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remove arbitrary from method name

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Gabe Livengood 2022-06-10 13:11:17 -04:00
parent dc75d55f72
commit 21c5499da1
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@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Mods
/// <summary> /// <summary>
/// Immediately triggers a failure on the loaded <see cref="HealthProcessor"/>. /// Immediately triggers a failure on the loaded <see cref="HealthProcessor"/>.
/// </summary> /// </summary>
protected void TriggerArbitraryFailure() => healthProcessorInternal.TriggerFailure(); protected void TriggerFailure() => healthProcessorInternal.TriggerFailure();
/// <summary> /// <summary>
/// Determines whether <paramref name="result"/> should trigger a failure. Called every time a /// Determines whether <paramref name="result"/> should trigger a failure. Called every time a
@ -42,7 +42,7 @@ namespace osu.Game.Rulesets.Mods
/// <remarks> /// <remarks>
/// This method should only be used to trigger failures based on <paramref name="result"/>. /// This method should only be used to trigger failures based on <paramref name="result"/>.
/// Using outside values to evaluate failure may introduce event ordering discrepancies, use /// Using outside values to evaluate failure may introduce event ordering discrepancies, use
/// an <see cref="IApplicableMod"/> with <see cref="TriggerArbitraryFailure"/> instead. /// an <see cref="IApplicableMod"/> with <see cref="TriggerFailure"/> instead.
/// </remarks> /// </remarks>
protected abstract bool FailCondition(HealthProcessor healthProcessor, JudgementResult result); protected abstract bool FailCondition(HealthProcessor healthProcessor, JudgementResult result);
} }