1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-11 12:17:26 +08:00

Fix graph breaking when resized vertically

This commit is contained in:
Dean Herbert 2023-07-13 14:57:01 +09:00
parent e2b5abd4e8
commit 21f26f98da

View File

@ -5,9 +5,11 @@ using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Extensions.EnumExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Layout;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets.Scoring;
@ -220,6 +222,8 @@ namespace osu.Game.Screens.Ranking.Statistics
private Circle? boxAdjustment;
private float? lastDrawHeight;
[Resolved]
private OsuColour colours { get; set; } = null!;
@ -276,24 +280,18 @@ namespace osu.Game.Screens.Ranking.Statistics
{
base.LoadComplete();
float offsetValue = 0;
for (int i = 0; i < boxOriginals.Length; i++)
{
int value = i < values.Count ? values[i].Value : 0;
var box = boxOriginals[i];
box.Y = 0;
box.Height = 0;
box.MoveToY(offsetForValue(offsetValue) * BoundingBox.Height, duration, Easing.OutQuint);
box.ResizeHeightTo(heightForValue(value), duration, Easing.OutQuint);
offsetValue -= value;
Scheduler.AddOnce(updateMetrics, true);
}
if (boxAdjustment != null)
drawAdjustmentBar();
protected override bool OnInvalidate(Invalidation invalidation, InvalidationSource source)
{
if (invalidation.HasFlagFast(Invalidation.DrawSize))
{
if (lastDrawHeight != null && lastDrawHeight != DrawHeight)
Scheduler.AddOnce(updateMetrics, false);
}
return base.OnInvalidate(invalidation, source);
}
public void UpdateOffset(float adjustment)
@ -318,12 +316,36 @@ namespace osu.Game.Screens.Ranking.Statistics
}
offsetAdjustment = adjustment;
drawAdjustmentBar();
Scheduler.AddOnce(updateMetrics, true);
}
private float offsetForValue(float value) => (1 - minimum_height) * value / maxValue;
private void updateMetrics(bool animate = true)
{
float offsetValue = 0;
private float heightForValue(float value) => minimum_height + offsetForValue(value);
for (int i = 0; i < boxOriginals.Length; i++)
{
int value = i < values.Count ? values[i].Value : 0;
var box = boxOriginals[i];
box.Y = 0;
box.Height = 0;
box.MoveToY(offsetForValue(offsetValue) * BoundingBox.Height, duration, Easing.OutQuint);
box.ResizeHeightTo(heightForValue(value), duration, Easing.OutQuint);
offsetValue -= value;
}
if (boxAdjustment != null)
drawAdjustmentBar();
if (!animate)
FinishTransforms(true);
lastDrawHeight = DrawHeight;
}
private void drawAdjustmentBar()
{
@ -332,6 +354,10 @@ namespace osu.Game.Screens.Ranking.Statistics
boxAdjustment.ResizeHeightTo(heightForValue(offsetAdjustment), duration, Easing.OutQuint);
boxAdjustment.FadeTo(!hasAdjustment ? 0 : 1, duration, Easing.OutQuint);
}
private float offsetForValue(float value) => (1 - minimum_height) * value / maxValue;
private float heightForValue(float value) => minimum_height + offsetForValue(value);
}
}
}