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mirror of https://github.com/ppy/osu.git synced 2025-02-01 01:12:54 +08:00

Populate HandleInput automatically

This commit is contained in:
TocoToucan 2017-12-09 22:21:17 +03:00
parent 2fdf39586a
commit 219bdbc4e1
10 changed files with 1 additions and 20 deletions

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@ -11,8 +11,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
{ {
public class SpinnerBackground : CircularContainer, IHasAccentColour public class SpinnerBackground : CircularContainer, IHasAccentColour
{ {
public override bool HandleInput => false;
protected Box Disc; protected Box Disc;
public Color4 AccentColour public Color4 AccentColour

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@ -20,8 +20,6 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
{ {
internal class CursorTrail : Drawable internal class CursorTrail : Drawable
{ {
public override bool HandleInput => true;
private int currentIndex; private int currentIndex;
private Shader shader; private Shader shader;

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@ -21,8 +21,6 @@ namespace osu.Game.Overlays
{ {
private readonly Container box; private readonly Container box;
public override bool HandleInput => false;
private readonly SpriteText textLine1; private readonly SpriteText textLine1;
private readonly SpriteText textLine2; private readonly SpriteText textLine2;
private readonly SpriteText textLine3; private readonly SpriteText textLine3;

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@ -159,8 +159,6 @@ namespace osu.Game.Overlays.Settings
public string TooltipText => "Revert to default"; public string TooltipText => "Revert to default";
public override bool HandleInput => true;
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args) => true; protected override bool OnMouseDown(InputState state, MouseDownEventArgs args) => true;
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args) => true; protected override bool OnMouseUp(InputState state, MouseUpEventArgs args) => true;

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@ -64,8 +64,6 @@ namespace osu.Game.Screens.Menu
private readonly float[] frequencyAmplitudes = new float[256]; private readonly float[] frequencyAmplitudes = new float[256];
public override bool HandleInput => false;
private Shader shader; private Shader shader;
private readonly Texture texture; private readonly Texture texture;

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@ -19,8 +19,6 @@ namespace osu.Game.Screens.Menu
{ {
public class MenuSideFlashes : BeatSyncedContainer public class MenuSideFlashes : BeatSyncedContainer
{ {
public override bool HandleInput => false;
private readonly Bindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>(); private readonly Bindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
private readonly Box leftBox; private readonly Box leftBox;

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@ -16,8 +16,6 @@ namespace osu.Game.Screens.Play.HUD
public bool ReplayLoaded; public bool ReplayLoaded;
public override bool HandleInput => true;
public readonly PlaybackSettings PlaybackSettings; public readonly PlaybackSettings PlaybackSettings;
//public readonly CollectionSettings CollectionSettings; //public readonly CollectionSettings CollectionSettings;
//public readonly DiscussionSettings DiscussionSettings; //public readonly DiscussionSettings DiscussionSettings;
@ -35,7 +33,7 @@ namespace osu.Game.Screens.Play.HUD
Direction = FillDirection.Vertical, Direction = FillDirection.Vertical,
Spacing = new Vector2(0, 20), Spacing = new Vector2(0, 20),
Margin = new MarginPadding { Top = 100, Right = 10 }, Margin = new MarginPadding { Top = 100, Right = 10 },
Children = new [] Children = new[]
{ {
//CollectionSettings = new CollectionSettings(), //CollectionSettings = new CollectionSettings(),
//DiscussionSettings = new DiscussionSettings(), //DiscussionSettings = new DiscussionSettings(),

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@ -141,8 +141,6 @@ namespace osu.Game.Screens.Play
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => true; public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => true;
public override bool HandleInput => true;
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args) => Target.Children.Any(c => c.TriggerOnKeyDown(state, args)); protected override bool OnKeyDown(InputState state, KeyDownEventArgs args) => Target.Children.Any(c => c.TriggerOnKeyDown(state, args));
protected override bool OnKeyUp(InputState state, KeyUpEventArgs args) => Target.Children.Any(c => c.TriggerOnKeyUp(state, args)); protected override bool OnKeyUp(InputState state, KeyUpEventArgs args) => Target.Children.Any(c => c.TriggerOnKeyUp(state, args));

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@ -21,8 +21,6 @@ namespace osu.Game.Screens.Play
public int ColumnCount => columns.Length; public int ColumnCount => columns.Length;
public override bool HandleInput => false;
private int progress; private int progress;
public int Progress public int Progress
{ {

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@ -26,7 +26,6 @@ namespace osu.Game.Storyboards.Drawables
protected override Container<DrawableStoryboardLayer> Content => content; protected override Container<DrawableStoryboardLayer> Content => content;
protected override Vector2 DrawScale => new Vector2(Parent.DrawHeight / 480); protected override Vector2 DrawScale => new Vector2(Parent.DrawHeight / 480);
public override bool HandleInput => false;
private bool passing = true; private bool passing = true;
public bool Passing public bool Passing