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https://github.com/ppy/osu.git
synced 2024-11-15 01:23:44 +08:00
Rename and move footer classes to appropriate places
This commit is contained in:
parent
a3960bf715
commit
21f5d891bb
@ -15,15 +15,16 @@ using osu.Game.Overlays.Mods;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Mods;
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using osu.Game.Rulesets.Osu.Mods;
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using osu.Game.Screens.Select.FooterV2;
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using osu.Game.Screens.Footer;
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using osu.Game.Screens.SelectV2.Footer;
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using osuTK.Input;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.SongSelect
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namespace osu.Game.Tests.Visual.UserInterface
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{
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{
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public partial class TestSceneSongSelectFooterV2 : OsuManualInputManagerTestScene
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public partial class TestSceneScreenFooter : OsuManualInputManagerTestScene
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{
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{
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private FooterButtonRandomV2 randomButton = null!;
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private ScreenFooterButtonRandom randomButton = null!;
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private FooterButtonModsV2 modsButton = null!;
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private ScreenFooterButtonMods modsButton = null!;
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private bool nextRandomCalled;
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private bool nextRandomCalled;
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private bool previousRandomCalled;
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private bool previousRandomCalled;
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@ -39,25 +40,25 @@ namespace osu.Game.Tests.Visual.SongSelect
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nextRandomCalled = false;
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nextRandomCalled = false;
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previousRandomCalled = false;
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previousRandomCalled = false;
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FooterV2 footer;
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ScreenFooter footer;
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Children = new Drawable[]
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Children = new Drawable[]
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{
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{
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new PopoverContainer
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new PopoverContainer
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{
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{
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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Child = footer = new FooterV2(),
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Child = footer = new ScreenFooter(),
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},
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},
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overlay = new DummyOverlay()
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overlay = new DummyOverlay()
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};
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};
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footer.AddButton(modsButton = new FooterButtonModsV2 { Current = SelectedMods }, overlay);
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footer.AddButton(modsButton = new ScreenFooterButtonMods { Current = SelectedMods }, overlay);
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footer.AddButton(randomButton = new FooterButtonRandomV2
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footer.AddButton(randomButton = new ScreenFooterButtonRandom
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{
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{
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NextRandom = () => nextRandomCalled = true,
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NextRandom = () => nextRandomCalled = true,
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PreviousRandom = () => previousRandomCalled = true
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PreviousRandom = () => previousRandomCalled = true
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});
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});
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footer.AddButton(new FooterButtonOptionsV2());
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footer.AddButton(new ScreenFooterButtonOptions());
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overlay.Hide();
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overlay.Hide();
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});
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});
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@ -98,7 +99,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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{
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{
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AddStep("enable options", () =>
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AddStep("enable options", () =>
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{
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{
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var optionsButton = this.ChildrenOfType<FooterButtonV2>().Last();
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var optionsButton = this.ChildrenOfType<ScreenFooterButton>().Last();
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optionsButton.Enabled.Value = true;
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optionsButton.Enabled.Value = true;
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optionsButton.TriggerClick();
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optionsButton.TriggerClick();
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@ -108,7 +109,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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[Test]
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[Test]
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public void TestState()
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public void TestState()
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{
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{
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AddToggleStep("set options enabled state", state => this.ChildrenOfType<FooterButtonV2>().Last().Enabled.Value = state);
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AddToggleStep("set options enabled state", state => this.ChildrenOfType<ScreenFooterButton>().Last().Enabled.Value = state);
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}
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}
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[Test]
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[Test]
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@ -12,21 +12,21 @@ using osu.Game.Graphics.Sprites;
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using osu.Game.Overlays;
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using osu.Game.Overlays;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu.Mods;
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using osu.Game.Rulesets.Osu.Mods;
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using osu.Game.Screens.Select.FooterV2;
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using osu.Game.Screens.SelectV2.Footer;
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using osu.Game.Utils;
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using osu.Game.Utils;
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namespace osu.Game.Tests.Visual.UserInterface
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namespace osu.Game.Tests.Visual.UserInterface
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{
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{
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public partial class TestSceneFooterButtonModsV2 : OsuTestScene
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public partial class TestSceneScreenFooterButtonMods : OsuTestScene
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{
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{
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private readonly TestFooterButtonModsV2 footerButtonMods;
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private readonly TestScreenFooterButtonMods footerButtonMods;
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[Cached]
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[Cached]
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private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Aquamarine);
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private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Aquamarine);
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public TestSceneFooterButtonModsV2()
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public TestSceneScreenFooterButtonMods()
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{
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{
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Add(footerButtonMods = new TestFooterButtonModsV2
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Add(footerButtonMods = new TestScreenFooterButtonMods
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{
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{
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Anchor = Anchor.Centre,
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Anchor = Anchor.Centre,
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Origin = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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@ -97,9 +97,9 @@ namespace osu.Game.Tests.Visual.UserInterface
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public void TestUnrankedBadge()
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public void TestUnrankedBadge()
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{
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{
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AddStep(@"Add unranked mod", () => changeMods(new[] { new OsuModDeflate() }));
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AddStep(@"Add unranked mod", () => changeMods(new[] { new OsuModDeflate() }));
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AddUntilStep("Unranked badge shown", () => footerButtonMods.ChildrenOfType<FooterButtonModsV2.UnrankedBadge>().Single().Alpha == 1);
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AddUntilStep("Unranked badge shown", () => footerButtonMods.ChildrenOfType<ScreenFooterButtonMods.UnrankedBadge>().Single().Alpha == 1);
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AddStep(@"Clear selected mod", () => changeMods(Array.Empty<Mod>()));
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AddStep(@"Clear selected mod", () => changeMods(Array.Empty<Mod>()));
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AddUntilStep("Unranked badge not shown", () => footerButtonMods.ChildrenOfType<FooterButtonModsV2.UnrankedBadge>().Single().Alpha == 0);
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AddUntilStep("Unranked badge not shown", () => footerButtonMods.ChildrenOfType<ScreenFooterButtonMods.UnrankedBadge>().Single().Alpha == 0);
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}
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}
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private void changeMods(IReadOnlyList<Mod> mods) => footerButtonMods.Current.Value = mods;
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private void changeMods(IReadOnlyList<Mod> mods) => footerButtonMods.Current.Value = mods;
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@ -112,7 +112,7 @@ namespace osu.Game.Tests.Visual.UserInterface
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return expectedValue == footerButtonMods.MultiplierText.Current.Value;
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return expectedValue == footerButtonMods.MultiplierText.Current.Value;
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}
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}
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private partial class TestFooterButtonModsV2 : FooterButtonModsV2
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private partial class TestScreenFooterButtonMods : ScreenFooterButtonMods
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{
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{
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public new OsuSpriteText MultiplierText => base.MultiplierText;
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public new OsuSpriteText MultiplierText => base.MultiplierText;
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}
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}
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@ -11,9 +11,9 @@ using osu.Game.Graphics.UserInterface;
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using osu.Game.Overlays;
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using osu.Game.Overlays;
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using osuTK;
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using osuTK;
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namespace osu.Game.Screens.Select.FooterV2
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namespace osu.Game.Screens.Footer
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{
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{
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public partial class FooterV2 : InputBlockingContainer
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public partial class ScreenFooter : InputBlockingContainer
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{
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{
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//Should be 60, setting to 50 for now for the sake of matching the current BackButton height.
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//Should be 60, setting to 50 for now for the sake of matching the current BackButton height.
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private const int height = 50;
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private const int height = 50;
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@ -23,7 +23,7 @@ namespace osu.Game.Screens.Select.FooterV2
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/// <param name="button">The button to be added.</param>
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/// <param name="button">The button to be added.</param>
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/// <param name="overlay">The <see cref="OverlayContainer"/> to be toggled by this button.</param>
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/// <param name="overlay">The <see cref="OverlayContainer"/> to be toggled by this button.</param>
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public void AddButton(FooterButtonV2 button, OverlayContainer? overlay = null)
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public void AddButton(ScreenFooterButton button, OverlayContainer? overlay = null)
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{
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{
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if (overlay != null)
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if (overlay != null)
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{
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{
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@ -46,9 +46,9 @@ namespace osu.Game.Screens.Select.FooterV2
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}
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}
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}
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}
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private FillFlowContainer<FooterButtonV2> buttons = null!;
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private FillFlowContainer<ScreenFooterButton> buttons = null!;
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public FooterV2()
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public ScreenFooter()
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{
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{
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RelativeSizeAxes = Axes.X;
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RelativeSizeAxes = Axes.X;
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Height = height;
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Height = height;
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@ -66,7 +66,7 @@ namespace osu.Game.Screens.Select.FooterV2
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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Colour = colourProvider.Background5
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Colour = colourProvider.Background5
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},
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},
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buttons = new FillFlowContainer<FooterButtonV2>
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buttons = new FillFlowContainer<ScreenFooterButton>
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{
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{
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Position = new Vector2(TwoLayerButton.SIZE_EXTENDED.X + padding, 10),
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Position = new Vector2(TwoLayerButton.SIZE_EXTENDED.X + padding, 10),
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Anchor = Anchor.BottomLeft,
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Anchor = Anchor.BottomLeft,
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@ -21,9 +21,9 @@ using osu.Game.Overlays;
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using osuTK;
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using osuTK;
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using osuTK.Graphics;
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using osuTK.Graphics;
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namespace osu.Game.Screens.Select.FooterV2
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namespace osu.Game.Screens.Footer
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{
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{
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public partial class FooterButtonV2 : OsuClickableContainer, IKeyBindingHandler<GlobalAction>
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public partial class ScreenFooterButton : OsuClickableContainer, IKeyBindingHandler<GlobalAction>
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{
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{
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// This should be 12 by design, but an extra allowance is added due to the corner radius specification.
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// This should be 12 by design, but an extra allowance is added due to the corner radius specification.
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private const float shear_width = 13.5f;
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private const float shear_width = 13.5f;
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@ -70,7 +70,7 @@ namespace osu.Game.Screens.Select.FooterV2
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private readonly Box glowBox;
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private readonly Box glowBox;
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private readonly Box flashLayer;
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private readonly Box flashLayer;
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public FooterButtonV2()
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public ScreenFooterButton()
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{
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{
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Size = new Vector2(BUTTON_WIDTH, BUTTON_HEIGHT);
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Size = new Vector2(BUTTON_WIDTH, BUTTON_HEIGHT);
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@ -20,24 +20,25 @@ using osu.Game.Graphics.UserInterface;
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using osu.Game.Graphics.UserInterfaceV2;
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using osu.Game.Graphics.UserInterfaceV2;
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using osu.Game.Localisation;
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using osu.Game.Localisation;
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using osu.Game.Overlays;
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using osu.Game.Overlays;
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using osu.Game.Screens.Select;
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using osuTK;
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using osuTK;
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using osuTK.Graphics;
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using osuTK.Graphics;
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using osuTK.Input;
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using osuTK.Input;
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using WebCommonStrings = osu.Game.Resources.Localisation.Web.CommonStrings;
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using WebCommonStrings = osu.Game.Resources.Localisation.Web.CommonStrings;
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namespace osu.Game.Screens.Select.FooterV2
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namespace osu.Game.Screens.SelectV2.Footer
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{
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{
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public partial class BeatmapOptionsPopover : OsuPopover
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public partial class BeatmapOptionsPopover : OsuPopover
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{
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{
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private FillFlowContainer buttonFlow = null!;
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private FillFlowContainer buttonFlow = null!;
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private readonly FooterButtonOptionsV2 footerButton;
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private readonly ScreenFooterButtonOptions footerButton;
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private WorkingBeatmap beatmapWhenOpening = null!;
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private WorkingBeatmap beatmapWhenOpening = null!;
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[Resolved]
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[Resolved]
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private IBindable<WorkingBeatmap> beatmap { get; set; } = null!;
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private IBindable<WorkingBeatmap> beatmap { get; set; } = null!;
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public BeatmapOptionsPopover(FooterButtonOptionsV2 footerButton)
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public BeatmapOptionsPopover(ScreenFooterButtonOptions footerButton)
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{
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{
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this.footerButton = footerButton;
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this.footerButton = footerButton;
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}
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}
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@ -21,14 +21,15 @@ using osu.Game.Graphics.Sprites;
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using osu.Game.Localisation;
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using osu.Game.Localisation;
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using osu.Game.Overlays;
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using osu.Game.Overlays;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Screens.Footer;
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using osu.Game.Screens.Play.HUD;
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using osu.Game.Screens.Play.HUD;
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using osu.Game.Utils;
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using osu.Game.Utils;
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using osuTK;
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using osuTK;
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using osuTK.Graphics;
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using osuTK.Graphics;
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namespace osu.Game.Screens.Select.FooterV2
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namespace osu.Game.Screens.SelectV2.Footer
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{
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{
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public partial class FooterButtonModsV2 : FooterButtonV2, IHasCurrentValue<IReadOnlyList<Mod>>
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public partial class ScreenFooterButtonMods : ScreenFooterButton, IHasCurrentValue<IReadOnlyList<Mod>>
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{
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{
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// todo: see https://github.com/ppy/osu-framework/issues/3271
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// todo: see https://github.com/ppy/osu-framework/issues/3271
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private const float torus_scale_factor = 1.2f;
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private const float torus_scale_factor = 1.2f;
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@ -8,10 +8,11 @@ using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Graphics.UserInterface;
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using osu.Game.Graphics;
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using osu.Game.Graphics;
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using osu.Game.Input.Bindings;
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using osu.Game.Input.Bindings;
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using osu.Game.Screens.Footer;
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namespace osu.Game.Screens.Select.FooterV2
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namespace osu.Game.Screens.SelectV2.Footer
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{
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{
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public partial class FooterButtonOptionsV2 : FooterButtonV2, IHasPopover
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public partial class ScreenFooterButtonOptions : ScreenFooterButton, IHasPopover
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{
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{
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load(OsuColour colour)
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private void load(OsuColour colour)
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@ -10,12 +10,13 @@ using osu.Framework.Input.Events;
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using osu.Game.Graphics;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Input.Bindings;
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using osu.Game.Input.Bindings;
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using osu.Game.Screens.Footer;
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using osuTK;
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using osuTK;
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using osuTK.Input;
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using osuTK.Input;
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namespace osu.Game.Screens.Select.FooterV2
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namespace osu.Game.Screens.SelectV2.Footer
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{
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{
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public partial class FooterButtonRandomV2 : FooterButtonV2
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public partial class ScreenFooterButtonRandom : ScreenFooterButton
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{
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{
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public Action? NextRandom { get; set; }
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public Action? NextRandom { get; set; }
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public Action? PreviousRandom { get; set; }
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public Action? PreviousRandom { get; set; }
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