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Fix calibration being back-to-front
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parent
6c09237956
commit
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@ -64,7 +64,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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AddAssert("Has calibration button", () => offsetControl.ChildrenOfType<SettingsButton>().Any());
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AddAssert("Has calibration button", () => offsetControl.ChildrenOfType<SettingsButton>().Any());
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AddStep("Press button", () => offsetControl.ChildrenOfType<SettingsButton>().Single().TriggerClick());
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AddStep("Press button", () => offsetControl.ChildrenOfType<SettingsButton>().Single().TriggerClick());
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AddAssert("Offset is adjusted", () => offsetControl.Current.Value == average_error);
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AddAssert("Offset is adjusted", () => offsetControl.Current.Value == -average_error);
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AddStep("Remove reference score", () => offsetControl.ReferenceScore.Value = null);
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AddStep("Remove reference score", () => offsetControl.ReferenceScore.Value = null);
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AddAssert("No calibration button", () => !offsetControl.ChildrenOfType<SettingsButton>().Any());
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AddAssert("No calibration button", () => !offsetControl.ChildrenOfType<SettingsButton>().Any());
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@ -198,7 +198,7 @@ namespace osu.Game.Screens.Play.PlayerSettings
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useAverageButton = new SettingsButton
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useAverageButton = new SettingsButton
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{
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{
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Text = BeatmapOffsetControlStrings.CalibrateUsingLastPlay,
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Text = BeatmapOffsetControlStrings.CalibrateUsingLastPlay,
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Action = () => Current.Value = lastPlayAverage
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Action = () => Current.Value = -lastPlayAverage
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},
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},
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});
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});
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}
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}
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