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Add background and improve layout
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a1867afbb4
commit
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@ -165,7 +165,7 @@ namespace osu.Game.Screens.Menu
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Direction = FillDirection.Vertical,
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Direction = FillDirection.Vertical,
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Anchor = Anchor.BottomCentre,
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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Spacing = new Vector2(15),
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Spacing = new Vector2(5),
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Children = new Drawable[]
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Children = new Drawable[]
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{
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{
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menuTip = new MenuTip
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menuTip = new MenuTip
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@ -4,12 +4,14 @@
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Utils;
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using osu.Framework.Utils;
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using osu.Game.Configuration;
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using osu.Game.Configuration;
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using osu.Game.Graphics;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Containers;
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using osuTK;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Screens.Menu
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namespace osu.Game.Screens.Menu
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{
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{
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@ -27,14 +29,29 @@ namespace osu.Game.Screens.Menu
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InternalChildren = new Drawable[]
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InternalChildren = new Drawable[]
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{
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{
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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CornerExponent = 2.5f,
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CornerRadius = 15,
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Children = new Drawable[]
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{
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new Box
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{
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Colour = Color4.Black,
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RelativeSizeAxes = Axes.Both,
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Alpha = 0.4f,
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},
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}
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},
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textFlow = new LinkFlowContainer
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textFlow = new LinkFlowContainer
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{
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{
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Width = 700,
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Width = 600,
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AutoSizeAxes = Axes.Y,
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AutoSizeAxes = Axes.Y,
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TextAnchor = Anchor.TopCentre,
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TextAnchor = Anchor.TopCentre,
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Spacing = new Vector2(0, 2),
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Spacing = new Vector2(0, 2),
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Margin = new MarginPadding(10)
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},
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},
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};
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};
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}
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}
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@ -43,13 +60,11 @@ namespace osu.Game.Screens.Menu
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{
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{
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if (!config.Get<bool>(OsuSetting.MenuTips)) return;
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if (!config.Get<bool>(OsuSetting.MenuTips)) return;
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static void formatRegular(SpriteText t) => t.Font = OsuFont.GetFont(size: 20, weight: FontWeight.Regular);
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static void formatRegular(SpriteText t) => t.Font = OsuFont.GetFont(size: 16, weight: FontWeight.Regular);
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static void formatSemiBold(SpriteText t) => t.Font = OsuFont.GetFont(size: 20, weight: FontWeight.SemiBold);
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static void formatSemiBold(SpriteText t) => t.Font = OsuFont.GetFont(size: 16, weight: FontWeight.SemiBold);
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string tip = getRandomTip();
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string tip = getRandomTip();
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AutoSizeAxes = Axes.Both;
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textFlow.Clear();
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textFlow.Clear();
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textFlow.AddParagraph("a tip for you:", formatSemiBold);
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textFlow.AddParagraph("a tip for you:", formatSemiBold);
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textFlow.AddParagraph(tip, formatRegular);
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textFlow.AddParagraph(tip, formatRegular);
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@ -57,8 +72,7 @@ namespace osu.Game.Screens.Menu
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this.FadeInFromZero(200, Easing.OutQuint)
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this.FadeInFromZero(200, Easing.OutQuint)
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.Delay(1000 + 80 * tip.Length)
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.Delay(1000 + 80 * tip.Length)
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.Then()
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.Then()
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.FadeOutFromOne(2000, Easing.OutQuint)
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.FadeOutFromOne(2000, Easing.OutQuint);
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.Finally(_ => AutoSizeAxes = Axes.X);
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}
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}
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private string getRandomTip()
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private string getRandomTip()
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