mirror of
https://github.com/ppy/osu.git
synced 2024-12-19 05:12:55 +08:00
Merge remote-tracking branch 'origin/beatmap-info' into beatmap-info
This commit is contained in:
commit
21effc5f54
@ -30,23 +30,24 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
|
||||
Origin = Anchor.Centre,
|
||||
}));
|
||||
|
||||
AddStep("Rim hit", () => SetContents(_ => new DrawableHit(createHitAtCurrentTime())
|
||||
AddStep("Rim hit", () => SetContents(_ => new DrawableHit(createHitAtCurrentTime(rim: true))
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
}));
|
||||
|
||||
AddStep("Rim hit (strong)", () => SetContents(_ => new DrawableHit(createHitAtCurrentTime(true))
|
||||
AddStep("Rim hit (strong)", () => SetContents(_ => new DrawableHit(createHitAtCurrentTime(true, true))
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
}));
|
||||
}
|
||||
|
||||
private Hit createHitAtCurrentTime(bool strong = false)
|
||||
private Hit createHitAtCurrentTime(bool strong = false, bool rim = false)
|
||||
{
|
||||
var hit = new Hit
|
||||
{
|
||||
Type = rim ? HitType.Rim : HitType.Centre,
|
||||
IsStrong = strong,
|
||||
StartTime = Time.Current + 3000,
|
||||
};
|
||||
|
@ -13,6 +13,7 @@ using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.Taiko.Objects;
|
||||
using osu.Game.Rulesets.Taiko.UI;
|
||||
using osu.Game.Screens.Ranking;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Tests.Skinning
|
||||
{
|
||||
@ -49,12 +50,20 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
|
||||
// the hit needs to be added to hierarchy in order for nested objects to be created correctly.
|
||||
// setting zero alpha is supposed to prevent the test from looking broken.
|
||||
hit.With(h => h.Alpha = 0),
|
||||
|
||||
new AspectContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Child =
|
||||
new HitExplosion(hit.Type)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
}.With(explosion => explosion.Apply(hit))
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
|
@ -41,12 +41,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Default
|
||||
|
||||
Children = new[]
|
||||
{
|
||||
new CircularContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
Children = new[] { new Box { RelativeSizeAxes = Axes.Both } }
|
||||
}
|
||||
new Circle { RelativeSizeAxes = Axes.Both }
|
||||
};
|
||||
}
|
||||
}
|
||||
|
@ -1,9 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
@ -12,19 +9,19 @@ using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.Taiko.Objects;
|
||||
using osu.Game.Rulesets.Taiko.UI;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.UI
|
||||
namespace osu.Game.Rulesets.Taiko.Skinning.Default
|
||||
{
|
||||
internal class DefaultHitExplosion : CircularContainer, IAnimatableHitExplosion
|
||||
{
|
||||
private readonly HitResult result;
|
||||
|
||||
[CanBeNull]
|
||||
private Box body;
|
||||
private Box? body;
|
||||
|
||||
[Resolved]
|
||||
private OsuColour colours { get; set; }
|
||||
private OsuColour colours { get; set; } = null!;
|
||||
|
||||
public DefaultHitExplosion(HitResult result)
|
||||
{
|
||||
@ -58,7 +55,7 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
updateColour();
|
||||
}
|
||||
|
||||
private void updateColour([CanBeNull] DrawableHitObject judgedObject = null)
|
||||
private void updateColour(DrawableHitObject? judgedObject = null)
|
||||
{
|
||||
if (body == null)
|
||||
return;
|
181
osu.Game.Rulesets.Taiko/Skinning/Default/DefaultInputDrum.cs
Normal file
181
osu.Game.Rulesets.Taiko/Skinning/Default/DefaultInputDrum.cs
Normal file
@ -0,0 +1,181 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Screens.Ranking;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Skinning.Default
|
||||
{
|
||||
public class DefaultInputDrum : AspectContainer
|
||||
{
|
||||
public DefaultInputDrum()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Y;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
const float middle_split = 0.025f;
|
||||
|
||||
InternalChild = new Container
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Scale = new Vector2(0.9f),
|
||||
Children = new[]
|
||||
{
|
||||
new TaikoHalfDrum(false)
|
||||
{
|
||||
Name = "Left Half",
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.CentreRight,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
RelativePositionAxes = Axes.X,
|
||||
X = -middle_split / 2,
|
||||
RimAction = TaikoAction.LeftRim,
|
||||
CentreAction = TaikoAction.LeftCentre
|
||||
},
|
||||
new TaikoHalfDrum(true)
|
||||
{
|
||||
Name = "Right Half",
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.CentreLeft,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
RelativePositionAxes = Axes.X,
|
||||
X = middle_split / 2,
|
||||
RimAction = TaikoAction.RightRim,
|
||||
CentreAction = TaikoAction.RightCentre
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A half-drum. Contains one centre and one rim hit.
|
||||
/// </summary>
|
||||
private class TaikoHalfDrum : Container, IKeyBindingHandler<TaikoAction>
|
||||
{
|
||||
/// <summary>
|
||||
/// The key to be used for the rim of the half-drum.
|
||||
/// </summary>
|
||||
public TaikoAction RimAction;
|
||||
|
||||
/// <summary>
|
||||
/// The key to be used for the centre of the half-drum.
|
||||
/// </summary>
|
||||
public TaikoAction CentreAction;
|
||||
|
||||
private readonly Sprite rim;
|
||||
private readonly Sprite rimHit;
|
||||
private readonly Sprite centre;
|
||||
private readonly Sprite centreHit;
|
||||
|
||||
public TaikoHalfDrum(bool flipped)
|
||||
{
|
||||
Masking = true;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
rim = new Sprite
|
||||
{
|
||||
Anchor = flipped ? Anchor.CentreLeft : Anchor.CentreRight,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both
|
||||
},
|
||||
rimHit = new Sprite
|
||||
{
|
||||
Anchor = flipped ? Anchor.CentreLeft : Anchor.CentreRight,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0,
|
||||
Blending = BlendingParameters.Additive,
|
||||
},
|
||||
centre = new Sprite
|
||||
{
|
||||
Anchor = flipped ? Anchor.CentreLeft : Anchor.CentreRight,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Size = new Vector2(0.7f)
|
||||
},
|
||||
centreHit = new Sprite
|
||||
{
|
||||
Anchor = flipped ? Anchor.CentreLeft : Anchor.CentreRight,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Size = new Vector2(0.7f),
|
||||
Alpha = 0,
|
||||
Blending = BlendingParameters.Additive
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(TextureStore textures, OsuColour colours)
|
||||
{
|
||||
rim.Texture = textures.Get(@"Gameplay/taiko/taiko-drum-outer");
|
||||
rimHit.Texture = textures.Get(@"Gameplay/taiko/taiko-drum-outer-hit");
|
||||
centre.Texture = textures.Get(@"Gameplay/taiko/taiko-drum-inner");
|
||||
centreHit.Texture = textures.Get(@"Gameplay/taiko/taiko-drum-inner-hit");
|
||||
|
||||
rimHit.Colour = colours.Blue;
|
||||
centreHit.Colour = colours.Pink;
|
||||
}
|
||||
|
||||
public bool OnPressed(KeyBindingPressEvent<TaikoAction> e)
|
||||
{
|
||||
Drawable target = null;
|
||||
Drawable back = null;
|
||||
|
||||
if (e.Action == CentreAction)
|
||||
{
|
||||
target = centreHit;
|
||||
back = centre;
|
||||
}
|
||||
else if (e.Action == RimAction)
|
||||
{
|
||||
target = rimHit;
|
||||
back = rim;
|
||||
}
|
||||
|
||||
if (target != null)
|
||||
{
|
||||
const float scale_amount = 0.05f;
|
||||
const float alpha_amount = 0.5f;
|
||||
|
||||
const float down_time = 40;
|
||||
const float up_time = 1000;
|
||||
|
||||
back.ScaleTo(target.Scale.X - scale_amount, down_time, Easing.OutQuint)
|
||||
.Then()
|
||||
.ScaleTo(1, up_time, Easing.OutQuint);
|
||||
|
||||
target.Animate(
|
||||
t => t.ScaleTo(target.Scale.X - scale_amount, down_time, Easing.OutQuint),
|
||||
t => t.FadeTo(Math.Min(target.Alpha + alpha_amount, 1), down_time, Easing.OutQuint)
|
||||
).Then(
|
||||
t => t.ScaleTo(1, up_time, Easing.OutQuint),
|
||||
t => t.FadeOut(up_time, Easing.OutQuint)
|
||||
);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public void OnReleased(KeyBindingReleaseEvent<TaikoAction> e)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,9 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osuTK;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
@ -11,8 +8,9 @@ using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Taiko.Objects;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.UI
|
||||
namespace osu.Game.Rulesets.Taiko.Skinning.Default
|
||||
{
|
||||
public class DefaultKiaiHitExplosion : CircularContainer
|
||||
{
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Graphics;
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Animations;
|
||||
@ -19,7 +17,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
|
||||
{
|
||||
public class LegacyCirclePiece : CompositeDrawable, IHasAccentColour
|
||||
{
|
||||
private Drawable backgroundLayer;
|
||||
private Drawable backgroundLayer = null!;
|
||||
|
||||
// required for editor blueprints (not sure why these circle pieces are zero size).
|
||||
public override Quad ScreenSpaceDrawQuad => backgroundLayer.ScreenSpaceDrawQuad;
|
||||
@ -32,7 +30,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(ISkinSource skin, DrawableHitObject drawableHitObject)
|
||||
{
|
||||
Drawable getDrawableFor(string lookup)
|
||||
Drawable? getDrawableFor(string lookup)
|
||||
{
|
||||
const string normal_hit = "taikohit";
|
||||
const string big_hit = "taikobig";
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
@ -28,11 +26,11 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
|
||||
}
|
||||
}
|
||||
|
||||
private LegacyCirclePiece headCircle;
|
||||
private LegacyCirclePiece headCircle = null!;
|
||||
|
||||
private Sprite body;
|
||||
private Sprite body = null!;
|
||||
|
||||
private Sprite tailCircle;
|
||||
private Sprite tailCircle = null!;
|
||||
|
||||
public LegacyDrumRoll()
|
||||
{
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK.Graphics;
|
||||
|
@ -1,9 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Animations;
|
||||
@ -17,8 +14,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
|
||||
{
|
||||
private readonly Drawable sprite;
|
||||
|
||||
[CanBeNull]
|
||||
private readonly Drawable strongSprite;
|
||||
private readonly Drawable? strongSprite;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new legacy hit explosion.
|
||||
@ -29,7 +25,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
|
||||
/// </remarks>
|
||||
/// <param name="sprite">The normal legacy explosion sprite.</param>
|
||||
/// <param name="strongSprite">The strong legacy explosion sprite.</param>
|
||||
public LegacyHitExplosion(Drawable sprite, [CanBeNull] Drawable strongSprite = null)
|
||||
public LegacyHitExplosion(Drawable sprite, Drawable? strongSprite = null)
|
||||
{
|
||||
this.sprite = sprite;
|
||||
this.strongSprite = strongSprite;
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
@ -20,9 +18,9 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
|
||||
/// </summary>
|
||||
internal class LegacyInputDrum : Container
|
||||
{
|
||||
private Container content;
|
||||
private LegacyHalfDrum left;
|
||||
private LegacyHalfDrum right;
|
||||
private Container content = null!;
|
||||
private LegacyHalfDrum left = null!;
|
||||
private LegacyHalfDrum right = null!;
|
||||
|
||||
public LegacyInputDrum()
|
||||
{
|
||||
@ -142,7 +140,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
|
||||
|
||||
public bool OnPressed(KeyBindingPressEvent<TaikoAction> e)
|
||||
{
|
||||
Drawable target = null;
|
||||
Drawable? target = null;
|
||||
|
||||
if (e.Action == CentreAction)
|
||||
{
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
@ -27,7 +25,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(GameplayState gameplayState)
|
||||
private void load(GameplayState? gameplayState)
|
||||
{
|
||||
if (gameplayState != null)
|
||||
((IBindable<JudgementResult>)LastResult).BindTo(gameplayState.LastJudgementResult);
|
||||
@ -91,8 +89,8 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
|
||||
|
||||
private class ScrollerSprite : CompositeDrawable
|
||||
{
|
||||
private Sprite passingSprite;
|
||||
private Sprite failingSprite;
|
||||
private Sprite passingSprite = null!;
|
||||
private Sprite failingSprite = null!;
|
||||
|
||||
private bool passing = true;
|
||||
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
@ -15,7 +13,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
|
||||
{
|
||||
public class TaikoLegacyHitTarget : CompositeDrawable
|
||||
{
|
||||
private Container content;
|
||||
private Container content = null!;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(ISkinSource skin)
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio.Track;
|
||||
using osu.Framework.Graphics;
|
||||
@ -16,7 +14,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
|
||||
{
|
||||
public class TaikoLegacyPlayfieldBackgroundRight : BeatSyncedContainer
|
||||
{
|
||||
private Sprite kiai;
|
||||
private Sprite kiai = null!;
|
||||
|
||||
private bool kiaiDisplayed;
|
||||
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko
|
||||
{
|
||||
public enum TaikoSkinComponents
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Rulesets.Taiko.Objects;
|
||||
using osu.Game.Rulesets.Taiko.Objects.Drawables;
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio.Track;
|
||||
@ -24,7 +22,8 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
public readonly Bindable<JudgementResult> LastResult;
|
||||
|
||||
private readonly Dictionary<TaikoMascotAnimationState, TaikoMascotAnimation> animations;
|
||||
private TaikoMascotAnimation currentAnimation;
|
||||
|
||||
private TaikoMascotAnimation? currentAnimation;
|
||||
|
||||
private bool lastObjectHit = true;
|
||||
private bool kiaiMode;
|
||||
@ -40,7 +39,7 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(GameplayState gameplayState)
|
||||
private void load(GameplayState? gameplayState)
|
||||
{
|
||||
InternalChildren = new[]
|
||||
{
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osu.Game.Rulesets.Taiko.Objects.Drawables;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Rulesets.Taiko.Objects;
|
||||
|
@ -1,10 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System;
|
||||
using JetBrains.Annotations;
|
||||
using osuTK;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
@ -13,6 +10,7 @@ using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.Taiko.Objects;
|
||||
using osu.Game.Rulesets.Taiko.Skinning.Default;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.UI
|
||||
@ -29,10 +27,9 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
|
||||
private double? secondHitTime;
|
||||
|
||||
[CanBeNull]
|
||||
public DrawableHitObject JudgedObject;
|
||||
public DrawableHitObject? JudgedObject;
|
||||
|
||||
private SkinnableDrawable skinnable;
|
||||
private SkinnableDrawable skinnable = null!;
|
||||
|
||||
/// <summary>
|
||||
/// This constructor only exists to meet the <c>new()</c> type constraint of <see cref="DrawablePool{T}"/>.
|
||||
@ -62,7 +59,7 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
skinnable.OnSkinChanged += runAnimation;
|
||||
}
|
||||
|
||||
public void Apply([CanBeNull] DrawableHitObject drawableHitObject)
|
||||
public void Apply(DrawableHitObject? drawableHitObject)
|
||||
{
|
||||
JudgedObject = drawableHitObject;
|
||||
secondHitTime = null;
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osu.Framework.Graphics.Pooling;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.UI
|
||||
|
@ -1,20 +1,11 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Screens.Ranking;
|
||||
using osu.Game.Rulesets.Taiko.Skinning.Default;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.UI
|
||||
{
|
||||
@ -23,8 +14,6 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
/// </summary>
|
||||
internal class InputDrum : Container
|
||||
{
|
||||
private const float middle_split = 0.025f;
|
||||
|
||||
public InputDrum()
|
||||
{
|
||||
AutoSizeAxes = Axes.X;
|
||||
@ -43,166 +32,5 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
private class DefaultInputDrum : AspectContainer
|
||||
{
|
||||
public DefaultInputDrum()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Y;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
InternalChild = new Container
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Scale = new Vector2(0.9f),
|
||||
Children = new[]
|
||||
{
|
||||
new TaikoHalfDrum(false)
|
||||
{
|
||||
Name = "Left Half",
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.CentreRight,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
RelativePositionAxes = Axes.X,
|
||||
X = -middle_split / 2,
|
||||
RimAction = TaikoAction.LeftRim,
|
||||
CentreAction = TaikoAction.LeftCentre
|
||||
},
|
||||
new TaikoHalfDrum(true)
|
||||
{
|
||||
Name = "Right Half",
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.CentreLeft,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
RelativePositionAxes = Axes.X,
|
||||
X = middle_split / 2,
|
||||
RimAction = TaikoAction.RightRim,
|
||||
CentreAction = TaikoAction.RightCentre
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A half-drum. Contains one centre and one rim hit.
|
||||
/// </summary>
|
||||
private class TaikoHalfDrum : Container, IKeyBindingHandler<TaikoAction>
|
||||
{
|
||||
/// <summary>
|
||||
/// The key to be used for the rim of the half-drum.
|
||||
/// </summary>
|
||||
public TaikoAction RimAction;
|
||||
|
||||
/// <summary>
|
||||
/// The key to be used for the centre of the half-drum.
|
||||
/// </summary>
|
||||
public TaikoAction CentreAction;
|
||||
|
||||
private readonly Sprite rim;
|
||||
private readonly Sprite rimHit;
|
||||
private readonly Sprite centre;
|
||||
private readonly Sprite centreHit;
|
||||
|
||||
public TaikoHalfDrum(bool flipped)
|
||||
{
|
||||
Masking = true;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
rim = new Sprite
|
||||
{
|
||||
Anchor = flipped ? Anchor.CentreLeft : Anchor.CentreRight,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both
|
||||
},
|
||||
rimHit = new Sprite
|
||||
{
|
||||
Anchor = flipped ? Anchor.CentreLeft : Anchor.CentreRight,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0,
|
||||
Blending = BlendingParameters.Additive,
|
||||
},
|
||||
centre = new Sprite
|
||||
{
|
||||
Anchor = flipped ? Anchor.CentreLeft : Anchor.CentreRight,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Size = new Vector2(0.7f)
|
||||
},
|
||||
centreHit = new Sprite
|
||||
{
|
||||
Anchor = flipped ? Anchor.CentreLeft : Anchor.CentreRight,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Size = new Vector2(0.7f),
|
||||
Alpha = 0,
|
||||
Blending = BlendingParameters.Additive
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(TextureStore textures, OsuColour colours)
|
||||
{
|
||||
rim.Texture = textures.Get(@"Gameplay/taiko/taiko-drum-outer");
|
||||
rimHit.Texture = textures.Get(@"Gameplay/taiko/taiko-drum-outer-hit");
|
||||
centre.Texture = textures.Get(@"Gameplay/taiko/taiko-drum-inner");
|
||||
centreHit.Texture = textures.Get(@"Gameplay/taiko/taiko-drum-inner-hit");
|
||||
|
||||
rimHit.Colour = colours.Blue;
|
||||
centreHit.Colour = colours.Pink;
|
||||
}
|
||||
|
||||
public bool OnPressed(KeyBindingPressEvent<TaikoAction> e)
|
||||
{
|
||||
Drawable target = null;
|
||||
Drawable back = null;
|
||||
|
||||
if (e.Action == CentreAction)
|
||||
{
|
||||
target = centreHit;
|
||||
back = centre;
|
||||
}
|
||||
else if (e.Action == RimAction)
|
||||
{
|
||||
target = rimHit;
|
||||
back = rim;
|
||||
}
|
||||
|
||||
if (target != null)
|
||||
{
|
||||
const float scale_amount = 0.05f;
|
||||
const float alpha_amount = 0.5f;
|
||||
|
||||
const float down_time = 40;
|
||||
const float up_time = 1000;
|
||||
|
||||
back.ScaleTo(target.Scale.X - scale_amount, down_time, Easing.OutQuint)
|
||||
.Then()
|
||||
.ScaleTo(1, up_time, Easing.OutQuint);
|
||||
|
||||
target.Animate(
|
||||
t => t.ScaleTo(target.Scale.X - scale_amount, down_time, Easing.OutQuint),
|
||||
t => t.FadeTo(Math.Min(target.Alpha + alpha_amount, 1), down_time, Easing.OutQuint)
|
||||
).Then(
|
||||
t => t.ScaleTo(1, up_time, Easing.OutQuint),
|
||||
t => t.FadeOut(up_time, Easing.OutQuint)
|
||||
);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public void OnReleased(KeyBindingReleaseEvent<TaikoAction> e)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,13 +1,12 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Taiko.Objects;
|
||||
using osu.Game.Rulesets.Taiko.Skinning.Default;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
|
||||
@ -22,7 +21,7 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
|
||||
private readonly HitType hitType;
|
||||
|
||||
private SkinnableDrawable skinnable;
|
||||
private SkinnableDrawable skinnable = null!;
|
||||
|
||||
public override double LifetimeStart => skinnable.Drawable.LifetimeStart;
|
||||
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
using osu.Framework.Graphics;
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio.Track;
|
||||
@ -89,7 +87,7 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(ISkinSource source)
|
||||
{
|
||||
ISkin skin = source.FindProvider(s => getAnimationFrame(s, state, 0) != null);
|
||||
ISkin? skin = source.FindProvider(s => getAnimationFrame(s, state, 0) != null);
|
||||
|
||||
if (skin == null) return;
|
||||
|
||||
@ -120,7 +118,7 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(ISkinSource source)
|
||||
{
|
||||
ISkin skin = source.FindProvider(s => getAnimationFrame(s, TaikoMascotAnimationState.Clear, 0) != null);
|
||||
ISkin? skin = source.FindProvider(s => getAnimationFrame(s, TaikoMascotAnimationState.Clear, 0) != null);
|
||||
|
||||
if (skin == null) return;
|
||||
|
||||
@ -137,7 +135,7 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
}
|
||||
}
|
||||
|
||||
private static Texture getAnimationFrame(ISkin skin, TaikoMascotAnimationState state, int frameIndex)
|
||||
private static Texture? getAnimationFrame(ISkin skin, TaikoMascotAnimationState state, int frameIndex)
|
||||
{
|
||||
var texture = skin.GetTexture($"pippidon{state.ToString().ToLowerInvariant()}{frameIndex}");
|
||||
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.UI
|
||||
{
|
||||
public enum TaikoMascotAnimationState
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Rulesets.Replays;
|
||||
using osu.Game.Rulesets.Taiko.Replays;
|
||||
|
@ -59,8 +59,9 @@ namespace osu.Game.Tests.Visual.Beatmaps
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(25f, 50f),
|
||||
Scale = new Vector2(2f),
|
||||
State = { Value = DownloadState.NotDownloaded },
|
||||
Scale = new Vector2(2)
|
||||
};
|
||||
});
|
||||
}
|
||||
|
@ -37,7 +37,11 @@ namespace osu.Game.Tests.Visual.Beatmaps
|
||||
beatmapSetInfo = CreateAPIBeatmapSet(Ruleset.Value);
|
||||
beatmapSetInfo.HasFavourited = favourited;
|
||||
});
|
||||
AddStep("create button", () => Child = button = new FavouriteButton(beatmapSetInfo) { Scale = new Vector2(2) });
|
||||
AddStep("create button", () => Child = button = new FavouriteButton(beatmapSetInfo)
|
||||
{
|
||||
Size = new Vector2(25f, 50f),
|
||||
Scale = new Vector2(2f),
|
||||
});
|
||||
|
||||
assertCorrectIcon(favourited);
|
||||
AddAssert("correct tooltip text", () => button.TooltipText == (favourited ? BeatmapsetsStrings.ShowDetailsUnfavourite : BeatmapsetsStrings.ShowDetailsFavourite));
|
||||
@ -51,7 +55,11 @@ namespace osu.Game.Tests.Visual.Beatmaps
|
||||
BeatmapFavouriteAction? lastRequestAction = null;
|
||||
|
||||
AddStep("create beatmap set", () => beatmapSetInfo = CreateAPIBeatmapSet(Ruleset.Value));
|
||||
AddStep("create button", () => Child = button = new FavouriteButton(beatmapSetInfo) { Scale = new Vector2(2) });
|
||||
AddStep("create button", () => Child = button = new FavouriteButton(beatmapSetInfo)
|
||||
{
|
||||
Size = new Vector2(25f, 50f),
|
||||
Scale = new Vector2(2f),
|
||||
});
|
||||
|
||||
assertCorrectIcon(false);
|
||||
|
||||
|
@ -93,6 +93,15 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
checkRequestCount(1);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestAutomaticSkipActuatesOnce()
|
||||
{
|
||||
createTest();
|
||||
AddStep("start automated skip", () => skip.SkipWhenReady());
|
||||
AddUntilStep("wait for button disabled", () => !skip.IsButtonVisible);
|
||||
checkRequestCount(1);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestClickOnlyActuatesOnce()
|
||||
{
|
||||
@ -110,6 +119,16 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
checkRequestCount(1);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestAutomaticSkipActuatesMultipleTimes()
|
||||
{
|
||||
createTest();
|
||||
AddStep("set increment lower", () => increment = 3000);
|
||||
AddStep("start automated skip", () => skip.SkipWhenReady());
|
||||
AddUntilStep("wait for button disabled", () => !skip.IsButtonVisible);
|
||||
checkRequestCount(2);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestClickOnlyActuatesMultipleTimes()
|
||||
{
|
||||
@ -137,8 +156,11 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
checkRequestCount(0);
|
||||
}
|
||||
|
||||
private void checkRequestCount(int expected) =>
|
||||
AddAssert($"request count is {expected}", () => requestCount == expected);
|
||||
private void checkRequestCount(int expected)
|
||||
{
|
||||
AddAssert($"skip count is {expected}", () => skip.SkipCount, () => Is.EqualTo(expected));
|
||||
AddAssert($"request count is {expected}", () => requestCount, () => Is.EqualTo(expected));
|
||||
}
|
||||
|
||||
private class TestSkipOverlay : SkipOverlay
|
||||
{
|
||||
|
@ -18,7 +18,7 @@ namespace osu.Game.Tournament.Models
|
||||
public Bindable<int> Seed = new BindableInt
|
||||
{
|
||||
MinValue = 1,
|
||||
MaxValue = 64
|
||||
MaxValue = 256
|
||||
};
|
||||
}
|
||||
}
|
||||
|
@ -17,7 +17,7 @@ namespace osu.Game.Tournament.Models
|
||||
public Bindable<int> Seed = new BindableInt
|
||||
{
|
||||
MinValue = 1,
|
||||
MaxValue = 64
|
||||
MaxValue = 256
|
||||
};
|
||||
}
|
||||
}
|
||||
|
@ -54,7 +54,7 @@ namespace osu.Game.Tournament.Models
|
||||
public Bindable<int> LastYearPlacing = new BindableInt
|
||||
{
|
||||
MinValue = 1,
|
||||
MaxValue = 64
|
||||
MaxValue = 256
|
||||
};
|
||||
|
||||
[JsonProperty]
|
||||
|
@ -81,7 +81,6 @@ namespace osu.Game.Beatmaps.Drawables.Cards
|
||||
FavouriteState = { BindTarget = FavouriteState },
|
||||
ButtonsCollapsedWidth = CORNER_RADIUS,
|
||||
ButtonsExpandedWidth = 30,
|
||||
ButtonsPadding = new MarginPadding { Vertical = 35 },
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new FillFlowContainer
|
||||
|
@ -82,7 +82,6 @@ namespace osu.Game.Beatmaps.Drawables.Cards
|
||||
FavouriteState = { BindTarget = FavouriteState },
|
||||
ButtonsCollapsedWidth = CORNER_RADIUS,
|
||||
ButtonsExpandedWidth = 30,
|
||||
ButtonsPadding = new MarginPadding { Vertical = 17.5f },
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new FillFlowContainer
|
||||
|
@ -4,13 +4,16 @@
|
||||
#nullable disable
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Overlays;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Beatmaps.Drawables.Cards.Buttons
|
||||
{
|
||||
@ -59,6 +62,7 @@ namespace osu.Game.Beatmaps.Drawables.Cards.Buttons
|
||||
protected override Container<Drawable> Content => content;
|
||||
|
||||
private readonly Container content;
|
||||
private readonly Box hover;
|
||||
|
||||
protected BeatmapCardIconButton()
|
||||
{
|
||||
@ -69,19 +73,27 @@ namespace osu.Game.Beatmaps.Drawables.Cards.Buttons
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
CornerRadius = BeatmapCard.CORNER_RADIUS,
|
||||
Scale = new Vector2(0.8f),
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
hover = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.White.Opacity(0.1f),
|
||||
Blending = BlendingParameters.Additive,
|
||||
},
|
||||
Icon = new SpriteIcon
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre
|
||||
}
|
||||
Anchor = Anchor.Centre,
|
||||
Scale = new Vector2(1.2f),
|
||||
},
|
||||
}
|
||||
});
|
||||
|
||||
Size = new Vector2(24);
|
||||
IconSize = 12;
|
||||
}
|
||||
|
||||
@ -116,8 +128,9 @@ namespace osu.Game.Beatmaps.Drawables.Cards.Buttons
|
||||
{
|
||||
bool isHovered = IsHovered && Enabled.Value;
|
||||
|
||||
content.ScaleTo(isHovered ? 1.2f : 1, 500, Easing.OutQuint);
|
||||
content.FadeColour(isHovered ? HoverColour : IdleColour, BeatmapCard.TRANSITION_DURATION, Easing.OutQuint);
|
||||
hover.FadeTo(isHovered ? 1f : 0f, 500, Easing.OutQuint);
|
||||
content.ScaleTo(isHovered ? 1 : 0.8f, 500, Easing.OutQuint);
|
||||
Icon.FadeColour(isHovered ? HoverColour : IdleColour, BeatmapCard.TRANSITION_DURATION, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -48,12 +48,6 @@ namespace osu.Game.Beatmaps.Drawables.Cards
|
||||
}
|
||||
}
|
||||
|
||||
public MarginPadding ButtonsPadding
|
||||
{
|
||||
get => buttons.Padding;
|
||||
set => buttons.Padding = value;
|
||||
}
|
||||
|
||||
protected override Container<Drawable> Content => mainContent;
|
||||
|
||||
private readonly Container background;
|
||||
@ -86,9 +80,6 @@ namespace osu.Game.Beatmaps.Drawables.Cards
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Anchor = Anchor.CentreRight,
|
||||
Origin = Anchor.CentreRight,
|
||||
// workaround for masking artifacts at the top & bottom of card,
|
||||
// which become especially visible on downloaded beatmaps (when the icon area has a lime background).
|
||||
Padding = new MarginPadding { Vertical = 1 },
|
||||
Child = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
@ -104,25 +95,34 @@ namespace osu.Game.Beatmaps.Drawables.Cards
|
||||
Child = buttons = new Container<BeatmapCardIconButton>
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
// Padding of 4 avoids touching the card borders when in the expanded (ie. showing difficulties) state.
|
||||
// Left override allows the buttons to visually be wider and look better.
|
||||
Padding = new MarginPadding(4) { Left = 2 },
|
||||
Children = new BeatmapCardIconButton[]
|
||||
{
|
||||
new FavouriteButton(beatmapSet)
|
||||
{
|
||||
Current = FavouriteState,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre
|
||||
Origin = Anchor.TopCentre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Height = 0.48f,
|
||||
},
|
||||
new DownloadButton(beatmapSet)
|
||||
{
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.BottomCentre,
|
||||
State = { BindTarget = downloadTracker.State }
|
||||
State = { BindTarget = downloadTracker.State },
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Height = 0.48f,
|
||||
},
|
||||
new GoToBeatmapButton(beatmapSet)
|
||||
{
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.BottomCentre,
|
||||
State = { BindTarget = downloadTracker.State }
|
||||
State = { BindTarget = downloadTracker.State },
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Height = 0.48f,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -57,15 +57,13 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
|
||||
|
||||
private void updateRelativeChildSize()
|
||||
{
|
||||
// the track may not be loaded completely (only has a length once it is).
|
||||
if (!beatmap.Value.Track.IsLoaded)
|
||||
{
|
||||
content.RelativeChildSize = Vector2.One;
|
||||
Schedule(updateRelativeChildSize);
|
||||
return;
|
||||
}
|
||||
// If the track is not loaded, assign a default sane length otherwise relative positioning becomes meaningless.
|
||||
double trackLength = beatmap.Value.Track.IsLoaded ? beatmap.Value.Track.Length : 60000;
|
||||
content.RelativeChildSize = new Vector2((float)Math.Max(1, trackLength), 1);
|
||||
|
||||
content.RelativeChildSize = new Vector2((float)Math.Max(1, beatmap.Value.Track.Length), 1);
|
||||
// The track may not be loaded completely (only has a length once it is).
|
||||
if (!beatmap.Value.Track.IsLoaded)
|
||||
Schedule(updateRelativeChildSize);
|
||||
}
|
||||
|
||||
protected virtual void LoadBeatmap(EditorBeatmap beatmap)
|
||||
|
@ -27,7 +27,7 @@ namespace osu.Game.Screens.Edit
|
||||
|
||||
private readonly Bindable<Track> track = new Bindable<Track>();
|
||||
|
||||
public double TrackLength => track.Value?.Length ?? 60000;
|
||||
public double TrackLength => track.Value?.IsLoaded == true ? track.Value.Length : 60000;
|
||||
|
||||
public ControlPointInfo ControlPointInfo => Beatmap.ControlPointInfo;
|
||||
|
||||
|
@ -27,6 +27,11 @@ namespace osu.Game.Screens.Play
|
||||
{
|
||||
public class SkipOverlay : CompositeDrawable, IKeyBindingHandler<GlobalAction>
|
||||
{
|
||||
/// <summary>
|
||||
/// The total number of successful skips performed by this overlay.
|
||||
/// </summary>
|
||||
public int SkipCount { get; private set; }
|
||||
|
||||
private readonly double startTime;
|
||||
|
||||
public Action RequestSkip;
|
||||
@ -124,23 +129,36 @@ namespace osu.Game.Screens.Play
|
||||
return;
|
||||
}
|
||||
|
||||
button.Action = () => RequestSkip?.Invoke();
|
||||
button.Action = () =>
|
||||
{
|
||||
SkipCount++;
|
||||
RequestSkip?.Invoke();
|
||||
};
|
||||
|
||||
fadeContainer.TriggerShow();
|
||||
|
||||
if (skipQueued)
|
||||
{
|
||||
Scheduler.AddDelayed(() => button.TriggerClick(), 200);
|
||||
skipQueued = false;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Triggers an "automated" skip to happen as soon as available.
|
||||
/// </summary>
|
||||
public void SkipWhenReady()
|
||||
{
|
||||
if (IsLoaded)
|
||||
button.TriggerClick();
|
||||
else
|
||||
if (skipQueued) return;
|
||||
|
||||
skipQueued = true;
|
||||
attemptNextSkip();
|
||||
|
||||
void attemptNextSkip() => Scheduler.AddDelayed(() =>
|
||||
{
|
||||
if (!button.Enabled.Value)
|
||||
{
|
||||
skipQueued = false;
|
||||
return;
|
||||
}
|
||||
|
||||
button.TriggerClick();
|
||||
attemptNextSkip();
|
||||
}, 200);
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
|
Loading…
Reference in New Issue
Block a user