From 22511c36c3b0d306418b55adbb61376796f85187 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 25 Sep 2020 17:40:43 +0900 Subject: [PATCH] Ensure toggles are not instantiated more than once for safety --- .../Edit/OsuHitObjectComposer.cs | 2 +- osu.Game/Rulesets/Edit/HitObjectComposer.cs | 8 ++++++-- .../Components/ComposeBlueprintContainer.cs | 19 +++++++++++-------- 3 files changed, 18 insertions(+), 11 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs b/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs index 49af80dd63..a4dd463ea5 100644 --- a/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs +++ b/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs @@ -44,7 +44,7 @@ namespace osu.Game.Rulesets.Osu.Edit private readonly Bindable distanceSnapToggle = new Bindable(); - protected override IEnumerable Toggles => base.Toggles.Concat(new[] + protected override IEnumerable CreateToggles() => base.CreateToggles().Concat(new[] { new TernaryButton(distanceSnapToggle, "Distance Snap", () => new SpriteIcon { Icon = FontAwesome.Solid.Ruler }) }); diff --git a/osu.Game/Rulesets/Edit/HitObjectComposer.cs b/osu.Game/Rulesets/Edit/HitObjectComposer.cs index a592500a87..e692f8d606 100644 --- a/osu.Game/Rulesets/Edit/HitObjectComposer.cs +++ b/osu.Game/Rulesets/Edit/HitObjectComposer.cs @@ -133,7 +133,6 @@ namespace osu.Game.Rulesets.Edit AutoSizeAxes = Axes.Y, Direction = FillDirection.Vertical, Spacing = new Vector2(0, 5), - ChildrenEnumerable = Toggles.Select(b => new DrawableTernaryButton(b)) }, } } @@ -145,6 +144,9 @@ namespace osu.Game.Rulesets.Edit .Select(t => new RadioButton(t.Name, () => toolSelected(t), t.CreateIcon)) .ToList(); + Toggles = CreateToggles().ToArray(); + togglesCollection.AddRange(Toggles.Select(b => new DrawableTernaryButton(b))); + setSelectTool(); EditorBeatmap.SelectedHitObjects.CollectionChanged += selectionChanged; @@ -176,7 +178,9 @@ namespace osu.Game.Rulesets.Edit /// A collection of toggles which will be displayed to the user. /// The display name will be decided by . /// - protected virtual IEnumerable Toggles => BlueprintContainer.Toggles; + public TernaryButton[] Toggles { get; private set; } + + protected virtual IEnumerable CreateToggles() => BlueprintContainer.Toggles; /// /// Construct a relevant blueprint container. This will manage hitobject selection/placement input handling and display logic. diff --git a/osu.Game/Screens/Edit/Compose/Components/ComposeBlueprintContainer.cs b/osu.Game/Screens/Edit/Compose/Components/ComposeBlueprintContainer.cs index cab277f10b..0f4bab8b33 100644 --- a/osu.Game/Screens/Edit/Compose/Components/ComposeBlueprintContainer.cs +++ b/osu.Game/Screens/Edit/Compose/Components/ComposeBlueprintContainer.cs @@ -51,6 +51,8 @@ namespace osu.Game.Screens.Edit.Compose.Components [BackgroundDependencyLoader] private void load() { + Toggles = CreateToggles().ToArray(); + AddInternal(placementBlueprintContainer); } @@ -66,21 +68,22 @@ namespace osu.Game.Screens.Edit.Compose.Components // we are responsible for current placement blueprint updated based on state changes. NewCombo.ValueChanged += combo => { - if (currentPlacement != null) - { - if (currentPlacement.HitObject is IHasComboInformation c) - c.NewCombo = combo.NewValue == TernaryState.True; - } + if (currentPlacement == null) return; + + if (currentPlacement.HitObject is IHasComboInformation c) + c.NewCombo = combo.NewValue == TernaryState.True; }; } public readonly Bindable NewCombo = new Bindable { Description = "New Combo" }; - public virtual IEnumerable Toggles => new[] + public TernaryButton[] Toggles { get; private set; } + + protected virtual IEnumerable CreateToggles() { //TODO: this should only be enabled (visible?) for rulesets that provide combo-supporting HitObjects. - new TernaryButton(NewCombo, "New combo", () => new SpriteIcon { Icon = FontAwesome.Regular.DotCircle }) - }; + yield return new TernaryButton(NewCombo, "New combo", () => new SpriteIcon { Icon = FontAwesome.Regular.DotCircle }); + } #region Placement