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Simplify some pieces of FramedBeatmapClock
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04e6ec8715
commit
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@ -28,16 +28,6 @@ namespace osu.Game.Beatmaps
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{
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{
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private readonly bool applyOffsets;
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private readonly bool applyOffsets;
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/// <summary>
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/// The length of the underlying beatmap track. Will default to 60 seconds if unavailable.
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/// </summary>
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public double TrackLength => Track.Length;
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/// <summary>
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/// The underlying beatmap track, if available.
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/// </summary>
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public Track Track { get; private set; } = new TrackVirtual(60000);
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/// <summary>
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/// <summary>
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/// The total frequency adjustment from pause transforms. Should eventually be handled in a better way.
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/// The total frequency adjustment from pause transforms. Should eventually be handled in a better way.
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/// </summary>
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/// </summary>
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@ -154,8 +144,7 @@ namespace osu.Game.Beatmaps
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public void ChangeSource(IClock? source)
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public void ChangeSource(IClock? source)
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{
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{
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Track = source as Track ?? new TrackVirtual(60000);
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decoupledTrack.ChangeSource(source as Track ?? new TrackVirtual(60000));
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decoupledTrack.ChangeSource(Track);
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}
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}
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public IClock Source => decoupledTrack.Source;
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public IClock Source => decoupledTrack.Source;
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