +34,30 @@ namespace osu.Game.Rulesets.Osu.Mods
private ReplayState<OsuAction> state; private ReplayState<OsuAction> state;
private double lastStateChangeTime; private double lastStateChangeTime;
private bool hasReplay;
public void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset) public void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset)
{ {
// grab the input manager for future use. // grab the input manager for future use.
osuInputManager = (OsuInputManager)drawableRuleset.KeyBindingInputManager; osuInputManager = (OsuInputManager)drawableRuleset.KeyBindingInputManager;
}
public void ApplyToPlayer(Player player)
{
if (osuInputManager.ReplayInputHandler != null)
{
hasReplay = true;
return;
}
osuInputManager.AllowUserPresses = false; osuInputManager.AllowUserPresses = false;
} }
public void Update(Playfield playfield) public void Update(Playfield playfield)
{ {
if (hasReplay)
return;
bool requiresHold = false; bool requiresHold = false;
bool requiresHit = false; bool requiresHit = false;

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@ -125,7 +125,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
return new DrawableSliderTail(slider, tail); return new DrawableSliderTail(slider, tail);
case SliderHeadCircle head: case SliderHeadCircle head:
return new DrawableSliderHead(slider, head) { OnShake = Shake }; return new DrawableSliderHead(slider, head)
{
OnShake = Shake,
CheckHittable = (d, t) => CheckHittable?.Invoke(d, t) ?? true
};
case SliderTick tick: case SliderTick tick:
return new DrawableSliderTick(tick) { Position = tick.Position - slider.Position }; return new DrawableSliderTick(tick) { Position = tick.Position - slider.Position };

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@ -1,16 +1,17 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables; using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.UI; using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Osu.UI namespace osu.Game.Rulesets.Osu.UI
{ {
/// <summary> /// <summary>
/// Ensures that <see cref="HitObject"/>s are hit in-order. /// Ensures that <see cref="HitObject"/>s are hit in-order. Affectionately known as "note lock".
/// If a <see cref="HitObject"/> is hit out of order: /// If a <see cref="HitObject"/> is hit out of order:
/// <list type="number"> /// <list type="number">
/// <item><description>The hit is blocked if it occurred earlier than the previous <see cref="HitObject"/>'s start time.</description></item> /// <item><description>The hit is blocked if it occurred earlier than the previous <see cref="HitObject"/>'s start time.</description></item>
@ -36,13 +37,9 @@ namespace osu.Game.Rulesets.Osu.UI
{ {
DrawableHitObject blockingObject = null; DrawableHitObject blockingObject = null;
// Find the last hitobject which blocks future hits. foreach (var obj in enumerateHitObjectsUpTo(hitObject.HitObject.StartTime))
foreach (var obj in hitObjectContainer.AliveObjects)
{ {
if (obj == hitObject) if (hitObjectCanBlockFutureHits(obj))
break;
if (drawableCanBlockFutureHits(obj))
blockingObject = obj; blockingObject = obj;
} }
@ -54,74 +51,56 @@ namespace osu.Game.Rulesets.Osu.UI
// 1. The last blocking hitobject has been judged. // 1. The last blocking hitobject has been judged.
// 2. The current time is after the last hitobject's start time. // 2. The current time is after the last hitobject's start time.
// Hits at exactly the same time as the blocking hitobject are allowed for maps that contain simultaneous hitobjects (e.g. /b/372245). // Hits at exactly the same time as the blocking hitobject are allowed for maps that contain simultaneous hitobjects (e.g. /b/372245).
if (blockingObject.Judged || time >= blockingObject.HitObject.StartTime) return blockingObject.Judged || time >= blockingObject.HitObject.StartTime;
return true;
return false;
} }
/// <summary> /// <summary>
/// Handles a <see cref="HitObject"/> being hit to potentially miss all earlier <see cref="HitObject"/>s. /// Handles a <see cref="HitObject"/> being hit to potentially miss all earlier <see cref="HitObject"/>s.
/// </summary> /// </summary>
/// <param name="hitObject">The <see cref="HitObject"/> that was hit.</param> /// <param name="hitObject">The <see cref="HitObject"/> that was hit.</param>
public void HandleHit(HitObject hitObject) public void HandleHit(DrawableHitObject hitObject)
{ {
// Hitobjects which themselves don't block future hitobjects don't cause misses (e.g. slider ticks, spinners). // Hitobjects which themselves don't block future hitobjects don't cause misses (e.g. slider ticks, spinners).
if (!hitObjectCanBlockFutureHits(hitObject)) if (!hitObjectCanBlockFutureHits(hitObject))
return; return;
double maximumTime = hitObject.StartTime; if (!IsHittable(hitObject, hitObject.HitObject.StartTime + hitObject.Result.TimeOffset))
throw new InvalidOperationException($"A {hitObject} was hit before it became hittable!");
// Iterate through and apply miss results to all top-level and nested hitobjects which block future hits. foreach (var obj in enumerateHitObjectsUpTo(hitObject.HitObject.StartTime))
foreach (var obj in hitObjectContainer.AliveObjects)
{ {
if (obj.Judged || obj.HitObject.StartTime >= maximumTime) if (obj.Judged)
continue; continue;
if (hitObjectCanBlockFutureHits(obj.HitObject)) if (hitObjectCanBlockFutureHits(obj))
applyMiss(obj); ((DrawableOsuHitObject)obj).MissForcefully();
foreach (var nested in obj.NestedHitObjects)
{
if (nested.Judged || nested.HitObject.StartTime >= maximumTime)
continue;
if (hitObjectCanBlockFutureHits(nested.HitObject))
applyMiss(nested);
}
} }
static void applyMiss(DrawableHitObject obj) => ((DrawableOsuHitObject)obj).MissForcefully();
}
/// <summary>
/// Whether a <see cref="DrawableHitObject"/> blocks hits on future <see cref="DrawableHitObject"/>s until its start time is reached.
/// </summary>
/// <remarks>
/// This will ONLY match on top-most <see cref="DrawableHitObject"/>s.
/// </remarks>
/// <param name="hitObject">The <see cref="DrawableHitObject"/> to test.</param>
private static bool drawableCanBlockFutureHits(DrawableHitObject hitObject)
{
// Special considerations for slider tails aren't required since only top-most drawable hitobjects are being iterated over.
return hitObject is DrawableHitCircle || hitObject is DrawableSlider;
} }
/// <summary> /// <summary>
/// Whether a <see cref="HitObject"/> blocks hits on future <see cref="HitObject"/>s until its start time is reached. /// Whether a <see cref="HitObject"/> blocks hits on future <see cref="HitObject"/>s until its start time is reached.
/// </summary> /// </summary>
/// <remarks>
/// This is more rigorous and may not match on top-most <see cref="HitObject"/>s as <see cref="drawableCanBlockFutureHits"/> does.
/// </remarks>
/// <param name="hitObject">The <see cref="HitObject"/> to test.</param> /// <param name="hitObject">The <see cref="HitObject"/> to test.</param>
private static bool hitObjectCanBlockFutureHits(HitObject hitObject) private static bool hitObjectCanBlockFutureHits(DrawableHitObject hitObject)
{ => hitObject is DrawableHitCircle;
// Unlike the above we will receive slider tails, but they do not block future hits.
if (hitObject is SliderTailCircle)
return false;
// All other hitcircles continue to block future hits. private IEnumerable<DrawableHitObject> enumerateHitObjectsUpTo(double targetTime)
return hitObject is HitCircle; {
foreach (var obj in hitObjectContainer.AliveObjects)
{
if (obj.HitObject.StartTime >= targetTime)
yield break;
yield return obj;
foreach (var nestedObj in obj.NestedHitObjects)
{
if (nestedObj.HitObject.StartTime >= targetTime)
break;
yield return nestedObj;
}
}
} }
} }
} }

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@ -86,7 +86,7 @@ namespace osu.Game.Rulesets.Osu.UI
private void onNewResult(DrawableHitObject judgedObject, JudgementResult result) private void onNewResult(DrawableHitObject judgedObject, JudgementResult result)
{ {
// Hitobjects that block future hits should miss previous hitobjects if they're hit out-of-order. // Hitobjects that block future hits should miss previous hitobjects if they're hit out-of-order.
hitPolicy.HandleHit(result.HitObject); hitPolicy.HandleHit(judgedObject);
if (!judgedObject.DisplayResult || !DisplayJudgements.Value) if (!judgedObject.DisplayResult || !DisplayJudgements.Value)
return; return;

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@ -6,7 +6,7 @@ using System.Collections.Generic;
using osu.Game.Rulesets.Taiko.Skinning; using osu.Game.Rulesets.Taiko.Skinning;
using osu.Game.Tests.Visual; using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Taiko.Tests namespace osu.Game.Rulesets.Taiko.Tests.Skinning
{ {
public abstract class TaikoSkinnableTestScene : SkinnableTestScene public abstract class TaikoSkinnableTestScene : SkinnableTestScene
{ {

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@ -0,0 +1,86 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Rulesets.Taiko.Objects.Drawables;
using osu.Game.Rulesets.Taiko.Skinning;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Taiko.Tests.Skinning
{
[TestFixture]
public class TestSceneDrawableDrumRoll : TaikoSkinnableTestScene
{
public override IReadOnlyList<Type> RequiredTypes => base.RequiredTypes.Concat(new[]
{
typeof(DrawableDrumRoll),
typeof(DrawableDrumRollTick),
typeof(LegacyDrumRoll),
}).ToList();
[Cached(typeof(IScrollingInfo))]
private ScrollingTestContainer.TestScrollingInfo info = new ScrollingTestContainer.TestScrollingInfo
{
Direction = { Value = ScrollingDirection.Left },
TimeRange = { Value = 5000 },
};
[BackgroundDependencyLoader]
private void load()
{
AddStep("Drum roll", () => SetContents(() =>
{
var hoc = new ScrollingHitObjectContainer();
hoc.Add(new DrawableDrumRoll(createDrumRollAtCurrentTime())
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Width = 500,
});
return hoc;
}));
AddStep("Drum roll (strong)", () => SetContents(() =>
{
var hoc = new ScrollingHitObjectContainer();
hoc.Add(new DrawableDrumRoll(createDrumRollAtCurrentTime(true))
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Width = 500,
});
return hoc;
}));
}
private DrumRoll createDrumRollAtCurrentTime(bool strong = false)
{
var drumroll = new DrumRoll
{
IsStrong = strong,
StartTime = Time.Current + 1000,
Duration = 4000,
};
var cpi = new ControlPointInfo();
cpi.Add(0, new TimingControlPoint { BeatLength = 500 });
drumroll.ApplyDefaults(cpi, new BeatmapDifficulty());
return drumroll;
}
}
}

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@ -13,7 +13,7 @@ using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Rulesets.Taiko.Objects.Drawables; using osu.Game.Rulesets.Taiko.Objects.Drawables;
using osu.Game.Rulesets.Taiko.Skinning; using osu.Game.Rulesets.Taiko.Skinning;
namespace osu.Game.Rulesets.Taiko.Tests namespace osu.Game.Rulesets.Taiko.Tests.Skinning
{ {
[TestFixture] [TestFixture]
public class TestSceneDrawableHit : TaikoSkinnableTestScene public class TestSceneDrawableHit : TaikoSkinnableTestScene
@ -24,6 +24,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
typeof(DrawableCentreHit), typeof(DrawableCentreHit),
typeof(DrawableRimHit), typeof(DrawableRimHit),
typeof(LegacyHit), typeof(LegacyHit),
typeof(LegacyCirclePiece),
}).ToList(); }).ToList();
[BackgroundDependencyLoader] [BackgroundDependencyLoader]

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@ -6,14 +6,14 @@ using System.Collections.Generic;
using System.Linq; using System.Linq;
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osuTK;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps.ControlPoints; using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Taiko.Skinning; using osu.Game.Rulesets.Taiko.Skinning;
using osu.Game.Rulesets.Taiko.UI; using osu.Game.Rulesets.Taiko.UI;
using osuTK;
namespace osu.Game.Rulesets.Taiko.Tests namespace osu.Game.Rulesets.Taiko.Tests.Skinning
{ {
[TestFixture] [TestFixture]
public class TestSceneInputDrum : TaikoSkinnableTestScene public class TestSceneInputDrum : TaikoSkinnableTestScene

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@ -0,0 +1,42 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Taiko.Skinning;
using osu.Game.Rulesets.Taiko.UI;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Taiko.Tests.Skinning
{
public class TestSceneTaikoPlayfield : TaikoSkinnableTestScene
{
public override IReadOnlyList<Type> RequiredTypes => base.RequiredTypes.Concat(new[]
{
typeof(HitTarget),
typeof(LegacyHitTarget),
}).ToList();
[Cached(typeof(IScrollingInfo))]
private ScrollingTestContainer.TestScrollingInfo info = new ScrollingTestContainer.TestScrollingInfo
{
Direction = { Value = ScrollingDirection.Left },
TimeRange = { Value = 5000 },
};
public TestSceneTaikoPlayfield()
{
AddStep("Load playfield", () => SetContents(() => new TaikoPlayfield(new ControlPointInfo())
{
Height = 0.4f,
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
}));
}
}
}

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@ -24,7 +24,7 @@ using osuTK;
namespace osu.Game.Rulesets.Taiko.Tests namespace osu.Game.Rulesets.Taiko.Tests
{ {
[TestFixture] [TestFixture]
public class TestSceneTaikoPlayfield : OsuTestScene public class TestSceneHits : OsuTestScene
{ {
private const double default_duration = 1000; private const double default_duration = 1000;
private const float scroll_time = 1000; private const float scroll_time = 1000;

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@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
[Test] [Test]
public void TestZeroTickTimeOffsets() public void TestZeroTickTimeOffsets()
{ {
AddUntilStep("gameplay finished", () => Player.ScoreProcessor.HasCompleted); AddUntilStep("gameplay finished", () => Player.ScoreProcessor.HasCompleted.Value);
AddAssert("all tick offsets are 0", () => Player.Results.Where(r => r.HitObject is SwellTick).All(r => r.TimeOffset == 0)); AddAssert("all tick offsets are 0", () => Player.Results.Where(r => r.HitObject is SwellTick).All(r => r.TimeOffset == 0));
} }

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@ -1,7 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces; using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
using osu.Game.Skinning; using osu.Game.Skinning;
@ -16,7 +15,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
{ {
} }
protected override CompositeDrawable CreateMainPiece() => new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.CentreHit), protected override SkinnableDrawable CreateMainPiece() => new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.CentreHit),
_ => new CentreHitCirclePiece(), confineMode: ConfineMode.ScaleToFit); _ => new CentreHitCirclePiece(), confineMode: ConfineMode.ScaleToFit);
} }
} }

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@ -14,6 +14,8 @@ using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;
using osu.Game.Skinning;
using osuTK;
namespace osu.Game.Rulesets.Taiko.Objects.Drawables namespace osu.Game.Rulesets.Taiko.Objects.Drawables
{ {
@ -29,25 +31,29 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
/// </summary> /// </summary>
private int rollingHits; private int rollingHits;
private readonly Container<DrawableDrumRollTick> tickContainer; private Container tickContainer;
private Color4 colourIdle; private Color4 colourIdle;
private Color4 colourEngaged; private Color4 colourEngaged;
private ElongatedCirclePiece elongatedPiece;
public DrawableDrumRoll(DrumRoll drumRoll) public DrawableDrumRoll(DrumRoll drumRoll)
: base(drumRoll) : base(drumRoll)
{ {
RelativeSizeAxes = Axes.Y; RelativeSizeAxes = Axes.Y;
elongatedPiece.Add(tickContainer = new Container<DrawableDrumRollTick> { RelativeSizeAxes = Axes.Both });
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuColour colours) private void load(OsuColour colours)
{ {
elongatedPiece.AccentColour = colourIdle = colours.YellowDark; colourIdle = colours.YellowDark;
colourEngaged = colours.YellowDarker; colourEngaged = colours.YellowDarker;
updateColour();
Content.Add(tickContainer = new Container { RelativeSizeAxes = Axes.Both });
if (MainPiece.Drawable is IHasAccentColour accentMain)
accentMain.AccentColour = colourIdle;
} }
protected override void LoadComplete() protected override void LoadComplete()
@ -86,7 +92,8 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
return base.CreateNestedHitObject(hitObject); return base.CreateNestedHitObject(hitObject);
} }
protected override CompositeDrawable CreateMainPiece() => elongatedPiece = new ElongatedCirclePiece(); protected override SkinnableDrawable CreateMainPiece() => new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.DrumRollBody),
_ => new ElongatedCirclePiece());
public override bool OnPressed(TaikoAction action) => false; public override bool OnPressed(TaikoAction action) => false;
@ -102,8 +109,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
rollingHits = Math.Clamp(rollingHits, 0, rolling_hits_for_engaged_colour); rollingHits = Math.Clamp(rollingHits, 0, rolling_hits_for_engaged_colour);
Color4 newColour = Interpolation.ValueAt((float)rollingHits / rolling_hits_for_engaged_colour, colourIdle, colourEngaged, 0, 1); updateColour();
(MainPiece as IHasAccentColour)?.FadeAccent(newColour, 100);
} }
protected override void CheckForResult(bool userTriggered, double timeOffset) protected override void CheckForResult(bool userTriggered, double timeOffset)
@ -132,8 +138,22 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
} }
} }
protected override void Update()
{
base.Update();
OriginPosition = new Vector2(DrawHeight);
Content.X = DrawHeight / 2;
}
protected override DrawableStrongNestedHit CreateStrongHit(StrongHitObject hitObject) => new StrongNestedHit(hitObject, this); protected override DrawableStrongNestedHit CreateStrongHit(StrongHitObject hitObject) => new StrongNestedHit(hitObject, this);
private void updateColour()
{
Color4 newColour = Interpolation.ValueAt((float)rollingHits / rolling_hits_for_engaged_colour, colourIdle, colourEngaged, 0, 1);
(MainPiece.Drawable as IHasAccentColour)?.FadeAccent(newColour, 100);
}
private class StrongNestedHit : DrawableStrongNestedHit private class StrongNestedHit : DrawableStrongNestedHit
{ {
public StrongNestedHit(StrongHitObject strong, DrawableDrumRoll drumRoll) public StrongNestedHit(StrongHitObject strong, DrawableDrumRoll drumRoll)

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@ -3,10 +3,10 @@
using System; using System;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces; using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Taiko.Objects.Drawables namespace osu.Game.Rulesets.Taiko.Objects.Drawables
{ {
@ -20,10 +20,11 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
public override bool DisplayResult => false; public override bool DisplayResult => false;
protected override CompositeDrawable CreateMainPiece() => new TickPiece protected override SkinnableDrawable CreateMainPiece() => new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.DrumRollTick),
{ _ => new TickPiece
Filled = HitObject.FirstTick {
}; Filled = HitObject.FirstTick
});
protected override void CheckForResult(bool userTriggered, double timeOffset) protected override void CheckForResult(bool userTriggered, double timeOffset)
{ {

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@ -116,7 +116,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
// If we're far enough away from the left stage, we should bring outselves in front of it // If we're far enough away from the left stage, we should bring outselves in front of it
ProxyContent(); ProxyContent();
var flash = (MainPiece as CirclePiece)?.FlashBox; var flash = (MainPiece.Drawable as CirclePiece)?.FlashBox;
flash?.FadeTo(0.9f).FadeOut(300); flash?.FadeTo(0.9f).FadeOut(300);
const float gravity_time = 300; const float gravity_time = 300;

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@ -1,7 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces; using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
using osu.Game.Skinning; using osu.Game.Skinning;
@ -16,7 +15,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
{ {
} }
protected override CompositeDrawable CreateMainPiece() => new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.RimHit), protected override SkinnableDrawable CreateMainPiece() => new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.RimHit),
_ => new RimHitCirclePiece(), confineMode: ConfineMode.ScaleToFit); _ => new RimHitCirclePiece(), confineMode: ConfineMode.ScaleToFit);
} }
} }

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@ -14,6 +14,7 @@ using osu.Framework.Graphics.Shapes;
using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces; using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Taiko.Objects.Drawables namespace osu.Game.Rulesets.Taiko.Objects.Drawables
{ {
@ -114,12 +115,13 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
targetRing.BorderColour = colours.YellowDark.Opacity(0.25f); targetRing.BorderColour = colours.YellowDark.Opacity(0.25f);
} }
protected override CompositeDrawable CreateMainPiece() => new SwellCirclePiece protected override SkinnableDrawable CreateMainPiece() => new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.Swell),
{ _ => new SwellCirclePiece
// to allow for rotation transform {
Anchor = Anchor.Centre, // to allow for rotation transform
Origin = Anchor.Centre, Anchor = Anchor.Centre,
}; Origin = Anchor.Centre,
});
protected override void LoadComplete() protected override void LoadComplete()
{ {
@ -184,7 +186,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
.Then() .Then()
.FadeTo(completion / 8, 2000, Easing.OutQuint); .FadeTo(completion / 8, 2000, Easing.OutQuint);
MainPiece.RotateTo((float)(completion * HitObject.Duration / 8), 4000, Easing.OutQuint); MainPiece.Drawable.RotateTo((float)(completion * HitObject.Duration / 8), 4000, Easing.OutQuint);
expandingRing.ScaleTo(1f + Math.Min(target_ring_scale - 1f, (target_ring_scale - 1f) * completion * 1.3f), 260, Easing.OutQuint); expandingRing.ScaleTo(1f + Math.Min(target_ring_scale - 1f, (target_ring_scale - 1f) * completion * 1.3f), 260, Easing.OutQuint);

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@ -2,9 +2,9 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces; using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Taiko.Objects.Drawables namespace osu.Game.Rulesets.Taiko.Objects.Drawables
{ {
@ -31,6 +31,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
public override bool OnPressed(TaikoAction action) => false; public override bool OnPressed(TaikoAction action) => false;
protected override CompositeDrawable CreateMainPiece() => new TickPiece(); protected override SkinnableDrawable CreateMainPiece() => new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.DrumRollTick),
_ => new TickPiece());
} }
} }

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@ -11,6 +11,7 @@ using System.Collections.Generic;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives; using osu.Framework.Graphics.Primitives;
using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Taiko.Objects.Drawables namespace osu.Game.Rulesets.Taiko.Objects.Drawables
{ {
@ -115,7 +116,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
public new TObject HitObject; public new TObject HitObject;
protected readonly Vector2 BaseSize; protected readonly Vector2 BaseSize;
protected readonly CompositeDrawable MainPiece; protected readonly SkinnableDrawable MainPiece;
private readonly Container<DrawableStrongNestedHit> strongHitContainer; private readonly Container<DrawableStrongNestedHit> strongHitContainer;
@ -167,7 +168,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
// Normal and clap samples are handled by the drum // Normal and clap samples are handled by the drum
protected override IEnumerable<HitSampleInfo> GetSamples() => HitObject.Samples.Where(s => s.Name != HitSampleInfo.HIT_NORMAL && s.Name != HitSampleInfo.HIT_CLAP); protected override IEnumerable<HitSampleInfo> GetSamples() => HitObject.Samples.Where(s => s.Name != HitSampleInfo.HIT_NORMAL && s.Name != HitSampleInfo.HIT_CLAP);
protected abstract CompositeDrawable CreateMainPiece(); protected abstract SkinnableDrawable CreateMainPiece();
/// <summary> /// <summary>
/// Creates the handler for this <see cref="DrawableHitObject"/>'s <see cref="StrongHitObject"/>. /// Creates the handler for this <see cref="DrawableHitObject"/>'s <see cref="StrongHitObject"/>.

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@ -10,6 +10,7 @@ using osuTK.Graphics;
using osu.Game.Beatmaps.ControlPoints; using osu.Game.Beatmaps.ControlPoints;
using osu.Framework.Audio.Track; using osu.Framework.Audio.Track;
using osu.Framework.Graphics.Effects; using osu.Framework.Graphics.Effects;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers; using osu.Game.Graphics.Containers;
namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
@ -21,7 +22,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
/// for a usage example. /// for a usage example.
/// </para> /// </para>
/// </summary> /// </summary>
public abstract class CirclePiece : BeatSyncedContainer public abstract class CirclePiece : BeatSyncedContainer, IHasAccentColour
{ {
public const float SYMBOL_SIZE = 0.45f; public const float SYMBOL_SIZE = 0.45f;
public const float SYMBOL_BORDER = 8; public const float SYMBOL_BORDER = 8;

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@ -1,7 +1,9 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Game.Graphics;
namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
{ {
@ -12,18 +14,15 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
RelativeSizeAxes = Axes.Y; RelativeSizeAxes = Axes.Y;
} }
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
AccentColour = colours.YellowDark;
}
protected override void Update() protected override void Update()
{ {
base.Update(); base.Update();
var padding = Content.DrawHeight * Content.Width / 2;
Content.Padding = new MarginPadding
{
Left = padding,
Right = padding,
};
Width = Parent.DrawSize.X + DrawHeight; Width = Parent.DrawSize.X + DrawHeight;
} }
} }

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@ -0,0 +1,96 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Animations;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Taiko.Objects.Drawables;
using osu.Game.Skinning;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Taiko.Skinning
{
public class LegacyCirclePiece : CompositeDrawable, IHasAccentColour
{
private Drawable backgroundLayer;
public LegacyCirclePiece()
{
RelativeSizeAxes = Axes.Both;
}
[BackgroundDependencyLoader]
private void load(ISkinSource skin, DrawableHitObject drawableHitObject)
{
Drawable getDrawableFor(string lookup)
{
const string normal_hit = "taikohit";
const string big_hit = "taikobig";
string prefix = ((drawableHitObject as DrawableTaikoHitObject)?.HitObject.IsStrong ?? false) ? big_hit : normal_hit;
return skin.GetAnimation($"{prefix}{lookup}", true, false) ??
// fallback to regular size if "big" version doesn't exist.
skin.GetAnimation($"{normal_hit}{lookup}", true, false);
}
// backgroundLayer is guaranteed to exist due to the pre-check in TaikoLegacySkinTransformer.
AddInternal(backgroundLayer = getDrawableFor("circle"));
var foregroundLayer = getDrawableFor("circleoverlay");
if (foregroundLayer != null)
AddInternal(foregroundLayer);
// Animations in taiko skins are used in a custom way (>150 combo and animating in time with beat).
// For now just stop at first frame for sanity.
foreach (var c in InternalChildren)
{
(c as IFramedAnimation)?.Stop();
c.Anchor = Anchor.Centre;
c.Origin = Anchor.Centre;
}
}
protected override void LoadComplete()
{
base.LoadComplete();
updateAccentColour();
}
protected override void Update()
{
base.Update();
// Not all skins (including the default osu-stable) have similar sizes for "hitcircle" and "hitcircleoverlay".
// This ensures they are scaled relative to each other but also match the expected DrawableHit size.
foreach (var c in InternalChildren)
c.Scale = new Vector2(DrawHeight / 128);
}
private Color4 accentColour;
public Color4 AccentColour
{
get => accentColour;
set
{
if (value == accentColour)
return;
accentColour = value;
if (IsLoaded)
updateAccentColour();
}
}
private void updateAccentColour()
{
backgroundLayer.Colour = accentColour;
}
}
}

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@ -0,0 +1,83 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
using osu.Game.Skinning;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Taiko.Skinning
{
public class LegacyDrumRoll : CompositeDrawable, IHasAccentColour
{
private LegacyCirclePiece headCircle;
private Sprite body;
private Sprite end;
public LegacyDrumRoll()
{
RelativeSizeAxes = Axes.Both;
}
[BackgroundDependencyLoader]
private void load(ISkinSource skin, OsuColour colours)
{
InternalChildren = new Drawable[]
{
end = new Sprite
{
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreLeft,
RelativeSizeAxes = Axes.Both,
Texture = skin.GetTexture("taiko-roll-end"),
FillMode = FillMode.Fit,
},
body = new Sprite
{
RelativeSizeAxes = Axes.Both,
Texture = skin.GetTexture("taiko-roll-middle"),
},
headCircle = new LegacyCirclePiece
{
RelativeSizeAxes = Axes.Y,
},
};
AccentColour = colours.YellowDark;
}
protected override void LoadComplete()
{
base.LoadComplete();
updateAccentColour();
}
private Color4 accentColour;
public Color4 AccentColour
{
get => accentColour;
set
{
if (value == accentColour)
return;
accentColour = value;
if (IsLoaded)
updateAccentColour();
}
}
private void updateAccentColour()
{
headCircle.AccentColour = accentColour;
body.Colour = accentColour;
end.Colour = accentColour;
}
}
}

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@ -2,90 +2,25 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Animations;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Taiko.Objects.Drawables;
using osu.Game.Skinning;
using osuTK;
using osuTK.Graphics; using osuTK.Graphics;
namespace osu.Game.Rulesets.Taiko.Skinning namespace osu.Game.Rulesets.Taiko.Skinning
{ {
public class LegacyHit : CompositeDrawable, IHasAccentColour public class LegacyHit : LegacyCirclePiece
{ {
private readonly TaikoSkinComponents component; private readonly TaikoSkinComponents component;
private Drawable backgroundLayer;
public LegacyHit(TaikoSkinComponents component) public LegacyHit(TaikoSkinComponents component)
{ {
this.component = component; this.component = component;
RelativeSizeAxes = Axes.Both;
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(ISkinSource skin, DrawableHitObject drawableHitObject) private void load()
{ {
Drawable getDrawableFor(string lookup)
{
const string normal_hit = "taikohit";
const string big_hit = "taikobig";
string prefix = ((drawableHitObject as DrawableTaikoHitObject)?.HitObject.IsStrong ?? false) ? big_hit : normal_hit;
return skin.GetAnimation($"{prefix}{lookup}", true, false) ??
// fallback to regular size if "big" version doesn't exist.
skin.GetAnimation($"{normal_hit}{lookup}", true, false);
}
// backgroundLayer is guaranteed to exist due to the pre-check in TaikoLegacySkinTransformer.
AddInternal(backgroundLayer = getDrawableFor("circle"));
var foregroundLayer = getDrawableFor("circleoverlay");
if (foregroundLayer != null)
AddInternal(foregroundLayer);
// Animations in taiko skins are used in a custom way (>150 combo and animating in time with beat).
// For now just stop at first frame for sanity.
foreach (var c in InternalChildren)
{
(c as IFramedAnimation)?.Stop();
c.Anchor = Anchor.Centre;
c.Origin = Anchor.Centre;
}
AccentColour = component == TaikoSkinComponents.CentreHit AccentColour = component == TaikoSkinComponents.CentreHit
? new Color4(235, 69, 44, 255) ? new Color4(235, 69, 44, 255)
: new Color4(67, 142, 172, 255); : new Color4(67, 142, 172, 255);
} }
protected override void Update()
{
base.Update();
// Not all skins (including the default osu-stable) have similar sizes for "hitcircle" and "hitcircleoverlay".
// This ensures they are scaled relative to each other but also match the expected DrawableHit size.
foreach (var c in InternalChildren)
c.Scale = new Vector2(DrawWidth / 128);
}
private Color4 accentColour;
public Color4 AccentColour
{
get => accentColour;
set
{
if (value == accentColour)
return;
backgroundLayer.Colour = accentColour = value;
}
}
} }
} }

View File

@ -0,0 +1,41 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Game.Skinning;
using osuTK;
namespace osu.Game.Rulesets.Taiko.Skinning
{
public class LegacyHitTarget : CompositeDrawable
{
[BackgroundDependencyLoader]
private void load(ISkinSource skin)
{
RelativeSizeAxes = Axes.Both;
InternalChildren = new Drawable[]
{
new Sprite
{
Texture = skin.GetTexture("approachcircle"),
Scale = new Vector2(0.73f),
Alpha = 0.7f,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
new Sprite
{
Texture = skin.GetTexture("taikobigcircle"),
Scale = new Vector2(0.7f),
Alpha = 0.5f,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
};
}
}
}

View File

@ -27,6 +27,12 @@ namespace osu.Game.Rulesets.Taiko.Skinning
switch (taikoComponent.Component) switch (taikoComponent.Component)
{ {
case TaikoSkinComponents.DrumRollBody:
if (GetTexture("taiko-roll-middle") != null)
return new LegacyDrumRoll();
return null;
case TaikoSkinComponents.InputDrum: case TaikoSkinComponents.InputDrum:
if (GetTexture("taiko-bar-left") != null) if (GetTexture("taiko-bar-left") != null)
return new LegacyInputDrum(); return new LegacyInputDrum();
@ -40,6 +46,15 @@ namespace osu.Game.Rulesets.Taiko.Skinning
return new LegacyHit(taikoComponent.Component); return new LegacyHit(taikoComponent.Component);
return null; return null;
case TaikoSkinComponents.DrumRollTick:
return this.GetAnimation("sliderscorepoint", false, false);
case TaikoSkinComponents.HitTarget:
if (GetTexture("taikobigcircle") != null)
return new LegacyHitTarget();
return null;
} }
return source.GetDrawableComponent(component); return source.GetDrawableComponent(component);

View File

@ -7,6 +7,10 @@ namespace osu.Game.Rulesets.Taiko
{ {
InputDrum, InputDrum,
CentreHit, CentreHit,
RimHit RimHit,
DrumRollBody,
DrumRollTick,
Swell,
HitTarget
} }
} }

View File

@ -22,6 +22,8 @@ namespace osu.Game.Rulesets.Taiko.UI
public HitTarget() public HitTarget()
{ {
RelativeSizeAxes = Axes.Both;
Children = new Drawable[] Children = new Drawable[]
{ {
new Box new Box

View File

@ -17,6 +17,7 @@ using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Rulesets.Taiko.Objects.Drawables; using osu.Game.Rulesets.Taiko.Objects.Drawables;
using osu.Game.Rulesets.Taiko.Judgements; using osu.Game.Rulesets.Taiko.Judgements;
using osu.Game.Rulesets.Taiko.Objects; using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Skinning;
using osuTK; using osuTK;
using osuTK.Graphics; using osuTK.Graphics;
@ -42,7 +43,7 @@ namespace osu.Game.Rulesets.Taiko.UI
private readonly Container<HitExplosion> hitExplosionContainer; private readonly Container<HitExplosion> hitExplosionContainer;
private readonly Container<KiaiHitExplosion> kiaiExplosionContainer; private readonly Container<KiaiHitExplosion> kiaiExplosionContainer;
private readonly JudgementContainer<DrawableTaikoJudgement> judgementContainer; private readonly JudgementContainer<DrawableTaikoJudgement> judgementContainer;
internal readonly HitTarget HitTarget; internal readonly Drawable HitTarget;
private readonly ProxyContainer topLevelHitContainer; private readonly ProxyContainer topLevelHitContainer;
private readonly ProxyContainer barlineContainer; private readonly ProxyContainer barlineContainer;
@ -90,7 +91,7 @@ namespace osu.Game.Rulesets.Taiko.UI
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Left = HIT_TARGET_OFFSET }, Padding = new MarginPadding { Left = HIT_TARGET_OFFSET },
Masking = true, Masking = true,
Children = new Drawable[] Children = new[]
{ {
hitExplosionContainer = new Container<HitExplosion> hitExplosionContainer = new Container<HitExplosion>
{ {
@ -98,7 +99,7 @@ namespace osu.Game.Rulesets.Taiko.UI
FillMode = FillMode.Fit, FillMode = FillMode.Fit,
Blending = BlendingParameters.Additive, Blending = BlendingParameters.Additive,
}, },
HitTarget = new HitTarget HitTarget = new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.HitTarget), _ => new HitTarget())
{ {
Anchor = Anchor.CentreLeft, Anchor = Anchor.CentreLeft,
Origin = Anchor.Centre, Origin = Anchor.Centre,

View File

@ -241,6 +241,11 @@ namespace osu.Game.Tests.Beatmaps.Formats
{ {
var controlPoints = decoder.Decode(stream).ControlPointInfo; var controlPoints = decoder.Decode(stream).ControlPointInfo;
Assert.That(controlPoints.TimingPoints.Count, Is.EqualTo(4));
Assert.That(controlPoints.DifficultyPoints.Count, Is.EqualTo(3));
Assert.That(controlPoints.EffectPoints.Count, Is.EqualTo(3));
Assert.That(controlPoints.SamplePoints.Count, Is.EqualTo(3));
Assert.That(controlPoints.DifficultyPointAt(500).SpeedMultiplier, Is.EqualTo(1.5).Within(0.1)); Assert.That(controlPoints.DifficultyPointAt(500).SpeedMultiplier, Is.EqualTo(1.5).Within(0.1));
Assert.That(controlPoints.DifficultyPointAt(1500).SpeedMultiplier, Is.EqualTo(1.5).Within(0.1)); Assert.That(controlPoints.DifficultyPointAt(1500).SpeedMultiplier, Is.EqualTo(1.5).Within(0.1));
Assert.That(controlPoints.DifficultyPointAt(2500).SpeedMultiplier, Is.EqualTo(0.75).Within(0.1)); Assert.That(controlPoints.DifficultyPointAt(2500).SpeedMultiplier, Is.EqualTo(0.75).Within(0.1));

View File

@ -1,14 +1,23 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using System.IO; using System.IO;
using System.Linq; using System.Linq;
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Audio.Track;
using osu.Framework.Graphics.Textures;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Beatmaps.Formats; using osu.Game.Beatmaps.Formats;
using osu.Game.IO; using osu.Game.IO;
using osu.Game.IO.Serialization; using osu.Game.IO.Serialization;
using osu.Game.Rulesets.Catch;
using osu.Game.Rulesets.Mania;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Taiko;
using osu.Game.Tests.Resources; using osu.Game.Tests.Resources;
namespace osu.Game.Tests.Beatmaps.Formats namespace osu.Game.Tests.Beatmaps.Formats
@ -16,39 +25,91 @@ namespace osu.Game.Tests.Beatmaps.Formats
[TestFixture] [TestFixture]
public class LegacyBeatmapEncoderTest public class LegacyBeatmapEncoderTest
{ {
private const string normal = "Soleily - Renatus (Gamu) [Insane].osu";
private static IEnumerable<string> allBeatmaps => TestResources.GetStore().GetAvailableResources().Where(res => res.EndsWith(".osu")); private static IEnumerable<string> allBeatmaps => TestResources.GetStore().GetAvailableResources().Where(res => res.EndsWith(".osu"));
[TestCaseSource(nameof(allBeatmaps))] [TestCaseSource(nameof(allBeatmaps))]
public void TestDecodeEncodedBeatmap(string name) public void TestBeatmap(string name)
{ {
var decoded = decode(normal, out var encoded); var decoded = decode(name, out var encoded);
sort(decoded);
sort(encoded);
Assert.That(decoded.HitObjects.Count, Is.EqualTo(encoded.HitObjects.Count));
Assert.That(encoded.Serialize(), Is.EqualTo(decoded.Serialize())); Assert.That(encoded.Serialize(), Is.EqualTo(decoded.Serialize()));
} }
private Beatmap decode(string filename, out Beatmap encoded) private void sort(IBeatmap beatmap)
{ {
using (var stream = TestResources.OpenResource(filename)) // Sort control points to ensure a sane ordering, as they may be parsed in different orders. This works because each group contains only uniquely-typed control points.
foreach (var g in beatmap.ControlPointInfo.Groups)
{
ArrayList.Adapter((IList)g.ControlPoints).Sort(
Comparer<ControlPoint>.Create((c1, c2) => string.Compare(c1.GetType().ToString(), c2.GetType().ToString(), StringComparison.Ordinal)));
}
}
private IBeatmap decode(string filename, out IBeatmap encoded)
{
using (var stream = TestResources.GetStore().GetStream(filename))
using (var sr = new LineBufferedReader(stream)) using (var sr = new LineBufferedReader(stream))
{ {
var legacyDecoded = new LegacyBeatmapDecoder { ApplyOffsets = false }.Decode(sr); var legacyDecoded = convert(new LegacyBeatmapDecoder { ApplyOffsets = false }.Decode(sr));
using (var ms = new MemoryStream()) using (var ms = new MemoryStream())
using (var sw = new StreamWriter(ms)) using (var sw = new StreamWriter(ms))
using (var sr2 = new LineBufferedReader(ms)) using (var sr2 = new LineBufferedReader(ms, true))
{ {
new LegacyBeatmapEncoder(legacyDecoded).Encode(sw); new LegacyBeatmapEncoder(legacyDecoded).Encode(sw);
sw.Flush();
sw.Flush();
ms.Position = 0; ms.Position = 0;
encoded = new LegacyBeatmapDecoder { ApplyOffsets = false }.Decode(sr2); encoded = convert(new LegacyBeatmapDecoder { ApplyOffsets = false }.Decode(sr2));
return legacyDecoded; return legacyDecoded;
} }
} }
} }
private IBeatmap convert(IBeatmap beatmap)
{
switch (beatmap.BeatmapInfo.RulesetID)
{
case 0:
beatmap.BeatmapInfo.Ruleset = new OsuRuleset().RulesetInfo;
break;
case 1:
beatmap.BeatmapInfo.Ruleset = new TaikoRuleset().RulesetInfo;
break;
case 2:
beatmap.BeatmapInfo.Ruleset = new CatchRuleset().RulesetInfo;
break;
case 3:
beatmap.BeatmapInfo.Ruleset = new ManiaRuleset().RulesetInfo;
break;
}
return new TestWorkingBeatmap(beatmap).GetPlayableBeatmap(beatmap.BeatmapInfo.Ruleset);
}
private class TestWorkingBeatmap : WorkingBeatmap
{
private readonly IBeatmap beatmap;
public TestWorkingBeatmap(IBeatmap beatmap)
: base(beatmap.BeatmapInfo, null)
{
this.beatmap = beatmap;
}
protected override IBeatmap GetBeatmap() => beatmap;
protected override Texture GetBackground() => throw new NotImplementedException();
protected override Track GetTrack() => throw new NotImplementedException();
}
} }
} }

View File

@ -0,0 +1,61 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Users;
namespace osu.Game.Tests.Beatmaps
{
[TestFixture]
public class ToStringFormattingTest
{
[Test]
public void TestArtistTitle()
{
var beatmap = new BeatmapInfo
{
Metadata = new BeatmapMetadata
{
Artist = "artist",
Title = "title"
}
};
Assert.That(beatmap.ToString(), Is.EqualTo("artist - title"));
}
[Test]
public void TestArtistTitleCreator()
{
var beatmap = new BeatmapInfo
{
Metadata = new BeatmapMetadata
{
Artist = "artist",
Title = "title",
Author = new User { Username = "creator" }
}
};
Assert.That(beatmap.ToString(), Is.EqualTo("artist - title (creator)"));
}
[Test]
public void TestArtistTitleCreatorDifficulty()
{
var beatmap = new BeatmapInfo
{
Metadata = new BeatmapMetadata
{
Artist = "artist",
Title = "title",
Author = new User { Username = "creator" }
},
Version = "difficulty"
};
Assert.That(beatmap.ToString(), Is.EqualTo("artist - title (creator) [difficulty]"));
}
}
}

View File

@ -29,11 +29,17 @@ namespace osu.Game.Tests.NonVisual
var cpi = new ControlPointInfo(); var cpi = new ControlPointInfo();
cpi.Add(0, new TimingControlPoint()); // is *not* redundant, special exception for first timing point. cpi.Add(0, new TimingControlPoint()); // is *not* redundant, special exception for first timing point.
cpi.Add(1000, new TimingControlPoint()); // is redundant cpi.Add(1000, new TimingControlPoint()); // is also not redundant, due to change of offset
Assert.That(cpi.Groups.Count, Is.EqualTo(1)); Assert.That(cpi.Groups.Count, Is.EqualTo(2));
Assert.That(cpi.TimingPoints.Count, Is.EqualTo(1)); Assert.That(cpi.TimingPoints.Count, Is.EqualTo(2));
Assert.That(cpi.AllControlPoints.Count(), Is.EqualTo(1)); Assert.That(cpi.AllControlPoints.Count(), Is.EqualTo(2));
cpi.Add(1000, new TimingControlPoint()); //is redundant
Assert.That(cpi.Groups.Count, Is.EqualTo(2));
Assert.That(cpi.TimingPoints.Count, Is.EqualTo(2));
Assert.That(cpi.AllControlPoints.Count(), Is.EqualTo(2));
} }
[Test] [Test]
@ -86,11 +92,12 @@ namespace osu.Game.Tests.NonVisual
Assert.That(cpi.EffectPoints.Count, Is.EqualTo(0)); Assert.That(cpi.EffectPoints.Count, Is.EqualTo(0));
Assert.That(cpi.AllControlPoints.Count(), Is.EqualTo(0)); Assert.That(cpi.AllControlPoints.Count(), Is.EqualTo(0));
cpi.Add(1000, new EffectControlPoint { KiaiMode = true }); // is not redundant cpi.Add(1000, new EffectControlPoint { KiaiMode = true, OmitFirstBarLine = true }); // is not redundant
cpi.Add(1400, new EffectControlPoint { KiaiMode = true, OmitFirstBarLine = true }); // same settings, but is not redundant
Assert.That(cpi.Groups.Count, Is.EqualTo(1)); Assert.That(cpi.Groups.Count, Is.EqualTo(2));
Assert.That(cpi.EffectPoints.Count, Is.EqualTo(1)); Assert.That(cpi.EffectPoints.Count, Is.EqualTo(2));
Assert.That(cpi.AllControlPoints.Count(), Is.EqualTo(1)); Assert.That(cpi.AllControlPoints.Count(), Is.EqualTo(2));
} }
[Test] [Test]

View File

@ -5,27 +5,27 @@ osu file format v14
255,193,1000,49,0,0:0:0:0: 255,193,1000,49,0,0:0:0:0:
// Combo index = 4 // Combo index = 4
// Slider with new combo followed by circle with no new combo // Spinner with new combo followed by circle with no new combo
256,192,2000,12,0,2000,0:0:0:0: 256,192,2000,12,0,2000,0:0:0:0:
255,193,3000,1,0,0:0:0:0: 255,193,3000,1,0,0:0:0:0:
// Combo index = 5 // Combo index = 5
// Slider without new combo followed by circle with no new combo // Spinner without new combo followed by circle with no new combo
256,192,4000,8,0,5000,0:0:0:0: 256,192,4000,8,0,5000,0:0:0:0:
255,193,6000,1,0,0:0:0:0: 255,193,6000,1,0,0:0:0:0:
// Combo index = 5 // Combo index = 5
// Slider without new combo followed by circle with new combo // Spinner without new combo followed by circle with new combo
256,192,7000,8,0,8000,0:0:0:0: 256,192,7000,8,0,8000,0:0:0:0:
255,193,9000,5,0,0:0:0:0: 255,193,9000,5,0,0:0:0:0:
// Combo index = 6 // Combo index = 6
// Slider with new combo and offset (1) followed by circle with new combo and offset (3) // Spinner with new combo and offset (1) followed by circle with new combo and offset (3)
256,192,10000,28,0,11000,0:0:0:0: 256,192,10000,28,0,11000,0:0:0:0:
255,193,12000,53,0,0:0:0:0: 255,193,12000,53,0,0:0:0:0:
// Combo index = 11 // Combo index = 11
// Slider with new combo and offset (2) followed by slider with no new combo followed by circle with no new combo // Spinner with new combo and offset (2) followed by slider with no new combo followed by circle with no new combo
256,192,13000,44,0,14000,0:0:0:0: 256,192,13000,44,0,14000,0:0:0:0:
256,192,15000,8,0,16000,0:0:0:0: 256,192,15000,8,0,16000,0:0:0:0:
255,193,17000,1,0,0:0:0:0: 255,193,17000,1,0,0:0:0:0:

View File

@ -0,0 +1,32 @@
osu file format v14
[General]
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
[Difficulty]
HPDrainRate:3
CircleSize:5
OverallDifficulty:8
ApproachRate:8
SliderMultiplier:3.59999990463257
SliderTickRate:2
[TimingPoints]
24,352.941176470588,4,1,1,100,1,0
6376,-50,4,1,1,100,0,0
[HitObjects]
98,69,24,1,0,0:0:0:0:
419,72,200,1,2,0:0:0:0:
81,314,376,1,6,0:0:0:0:
423,321,553,1,12,0:0:0:0:
86,192,729,2,0,P|459:193|460:193,1,359.999990463257
86,192,1259,2,0,P|246:82|453:203,1,449.999988079071
86,192,1876,2,0,B|256:30|257:313|464:177,1,359.999990463257
86,55,2406,2,12,B|447:51|447:51|452:348|452:348|78:344,1,989.999973773957,14|2,0:0|0:0,0:0:0:0:
256,192,3553,12,0,4259,0:0:0:0:
67,57,4435,5,0,0:0:0:0:
440,52,4612,5,0,0:0:0:0:
86,181,4788,6,0,L|492:183,1,359.999990463257

View File

@ -10,24 +10,22 @@ using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Screens.Edit; using osu.Game.Screens.Edit;
using osu.Game.Screens.Edit.Compose.Components.Timeline; using osu.Game.Screens.Edit.Compose.Components.Timeline;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Editor namespace osu.Game.Tests.Visual.Editor
{ {
public class TestSceneEditorChangeStates : ScreenTestScene public class TestSceneEditorChangeStates : ScreenTestScene
{ {
private EditorBeatmap editorBeatmap; private EditorBeatmap editorBeatmap;
private TestEditor editor;
public override void SetUpSteps() public override void SetUpSteps()
{ {
base.SetUpSteps(); base.SetUpSteps();
Screens.Edit.Editor editor = null;
AddStep("load editor", () => AddStep("load editor", () =>
{ {
Beatmap.Value = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo); Beatmap.Value = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
LoadScreen(editor = new Screens.Edit.Editor()); LoadScreen(editor = new TestEditor());
}); });
AddUntilStep("wait for editor to load", () => editor.ChildrenOfType<HitObjectComposer>().FirstOrDefault()?.IsLoaded == true AddUntilStep("wait for editor to load", () => editor.ChildrenOfType<HitObjectComposer>().FirstOrDefault()?.IsLoaded == true
@ -160,36 +158,15 @@ namespace osu.Game.Tests.Visual.Editor
AddAssert("no hitobject added", () => addedObject == null); AddAssert("no hitobject added", () => addedObject == null);
} }
private void addUndoSteps() private void addUndoSteps() => AddStep("undo", () => editor.Undo());
private void addRedoSteps() => AddStep("redo", () => editor.Redo());
private class TestEditor : Screens.Edit.Editor
{ {
AddStep("press undo", () => public new void Undo() => base.Undo();
{
InputManager.PressKey(Key.LControl);
InputManager.PressKey(Key.Z);
});
AddStep("release keys", () => public new void Redo() => base.Redo();
{
InputManager.ReleaseKey(Key.LControl);
InputManager.ReleaseKey(Key.Z);
});
}
private void addRedoSteps()
{
AddStep("press redo", () =>
{
InputManager.PressKey(Key.LControl);
InputManager.PressKey(Key.LShift);
InputManager.PressKey(Key.Z);
});
AddStep("release keys", () =>
{
InputManager.ReleaseKey(Key.LControl);
InputManager.ReleaseKey(Key.LShift);
InputManager.ReleaseKey(Key.Z);
});
} }
} }
} }

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@ -0,0 +1,133 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Track;
using osu.Framework.Screens;
using osu.Framework.Testing;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Storyboards;
using osuTK;
namespace osu.Game.Tests.Visual.Gameplay
{
public class TestSceneCompletionCancellation : TestPlayerTestScene
{
private Track track;
[Resolved]
private AudioManager audio { get; set; }
private int resultsDisplayWaitCount =>
(int)((Screens.Play.Player.RESULTS_DISPLAY_DELAY / TimePerAction) * 2);
protected override bool AllowFail => false;
[SetUpSteps]
public override void SetUpSteps()
{
base.SetUpSteps();
// Ensure track has actually running before attempting to seek
AddUntilStep("wait for track to start running", () => track.IsRunning);
}
[Test]
public void TestCancelCompletionOnRewind()
{
complete();
cancel();
checkNoRanking();
}
[Test]
public void TestReCompleteAfterCancellation()
{
complete();
cancel();
complete();
AddUntilStep("attempted to push ranking", () => ((FakeRankingPushPlayer)Player).GotoRankingInvoked);
}
/// <summary>
/// Tests whether can still pause after cancelling completion by reverting <see cref="IScreen.ValidForResume"/> back to true.
/// </summary>
[Test]
public void TestCanPauseAfterCancellation()
{
complete();
cancel();
AddStep("pause", () => Player.Pause());
AddAssert("paused successfully", () => Player.GameplayClockContainer.IsPaused.Value);
checkNoRanking();
}
private void complete()
{
AddStep("seek to completion", () => track.Seek(5000));
AddUntilStep("completion set by processor", () => Player.ScoreProcessor.HasCompleted.Value);
}
private void cancel()
{
AddStep("rewind to cancel", () => track.Seek(4000));
AddUntilStep("completion cleared by processor", () => !Player.ScoreProcessor.HasCompleted.Value);
}
private void checkNoRanking()
{
// wait to ensure there was no attempt of pushing the results screen.
AddWaitStep("wait", resultsDisplayWaitCount);
AddAssert("no attempt to push ranking", () => !((FakeRankingPushPlayer)Player).GotoRankingInvoked);
}
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null)
{
var working = new ClockBackedTestWorkingBeatmap(beatmap, storyboard, new FramedClock(new ManualClock { Rate = 1 }), audio);
track = working.Track;
return working;
}
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset)
{
var beatmap = new Beatmap();
for (int i = 1; i <= 19; i++)
{
beatmap.HitObjects.Add(new HitCircle
{
Position = new Vector2(256, 192),
StartTime = i * 250,
});
}
return beatmap;
}
protected override TestPlayer CreatePlayer(Ruleset ruleset) => new FakeRankingPushPlayer();
public class FakeRankingPushPlayer : TestPlayer
{
public bool GotoRankingInvoked;
public FakeRankingPushPlayer()
: base(true, true)
{
}
protected override void GotoRanking()
{
GotoRankingInvoked = true;
}
}
}
}

View File

@ -0,0 +1,98 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Bindings;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Input.Bindings;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.UI;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Gameplay
{
[HeadlessTest]
public class TestSceneKeyBindings : OsuManualInputManagerTestScene
{
private readonly ActionReceiver receiver;
public TestSceneKeyBindings()
{
Add(new TestKeyBindingContainer
{
Child = receiver = new ActionReceiver()
});
}
[Test]
public void TestDefaultsWhenNotDatabased()
{
AddStep("fire key", () =>
{
InputManager.PressKey(Key.A);
InputManager.ReleaseKey(Key.A);
});
AddAssert("received key", () => receiver.ReceivedAction);
}
private class TestRuleset : Ruleset
{
public override IEnumerable<Mod> GetModsFor(ModType type) =>
throw new System.NotImplementedException();
public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null) =>
throw new System.NotImplementedException();
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) =>
throw new System.NotImplementedException();
public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) =>
throw new System.NotImplementedException();
public override IEnumerable<KeyBinding> GetDefaultKeyBindings(int variant = 0)
{
return new[]
{
new KeyBinding(InputKey.A, TestAction.Down),
};
}
public override string Description => "test";
public override string ShortName => "test";
}
private enum TestAction
{
Down,
}
private class TestKeyBindingContainer : DatabasedKeyBindingContainer<TestAction>
{
public TestKeyBindingContainer()
: base(new TestRuleset().RulesetInfo, 0)
{
}
}
private class ActionReceiver : CompositeDrawable, IKeyBindingHandler<TestAction>
{
public bool ReceivedAction;
public bool OnPressed(TestAction action)
{
ReceivedAction = action == TestAction.Down;
return true;
}
public void OnReleased(TestAction action)
{
}
}
}
}

View File

@ -5,6 +5,7 @@ using System;
using System.Collections.Generic; using System.Collections.Generic;
using osu.Game.Overlays; using osu.Game.Overlays;
using NUnit.Framework; using NUnit.Framework;
using osu.Game.Overlays.BeatmapListing;
namespace osu.Game.Tests.Visual.Online namespace osu.Game.Tests.Visual.Online
{ {
@ -13,6 +14,7 @@ namespace osu.Game.Tests.Visual.Online
public override IReadOnlyList<Type> RequiredTypes => new[] public override IReadOnlyList<Type> RequiredTypes => new[]
{ {
typeof(BeatmapListingOverlay), typeof(BeatmapListingOverlay),
typeof(BeatmapListingFilterControl)
}; };
protected override bool UseOnlineAPI => true; protected override bool UseOnlineAPI => true;

View File

@ -0,0 +1,43 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using NUnit.Framework;
using osu.Game.Overlays;
using osu.Game.Overlays.Dashboard;
using osu.Game.Overlays.Dashboard.Friends;
namespace osu.Game.Tests.Visual.Online
{
public class TestSceneDashboardOverlay : OsuTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(DashboardOverlay),
typeof(DashboardOverlayHeader),
typeof(FriendDisplay)
};
protected override bool UseOnlineAPI => true;
private readonly DashboardOverlay overlay;
public TestSceneDashboardOverlay()
{
Add(overlay = new DashboardOverlay());
}
[Test]
public void TestShow()
{
AddStep("Show", overlay.Show);
}
[Test]
public void TestHide()
{
AddStep("Hide", overlay.Hide);
}
}
}

View File

@ -9,7 +9,7 @@ using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Online; using osu.Game.Online;
using osu.Game.Overlays.Direct; using osu.Game.Overlays.BeatmapListing.Panels;
using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu;
using osu.Game.Tests.Resources; using osu.Game.Tests.Resources;
using osuTK; using osuTK;
@ -20,7 +20,7 @@ namespace osu.Game.Tests.Visual.Online
{ {
public override IReadOnlyList<Type> RequiredTypes => new[] public override IReadOnlyList<Type> RequiredTypes => new[]
{ {
typeof(PanelDownloadButton) typeof(BeatmapPanelDownloadButton)
}; };
private TestDownloadButton downloadButton; private TestDownloadButton downloadButton;
@ -143,7 +143,7 @@ namespace osu.Game.Tests.Visual.Online
return beatmap; return beatmap;
} }
private class TestDownloadButton : PanelDownloadButton private class TestDownloadButton : BeatmapPanelDownloadButton
{ {
public new bool DownloadEnabled => base.DownloadEnabled; public new bool DownloadEnabled => base.DownloadEnabled;

View File

@ -1,215 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Overlays;
namespace osu.Game.Tests.Visual.Online
{
[TestFixture]
public class TestSceneDirectOverlay : OsuTestScene
{
private DirectOverlay direct;
protected override bool UseOnlineAPI => true;
protected override void LoadComplete()
{
base.LoadComplete();
Add(direct = new DirectOverlay());
newBeatmaps();
AddStep(@"toggle", direct.ToggleVisibility);
AddStep(@"result counts", () => direct.ResultAmounts = new DirectOverlay.ResultCounts(1, 4, 13));
AddStep(@"trigger disabled", () => Ruleset.Disabled = !Ruleset.Disabled);
}
private void newBeatmaps()
{
direct.BeatmapSets = new[]
{
new BeatmapSetInfo
{
OnlineBeatmapSetID = 578332,
Metadata = new BeatmapMetadata
{
Title = @"OrVid",
Artist = @"An",
AuthorString = @"RLC",
Source = @"",
Tags = @"acuticnotes an-fillnote revid tear tearvid encrpted encryption axi axivid quad her hervid recoll",
},
OnlineInfo = new BeatmapSetOnlineInfo
{
Covers = new BeatmapSetOnlineCovers
{
Card = @"https://assets.ppy.sh/beatmaps/578332/covers/card.jpg?1494591390",
Cover = @"https://assets.ppy.sh/beatmaps/578332/covers/cover.jpg?1494591390",
},
Preview = @"https://b.ppy.sh/preview/578332.mp3",
PlayCount = 97,
FavouriteCount = 72,
},
Beatmaps = new List<BeatmapInfo>
{
new BeatmapInfo
{
Ruleset = Ruleset.Value,
StarDifficulty = 5.35f,
Metadata = new BeatmapMetadata(),
},
},
},
new BeatmapSetInfo
{
OnlineBeatmapSetID = 599627,
Metadata = new BeatmapMetadata
{
Title = @"tiny lamp",
Artist = @"fhana",
AuthorString = @"Sotarks",
Source = @"ぎんぎつね",
Tags = @"lantis junichi sato yuxuki waga kevin mitsunaga towana gingitsune opening op full ver version kalibe collab collaboration",
},
OnlineInfo = new BeatmapSetOnlineInfo
{
Covers = new BeatmapSetOnlineCovers
{
Card = @"https://assets.ppy.sh/beatmaps/599627/covers/card.jpg?1494539318",
Cover = @"https://assets.ppy.sh/beatmaps/599627/covers/cover.jpg?1494539318",
},
Preview = @"https//b.ppy.sh/preview/599627.mp3",
PlayCount = 3082,
FavouriteCount = 14,
},
Beatmaps = new List<BeatmapInfo>
{
new BeatmapInfo
{
Ruleset = Ruleset.Value,
StarDifficulty = 5.81f,
Metadata = new BeatmapMetadata(),
},
},
},
new BeatmapSetInfo
{
OnlineBeatmapSetID = 513268,
Metadata = new BeatmapMetadata
{
Title = @"At Gwanghwamun",
Artist = @"KYUHYUN",
AuthorString = @"Cerulean Veyron",
Source = @"",
Tags = @"soul ballad kh super junior sj suju 슈퍼주니어 kt뮤직 sm엔터테인먼트 s.m.entertainment kt music 1st mini album ep",
},
OnlineInfo = new BeatmapSetOnlineInfo
{
Covers = new BeatmapSetOnlineCovers
{
Card = @"https://assets.ppy.sh/beatmaps/513268/covers/card.jpg?1494502863",
Cover = @"https://assets.ppy.sh/beatmaps/513268/covers/cover.jpg?1494502863",
},
Preview = @"https//b.ppy.sh/preview/513268.mp3",
PlayCount = 2762,
FavouriteCount = 15,
},
Beatmaps = new List<BeatmapInfo>
{
new BeatmapInfo
{
Ruleset = Ruleset.Value,
StarDifficulty = 0.9f,
Metadata = new BeatmapMetadata(),
},
new BeatmapInfo
{
Ruleset = Ruleset.Value,
StarDifficulty = 1.1f,
},
new BeatmapInfo
{
Ruleset = Ruleset.Value,
StarDifficulty = 2.02f,
},
new BeatmapInfo
{
Ruleset = Ruleset.Value,
StarDifficulty = 3.49f,
},
},
},
new BeatmapSetInfo
{
OnlineBeatmapSetID = 586841,
Metadata = new BeatmapMetadata
{
Title = @"RHAPSODY OF BLUE SKY",
Artist = @"fhana",
AuthorString = @"[Kamiya]",
Source = @"小林さんちのメイドラゴン",
Tags = @"kobayashi san chi no maidragon aozora no opening anime maid dragon oblivion karen dynamix imoutosan pata-mon gxytcgxytc",
},
OnlineInfo = new BeatmapSetOnlineInfo
{
Covers = new BeatmapSetOnlineCovers
{
Card = @"https://assets.ppy.sh/beatmaps/586841/covers/card.jpg?1494052741",
Cover = @"https://assets.ppy.sh/beatmaps/586841/covers/cover.jpg?1494052741",
},
Preview = @"https//b.ppy.sh/preview/586841.mp3",
PlayCount = 62317,
FavouriteCount = 161,
},
Beatmaps = new List<BeatmapInfo>
{
new BeatmapInfo
{
Ruleset = Ruleset.Value,
StarDifficulty = 1.26f,
Metadata = new BeatmapMetadata(),
},
new BeatmapInfo
{
Ruleset = Ruleset.Value,
StarDifficulty = 2.01f,
},
new BeatmapInfo
{
Ruleset = Ruleset.Value,
StarDifficulty = 2.87f,
},
new BeatmapInfo
{
Ruleset = Ruleset.Value,
StarDifficulty = 3.76f,
},
new BeatmapInfo
{
Ruleset = Ruleset.Value,
StarDifficulty = 3.93f,
},
new BeatmapInfo
{
Ruleset = Ruleset.Value,
StarDifficulty = 4.37f,
},
new BeatmapInfo
{
Ruleset = Ruleset.Value,
StarDifficulty = 5.13f,
},
new BeatmapInfo
{
Ruleset = Ruleset.Value,
StarDifficulty = 5.42f,
},
},
},
};
}
}
}

View File

@ -8,7 +8,7 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Game.Audio; using osu.Game.Audio;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Overlays.Direct; using osu.Game.Overlays.BeatmapListing.Panels;
using osu.Game.Rulesets; using osu.Game.Rulesets;
using osu.Game.Users; using osu.Game.Users;
using osuTK; using osuTK;
@ -20,8 +20,8 @@ namespace osu.Game.Tests.Visual.Online
{ {
public override IReadOnlyList<Type> RequiredTypes => new[] public override IReadOnlyList<Type> RequiredTypes => new[]
{ {
typeof(DirectGridPanel), typeof(GridBeatmapPanel),
typeof(DirectListPanel), typeof(ListBeatmapPanel),
typeof(IconPill) typeof(IconPill)
}; };
@ -126,12 +126,12 @@ namespace osu.Game.Tests.Visual.Online
Spacing = new Vector2(5, 20), Spacing = new Vector2(5, 20),
Children = new Drawable[] Children = new Drawable[]
{ {
new DirectGridPanel(normal), new GridBeatmapPanel(normal),
new DirectGridPanel(undownloadable), new GridBeatmapPanel(undownloadable),
new DirectGridPanel(manyDifficulties), new GridBeatmapPanel(manyDifficulties),
new DirectListPanel(normal), new ListBeatmapPanel(normal),
new DirectListPanel(undownloadable), new ListBeatmapPanel(undownloadable),
new DirectListPanel(manyDifficulties), new ListBeatmapPanel(manyDifficulties),
}, },
}, },
}; };

View File

@ -10,6 +10,7 @@ using osu.Game.Users;
using osu.Game.Overlays; using osu.Game.Overlays;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using NUnit.Framework; using NUnit.Framework;
using osu.Game.Online.API;
namespace osu.Game.Tests.Visual.Online namespace osu.Game.Tests.Visual.Online
{ {
@ -27,7 +28,7 @@ namespace osu.Game.Tests.Visual.Online
[Cached] [Cached]
private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Purple); private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Purple);
private FriendDisplay display; private TestFriendDisplay display;
[SetUp] [SetUp]
public void Setup() => Schedule(() => public void Setup() => Schedule(() =>
@ -35,7 +36,7 @@ namespace osu.Game.Tests.Visual.Online
Child = new BasicScrollContainer Child = new BasicScrollContainer
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Child = display = new FriendDisplay() Child = display = new TestFriendDisplay()
}; };
}); });
@ -83,5 +84,17 @@ namespace osu.Game.Tests.Visual.Online
LastVisit = DateTimeOffset.Now LastVisit = DateTimeOffset.Now
} }
}; };
private class TestFriendDisplay : FriendDisplay
{
public void Fetch()
{
base.APIStateChanged(API, APIState.Online);
}
public override void APIStateChanged(IAPIProvider api, APIState state)
{
}
}
} }
} }

View File

@ -0,0 +1,85 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Online.Chat;
using osu.Game.Rulesets;
using osu.Game.Users;
namespace osu.Game.Tests.Visual.Online
{
[HeadlessTest]
public class TestSceneNowPlayingCommand : OsuTestScene
{
[Cached(typeof(IChannelPostTarget))]
private PostTarget postTarget { get; set; }
public TestSceneNowPlayingCommand()
{
Add(postTarget = new PostTarget());
}
[Test]
public void TestGenericActivity()
{
AddStep("Set activity", () => API.Activity.Value = new UserActivity.InLobby());
AddStep("Run command", () => Add(new NowPlayingCommand()));
AddAssert("Check correct response", () => postTarget.LastMessage.Contains("is listening"));
}
[Test]
public void TestEditActivity()
{
AddStep("Set activity", () => API.Activity.Value = new UserActivity.Editing(new BeatmapInfo()));
AddStep("Run command", () => Add(new NowPlayingCommand()));
AddAssert("Check correct response", () => postTarget.LastMessage.Contains("is editing"));
}
[Test]
public void TestPlayActivity()
{
AddStep("Set activity", () => API.Activity.Value = new UserActivity.SoloGame(new BeatmapInfo(), new RulesetInfo()));
AddStep("Run command", () => Add(new NowPlayingCommand()));
AddAssert("Check correct response", () => postTarget.LastMessage.Contains("is playing"));
}
[TestCase(true)]
[TestCase(false)]
public void TestLinkPresence(bool hasOnlineId)
{
AddStep("Set activity", () => API.Activity.Value = new UserActivity.InLobby());
AddStep("Set beatmap", () => Beatmap.Value = new DummyWorkingBeatmap(null, null)
{
BeatmapInfo = { OnlineBeatmapID = hasOnlineId ? 1234 : (int?)null }
});
AddStep("Run command", () => Add(new NowPlayingCommand()));
if (hasOnlineId)
AddAssert("Check link presence", () => postTarget.LastMessage.Contains("https://osu.ppy.sh/b/1234"));
else
AddAssert("Check link not present", () => !postTarget.LastMessage.Contains("https://"));
}
public class PostTarget : Component, IChannelPostTarget
{
public void PostMessage(string text, bool isAction = false, Channel target = null)
{
LastMessage = text;
}
public string LastMessage { get; private set; }
}
}
}

View File

@ -359,6 +359,68 @@ namespace osu.Game.Tests.Visual.SongSelect
AddUntilStep("no selection", () => songSelect.Carousel.SelectedBeatmap == null); AddUntilStep("no selection", () => songSelect.Carousel.SelectedBeatmap == null);
} }
[Test]
public void TestPresentNewRulesetNewBeatmap()
{
createSongSelect();
changeRuleset(2);
addRulesetImportStep(2);
AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmap.RulesetID == 2);
addRulesetImportStep(0);
addRulesetImportStep(0);
addRulesetImportStep(0);
BeatmapInfo target = null;
AddStep("select beatmap/ruleset externally", () =>
{
target = manager.GetAllUsableBeatmapSets()
.Last(b => b.Beatmaps.Any(bi => bi.RulesetID == 0)).Beatmaps.Last();
Ruleset.Value = rulesets.AvailableRulesets.First(r => r.ID == 0);
Beatmap.Value = manager.GetWorkingBeatmap(target);
});
AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmap.Equals(target));
// this is an important check, to make sure updateComponentFromBeatmap() was actually run
AddUntilStep("selection shown on wedge", () => songSelect.CurrentBeatmapDetailsBeatmap.BeatmapInfo == target);
}
[Test]
public void TestPresentNewBeatmapNewRuleset()
{
createSongSelect();
changeRuleset(2);
addRulesetImportStep(2);
AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmap.RulesetID == 2);
addRulesetImportStep(0);
addRulesetImportStep(0);
addRulesetImportStep(0);
BeatmapInfo target = null;
AddStep("select beatmap/ruleset externally", () =>
{
target = manager.GetAllUsableBeatmapSets()
.Last(b => b.Beatmaps.Any(bi => bi.RulesetID == 0)).Beatmaps.Last();
Beatmap.Value = manager.GetWorkingBeatmap(target);
Ruleset.Value = rulesets.AvailableRulesets.First(r => r.ID == 0);
});
AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmap.Equals(target));
AddUntilStep("has correct ruleset", () => Ruleset.Value.ID == 0);
// this is an important check, to make sure updateComponentFromBeatmap() was actually run
AddUntilStep("selection shown on wedge", () => songSelect.CurrentBeatmapDetailsBeatmap.BeatmapInfo == target);
}
[Test] [Test]
public void TestRulesetChangeResetsMods() public void TestRulesetChangeResetsMods()
{ {

View File

@ -47,8 +47,8 @@ namespace osu.Game.Tests.Visual
typeof(IdleTracker), typeof(IdleTracker),
typeof(OnScreenDisplay), typeof(OnScreenDisplay),
typeof(NotificationOverlay), typeof(NotificationOverlay),
typeof(DirectOverlay), typeof(BeatmapListingOverlay),
typeof(SocialOverlay), typeof(DashboardOverlay),
typeof(ChannelManager), typeof(ChannelManager),
typeof(ChatOverlay), typeof(ChatOverlay),
typeof(SettingsOverlay), typeof(SettingsOverlay),

View File

@ -15,25 +15,27 @@ using osuTK;
namespace osu.Game.Tests.Visual.UserInterface namespace osu.Game.Tests.Visual.UserInterface
{ {
public class TestSceneBeatmapListingSearchSection : OsuTestScene public class TestSceneBeatmapListingSearchControl : OsuTestScene
{ {
public override IReadOnlyList<Type> RequiredTypes => new[] public override IReadOnlyList<Type> RequiredTypes => new[]
{ {
typeof(BeatmapListingSearchSection), typeof(BeatmapListingSearchControl),
}; };
[Cached] [Cached]
private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue); private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue);
private readonly BeatmapListingSearchSection section; private readonly BeatmapListingSearchControl control;
public TestSceneBeatmapListingSearchSection() public TestSceneBeatmapListingSearchControl()
{ {
OsuSpriteText query; OsuSpriteText query;
OsuSpriteText ruleset; OsuSpriteText ruleset;
OsuSpriteText category; OsuSpriteText category;
OsuSpriteText genre;
OsuSpriteText language;
Add(section = new BeatmapListingSearchSection Add(control = new BeatmapListingSearchControl
{ {
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Origin = Anchor.Centre, Origin = Anchor.Centre,
@ -49,20 +51,24 @@ namespace osu.Game.Tests.Visual.UserInterface
query = new OsuSpriteText(), query = new OsuSpriteText(),
ruleset = new OsuSpriteText(), ruleset = new OsuSpriteText(),
category = new OsuSpriteText(), category = new OsuSpriteText(),
genre = new OsuSpriteText(),
language = new OsuSpriteText(),
} }
}); });
section.Query.BindValueChanged(q => query.Text = $"Query: {q.NewValue}", true); control.Query.BindValueChanged(q => query.Text = $"Query: {q.NewValue}", true);
section.Ruleset.BindValueChanged(r => ruleset.Text = $"Ruleset: {r.NewValue}", true); control.Ruleset.BindValueChanged(r => ruleset.Text = $"Ruleset: {r.NewValue}", true);
section.Category.BindValueChanged(c => category.Text = $"Category: {c.NewValue}", true); control.Category.BindValueChanged(c => category.Text = $"Category: {c.NewValue}", true);
control.Genre.BindValueChanged(g => genre.Text = $"Genre: {g.NewValue}", true);
control.Language.BindValueChanged(l => language.Text = $"Language: {l.NewValue}", true);
} }
[Test] [Test]
public void TestCovers() public void TestCovers()
{ {
AddStep("Set beatmap", () => section.BeatmapSet = beatmap_set); AddStep("Set beatmap", () => control.BeatmapSet = beatmap_set);
AddStep("Set beatmap (no cover)", () => section.BeatmapSet = no_cover_beatmap_set); AddStep("Set beatmap (no cover)", () => control.BeatmapSet = no_cover_beatmap_set);
AddStep("Set null beatmap", () => section.BeatmapSet = null); AddStep("Set null beatmap", () => control.BeatmapSet = null);
} }
private static readonly BeatmapSetInfo beatmap_set = new BeatmapSetInfo private static readonly BeatmapSetInfo beatmap_set = new BeatmapSetInfo

View File

@ -13,18 +13,17 @@ using osuTK;
namespace osu.Game.Tests.Visual.UserInterface namespace osu.Game.Tests.Visual.UserInterface
{ {
public class TestSceneBeatmapListingSort : OsuTestScene public class TestSceneBeatmapListingSortTabControl : OsuTestScene
{ {
public override IReadOnlyList<Type> RequiredTypes => new[] public override IReadOnlyList<Type> RequiredTypes => new[]
{ {
typeof(BeatmapListingSortTabControl),
typeof(OverlaySortTabControl<>), typeof(OverlaySortTabControl<>),
}; };
[Cached] [Cached]
private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue); private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue);
public TestSceneBeatmapListingSort() public TestSceneBeatmapListingSortTabControl()
{ {
BeatmapListingSortTabControl control; BeatmapListingSortTabControl control;
OsuSpriteText current; OsuSpriteText current;

View File

@ -8,7 +8,6 @@ using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Game.Graphics.Containers; using osu.Game.Graphics.Containers;
using osu.Game.Online.API.Requests;
using osu.Game.Overlays; using osu.Game.Overlays;
using osu.Game.Overlays.BeatmapListing; using osu.Game.Overlays.BeatmapListing;
using osuTK; using osuTK;
@ -20,8 +19,7 @@ namespace osu.Game.Tests.Visual.UserInterface
public override IReadOnlyList<Type> RequiredTypes => new[] public override IReadOnlyList<Type> RequiredTypes => new[]
{ {
typeof(BeatmapSearchFilterRow<>), typeof(BeatmapSearchFilterRow<>),
typeof(BeatmapSearchRulesetFilterRow), typeof(BeatmapSearchRulesetFilterRow)
typeof(BeatmapSearchSmallFilterRow<>),
}; };
[Cached] [Cached]
@ -42,8 +40,8 @@ namespace osu.Game.Tests.Visual.UserInterface
Children = new Drawable[] Children = new Drawable[]
{ {
new BeatmapSearchRulesetFilterRow(), new BeatmapSearchRulesetFilterRow(),
new BeatmapSearchFilterRow<BeatmapSearchCategory>("Categories"), new BeatmapSearchFilterRow<SearchCategory>("Categories"),
new BeatmapSearchSmallFilterRow<BeatmapSearchCategory>("Header Name") new BeatmapSearchFilterRow<SearchCategory>("Header Name")
} }
}); });
} }

View File

@ -149,7 +149,12 @@ namespace osu.Game.Beatmaps
} }
} }
public override string ToString() => $"{Metadata} [{Version}]".Trim(); public override string ToString()
{
string version = string.IsNullOrEmpty(Version) ? string.Empty : $"[{Version}]";
return $"{Metadata} {version}".Trim();
}
public bool Equals(BeatmapInfo other) public bool Equals(BeatmapInfo other)
{ {

View File

@ -53,7 +53,11 @@ namespace osu.Game.Beatmaps
public string AudioFile { get; set; } public string AudioFile { get; set; }
public string BackgroundFile { get; set; } public string BackgroundFile { get; set; }
public override string ToString() => $"{Artist} - {Title} ({Author})"; public override string ToString()
{
string author = Author == null ? string.Empty : $"({Author})";
return $"{Artist} - {Title} {author}".Trim();
}
[JsonIgnore] [JsonIgnore]
public string[] SearchableTerms => new[] public string[] SearchableTerms => new[]

View File

@ -5,7 +5,7 @@ using System;
namespace osu.Game.Beatmaps.ControlPoints namespace osu.Game.Beatmaps.ControlPoints
{ {
public abstract class ControlPoint : IComparable<ControlPoint>, IEquatable<ControlPoint> public abstract class ControlPoint : IComparable<ControlPoint>
{ {
/// <summary> /// <summary>
/// The time at which the control point takes effect. /// The time at which the control point takes effect.
@ -19,12 +19,10 @@ namespace osu.Game.Beatmaps.ControlPoints
public int CompareTo(ControlPoint other) => Time.CompareTo(other.Time); public int CompareTo(ControlPoint other) => Time.CompareTo(other.Time);
/// <summary> /// <summary>
/// Whether this control point is equivalent to another, ignoring time. /// Determines whether this <see cref="ControlPoint"/> results in a meaningful change when placed alongside another.
/// </summary> /// </summary>
/// <param name="other">Another control point to compare with.</param> /// <param name="existing">An existing control point to compare with.</param>
/// <returns>Whether equivalent.</returns> /// <returns>Whether this <see cref="ControlPoint"/> is redundant when placed alongside <paramref name="existing"/>.</returns>
public abstract bool EquivalentTo(ControlPoint other); public abstract bool IsRedundant(ControlPoint existing);
public bool Equals(ControlPoint other) => Time == other?.Time && EquivalentTo(other);
} }
} }

View File

@ -56,6 +56,7 @@ namespace osu.Game.Beatmaps.ControlPoints
/// <summary> /// <summary>
/// All control points, of all types. /// All control points, of all types.
/// </summary> /// </summary>
[JsonIgnore]
public IEnumerable<ControlPoint> AllControlPoints => Groups.SelectMany(g => g.ControlPoints).ToArray(); public IEnumerable<ControlPoint> AllControlPoints => Groups.SelectMany(g => g.ControlPoints).ToArray();
/// <summary> /// <summary>
@ -247,7 +248,7 @@ namespace osu.Game.Beatmaps.ControlPoints
break; break;
} }
return existing?.EquivalentTo(newPoint) == true; return newPoint?.IsRedundant(existing) == true;
} }
private void groupItemAdded(ControlPoint controlPoint) private void groupItemAdded(ControlPoint controlPoint)

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@ -27,7 +27,8 @@ namespace osu.Game.Beatmaps.ControlPoints
set => SpeedMultiplierBindable.Value = value; set => SpeedMultiplierBindable.Value = value;
} }
public override bool EquivalentTo(ControlPoint other) => public override bool IsRedundant(ControlPoint existing)
other is DifficultyControlPoint otherTyped && otherTyped.SpeedMultiplier.Equals(SpeedMultiplier); => existing is DifficultyControlPoint existingDifficulty
&& SpeedMultiplier == existingDifficulty.SpeedMultiplier;
} }
} }

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@ -35,8 +35,10 @@ namespace osu.Game.Beatmaps.ControlPoints
set => KiaiModeBindable.Value = value; set => KiaiModeBindable.Value = value;
} }
public override bool EquivalentTo(ControlPoint other) => public override bool IsRedundant(ControlPoint existing)
other is EffectControlPoint otherTyped && => !OmitFirstBarLine
KiaiMode == otherTyped.KiaiMode && OmitFirstBarLine == otherTyped.OmitFirstBarLine; && existing is EffectControlPoint existingEffect
&& KiaiMode == existingEffect.KiaiMode
&& OmitFirstBarLine == existingEffect.OmitFirstBarLine;
} }
} }

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@ -68,8 +68,9 @@ namespace osu.Game.Beatmaps.ControlPoints
return newSampleInfo; return newSampleInfo;
} }
public override bool EquivalentTo(ControlPoint other) => public override bool IsRedundant(ControlPoint existing)
other is SampleControlPoint otherTyped && => existing is SampleControlPoint existingSample
SampleBank == otherTyped.SampleBank && SampleVolume == otherTyped.SampleVolume; && SampleBank == existingSample.SampleBank
&& SampleVolume == existingSample.SampleVolume;
} }
} }

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@ -48,8 +48,7 @@ namespace osu.Game.Beatmaps.ControlPoints
/// </summary> /// </summary>
public double BPM => 60000 / BeatLength; public double BPM => 60000 / BeatLength;
public override bool EquivalentTo(ControlPoint other) => // Timing points are never redundant as they can change the time signature.
other is TimingControlPoint otherTyped public override bool IsRedundant(ControlPoint existing) => false;
&& TimeSignature == otherTyped.TimeSignature && BeatLength.Equals(otherTyped.BeatLength);
} }
} }

View File

@ -386,17 +386,10 @@ namespace osu.Game.Beatmaps.Formats
SampleVolume = sampleVolume, SampleVolume = sampleVolume,
CustomSampleBank = customSampleBank, CustomSampleBank = customSampleBank,
}, timingChange); }, timingChange);
// To handle the scenario where a non-timing line shares the same time value as a subsequent timing line but
// appears earlier in the file, we buffer non-timing control points and rewrite them *after* control points from the timing line
// with the same time value (allowing them to overwrite as necessary).
//
// The expected outcome is that we prefer the non-timing line's adjustments over the timing line's adjustments when time is equal.
if (timingChange)
flushPendingPoints();
} }
private readonly List<ControlPoint> pendingControlPoints = new List<ControlPoint>(); private readonly List<ControlPoint> pendingControlPoints = new List<ControlPoint>();
private readonly HashSet<Type> pendingControlPointTypes = new HashSet<Type>();
private double pendingControlPointsTime; private double pendingControlPointsTime;
private void addControlPoint(double time, ControlPoint point, bool timingChange) private void addControlPoint(double time, ControlPoint point, bool timingChange)
@ -405,21 +398,28 @@ namespace osu.Game.Beatmaps.Formats
flushPendingPoints(); flushPendingPoints();
if (timingChange) if (timingChange)
{ pendingControlPoints.Insert(0, point);
beatmap.ControlPointInfo.Add(time, point); else
return; pendingControlPoints.Add(point);
}
pendingControlPoints.Add(point);
pendingControlPointsTime = time; pendingControlPointsTime = time;
} }
private void flushPendingPoints() private void flushPendingPoints()
{ {
foreach (var p in pendingControlPoints) // Changes from non-timing-points are added to the end of the list (see addControlPoint()) and should override any changes from timing-points (added to the start of the list).
beatmap.ControlPointInfo.Add(pendingControlPointsTime, p); for (int i = pendingControlPoints.Count - 1; i >= 0; i--)
{
var type = pendingControlPoints[i].GetType();
if (pendingControlPointTypes.Contains(type))
continue;
pendingControlPointTypes.Add(type);
beatmap.ControlPointInfo.Add(pendingControlPointsTime, pendingControlPoints[i]);
}
pendingControlPoints.Clear(); pendingControlPoints.Clear();
pendingControlPointTypes.Clear();
} }
private void handleHitObject(string line) private void handleHitObject(string line)

View File

@ -3,6 +3,7 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Globalization;
using System.IO; using System.IO;
using System.Linq; using System.Linq;
using System.Text; using System.Text;
@ -10,6 +11,7 @@ using osu.Game.Audio;
using osu.Game.Beatmaps.ControlPoints; using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Beatmaps.Legacy; using osu.Game.Beatmaps.Legacy;
using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Legacy;
using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Objects.Types;
namespace osu.Game.Beatmaps.Formats namespace osu.Game.Beatmaps.Formats
@ -48,7 +50,7 @@ namespace osu.Game.Beatmaps.Formats
handleEvents(writer); handleEvents(writer);
writer.WriteLine(); writer.WriteLine();
handleTimingPoints(writer); handleControlPoints(writer);
writer.WriteLine(); writer.WriteLine();
handleHitObjects(writer); handleHitObjects(writer);
@ -58,7 +60,7 @@ namespace osu.Game.Beatmaps.Formats
{ {
writer.WriteLine("[General]"); writer.WriteLine("[General]");
writer.WriteLine(FormattableString.Invariant($"AudioFilename: {Path.GetFileName(beatmap.Metadata.AudioFile)}")); if (beatmap.Metadata.AudioFile != null) writer.WriteLine(FormattableString.Invariant($"AudioFilename: {Path.GetFileName(beatmap.Metadata.AudioFile)}"));
writer.WriteLine(FormattableString.Invariant($"AudioLeadIn: {beatmap.BeatmapInfo.AudioLeadIn}")); writer.WriteLine(FormattableString.Invariant($"AudioLeadIn: {beatmap.BeatmapInfo.AudioLeadIn}"));
writer.WriteLine(FormattableString.Invariant($"PreviewTime: {beatmap.Metadata.PreviewTime}")); writer.WriteLine(FormattableString.Invariant($"PreviewTime: {beatmap.Metadata.PreviewTime}"));
// Todo: Not all countdown types are supported by lazer yet // Todo: Not all countdown types are supported by lazer yet
@ -103,15 +105,15 @@ namespace osu.Game.Beatmaps.Formats
writer.WriteLine("[Metadata]"); writer.WriteLine("[Metadata]");
writer.WriteLine(FormattableString.Invariant($"Title: {beatmap.Metadata.Title}")); writer.WriteLine(FormattableString.Invariant($"Title: {beatmap.Metadata.Title}"));
writer.WriteLine(FormattableString.Invariant($"TitleUnicode: {beatmap.Metadata.TitleUnicode}")); if (beatmap.Metadata.TitleUnicode != null) writer.WriteLine(FormattableString.Invariant($"TitleUnicode: {beatmap.Metadata.TitleUnicode}"));
writer.WriteLine(FormattableString.Invariant($"Artist: {beatmap.Metadata.Artist}")); writer.WriteLine(FormattableString.Invariant($"Artist: {beatmap.Metadata.Artist}"));
writer.WriteLine(FormattableString.Invariant($"ArtistUnicode: {beatmap.Metadata.ArtistUnicode}")); if (beatmap.Metadata.ArtistUnicode != null) writer.WriteLine(FormattableString.Invariant($"ArtistUnicode: {beatmap.Metadata.ArtistUnicode}"));
writer.WriteLine(FormattableString.Invariant($"Creator: {beatmap.Metadata.AuthorString}")); writer.WriteLine(FormattableString.Invariant($"Creator: {beatmap.Metadata.AuthorString}"));
writer.WriteLine(FormattableString.Invariant($"Version: {beatmap.BeatmapInfo.Version}")); writer.WriteLine(FormattableString.Invariant($"Version: {beatmap.BeatmapInfo.Version}"));
writer.WriteLine(FormattableString.Invariant($"Source: {beatmap.Metadata.Source}")); if (beatmap.Metadata.Source != null) writer.WriteLine(FormattableString.Invariant($"Source: {beatmap.Metadata.Source}"));
writer.WriteLine(FormattableString.Invariant($"Tags: {beatmap.Metadata.Tags}")); if (beatmap.Metadata.Tags != null) writer.WriteLine(FormattableString.Invariant($"Tags: {beatmap.Metadata.Tags}"));
writer.WriteLine(FormattableString.Invariant($"BeatmapID: {beatmap.BeatmapInfo.OnlineBeatmapID ?? 0}")); if (beatmap.BeatmapInfo.OnlineBeatmapID != null) writer.WriteLine(FormattableString.Invariant($"BeatmapID: {beatmap.BeatmapInfo.OnlineBeatmapID}"));
writer.WriteLine(FormattableString.Invariant($"BeatmapSetID: {beatmap.BeatmapInfo.BeatmapSet?.OnlineBeatmapSetID ?? -1}")); if (beatmap.BeatmapInfo.BeatmapSet?.OnlineBeatmapSetID != null) writer.WriteLine(FormattableString.Invariant($"BeatmapSetID: {beatmap.BeatmapInfo.BeatmapSet.OnlineBeatmapSetID}"));
} }
private void handleDifficulty(TextWriter writer) private void handleDifficulty(TextWriter writer)
@ -137,7 +139,7 @@ namespace osu.Game.Beatmaps.Formats
writer.WriteLine(FormattableString.Invariant($"{(int)LegacyEventType.Break},{b.StartTime},{b.EndTime}")); writer.WriteLine(FormattableString.Invariant($"{(int)LegacyEventType.Break},{b.StartTime},{b.EndTime}"));
} }
private void handleTimingPoints(TextWriter writer) private void handleControlPoints(TextWriter writer)
{ {
if (beatmap.ControlPointInfo.Groups.Count == 0) if (beatmap.ControlPointInfo.Groups.Count == 0)
return; return;
@ -146,20 +148,30 @@ namespace osu.Game.Beatmaps.Formats
foreach (var group in beatmap.ControlPointInfo.Groups) foreach (var group in beatmap.ControlPointInfo.Groups)
{ {
var timingPoint = group.ControlPoints.OfType<TimingControlPoint>().FirstOrDefault(); var groupTimingPoint = group.ControlPoints.OfType<TimingControlPoint>().FirstOrDefault();
var difficultyPoint = beatmap.ControlPointInfo.DifficultyPointAt(group.Time);
var samplePoint = beatmap.ControlPointInfo.SamplePointAt(group.Time);
var effectPoint = beatmap.ControlPointInfo.EffectPointAt(group.Time);
// Convert beat length the legacy format // If the group contains a timing control point, it needs to be output separately.
double beatLength; if (groupTimingPoint != null)
if (timingPoint != null) {
beatLength = timingPoint.BeatLength; writer.Write(FormattableString.Invariant($"{groupTimingPoint.Time},"));
else writer.Write(FormattableString.Invariant($"{groupTimingPoint.BeatLength},"));
beatLength = -100 / difficultyPoint.SpeedMultiplier; outputControlPointEffectsAt(groupTimingPoint.Time, true);
}
// Output any remaining effects as secondary non-timing control point.
var difficultyPoint = beatmap.ControlPointInfo.DifficultyPointAt(group.Time);
writer.Write(FormattableString.Invariant($"{group.Time},"));
writer.Write(FormattableString.Invariant($"{-100 / difficultyPoint.SpeedMultiplier},"));
outputControlPointEffectsAt(group.Time, false);
}
void outputControlPointEffectsAt(double time, bool isTimingPoint)
{
var samplePoint = beatmap.ControlPointInfo.SamplePointAt(time);
var effectPoint = beatmap.ControlPointInfo.EffectPointAt(time);
// Apply the control point to a hit sample to uncover legacy properties (e.g. suffix) // Apply the control point to a hit sample to uncover legacy properties (e.g. suffix)
HitSampleInfo tempHitSample = samplePoint.ApplyTo(new HitSampleInfo()); HitSampleInfo tempHitSample = samplePoint.ApplyTo(new ConvertHitObjectParser.LegacyHitSampleInfo());
// Convert effect flags to the legacy format // Convert effect flags to the legacy format
LegacyEffectFlags effectFlags = LegacyEffectFlags.None; LegacyEffectFlags effectFlags = LegacyEffectFlags.None;
@ -168,13 +180,11 @@ namespace osu.Game.Beatmaps.Formats
if (effectPoint.OmitFirstBarLine) if (effectPoint.OmitFirstBarLine)
effectFlags |= LegacyEffectFlags.OmitFirstBarLine; effectFlags |= LegacyEffectFlags.OmitFirstBarLine;
writer.Write(FormattableString.Invariant($"{group.Time},")); writer.Write(FormattableString.Invariant($"{(int)beatmap.ControlPointInfo.TimingPointAt(time).TimeSignature},"));
writer.Write(FormattableString.Invariant($"{beatLength},"));
writer.Write(FormattableString.Invariant($"{(int)beatmap.ControlPointInfo.TimingPointAt(group.Time).TimeSignature},"));
writer.Write(FormattableString.Invariant($"{(int)toLegacySampleBank(tempHitSample.Bank)},")); writer.Write(FormattableString.Invariant($"{(int)toLegacySampleBank(tempHitSample.Bank)},"));
writer.Write(FormattableString.Invariant($"{toLegacyCustomSampleBank(tempHitSample.Suffix)},")); writer.Write(FormattableString.Invariant($"{toLegacyCustomSampleBank(tempHitSample)},"));
writer.Write(FormattableString.Invariant($"{tempHitSample.Volume},")); writer.Write(FormattableString.Invariant($"{tempHitSample.Volume},"));
writer.Write(FormattableString.Invariant($"{(timingPoint != null ? '1' : '0')},")); writer.Write(FormattableString.Invariant($"{(isTimingPoint ? '1' : '0')},"));
writer.Write(FormattableString.Invariant($"{(int)effectFlags}")); writer.Write(FormattableString.Invariant($"{(int)effectFlags}"));
writer.WriteLine(); writer.WriteLine();
} }
@ -187,27 +197,13 @@ namespace osu.Game.Beatmaps.Formats
writer.WriteLine("[HitObjects]"); writer.WriteLine("[HitObjects]");
// TODO: implement other legacy rulesets
switch (beatmap.BeatmapInfo.RulesetID) switch (beatmap.BeatmapInfo.RulesetID)
{ {
case 0: case 0:
foreach (var h in beatmap.HitObjects) foreach (var h in beatmap.HitObjects)
handleOsuHitObject(writer, h); handleOsuHitObject(writer, h);
break; break;
case 1:
foreach (var h in beatmap.HitObjects)
handleTaikoHitObject(writer, h);
break;
case 2:
foreach (var h in beatmap.HitObjects)
handleCatchHitObject(writer, h);
break;
case 3:
foreach (var h in beatmap.HitObjects)
handleManiaHitObject(writer, h);
break;
} }
} }
@ -254,7 +250,7 @@ namespace osu.Game.Beatmaps.Formats
break; break;
case IHasEndTime _: case IHasEndTime _:
type |= LegacyHitObjectType.Spinner | LegacyHitObjectType.NewCombo; type |= LegacyHitObjectType.Spinner;
break; break;
default: default:
@ -328,12 +324,6 @@ namespace osu.Game.Beatmaps.Formats
} }
} }
private void handleTaikoHitObject(TextWriter writer, HitObject hitObject) => throw new NotImplementedException();
private void handleCatchHitObject(TextWriter writer, HitObject hitObject) => throw new NotImplementedException();
private void handleManiaHitObject(TextWriter writer, HitObject hitObject) => throw new NotImplementedException();
private string getSampleBank(IList<HitSampleInfo> samples, bool banksOnly = false, bool zeroBanks = false) private string getSampleBank(IList<HitSampleInfo> samples, bool banksOnly = false, bool zeroBanks = false)
{ {
LegacySampleBank normalBank = toLegacySampleBank(samples.SingleOrDefault(s => s.Name == HitSampleInfo.HIT_NORMAL)?.Bank); LegacySampleBank normalBank = toLegacySampleBank(samples.SingleOrDefault(s => s.Name == HitSampleInfo.HIT_NORMAL)?.Bank);
@ -346,7 +336,7 @@ namespace osu.Game.Beatmaps.Formats
if (!banksOnly) if (!banksOnly)
{ {
string customSampleBank = toLegacyCustomSampleBank(samples.FirstOrDefault(s => !string.IsNullOrEmpty(s.Name))?.Suffix); string customSampleBank = toLegacyCustomSampleBank(samples.FirstOrDefault(s => !string.IsNullOrEmpty(s.Name)));
string sampleFilename = samples.FirstOrDefault(s => string.IsNullOrEmpty(s.Name))?.LookupNames.First() ?? string.Empty; string sampleFilename = samples.FirstOrDefault(s => string.IsNullOrEmpty(s.Name))?.LookupNames.First() ?? string.Empty;
int volume = samples.FirstOrDefault()?.Volume ?? 100; int volume = samples.FirstOrDefault()?.Volume ?? 100;
@ -402,6 +392,15 @@ namespace osu.Game.Beatmaps.Formats
} }
} }
private string toLegacyCustomSampleBank(string sampleSuffix) => string.IsNullOrEmpty(sampleSuffix) ? "0" : sampleSuffix; private string toLegacyCustomSampleBank(HitSampleInfo hitSampleInfo)
{
if (hitSampleInfo == null)
return "0";
if (hitSampleInfo is ConvertHitObjectParser.LegacyHitSampleInfo legacy)
return legacy.CustomSampleBank.ToString(CultureInfo.InvariantCulture);
return "0";
}
} }
} }

View File

@ -150,7 +150,8 @@ namespace osu.Game.Beatmaps.Formats
HitObjects, HitObjects,
Variables, Variables,
Fonts, Fonts,
Mania CatchTheBeat,
Mania,
} }
internal class LegacyDifficultyControlPoint : DifficultyControlPoint internal class LegacyDifficultyControlPoint : DifficultyControlPoint
@ -178,9 +179,10 @@ namespace osu.Game.Beatmaps.Formats
return baseInfo; return baseInfo;
} }
public override bool EquivalentTo(ControlPoint other) => public override bool IsRedundant(ControlPoint existing)
base.EquivalentTo(other) && other is LegacySampleControlPoint otherTyped && => base.IsRedundant(existing)
CustomSampleBank == otherTyped.CustomSampleBank; && existing is LegacySampleControlPoint existingSample
&& CustomSampleBank == existingSample.CustomSampleBank;
} }
} }
} }

View File

@ -103,7 +103,7 @@ namespace osu.Game.Graphics.Containers
TimeSinceLastBeat = beatLength - TimeUntilNextBeat; TimeSinceLastBeat = beatLength - TimeUntilNextBeat;
if (timingPoint.Equals(lastTimingPoint) && beatIndex == lastBeat) if (timingPoint == lastTimingPoint && beatIndex == lastBeat)
return; return;
using (BeginDelayedSequence(-TimeSinceLastBeat, true)) using (BeginDelayedSequence(-TimeSinceLastBeat, true))

View File

@ -43,13 +43,13 @@ namespace osu.Game.IO.Serialization.Converters
var list = new List<T>(); var list = new List<T>();
var obj = JObject.Load(reader); var obj = JObject.Load(reader);
var lookupTable = serializer.Deserialize<List<string>>(obj["lookup_table"].CreateReader()); var lookupTable = serializer.Deserialize<List<string>>(obj["$lookup_table"].CreateReader());
foreach (var tok in obj["items"]) foreach (var tok in obj["$items"])
{ {
var itemReader = tok.CreateReader(); var itemReader = tok.CreateReader();
var typeName = lookupTable[(int)tok["type"]]; var typeName = lookupTable[(int)tok["$type"]];
var instance = (T)Activator.CreateInstance(Type.GetType(typeName)); var instance = (T)Activator.CreateInstance(Type.GetType(typeName));
serializer.Populate(itemReader, instance); serializer.Populate(itemReader, instance);
@ -61,7 +61,7 @@ namespace osu.Game.IO.Serialization.Converters
public override void WriteJson(JsonWriter writer, object value, JsonSerializer serializer) public override void WriteJson(JsonWriter writer, object value, JsonSerializer serializer)
{ {
var list = (List<T>)value; var list = (IEnumerable<T>)value;
var lookupTable = new List<string>(); var lookupTable = new List<string>();
var objects = new List<JObject>(); var objects = new List<JObject>();
@ -84,16 +84,16 @@ namespace osu.Game.IO.Serialization.Converters
} }
var itemObject = JObject.FromObject(item, serializer); var itemObject = JObject.FromObject(item, serializer);
itemObject.AddFirst(new JProperty("type", typeId)); itemObject.AddFirst(new JProperty("$type", typeId));
objects.Add(itemObject); objects.Add(itemObject);
} }
writer.WriteStartObject(); writer.WriteStartObject();
writer.WritePropertyName("lookup_table"); writer.WritePropertyName("$lookup_table");
serializer.Serialize(writer, lookupTable); serializer.Serialize(writer, lookupTable);
writer.WritePropertyName("items"); writer.WritePropertyName("$items");
serializer.Serialize(writer, objects); serializer.Serialize(writer, objects);
writer.WriteEndObject(); writer.WriteEndObject();

View File

@ -62,6 +62,14 @@ namespace osu.Game.Input.Bindings
store.KeyBindingChanged -= ReloadMappings; store.KeyBindingChanged -= ReloadMappings;
} }
protected override void ReloadMappings() => KeyBindings = store.Query(ruleset?.ID, variant).ToList(); protected override void ReloadMappings()
{
if (ruleset != null && !ruleset.ID.HasValue)
// if the provided ruleset is not stored to the database, we have no way to retrieve custom bindings.
// fallback to defaults instead.
KeyBindings = DefaultKeyBindings;
else
KeyBindings = store.Query(ruleset?.ID, variant).ToList();
}
} }
} }

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@ -18,24 +18,32 @@ namespace osu.Game.Online.API
public T Result { get; private set; } public T Result { get; private set; }
protected APIRequest()
{
base.Success += () => TriggerSuccess(((OsuJsonWebRequest<T>)WebRequest)?.ResponseObject);
}
/// <summary> /// <summary>
/// Invoked on successful completion of an API request. /// Invoked on successful completion of an API request.
/// This will be scheduled to the API's internal scheduler (run on update thread automatically). /// This will be scheduled to the API's internal scheduler (run on update thread automatically).
/// </summary> /// </summary>
public new event APISuccessHandler<T> Success; public new event APISuccessHandler<T> Success;
protected override void PostProcess()
{
base.PostProcess();
Result = ((OsuJsonWebRequest<T>)WebRequest)?.ResponseObject;
}
internal void TriggerSuccess(T result) internal void TriggerSuccess(T result)
{ {
if (Result != null) if (Result != null)
throw new InvalidOperationException("Attempted to trigger success more than once"); throw new InvalidOperationException("Attempted to trigger success more than once");
Result = result; Result = result;
Success?.Invoke(result);
TriggerSuccess();
}
internal override void TriggerSuccess()
{
base.TriggerSuccess();
Success?.Invoke(Result);
} }
} }
@ -99,6 +107,8 @@ namespace osu.Game.Online.API
if (checkAndScheduleFailure()) if (checkAndScheduleFailure())
return; return;
PostProcess();
API.Schedule(delegate API.Schedule(delegate
{ {
if (cancelled) return; if (cancelled) return;
@ -107,7 +117,14 @@ namespace osu.Game.Online.API
}); });
} }
internal void TriggerSuccess() /// <summary>
/// Perform any post-processing actions after a successful request.
/// </summary>
protected virtual void PostProcess()
{
}
internal virtual void TriggerSuccess()
{ {
Success?.Invoke(); Success?.Invoke();
} }

View File

@ -1,30 +1,40 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System.ComponentModel;
using osu.Framework.IO.Network; using osu.Framework.IO.Network;
using osu.Game.Overlays; using osu.Game.Overlays;
using osu.Game.Overlays.Direct; using osu.Game.Overlays.BeatmapListing;
using osu.Game.Rulesets; using osu.Game.Rulesets;
namespace osu.Game.Online.API.Requests namespace osu.Game.Online.API.Requests
{ {
public class SearchBeatmapSetsRequest : APIRequest<SearchBeatmapSetsResponse> public class SearchBeatmapSetsRequest : APIRequest<SearchBeatmapSetsResponse>
{ {
public SearchCategory SearchCategory { get; set; }
public SortCriteria SortCriteria { get; set; }
public SortDirection SortDirection { get; set; }
public SearchGenre Genre { get; set; }
public SearchLanguage Language { get; set; }
private readonly string query; private readonly string query;
private readonly RulesetInfo ruleset; private readonly RulesetInfo ruleset;
private readonly BeatmapSearchCategory searchCategory;
private readonly DirectSortCriteria sortCriteria;
private readonly SortDirection direction;
private string directionString => direction == SortDirection.Descending ? @"desc" : @"asc";
public SearchBeatmapSetsRequest(string query, RulesetInfo ruleset, BeatmapSearchCategory searchCategory = BeatmapSearchCategory.Any, DirectSortCriteria sortCriteria = DirectSortCriteria.Ranked, SortDirection direction = SortDirection.Descending) private string directionString => SortDirection == SortDirection.Descending ? @"desc" : @"asc";
public SearchBeatmapSetsRequest(string query, RulesetInfo ruleset)
{ {
this.query = string.IsNullOrEmpty(query) ? string.Empty : System.Uri.EscapeDataString(query); this.query = string.IsNullOrEmpty(query) ? string.Empty : System.Uri.EscapeDataString(query);
this.ruleset = ruleset; this.ruleset = ruleset;
this.searchCategory = searchCategory;
this.sortCriteria = sortCriteria; SearchCategory = SearchCategory.Any;
this.direction = direction; SortCriteria = SortCriteria.Ranked;
SortDirection = SortDirection.Descending;
Genre = SearchGenre.Any;
Language = SearchLanguage.Any;
} }
protected override WebRequest CreateWebRequest() protected override WebRequest CreateWebRequest()
@ -35,31 +45,19 @@ namespace osu.Game.Online.API.Requests
if (ruleset.ID.HasValue) if (ruleset.ID.HasValue)
req.AddParameter("m", ruleset.ID.Value.ToString()); req.AddParameter("m", ruleset.ID.Value.ToString());
req.AddParameter("s", searchCategory.ToString().ToLowerInvariant()); req.AddParameter("s", SearchCategory.ToString().ToLowerInvariant());
req.AddParameter("sort", $"{sortCriteria.ToString().ToLowerInvariant()}_{directionString}");
if (Genre != SearchGenre.Any)
req.AddParameter("g", ((int)Genre).ToString());
if (Language != SearchLanguage.Any)
req.AddParameter("l", ((int)Language).ToString());
req.AddParameter("sort", $"{SortCriteria.ToString().ToLowerInvariant()}_{directionString}");
return req; return req;
} }
protected override string Target => @"beatmapsets/search"; protected override string Target => @"beatmapsets/search";
} }
public enum BeatmapSearchCategory
{
Any,
[Description("Has Leaderboard")]
Leaderboard,
Ranked,
Qualified,
Loved,
Favourites,
[Description("Pending & WIP")]
Pending,
Graveyard,
[Description("My Maps")]
Mine,
}
} }

View File

@ -18,7 +18,7 @@ namespace osu.Game.Online.Chat
/// <summary> /// <summary>
/// Manages everything channel related /// Manages everything channel related
/// </summary> /// </summary>
public class ChannelManager : PollingComponent public class ChannelManager : PollingComponent, IChannelPostTarget
{ {
/// <summary> /// <summary>
/// The channels the player joins on startup /// The channels the player joins on startup
@ -204,6 +204,10 @@ namespace osu.Game.Online.Chat
switch (command) switch (command)
{ {
case "np":
AddInternal(new NowPlayingCommand());
break;
case "me": case "me":
if (string.IsNullOrWhiteSpace(content)) if (string.IsNullOrWhiteSpace(content))
{ {
@ -234,7 +238,7 @@ namespace osu.Game.Online.Chat
break; break;
case "help": case "help":
target.AddNewMessages(new InfoMessage("Supported commands: /help, /me [action], /join [channel]")); target.AddNewMessages(new InfoMessage("Supported commands: /help, /me [action], /join [channel], /np"));
break; break;
default: default:

View File

@ -0,0 +1,19 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
namespace osu.Game.Online.Chat
{
[Cached(typeof(IChannelPostTarget))]
public interface IChannelPostTarget
{
/// <summary>
/// Posts a message to the currently opened channel.
/// </summary>
/// <param name="text">The message text that is going to be posted</param>
/// <param name="isAction">Is true if the message is an action, e.g.: user is currently eating </param>
/// <param name="target">An optional target channel. If null, <see cref="ChannelManager.CurrentChannel"/> will be used.</param>
void PostMessage(string text, bool isAction = false, Channel target = null);
}
}

View File

@ -0,0 +1,55 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Online.API;
using osu.Game.Users;
namespace osu.Game.Online.Chat
{
public class NowPlayingCommand : Component
{
[Resolved]
private IChannelPostTarget channelManager { get; set; }
[Resolved]
private IAPIProvider api { get; set; }
[Resolved]
private Bindable<WorkingBeatmap> currentBeatmap { get; set; }
protected override void LoadComplete()
{
base.LoadComplete();
string verb;
BeatmapInfo beatmap;
switch (api.Activity.Value)
{
case UserActivity.SoloGame solo:
verb = "playing";
beatmap = solo.Beatmap;
break;
case UserActivity.Editing edit:
verb = "editing";
beatmap = edit.Beatmap;
break;
default:
verb = "listening to";
beatmap = currentBeatmap.Value.BeatmapInfo;
break;
}
var beatmapString = beatmap.OnlineBeatmapID.HasValue ? $"[https://osu.ppy.sh/b/{beatmap.OnlineBeatmapID} {beatmap}]" : beatmap.ToString();
channelManager.PostMessage($"is {verb} {beatmapString}", true);
Expire();
}
}
}

View File

@ -3,7 +3,7 @@
using System; using System;
using System.Threading.Tasks; using System.Threading.Tasks;
using osu.Framework.Graphics; using osu.Framework.Graphics.Containers;
using osu.Framework.Threading; using osu.Framework.Threading;
namespace osu.Game.Online namespace osu.Game.Online
@ -11,7 +11,7 @@ namespace osu.Game.Online
/// <summary> /// <summary>
/// A component which requires a constant polling process. /// A component which requires a constant polling process.
/// </summary> /// </summary>
public abstract class PollingComponent : Component public abstract class PollingComponent : CompositeDrawable // switch away from Component because InternalChildren are used in usages.
{ {
private double? lastTimePolled; private double? lastTimePolled;

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