mirror of
https://github.com/ppy/osu.git
synced 2024-11-06 06:17:23 +08:00
Merge branch 'master' into leaderboard-scopes
This commit is contained in:
commit
21829ba37b
@ -1 +1 @@
|
||||
Subproject commit 8480ab5009b2b4a7810a817a12433959424d5339
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Subproject commit 5da6990a8e68dea852495950996e1362a293dbd5
|
@ -9,6 +9,7 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Osu.Judgements;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
{
|
||||
@ -165,6 +166,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
}
|
||||
|
||||
public Drawable ProxiedLayer => initialCircle.ApproachCircle;
|
||||
|
||||
public override Vector2 SelectionPoint => ToScreenSpace(body.Position);
|
||||
public override Quad SelectionQuad => body.PathDrawQuad;
|
||||
}
|
||||
|
||||
internal interface ISliderProgress
|
||||
|
@ -14,6 +14,7 @@ using osu.Game.Configuration;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics.ES30;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
{
|
||||
@ -49,6 +50,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
}
|
||||
}
|
||||
|
||||
public Quad PathDrawQuad => container.ScreenSpaceDrawQuad;
|
||||
|
||||
private int textureWidth => (int)PathWidth * 2;
|
||||
|
||||
private readonly Slider slider;
|
||||
@ -182,4 +185,4 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
SetRange(start, end);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -5,7 +5,6 @@ using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Osu.Mods;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.OsuDifficulty;
|
||||
using osu.Game.Rulesets.Osu.UI;
|
||||
using osu.Game.Rulesets.UI;
|
||||
@ -18,6 +17,8 @@ using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.Osu.Scoring;
|
||||
using osu.Game.Rulesets.Osu.Edit;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu
|
||||
{
|
||||
@ -33,21 +34,35 @@ namespace osu.Game.Rulesets.Osu
|
||||
new KeyBinding(InputKey.MouseRight, OsuAction.RightButton),
|
||||
};
|
||||
|
||||
public override IEnumerable<BeatmapStatistic> GetBeatmapStatistics(WorkingBeatmap beatmap) => new[]
|
||||
public override IEnumerable<BeatmapStatistic> GetBeatmapStatistics(WorkingBeatmap beatmap)
|
||||
{
|
||||
new BeatmapStatistic
|
||||
IEnumerable<HitObject> hitObjects = beatmap.Beatmap.HitObjects;
|
||||
IEnumerable<HitObject> circles = hitObjects.Where(c => !(c is IHasEndTime));
|
||||
IEnumerable<HitObject> sliders = hitObjects.Where(s => s is IHasCurve);
|
||||
IEnumerable<HitObject> spinners = hitObjects.Where(s => s is IHasEndTime && !(s is IHasCurve));
|
||||
|
||||
return new[]
|
||||
{
|
||||
Name = @"Circle count",
|
||||
Content = beatmap.Beatmap.HitObjects.Count(h => h is HitCircle).ToString(),
|
||||
Icon = FontAwesome.fa_dot_circle_o
|
||||
},
|
||||
new BeatmapStatistic
|
||||
{
|
||||
Name = @"Slider count",
|
||||
Content = beatmap.Beatmap.HitObjects.Count(h => h is Slider).ToString(),
|
||||
Icon = FontAwesome.fa_circle_o
|
||||
}
|
||||
};
|
||||
new BeatmapStatistic
|
||||
{
|
||||
Name = @"Circle Count",
|
||||
Content = circles.Count().ToString(),
|
||||
Icon = FontAwesome.fa_circle_o
|
||||
},
|
||||
new BeatmapStatistic
|
||||
{
|
||||
Name = @"Slider Count",
|
||||
Content = sliders.Count().ToString(),
|
||||
Icon = FontAwesome.fa_circle
|
||||
},
|
||||
new BeatmapStatistic
|
||||
{
|
||||
Name = @"Spinner Count",
|
||||
Content = spinners.Count().ToString(),
|
||||
Icon = FontAwesome.fa_circle
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
public override IEnumerable<Mod> GetModsFor(ModType type)
|
||||
{
|
||||
|
@ -31,6 +31,9 @@ namespace osu.Game.Rulesets.Osu.UI
|
||||
{
|
||||
get
|
||||
{
|
||||
if (Parent == null)
|
||||
return Vector2.Zero;
|
||||
|
||||
var parentSize = Parent.DrawSize;
|
||||
var aspectSize = parentSize.X * 0.75f < parentSize.Y ? new Vector2(parentSize.X, parentSize.X * 0.75f) : new Vector2(parentSize.Y * 4f / 3f, parentSize.Y);
|
||||
|
||||
|
342
osu.Game.Tests/Visual/TestCaseBeatmapCarousel.cs
Normal file
342
osu.Game.Tests/Visual/TestCaseBeatmapCarousel.cs
Normal file
@ -0,0 +1,342 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Screens.Select;
|
||||
using osu.Game.Screens.Select.Carousel;
|
||||
using osu.Game.Screens.Select.Filter;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
{
|
||||
internal class TestCaseBeatmapCarousel : OsuTestCase
|
||||
{
|
||||
private TestBeatmapCarousel carousel;
|
||||
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
typeof(CarouselItem),
|
||||
typeof(CarouselGroup),
|
||||
typeof(CarouselGroupEagerSelect),
|
||||
typeof(CarouselBeatmap),
|
||||
typeof(CarouselBeatmapSet),
|
||||
|
||||
typeof(DrawableCarouselItem),
|
||||
typeof(CarouselItemState),
|
||||
|
||||
typeof(DrawableCarouselBeatmap),
|
||||
typeof(DrawableCarouselBeatmapSet),
|
||||
};
|
||||
|
||||
|
||||
private readonly Stack<BeatmapSetInfo> selectedSets = new Stack<BeatmapSetInfo>();
|
||||
|
||||
private BeatmapInfo currentSelection;
|
||||
|
||||
private const int set_count = 5;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
Add(carousel = new TestBeatmapCarousel
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
});
|
||||
|
||||
List<BeatmapSetInfo> beatmapSets = new List<BeatmapSetInfo>();
|
||||
|
||||
for (int i = 1; i <= set_count; i++)
|
||||
beatmapSets.Add(createTestBeatmapSet(i));
|
||||
|
||||
carousel.SelectionChanged = s => currentSelection = s;
|
||||
|
||||
AddStep("Load Beatmaps", () => { carousel.BeatmapSets = beatmapSets; });
|
||||
|
||||
AddUntilStep(() => carousel.BeatmapSets.Any(), "Wait for load");
|
||||
|
||||
testTraversal();
|
||||
testFiltering();
|
||||
testRandom();
|
||||
testAddRemove();
|
||||
testSorting();
|
||||
|
||||
testRemoveAll();
|
||||
}
|
||||
|
||||
private void ensureRandomFetchSuccess() =>
|
||||
AddAssert("ensure prev random fetch worked", () => selectedSets.Peek() == carousel.SelectedBeatmapSet);
|
||||
|
||||
private void checkSelected(int set, int? diff = null) =>
|
||||
AddAssert($"selected is set{set}{(diff.HasValue ? $" diff{diff.Value}" : "")}", () =>
|
||||
{
|
||||
if (diff != null)
|
||||
return carousel.SelectedBeatmap == carousel.BeatmapSets.Skip(set - 1).First().Beatmaps.Skip(diff.Value - 1).First();
|
||||
|
||||
return carousel.BeatmapSets.Skip(set - 1).First().Beatmaps.Contains(carousel.SelectedBeatmap);
|
||||
});
|
||||
|
||||
private void setSelected(int set, int diff) =>
|
||||
AddStep($"select set{set} diff{diff}", () =>
|
||||
carousel.SelectBeatmap(carousel.BeatmapSets.Skip(set - 1).First().Beatmaps.Skip(diff - 1).First()));
|
||||
|
||||
private void advanceSelection(bool diff, int direction = 1, int count = 1)
|
||||
{
|
||||
if (count == 1)
|
||||
AddStep($"select {(direction > 0 ? "next" : "prev")} {(diff ? "diff" : "set")}", () =>
|
||||
carousel.SelectNext(direction, !diff));
|
||||
else
|
||||
{
|
||||
AddRepeatStep($"select {(direction > 0 ? "next" : "prev")} {(diff ? "diff" : "set")}", () =>
|
||||
carousel.SelectNext(direction, !diff), count);
|
||||
}
|
||||
}
|
||||
|
||||
private void checkVisibleItemCount(bool diff, int count) =>
|
||||
AddAssert($"{count} {(diff ? "diffs" : "sets")} visible", () =>
|
||||
carousel.Items.Count(s => (diff ? s.Item is CarouselBeatmap : s.Item is CarouselBeatmapSet) && s.Item.Visible) == count);
|
||||
|
||||
private void nextRandom() =>
|
||||
AddStep("select random next", () =>
|
||||
{
|
||||
carousel.RandomAlgorithm.Value = RandomSelectAlgorithm.RandomPermutation;
|
||||
|
||||
if (!selectedSets.Any() && carousel.SelectedBeatmap != null)
|
||||
selectedSets.Push(carousel.SelectedBeatmapSet);
|
||||
|
||||
carousel.SelectNextRandom();
|
||||
selectedSets.Push(carousel.SelectedBeatmapSet);
|
||||
});
|
||||
|
||||
private void ensureRandomDidntRepeat() =>
|
||||
AddAssert("ensure no repeats", () => selectedSets.Distinct().Count() == selectedSets.Count);
|
||||
|
||||
private void prevRandom() => AddStep("select random last", () =>
|
||||
{
|
||||
carousel.SelectPreviousRandom();
|
||||
selectedSets.Pop();
|
||||
});
|
||||
|
||||
/// <summary>
|
||||
/// Test keyboard traversal
|
||||
/// </summary>
|
||||
private void testTraversal()
|
||||
{
|
||||
advanceSelection(direction: 1, diff: false);
|
||||
checkSelected(1, 1);
|
||||
|
||||
advanceSelection(direction: 1, diff: true);
|
||||
checkSelected(1, 2);
|
||||
|
||||
advanceSelection(direction: -1, diff: false);
|
||||
checkSelected(set_count, 1);
|
||||
|
||||
advanceSelection(direction: -1, diff: true);
|
||||
checkSelected(set_count - 1, 3);
|
||||
|
||||
advanceSelection(diff: false);
|
||||
advanceSelection(diff: false);
|
||||
checkSelected(1, 2);
|
||||
|
||||
advanceSelection(direction: -1, diff: true);
|
||||
advanceSelection(direction: -1, diff: true);
|
||||
checkSelected(set_count, 3);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Test filtering
|
||||
/// </summary>
|
||||
private void testFiltering()
|
||||
{
|
||||
// basic filtering
|
||||
|
||||
setSelected(1, 1);
|
||||
|
||||
AddStep("Filter", () => carousel.Filter(new FilterCriteria { SearchText = "set #3!" }, false));
|
||||
checkVisibleItemCount(diff: false, count: 1);
|
||||
checkVisibleItemCount(diff: true, count: 3);
|
||||
checkSelected(3, 1);
|
||||
|
||||
advanceSelection(diff: true, count: 4);
|
||||
checkSelected(3, 2);
|
||||
|
||||
AddStep("Un-filter (debounce)", () => carousel.Filter(new FilterCriteria()));
|
||||
AddUntilStep(() => !carousel.PendingFilterTask, "Wait for debounce");
|
||||
checkVisibleItemCount(diff: false, count: set_count);
|
||||
checkVisibleItemCount(diff: true, count: 3);
|
||||
|
||||
// test filtering some difficulties (and keeping current beatmap set selected).
|
||||
|
||||
setSelected(1, 2);
|
||||
AddStep("Filter some difficulties", () => carousel.Filter(new FilterCriteria { SearchText = "Normal" }, false));
|
||||
checkSelected(1, 1);
|
||||
|
||||
AddStep("Un-filter", () => carousel.Filter(new FilterCriteria(), false));
|
||||
checkSelected(1, 1);
|
||||
|
||||
AddStep("Filter all", () => carousel.Filter(new FilterCriteria { SearchText = "Dingo" }, false));
|
||||
|
||||
checkVisibleItemCount(false, 0);
|
||||
checkVisibleItemCount(true, 0);
|
||||
AddAssert("Selection is null", () => currentSelection == null);
|
||||
|
||||
AddStep("Un-filter", () => carousel.Filter(new FilterCriteria(), false));
|
||||
|
||||
AddAssert("Selection is non-null", () => currentSelection != null);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Test random non-repeating algorithm
|
||||
/// </summary>
|
||||
private void testRandom()
|
||||
{
|
||||
setSelected(1, 1);
|
||||
|
||||
nextRandom();
|
||||
ensureRandomDidntRepeat();
|
||||
nextRandom();
|
||||
ensureRandomDidntRepeat();
|
||||
nextRandom();
|
||||
ensureRandomDidntRepeat();
|
||||
|
||||
prevRandom();
|
||||
ensureRandomFetchSuccess();
|
||||
prevRandom();
|
||||
ensureRandomFetchSuccess();
|
||||
|
||||
nextRandom();
|
||||
ensureRandomDidntRepeat();
|
||||
nextRandom();
|
||||
ensureRandomDidntRepeat();
|
||||
|
||||
nextRandom();
|
||||
AddAssert("ensure repeat", () => selectedSets.Contains(carousel.SelectedBeatmapSet));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Test adding and removing beatmap sets
|
||||
/// </summary>
|
||||
private void testAddRemove()
|
||||
{
|
||||
AddStep("Add new set", () => carousel.UpdateBeatmapSet(createTestBeatmapSet(set_count + 1)));
|
||||
AddStep("Add new set", () => carousel.UpdateBeatmapSet(createTestBeatmapSet(set_count + 2)));
|
||||
|
||||
checkVisibleItemCount(false, set_count + 2);
|
||||
|
||||
AddStep("Remove set", () => carousel.RemoveBeatmapSet(createTestBeatmapSet(set_count + 2)));
|
||||
|
||||
checkVisibleItemCount(false, set_count + 1);
|
||||
|
||||
setSelected(set_count + 1, 1);
|
||||
|
||||
AddStep("Remove set", () => carousel.RemoveBeatmapSet(createTestBeatmapSet(set_count + 1)));
|
||||
|
||||
checkVisibleItemCount(false, set_count);
|
||||
|
||||
checkSelected(set_count);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Test sorting
|
||||
/// </summary>
|
||||
private void testSorting()
|
||||
{
|
||||
AddStep("Sort by author", () => carousel.Filter(new FilterCriteria { Sort = SortMode.Author }, false));
|
||||
AddAssert("Check zzzzz is at bottom", () => carousel.BeatmapSets.Last().Metadata.AuthorString == "zzzzz");
|
||||
AddStep("Sort by artist", () => carousel.Filter(new FilterCriteria { Sort = SortMode.Artist }, false));
|
||||
AddAssert($"Check #{set_count} is at bottom", () => carousel.BeatmapSets.Last().Metadata.Title.EndsWith($"#{set_count}!"));
|
||||
}
|
||||
|
||||
private void testRemoveAll()
|
||||
{
|
||||
setSelected(2, 1);
|
||||
AddAssert("Selection is non-null", () => currentSelection != null);
|
||||
|
||||
AddStep("Remove selected", () => carousel.RemoveBeatmapSet(carousel.SelectedBeatmapSet));
|
||||
checkSelected(2);
|
||||
|
||||
AddStep("Remove first", () => carousel.RemoveBeatmapSet(carousel.BeatmapSets.First()));
|
||||
AddStep("Remove first", () => carousel.RemoveBeatmapSet(carousel.BeatmapSets.First()));
|
||||
checkSelected(1);
|
||||
|
||||
AddUntilStep(() =>
|
||||
{
|
||||
if (!carousel.BeatmapSets.Any()) return true;
|
||||
|
||||
carousel.RemoveBeatmapSet(carousel.BeatmapSets.Last());
|
||||
return false;
|
||||
}, "Remove all");
|
||||
|
||||
AddAssert("Selection is null", () => currentSelection == null);
|
||||
}
|
||||
|
||||
|
||||
private BeatmapSetInfo createTestBeatmapSet(int i)
|
||||
{
|
||||
return new BeatmapSetInfo
|
||||
{
|
||||
ID = i,
|
||||
OnlineBeatmapSetID = i,
|
||||
Hash = new MemoryStream(Encoding.UTF8.GetBytes(Guid.NewGuid().ToString())).ComputeMD5Hash(),
|
||||
Metadata = new BeatmapMetadata
|
||||
{
|
||||
OnlineBeatmapSetID = i,
|
||||
// Create random metadata, then we can check if sorting works based on these
|
||||
Artist = $"peppy{i.ToString().PadLeft(6, '0')}",
|
||||
Title = $"test set #{i}!",
|
||||
AuthorString = string.Concat(Enumerable.Repeat((char)('z' - Math.Min(25, i - 1)), 5))
|
||||
},
|
||||
Beatmaps = new List<BeatmapInfo>(new[]
|
||||
{
|
||||
new BeatmapInfo
|
||||
{
|
||||
OnlineBeatmapID = i * 10,
|
||||
Path = "normal.osu",
|
||||
Version = "Normal",
|
||||
StarDifficulty = 2,
|
||||
BaseDifficulty = new BeatmapDifficulty
|
||||
{
|
||||
OverallDifficulty = 3.5f,
|
||||
}
|
||||
},
|
||||
new BeatmapInfo
|
||||
{
|
||||
OnlineBeatmapID = i * 10 + 1,
|
||||
Path = "hard.osu",
|
||||
Version = "Hard",
|
||||
StarDifficulty = 5,
|
||||
BaseDifficulty = new BeatmapDifficulty
|
||||
{
|
||||
OverallDifficulty = 5,
|
||||
}
|
||||
},
|
||||
new BeatmapInfo
|
||||
{
|
||||
OnlineBeatmapID = i * 10 + 2,
|
||||
Path = "insane.osu",
|
||||
Version = "Insane",
|
||||
StarDifficulty = 6,
|
||||
BaseDifficulty = new BeatmapDifficulty
|
||||
{
|
||||
OverallDifficulty = 7,
|
||||
}
|
||||
},
|
||||
}),
|
||||
};
|
||||
}
|
||||
|
||||
private class TestBeatmapCarousel : BeatmapCarousel
|
||||
{
|
||||
public new List<DrawableCarouselItem> Items => base.Items;
|
||||
|
||||
public bool PendingFilterTask => FilterTask != null;
|
||||
}
|
||||
}
|
||||
}
|
69
osu.Game.Tests/Visual/TestCaseBeatmapInfoWedge.cs
Normal file
69
osu.Game.Tests/Visual/TestCaseBeatmapInfoWedge.cs
Normal file
@ -0,0 +1,69 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using OpenTK;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Screens.Select;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
{
|
||||
internal class TestCaseBeatmapInfoWedge : OsuTestCase
|
||||
{
|
||||
private BeatmapManager beatmaps;
|
||||
private readonly Random random;
|
||||
private readonly BeatmapInfoWedge infoWedge;
|
||||
private readonly Bindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
|
||||
|
||||
public TestCaseBeatmapInfoWedge()
|
||||
{
|
||||
random = new Random(0123);
|
||||
|
||||
Add(infoWedge = new BeatmapInfoWedge
|
||||
{
|
||||
Size = new Vector2(0.5f, 245),
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Margin = new MarginPadding
|
||||
{
|
||||
Top = 20,
|
||||
},
|
||||
});
|
||||
|
||||
AddStep("show", () =>
|
||||
{
|
||||
Content.FadeInFromZero(250);
|
||||
infoWedge.State = Visibility.Visible;
|
||||
infoWedge.UpdateBeatmap(beatmap);
|
||||
});
|
||||
AddStep("hide", () =>
|
||||
{
|
||||
infoWedge.State = Visibility.Hidden;
|
||||
Content.FadeOut(100);
|
||||
});
|
||||
AddStep("random beatmap", randomBeatmap);
|
||||
AddStep("null beatmap", () => infoWedge.UpdateBeatmap(beatmap.Default));
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuGameBase game, BeatmapManager beatmaps)
|
||||
{
|
||||
this.beatmaps = beatmaps;
|
||||
beatmap.BindTo(game.Beatmap);
|
||||
}
|
||||
|
||||
private void randomBeatmap()
|
||||
{
|
||||
var sets = beatmaps.GetAllUsableBeatmapSets();
|
||||
if (sets.Count == 0)
|
||||
return;
|
||||
|
||||
var b = sets[random.Next(0, sets.Count)].Beatmaps[0];
|
||||
beatmap.Value = beatmaps.GetWorkingBeatmap(b);
|
||||
infoWedge.UpdateBeatmap(beatmap);
|
||||
}
|
||||
}
|
||||
}
|
54
osu.Game.Tests/Visual/TestCaseEditorSelectionLayer.cs
Normal file
54
osu.Game.Tests/Visual/TestCaseEditorSelectionLayer.cs
Normal file
@ -0,0 +1,54 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using OpenTK;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Rulesets.Edit.Layers.Selection;
|
||||
using osu.Game.Rulesets.Osu.Edit;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
{
|
||||
public class TestCaseEditorSelectionLayer : OsuTestCase
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(SelectionLayer) };
|
||||
|
||||
public TestCaseEditorSelectionLayer()
|
||||
{
|
||||
var playfield = new OsuEditPlayfield
|
||||
{
|
||||
new DrawableHitCircle(new HitCircle { Position = new Vector2(256, 192), Scale = 0.5f }),
|
||||
new DrawableHitCircle(new HitCircle { Position = new Vector2(344, 148), Scale = 0.5f }),
|
||||
new DrawableSlider(new Slider
|
||||
{
|
||||
ControlPoints = new List<Vector2>
|
||||
{
|
||||
new Vector2(128, 256),
|
||||
new Vector2(344, 256),
|
||||
},
|
||||
Distance = 400,
|
||||
Position = new Vector2(128, 256),
|
||||
Velocity = 1,
|
||||
TickDistance = 100,
|
||||
Scale = 0.5f
|
||||
})
|
||||
};
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Clock = new FramedClock(new StopwatchClock()),
|
||||
Child = playfield
|
||||
},
|
||||
new SelectionLayer(playfield)
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
258
osu.Game.Tests/Visual/TestCaseGameplayMenuOverlay.cs
Normal file
258
osu.Game.Tests/Visual/TestCaseGameplayMenuOverlay.cs
Normal file
@ -0,0 +1,258 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Linq;
|
||||
using OpenTK.Input;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Game.Screens.Play;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
{
|
||||
[Description("player pause/fail screens")]
|
||||
internal class TestCaseGameplayMenuOverlay : OsuTestCase
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(FailOverlay), typeof(PauseContainer) };
|
||||
|
||||
private FailOverlay failOverlay;
|
||||
private PauseContainer.PauseOverlay pauseOverlay;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
Add(pauseOverlay = new PauseContainer.PauseOverlay
|
||||
{
|
||||
OnResume = () => Logger.Log(@"Resume"),
|
||||
OnRetry = () => Logger.Log(@"Retry"),
|
||||
OnQuit = () => Logger.Log(@"Quit"),
|
||||
});
|
||||
|
||||
Add(failOverlay = new FailOverlay
|
||||
{
|
||||
OnRetry = () => Logger.Log(@"Retry"),
|
||||
OnQuit = () => Logger.Log(@"Quit"),
|
||||
});
|
||||
|
||||
var retryCount = 0;
|
||||
|
||||
AddStep("Add retry", () =>
|
||||
{
|
||||
retryCount++;
|
||||
pauseOverlay.Retries = failOverlay.Retries = retryCount;
|
||||
});
|
||||
|
||||
AddToggleStep("Toggle pause overlay", t => pauseOverlay.ToggleVisibility());
|
||||
AddToggleStep("Toggle fail overlay", t => failOverlay.ToggleVisibility());
|
||||
|
||||
testHideResets();
|
||||
|
||||
testEnterWithoutSelection();
|
||||
testKeyUpFromInitial();
|
||||
testKeyDownFromInitial();
|
||||
testKeyUpWrapping();
|
||||
testKeyDownWrapping();
|
||||
|
||||
testMouseSelectionAfterKeySelection();
|
||||
testKeySelectionAfterMouseSelection();
|
||||
|
||||
testMouseDeselectionResets();
|
||||
|
||||
testClickSelection();
|
||||
testEnterKeySelection();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Test that hiding the overlay after hovering a button will reset the overlay to the initial state with no buttons selected.
|
||||
/// </summary>
|
||||
private void testHideResets()
|
||||
{
|
||||
AddStep("Show overlay", () => failOverlay.Show());
|
||||
|
||||
AddStep("Hover first button", () => failOverlay.Buttons.First().TriggerOnHover(null));
|
||||
AddStep("Hide overlay", () => failOverlay.Hide());
|
||||
|
||||
AddAssert("Overlay state is reset", () => !failOverlay.Buttons.Any(b => b.Selected));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tests that pressing enter after an overlay shows doesn't trigger an event because a selection hasn't occurred.
|
||||
/// </summary>
|
||||
private void testEnterWithoutSelection()
|
||||
{
|
||||
AddStep("Show overlay", () => pauseOverlay.Show());
|
||||
|
||||
AddStep("Press enter", () => pauseOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Enter }));
|
||||
AddAssert("Overlay still open", () => pauseOverlay.State == Visibility.Visible);
|
||||
|
||||
AddStep("Hide overlay", () => pauseOverlay.Hide());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tests that pressing the up arrow from the initial state selects the last button.
|
||||
/// </summary>
|
||||
private void testKeyUpFromInitial()
|
||||
{
|
||||
AddStep("Show overlay", () => pauseOverlay.Show());
|
||||
|
||||
AddStep("Up arrow", () => pauseOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Up }));
|
||||
AddAssert("Last button selected", () => pauseOverlay.Buttons.Last().Selected);
|
||||
|
||||
AddStep("Hide overlay", () => pauseOverlay.Hide());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tests that pressing the down arrow from the initial state selects the first button.
|
||||
/// </summary>
|
||||
private void testKeyDownFromInitial()
|
||||
{
|
||||
AddStep("Show overlay", () => pauseOverlay.Show());
|
||||
|
||||
AddStep("Down arrow", () => pauseOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Down }));
|
||||
AddAssert("First button selected", () => pauseOverlay.Buttons.First().Selected);
|
||||
|
||||
AddStep("Hide overlay", () => pauseOverlay.Hide());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tests that pressing the up arrow repeatedly causes the selected button to wrap correctly.
|
||||
/// </summary>
|
||||
private void testKeyUpWrapping()
|
||||
{
|
||||
AddStep("Show overlay", () => failOverlay.Show());
|
||||
|
||||
AddStep("Up arrow", () => failOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Up }));
|
||||
AddAssert("Last button selected", () => failOverlay.Buttons.Last().Selected);
|
||||
AddStep("Up arrow", () => failOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Up }));
|
||||
AddAssert("First button selected", () => failOverlay.Buttons.First().Selected);
|
||||
AddStep("Up arrow", () => failOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Up }));
|
||||
AddAssert("Last button selected", () => failOverlay.Buttons.Last().Selected);
|
||||
|
||||
AddStep("Hide overlay", () => failOverlay.Hide());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tests that pressing the down arrow repeatedly causes the selected button to wrap correctly.
|
||||
/// </summary>
|
||||
private void testKeyDownWrapping()
|
||||
{
|
||||
AddStep("Show overlay", () => failOverlay.Show());
|
||||
|
||||
AddStep("Down arrow", () => failOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Down }));
|
||||
AddAssert("First button selected", () => failOverlay.Buttons.First().Selected);
|
||||
AddStep("Down arrow", () => failOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Down }));
|
||||
AddAssert("Last button selected", () => failOverlay.Buttons.Last().Selected);
|
||||
AddStep("Down arrow", () => failOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Down }));
|
||||
AddAssert("First button selected", () => failOverlay.Buttons.First().Selected);
|
||||
|
||||
AddStep("Hide overlay", () => failOverlay.Hide());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tests that hovering a button that was previously selected with the keyboard correctly selects the new button and deselects the previous button.
|
||||
/// </summary>
|
||||
private void testMouseSelectionAfterKeySelection()
|
||||
{
|
||||
AddStep("Show overlay", () => pauseOverlay.Show());
|
||||
|
||||
var secondButton = pauseOverlay.Buttons.Skip(1).First();
|
||||
|
||||
AddStep("Down arrow", () => pauseOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Down }));
|
||||
AddStep("Hover second button", () => secondButton.TriggerOnHover(null));
|
||||
AddAssert("First button not selected", () => !pauseOverlay.Buttons.First().Selected);
|
||||
AddAssert("Second button selected", () => secondButton.Selected);
|
||||
|
||||
AddStep("Hide overlay", () => pauseOverlay.Hide());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tests that pressing a key after selecting a button with a hover event correctly selects a new button and deselects the previous button.
|
||||
/// </summary>
|
||||
private void testKeySelectionAfterMouseSelection()
|
||||
{
|
||||
AddStep("Show overlay", () => pauseOverlay.Show());
|
||||
|
||||
var secondButton = pauseOverlay.Buttons.Skip(1).First();
|
||||
|
||||
AddStep("Hover second button", () => secondButton.TriggerOnHover(null));
|
||||
AddStep("Up arrow", () => pauseOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Up }));
|
||||
AddAssert("Second button not selected", () => !secondButton.Selected);
|
||||
AddAssert("First button selected", () => pauseOverlay.Buttons.First().Selected);
|
||||
|
||||
AddStep("Hide overlay", () => pauseOverlay.Hide());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tests that deselecting with the mouse by losing hover will reset the overlay to the initial state.
|
||||
/// </summary>
|
||||
private void testMouseDeselectionResets()
|
||||
{
|
||||
AddStep("Show overlay", () => pauseOverlay.Show());
|
||||
|
||||
var secondButton = pauseOverlay.Buttons.Skip(1).First();
|
||||
|
||||
AddStep("Hover second button", () => secondButton.TriggerOnHover(null));
|
||||
AddStep("Unhover second button", () => secondButton.TriggerOnHoverLost(null));
|
||||
AddStep("Down arrow", () => pauseOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Down }));
|
||||
AddAssert("First button selected", () => pauseOverlay.Buttons.First().Selected); // Initial state condition
|
||||
|
||||
AddStep("Hide overlay", () => pauseOverlay.Hide());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tests that clicking on a button correctly causes a click event for that button.
|
||||
/// </summary>
|
||||
private void testClickSelection()
|
||||
{
|
||||
AddStep("Show overlay", () => pauseOverlay.Show());
|
||||
|
||||
var retryButton = pauseOverlay.Buttons.Skip(1).First();
|
||||
|
||||
bool triggered = false;
|
||||
AddStep("Click retry button", () =>
|
||||
{
|
||||
var lastAction = pauseOverlay.OnRetry;
|
||||
pauseOverlay.OnRetry = () => triggered = true;
|
||||
|
||||
retryButton.TriggerOnClick();
|
||||
pauseOverlay.OnRetry = lastAction;
|
||||
});
|
||||
|
||||
AddAssert("Action was triggered", () => triggered);
|
||||
AddAssert("Overlay is closed", () => pauseOverlay.State == Visibility.Hidden);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tests that pressing the enter key with a button selected correctly causes a click event for that button.
|
||||
/// </summary>
|
||||
private void testEnterKeySelection()
|
||||
{
|
||||
AddStep("Show overlay", () => pauseOverlay.Show());
|
||||
|
||||
AddStep("Select second button", () =>
|
||||
{
|
||||
pauseOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Down });
|
||||
pauseOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Down });
|
||||
});
|
||||
|
||||
var retryButton = pauseOverlay.Buttons.Skip(1).First();
|
||||
|
||||
bool triggered = false;
|
||||
AddStep("Press enter", () =>
|
||||
{
|
||||
var lastAction = pauseOverlay.OnRetry;
|
||||
pauseOverlay.OnRetry = () => triggered = true;
|
||||
|
||||
retryButton.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Enter });
|
||||
pauseOverlay.OnRetry = lastAction;
|
||||
});
|
||||
|
||||
AddAssert("Action was triggered", () => triggered);
|
||||
AddAssert("Overlay is closed", () => pauseOverlay.State == Visibility.Hidden);
|
||||
}
|
||||
}
|
||||
}
|
@ -1,57 +0,0 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.ComponentModel;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Game.Screens.Play;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
{
|
||||
[Description("player pause/fail screens")]
|
||||
internal class TestCaseMenuOverlays : OsuTestCase
|
||||
{
|
||||
public TestCaseMenuOverlays()
|
||||
{
|
||||
FailOverlay failOverlay;
|
||||
PauseContainer.PauseOverlay pauseOverlay;
|
||||
|
||||
var retryCount = 0;
|
||||
|
||||
Add(pauseOverlay = new PauseContainer.PauseOverlay
|
||||
{
|
||||
OnResume = () => Logger.Log(@"Resume"),
|
||||
OnRetry = () => Logger.Log(@"Retry"),
|
||||
OnQuit = () => Logger.Log(@"Quit"),
|
||||
});
|
||||
Add(failOverlay = new FailOverlay
|
||||
{
|
||||
OnRetry = () => Logger.Log(@"Retry"),
|
||||
OnQuit = () => Logger.Log(@"Quit"),
|
||||
});
|
||||
|
||||
AddStep(@"Pause", delegate
|
||||
{
|
||||
if (failOverlay.State == Visibility.Visible)
|
||||
{
|
||||
failOverlay.Hide();
|
||||
}
|
||||
pauseOverlay.Show();
|
||||
});
|
||||
AddStep("Fail", delegate
|
||||
{
|
||||
if (pauseOverlay.State == Visibility.Visible)
|
||||
{
|
||||
pauseOverlay.Hide();
|
||||
}
|
||||
failOverlay.Show();
|
||||
});
|
||||
AddStep("Add Retry", delegate
|
||||
{
|
||||
retryCount++;
|
||||
pauseOverlay.Retries = retryCount;
|
||||
failOverlay.Retries = retryCount;
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
@ -82,7 +82,11 @@ namespace osu.Game.Tests.Visual
|
||||
|
||||
private void sendProgress2()
|
||||
{
|
||||
var n = new ProgressNotification { Text = @"Downloading Haitai..." };
|
||||
var n = new ProgressNotification
|
||||
{
|
||||
Text = @"Downloading Haitai...",
|
||||
CompletionText = "Downloaded Haitai!",
|
||||
};
|
||||
manager.Post(n);
|
||||
progressingNotifications.Add(n);
|
||||
}
|
||||
@ -91,7 +95,11 @@ namespace osu.Game.Tests.Visual
|
||||
|
||||
private void sendProgress1()
|
||||
{
|
||||
var n = new ProgressNotification { Text = @"Uploading to BSS..." };
|
||||
var n = new ProgressNotification
|
||||
{
|
||||
Text = @"Uploading to BSS...",
|
||||
CompletionText = "Uploaded to BSS!",
|
||||
};
|
||||
manager.Post(n);
|
||||
progressingNotifications.Add(n);
|
||||
}
|
||||
|
@ -13,6 +13,7 @@ using osu.Game.Beatmaps;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Screens.Select;
|
||||
using osu.Game.Screens.Select.Carousel;
|
||||
using osu.Game.Screens.Select.Filter;
|
||||
using osu.Game.Tests.Platform;
|
||||
|
||||
@ -26,10 +27,28 @@ namespace osu.Game.Tests.Visual
|
||||
|
||||
private DependencyContainer dependencies;
|
||||
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
typeof(SongSelect),
|
||||
typeof(BeatmapCarousel),
|
||||
|
||||
typeof(CarouselItem),
|
||||
typeof(CarouselGroup),
|
||||
typeof(CarouselGroupEagerSelect),
|
||||
typeof(CarouselBeatmap),
|
||||
typeof(CarouselBeatmapSet),
|
||||
|
||||
typeof(DrawableCarouselItem),
|
||||
typeof(CarouselItemState),
|
||||
|
||||
typeof(DrawableCarouselBeatmap),
|
||||
typeof(DrawableCarouselBeatmapSet),
|
||||
};
|
||||
|
||||
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent) => dependencies = new DependencyContainer(parent);
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
private void load(BeatmapManager baseManager)
|
||||
{
|
||||
PlaySongSelect songSelect;
|
||||
|
||||
@ -43,7 +62,10 @@ namespace osu.Game.Tests.Visual
|
||||
Func<OsuDbContext> contextFactory = () => context;
|
||||
|
||||
dependencies.Cache(rulesets = new RulesetStore(contextFactory));
|
||||
dependencies.Cache(manager = new BeatmapManager(storage, contextFactory, rulesets, null));
|
||||
dependencies.Cache(manager = new BeatmapManager(storage, contextFactory, rulesets, null)
|
||||
{
|
||||
DefaultBeatmap = baseManager.GetWorkingBeatmap(null)
|
||||
});
|
||||
|
||||
for (int i = 0; i < 100; i += 10)
|
||||
manager.Import(createTestBeatmapSet(i));
|
||||
|
@ -88,8 +88,10 @@
|
||||
<Compile Include="Beatmaps\IO\ImportBeatmapTest.cs" />
|
||||
<Compile Include="Resources\Resource.cs" />
|
||||
<Compile Include="Beatmaps\Formats\LegacyBeatmapDecoderTest.cs" />
|
||||
<Compile Include="Visual\TestCaseBeatmapCarousel.cs" />
|
||||
<Compile Include="Visual\TestCaseBeatmapDetailArea.cs" />
|
||||
<Compile Include="Visual\TestCaseBeatmapDetails.cs" />
|
||||
<Compile Include="Visual\TestCaseBeatmapInfoWedge.cs" />
|
||||
<Compile Include="Visual\TestCaseBeatmapOptionsOverlay.cs" />
|
||||
<Compile Include="Visual\TestCaseBeatmapScoresContainer.cs" />
|
||||
<Compile Include="Visual\TestCaseBeatmapSetOverlay.cs" />
|
||||
@ -108,6 +110,7 @@
|
||||
<Compile Include="Visual\TestCaseEditorComposeTimeline.cs" />
|
||||
<Compile Include="Visual\TestCaseEditorMenuBar.cs" />
|
||||
<Compile Include="Visual\TestCaseEditorSummaryTimeline.cs" />
|
||||
<Compile Include="Visual\TestCaseEditorSelectionLayer.cs" />
|
||||
<Compile Include="Visual\TestCaseGamefield.cs" />
|
||||
<Compile Include="Visual\TestCaseGraph.cs" />
|
||||
<Compile Include="Visual\TestCaseHistoricalSection.cs" />
|
||||
@ -118,7 +121,7 @@
|
||||
<Compile Include="Visual\TestCaseLeaderboard.cs" />
|
||||
<Compile Include="Visual\TestCaseMedalOverlay.cs" />
|
||||
<Compile Include="Visual\TestCaseButtonSystem.cs" />
|
||||
<Compile Include="Visual\TestCaseMenuOverlays.cs" />
|
||||
<Compile Include="Visual\TestCaseGameplayMenuOverlay.cs" />
|
||||
<Compile Include="Visual\TestCaseMods.cs" />
|
||||
<Compile Include="Visual\TestCaseMusicController.cs" />
|
||||
<Compile Include="Visual\TestCaseNotificationOverlay.cs" />
|
||||
|
@ -118,6 +118,8 @@ namespace osu.Game.Beatmaps
|
||||
[JsonProperty("difficulty_rating")]
|
||||
public double StarDifficulty { get; set; }
|
||||
|
||||
public override string ToString() => $"{Metadata} [{Version}]";
|
||||
|
||||
public bool Equals(BeatmapInfo other)
|
||||
{
|
||||
if (ID == 0 || other?.ID == 0)
|
||||
|
@ -134,6 +134,7 @@ namespace osu.Game.Beatmaps
|
||||
var notification = new ProgressNotification
|
||||
{
|
||||
Text = "Beatmap import is initialising...",
|
||||
CompletionText = "Import successful!",
|
||||
Progress = 0,
|
||||
State = ProgressNotificationState.Active,
|
||||
};
|
||||
@ -245,8 +246,9 @@ namespace osu.Game.Beatmaps
|
||||
return;
|
||||
}
|
||||
|
||||
ProgressNotification downloadNotification = new ProgressNotification
|
||||
var downloadNotification = new ProgressNotification
|
||||
{
|
||||
CompletionText = $"Imported {beatmapSetInfo.Metadata.Artist} - {beatmapSetInfo.Metadata.Title}!",
|
||||
Text = $"Downloading {beatmapSetInfo.Metadata.Artist} - {beatmapSetInfo.Metadata.Title}",
|
||||
};
|
||||
|
||||
@ -374,12 +376,9 @@ namespace osu.Game.Beatmaps
|
||||
/// <returns>A <see cref="WorkingBeatmap"/> instance correlating to the provided <see cref="BeatmapInfo"/>.</returns>
|
||||
public WorkingBeatmap GetWorkingBeatmap(BeatmapInfo beatmapInfo, WorkingBeatmap previous = null)
|
||||
{
|
||||
if (beatmapInfo == null || beatmapInfo == DefaultBeatmap?.BeatmapInfo)
|
||||
if (beatmapInfo?.BeatmapSet == null || beatmapInfo == DefaultBeatmap?.BeatmapInfo)
|
||||
return DefaultBeatmap;
|
||||
|
||||
if (beatmapInfo.BeatmapSet == null)
|
||||
throw new InvalidOperationException($@"Beatmap set {beatmapInfo.BeatmapSetInfoID} is not in the local database.");
|
||||
|
||||
if (beatmapInfo.Metadata == null)
|
||||
beatmapInfo.Metadata = beatmapInfo.BeatmapSet.Metadata;
|
||||
|
||||
@ -668,6 +667,7 @@ namespace osu.Game.Beatmaps
|
||||
var notification = new ProgressNotification
|
||||
{
|
||||
Progress = 0,
|
||||
CompletionText = "Deleted all beatmaps!",
|
||||
State = ProgressNotificationState.Active,
|
||||
};
|
||||
|
||||
|
@ -57,6 +57,8 @@ namespace osu.Game.Beatmaps
|
||||
public string AudioFile { get; set; }
|
||||
public string BackgroundFile { get; set; }
|
||||
|
||||
public override string ToString() => $"{Artist} - {Title} ({Author})";
|
||||
|
||||
public string[] SearchableTerms => new[]
|
||||
{
|
||||
Author?.Username,
|
||||
|
@ -33,6 +33,8 @@ namespace osu.Game.Beatmaps
|
||||
|
||||
public List<BeatmapSetFileInfo> Files { get; set; }
|
||||
|
||||
public override string ToString() => Metadata.ToString();
|
||||
|
||||
public bool Protected { get; set; }
|
||||
}
|
||||
}
|
||||
|
@ -1,138 +0,0 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework;
|
||||
using osu.Framework.Graphics;
|
||||
|
||||
namespace osu.Game.Beatmaps.Drawables
|
||||
{
|
||||
public class BeatmapGroup : IStateful<BeatmapGroupState>
|
||||
{
|
||||
public event Action<BeatmapGroupState> StateChanged;
|
||||
|
||||
public BeatmapPanel SelectedPanel;
|
||||
|
||||
/// <summary>
|
||||
/// Fires when one of our difficulties was selected. Will fire on first expand.
|
||||
/// </summary>
|
||||
public Action<BeatmapGroup, BeatmapPanel> SelectionChanged;
|
||||
|
||||
/// <summary>
|
||||
/// Fires when one of our difficulties is clicked when already selected. Should start playing the map.
|
||||
/// </summary>
|
||||
public Action<BeatmapInfo> StartRequested;
|
||||
|
||||
public Action<BeatmapSetInfo> DeleteRequested;
|
||||
|
||||
public Action<BeatmapSetInfo> RestoreHiddenRequested;
|
||||
|
||||
public Action<BeatmapInfo> HideDifficultyRequested;
|
||||
|
||||
public Action<BeatmapInfo> EditRequested;
|
||||
|
||||
public BeatmapSetHeader Header;
|
||||
|
||||
public List<BeatmapPanel> BeatmapPanels;
|
||||
|
||||
public BeatmapSetInfo BeatmapSet;
|
||||
|
||||
private BeatmapGroupState state;
|
||||
public BeatmapGroupState State
|
||||
{
|
||||
get { return state; }
|
||||
set
|
||||
{
|
||||
state = value;
|
||||
|
||||
switch (value)
|
||||
{
|
||||
case BeatmapGroupState.Expanded:
|
||||
Header.State = PanelSelectedState.Selected;
|
||||
foreach (BeatmapPanel panel in BeatmapPanels)
|
||||
panel.State = panel == SelectedPanel ? PanelSelectedState.Selected : PanelSelectedState.NotSelected;
|
||||
break;
|
||||
case BeatmapGroupState.Collapsed:
|
||||
Header.State = PanelSelectedState.NotSelected;
|
||||
foreach (BeatmapPanel panel in BeatmapPanels)
|
||||
panel.State = PanelSelectedState.Hidden;
|
||||
break;
|
||||
case BeatmapGroupState.Hidden:
|
||||
Header.State = PanelSelectedState.Hidden;
|
||||
foreach (BeatmapPanel panel in BeatmapPanels)
|
||||
panel.State = PanelSelectedState.Hidden;
|
||||
break;
|
||||
}
|
||||
|
||||
StateChanged?.Invoke(state);
|
||||
}
|
||||
}
|
||||
|
||||
public BeatmapGroup(BeatmapSetInfo beatmapSet, BeatmapManager manager)
|
||||
{
|
||||
if (beatmapSet == null)
|
||||
throw new ArgumentNullException(nameof(beatmapSet));
|
||||
if (manager == null)
|
||||
throw new ArgumentNullException(nameof(manager));
|
||||
|
||||
BeatmapSet = beatmapSet;
|
||||
WorkingBeatmap beatmap = manager.GetWorkingBeatmap(BeatmapSet.Beatmaps.FirstOrDefault());
|
||||
|
||||
Header = new BeatmapSetHeader(beatmap)
|
||||
{
|
||||
GainedSelection = headerGainedSelection,
|
||||
DeleteRequested = b => DeleteRequested(b),
|
||||
RestoreHiddenRequested = b => RestoreHiddenRequested(b),
|
||||
RelativeSizeAxes = Axes.X,
|
||||
};
|
||||
|
||||
BeatmapPanels = BeatmapSet.Beatmaps.Where(b => !b.Hidden).OrderBy(b => b.StarDifficulty).Select(b => new BeatmapPanel(b)
|
||||
{
|
||||
Alpha = 0,
|
||||
GainedSelection = panelGainedSelection,
|
||||
HideRequested = p => HideDifficultyRequested?.Invoke(p),
|
||||
StartRequested = p => StartRequested?.Invoke(p.Beatmap),
|
||||
EditRequested = p => EditRequested?.Invoke(p.Beatmap),
|
||||
RelativeSizeAxes = Axes.X,
|
||||
}).ToList();
|
||||
|
||||
Header.AddDifficultyIcons(BeatmapPanels);
|
||||
}
|
||||
|
||||
|
||||
private void headerGainedSelection(BeatmapSetHeader panel)
|
||||
{
|
||||
State = BeatmapGroupState.Expanded;
|
||||
|
||||
//we want to make sure one of our children is selected in the case none have been selected yet.
|
||||
if (SelectedPanel == null)
|
||||
BeatmapPanels.First().State = PanelSelectedState.Selected;
|
||||
}
|
||||
|
||||
private void panelGainedSelection(BeatmapPanel panel)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (SelectedPanel == panel) return;
|
||||
|
||||
if (SelectedPanel != null)
|
||||
SelectedPanel.State = PanelSelectedState.NotSelected;
|
||||
SelectedPanel = panel;
|
||||
}
|
||||
finally
|
||||
{
|
||||
State = BeatmapGroupState.Expanded;
|
||||
SelectionChanged?.Invoke(this, SelectedPanel);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public enum BeatmapGroupState
|
||||
{
|
||||
Collapsed,
|
||||
Expanded,
|
||||
Hidden,
|
||||
}
|
||||
}
|
@ -20,7 +20,7 @@ namespace osu.Game.Configuration
|
||||
Set(OsuSetting.DisplayStarsMinimum, 0.0, 0, 10, 0.1);
|
||||
Set(OsuSetting.DisplayStarsMaximum, 10.0, 0, 10, 0.1);
|
||||
|
||||
Set(OsuSetting.SelectionRandomType, SelectionRandomType.RandomPermutation);
|
||||
Set(OsuSetting.RandomSelectAlgorithm, RandomSelectAlgorithm.RandomPermutation);
|
||||
|
||||
Set(OsuSetting.ChatDisplayHeight, ChatOverlay.DEFAULT_HEIGHT, 0.2, 1);
|
||||
|
||||
@ -108,7 +108,7 @@ namespace osu.Game.Configuration
|
||||
SaveUsername,
|
||||
DisplayStarsMinimum,
|
||||
DisplayStarsMaximum,
|
||||
SelectionRandomType,
|
||||
RandomSelectAlgorithm,
|
||||
SnakingInSliders,
|
||||
SnakingOutSliders,
|
||||
ShowFpsDisplay,
|
||||
|
@ -5,11 +5,11 @@ using System.ComponentModel;
|
||||
|
||||
namespace osu.Game.Configuration
|
||||
{
|
||||
public enum SelectionRandomType
|
||||
public enum RandomSelectAlgorithm
|
||||
{
|
||||
[Description("Never repeat")]
|
||||
RandomPermutation,
|
||||
[Description("Random")]
|
||||
Random
|
||||
}
|
||||
}
|
||||
}
|
@ -15,14 +15,19 @@ namespace osu.Game.Graphics
|
||||
{
|
||||
public class SpriteIcon : CompositeDrawable
|
||||
{
|
||||
private readonly Sprite spriteShadow;
|
||||
private readonly Sprite spriteMain;
|
||||
private Sprite spriteShadow;
|
||||
private Sprite spriteMain;
|
||||
|
||||
private Cached layout = new Cached();
|
||||
private readonly Container shadowVisibility;
|
||||
private Container shadowVisibility;
|
||||
|
||||
public SpriteIcon()
|
||||
private FontStore store;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(FontStore store)
|
||||
{
|
||||
this.store = store;
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
shadowVisibility = new Container
|
||||
@ -39,7 +44,7 @@ namespace osu.Game.Graphics
|
||||
Y = 2,
|
||||
Colour = new Color4(0f, 0f, 0f, 0.2f),
|
||||
},
|
||||
Alpha = 0,
|
||||
Alpha = shadow ? 1 : 0,
|
||||
},
|
||||
spriteMain = new Sprite
|
||||
{
|
||||
@ -49,14 +54,7 @@ namespace osu.Game.Graphics
|
||||
FillMode = FillMode.Fit
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
private FontStore store;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(FontStore store)
|
||||
{
|
||||
this.store = store;
|
||||
updateTexture();
|
||||
}
|
||||
|
||||
@ -105,12 +103,15 @@ namespace osu.Game.Graphics
|
||||
}
|
||||
}
|
||||
|
||||
private bool shadow;
|
||||
public bool Shadow
|
||||
{
|
||||
get { return spriteShadow.IsPresent; }
|
||||
get { return shadow; }
|
||||
set
|
||||
{
|
||||
shadowVisibility.Alpha = value ? 1 : 0;
|
||||
shadow = value;
|
||||
if (shadowVisibility != null)
|
||||
shadowVisibility.Alpha = value ? 1 : 0;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -12,6 +12,8 @@ using osu.Game.Graphics.Backgrounds;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Input;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
@ -22,62 +24,7 @@ namespace osu.Game.Graphics.UserInterface
|
||||
private const float glow_fade_duration = 250;
|
||||
private const float click_duration = 200;
|
||||
|
||||
private Color4 buttonColour;
|
||||
public Color4 ButtonColour
|
||||
{
|
||||
get
|
||||
{
|
||||
return buttonColour;
|
||||
}
|
||||
set
|
||||
{
|
||||
buttonColour = value;
|
||||
updateGlow();
|
||||
colourContainer.Colour = value;
|
||||
}
|
||||
}
|
||||
|
||||
private Color4 backgroundColour = OsuColour.Gray(34);
|
||||
public Color4 BackgroundColour
|
||||
{
|
||||
get
|
||||
{
|
||||
return backgroundColour;
|
||||
}
|
||||
set
|
||||
{
|
||||
backgroundColour = value;
|
||||
background.Colour = value;
|
||||
}
|
||||
}
|
||||
|
||||
private string text;
|
||||
public string Text
|
||||
{
|
||||
get
|
||||
{
|
||||
return text;
|
||||
}
|
||||
set
|
||||
{
|
||||
text = value;
|
||||
spriteText.Text = Text;
|
||||
}
|
||||
}
|
||||
|
||||
private float textSize = 28;
|
||||
public float TextSize
|
||||
{
|
||||
get
|
||||
{
|
||||
return textSize;
|
||||
}
|
||||
set
|
||||
{
|
||||
textSize = value;
|
||||
spriteText.TextSize = value;
|
||||
}
|
||||
}
|
||||
public readonly BindableBool Selected = new BindableBool();
|
||||
|
||||
private readonly Container backgroundContainer;
|
||||
private readonly Container colourContainer;
|
||||
@ -89,71 +36,6 @@ namespace osu.Game.Graphics.UserInterface
|
||||
private readonly SpriteText spriteText;
|
||||
private Vector2 hoverSpacing => new Vector2(3f, 0f);
|
||||
|
||||
private bool didClick; // Used for making sure that the OnMouseDown animation can call instead of OnHoverLost's when clicking
|
||||
|
||||
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => backgroundContainer.ReceiveMouseInputAt(screenSpacePos);
|
||||
|
||||
protected override bool OnClick(Framework.Input.InputState state)
|
||||
{
|
||||
didClick = true;
|
||||
colourContainer.ResizeTo(new Vector2(1.5f, 1f), click_duration, Easing.In);
|
||||
flash();
|
||||
|
||||
this.Delay(click_duration).Schedule(delegate
|
||||
{
|
||||
colourContainer.ResizeTo(new Vector2(0.8f, 1f));
|
||||
spriteText.Spacing = Vector2.Zero;
|
||||
glowContainer.FadeOut();
|
||||
});
|
||||
|
||||
return base.OnClick(state);
|
||||
}
|
||||
|
||||
protected override bool OnHover(Framework.Input.InputState state)
|
||||
{
|
||||
spriteText.TransformSpacingTo(hoverSpacing, hover_duration, Easing.OutElastic);
|
||||
|
||||
colourContainer.ResizeTo(new Vector2(hover_width, 1f), hover_duration, Easing.OutElastic);
|
||||
glowContainer.FadeIn(glow_fade_duration, Easing.Out);
|
||||
base.OnHover(state);
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(Framework.Input.InputState state)
|
||||
{
|
||||
if (!didClick)
|
||||
{
|
||||
colourContainer.ResizeTo(new Vector2(0.8f, 1f), hover_duration, Easing.OutElastic);
|
||||
spriteText.TransformSpacingTo(Vector2.Zero, hover_duration, Easing.OutElastic);
|
||||
glowContainer.FadeOut(glow_fade_duration, Easing.Out);
|
||||
}
|
||||
|
||||
didClick = false;
|
||||
}
|
||||
|
||||
private void flash()
|
||||
{
|
||||
var flash = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
};
|
||||
|
||||
colourContainer.Add(flash);
|
||||
|
||||
flash.Colour = ButtonColour;
|
||||
flash.Blending = BlendingMode.Additive;
|
||||
flash.Alpha = 0.3f;
|
||||
flash.FadeOutFromOne(click_duration);
|
||||
flash.Expire();
|
||||
}
|
||||
|
||||
private void updateGlow()
|
||||
{
|
||||
leftGlow.Colour = ColourInfo.GradientHorizontal(new Color4(ButtonColour.R, ButtonColour.G, ButtonColour.B, 0f), ButtonColour);
|
||||
centerGlow.Colour = ButtonColour;
|
||||
rightGlow.Colour = ColourInfo.GradientHorizontal(ButtonColour, new Color4(ButtonColour.R, ButtonColour.G, ButtonColour.B, 0f));
|
||||
}
|
||||
|
||||
public DialogButton()
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
@ -268,6 +150,135 @@ namespace osu.Game.Graphics.UserInterface
|
||||
};
|
||||
|
||||
updateGlow();
|
||||
|
||||
Selected.ValueChanged += selectionChanged;
|
||||
}
|
||||
|
||||
private Color4 buttonColour;
|
||||
public Color4 ButtonColour
|
||||
{
|
||||
get
|
||||
{
|
||||
return buttonColour;
|
||||
}
|
||||
set
|
||||
{
|
||||
buttonColour = value;
|
||||
updateGlow();
|
||||
colourContainer.Colour = value;
|
||||
}
|
||||
}
|
||||
|
||||
private Color4 backgroundColour = OsuColour.Gray(34);
|
||||
public Color4 BackgroundColour
|
||||
{
|
||||
get
|
||||
{
|
||||
return backgroundColour;
|
||||
}
|
||||
set
|
||||
{
|
||||
backgroundColour = value;
|
||||
background.Colour = value;
|
||||
}
|
||||
}
|
||||
|
||||
private string text;
|
||||
public string Text
|
||||
{
|
||||
get
|
||||
{
|
||||
return text;
|
||||
}
|
||||
set
|
||||
{
|
||||
text = value;
|
||||
spriteText.Text = Text;
|
||||
}
|
||||
}
|
||||
|
||||
private float textSize = 28;
|
||||
public float TextSize
|
||||
{
|
||||
get
|
||||
{
|
||||
return textSize;
|
||||
}
|
||||
set
|
||||
{
|
||||
textSize = value;
|
||||
spriteText.TextSize = value;
|
||||
}
|
||||
}
|
||||
|
||||
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => backgroundContainer.ReceiveMouseInputAt(screenSpacePos);
|
||||
|
||||
protected override bool OnClick(InputState state)
|
||||
{
|
||||
colourContainer.ResizeTo(new Vector2(1.5f, 1f), click_duration, Easing.In);
|
||||
flash();
|
||||
|
||||
this.Delay(click_duration).Schedule(delegate
|
||||
{
|
||||
colourContainer.ResizeTo(new Vector2(0.8f, 1f));
|
||||
spriteText.Spacing = Vector2.Zero;
|
||||
glowContainer.FadeOut();
|
||||
});
|
||||
|
||||
return base.OnClick(state);
|
||||
}
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
{
|
||||
base.OnHover(state);
|
||||
|
||||
Selected.Value = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
{
|
||||
base.OnHoverLost(state);
|
||||
Selected.Value = false;
|
||||
}
|
||||
|
||||
private void selectionChanged(bool isSelected)
|
||||
{
|
||||
if (isSelected)
|
||||
{
|
||||
spriteText.TransformSpacingTo(hoverSpacing, hover_duration, Easing.OutElastic);
|
||||
colourContainer.ResizeTo(new Vector2(hover_width, 1f), hover_duration, Easing.OutElastic);
|
||||
glowContainer.FadeIn(glow_fade_duration, Easing.Out);
|
||||
}
|
||||
else
|
||||
{
|
||||
colourContainer.ResizeTo(new Vector2(0.8f, 1f), hover_duration, Easing.OutElastic);
|
||||
spriteText.TransformSpacingTo(Vector2.Zero, hover_duration, Easing.OutElastic);
|
||||
glowContainer.FadeOut(glow_fade_duration, Easing.Out);
|
||||
}
|
||||
}
|
||||
|
||||
private void flash()
|
||||
{
|
||||
var flash = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
};
|
||||
|
||||
colourContainer.Add(flash);
|
||||
|
||||
flash.Colour = ButtonColour;
|
||||
flash.Blending = BlendingMode.Additive;
|
||||
flash.Alpha = 0.3f;
|
||||
flash.FadeOutFromOne(click_duration);
|
||||
flash.Expire();
|
||||
}
|
||||
|
||||
private void updateGlow()
|
||||
{
|
||||
leftGlow.Colour = ColourInfo.GradientHorizontal(new Color4(ButtonColour.R, ButtonColour.G, ButtonColour.B, 0f), ButtonColour);
|
||||
centerGlow.Colour = ButtonColour;
|
||||
rightGlow.Colour = ColourInfo.GradientHorizontal(ButtonColour, new Color4(ButtonColour.R, ButtonColour.G, ButtonColour.B, 0f));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -6,6 +6,7 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.MathUtils;
|
||||
using System;
|
||||
using System.Linq;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
@ -72,16 +73,9 @@ namespace osu.Game.Graphics.UserInterface
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Direction = FillDirection.Horizontal,
|
||||
Spacing = new Vector2(star_spacing),
|
||||
ChildrenEnumerable = Enumerable.Range(0, StarCount).Select(i => new Star { Alpha = minStarAlpha })
|
||||
}
|
||||
};
|
||||
|
||||
for (int i = 0; i < StarCount; i++)
|
||||
{
|
||||
stars.Add(new Star
|
||||
{
|
||||
Alpha = minStarAlpha,
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
@ -147,15 +141,12 @@ namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
Size = new Vector2(star_size);
|
||||
|
||||
Children = new[]
|
||||
Child = Icon = new SpriteIcon
|
||||
{
|
||||
Icon = new SpriteIcon
|
||||
{
|
||||
Size = new Vector2(star_size),
|
||||
Icon = FontAwesome.fa_star,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
}
|
||||
Size = new Vector2(star_size),
|
||||
Icon = FontAwesome.fa_star,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
};
|
||||
}
|
||||
}
|
||||
|
@ -22,6 +22,8 @@ namespace osu.Game.Overlays.Notifications
|
||||
}
|
||||
}
|
||||
|
||||
public string CompletionText { get; set; } = "Task has completed!";
|
||||
|
||||
public float Progress
|
||||
{
|
||||
get { return progressBar.Progress; }
|
||||
@ -87,7 +89,7 @@ namespace osu.Game.Overlays.Notifications
|
||||
protected virtual Notification CreateCompletionNotification() => new ProgressCompletionNotification
|
||||
{
|
||||
Activated = CompletionClickAction,
|
||||
Text = "Task has completed!"
|
||||
Text = CompletionText
|
||||
};
|
||||
|
||||
protected virtual void Completed()
|
||||
|
@ -53,6 +53,7 @@ namespace osu.Game.Overlays.Profile
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = cover_height,
|
||||
Masking = true,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
@ -324,8 +325,7 @@ namespace osu.Game.Overlays.Profile
|
||||
FillMode = FillMode.Fill,
|
||||
OnLoadComplete = d => d.FadeInFromZero(200),
|
||||
Depth = float.MaxValue,
|
||||
},
|
||||
coverContainer.Add);
|
||||
}, coverContainer.Add);
|
||||
|
||||
if (user.IsSupporter) supporterTag.Show();
|
||||
|
||||
@ -514,7 +514,7 @@ namespace osu.Game.Overlays.Profile
|
||||
{
|
||||
set
|
||||
{
|
||||
if(value != null)
|
||||
if (value != null)
|
||||
content.Action = () => Process.Start(value);
|
||||
}
|
||||
}
|
||||
|
@ -34,10 +34,10 @@ namespace osu.Game.Overlays.Settings.Sections.Gameplay
|
||||
Bindable = config.GetBindable<double>(OsuSetting.DisplayStarsMaximum),
|
||||
KeyboardStep = 1f
|
||||
},
|
||||
new SettingsEnumDropdown<SelectionRandomType>
|
||||
new SettingsEnumDropdown<RandomSelectAlgorithm>
|
||||
{
|
||||
LabelText = "Random beatmap selection",
|
||||
Bindable = config.GetBindable<SelectionRandomType>(OsuSetting.SelectionRandomType),
|
||||
LabelText = "Random selection algorithm",
|
||||
Bindable = config.GetBindable<RandomSelectAlgorithm>(OsuSetting.RandomSelectAlgorithm),
|
||||
}
|
||||
};
|
||||
}
|
||||
|
@ -12,6 +12,7 @@ using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Edit.Layers.Selection;
|
||||
using osu.Game.Rulesets.Edit.Tools;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Screens.Edit.Screens.Compose.RadioButtons;
|
||||
@ -77,7 +78,8 @@ namespace osu.Game.Rulesets.Edit
|
||||
Alpha = 0,
|
||||
AlwaysPresent = true,
|
||||
},
|
||||
rulesetContainer
|
||||
rulesetContainer,
|
||||
new SelectionLayer(rulesetContainer.Playfield)
|
||||
}
|
||||
}
|
||||
},
|
||||
|
105
osu.Game/Rulesets/Edit/Layers/Selection/Handle.cs
Normal file
105
osu.Game/Rulesets/Edit/Layers/Selection/Handle.cs
Normal file
@ -0,0 +1,105 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input;
|
||||
using osu.Game.Graphics;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Edit.Layers.Selection
|
||||
{
|
||||
/// <summary>
|
||||
/// Represents a marker visible on the border of a <see cref="HandleContainer"/> which exposes
|
||||
/// properties that are used to resize a <see cref="HitObjectSelectionBox"/>.
|
||||
/// </summary>
|
||||
public class Handle : CompositeDrawable
|
||||
{
|
||||
private const float marker_size = 10;
|
||||
|
||||
/// <summary>
|
||||
/// Invoked when this <see cref="Handle"/> requires the current drag rectangle.
|
||||
/// </summary>
|
||||
public Func<RectangleF> GetDragRectangle;
|
||||
|
||||
/// <summary>
|
||||
/// Invoked when this <see cref="Handle"/> wants to update the drag rectangle.
|
||||
/// </summary>
|
||||
public Action<RectangleF> UpdateDragRectangle;
|
||||
|
||||
/// <summary>
|
||||
/// Invoked when this <see cref="Handle"/> has finished updates to the drag rectangle.
|
||||
/// </summary>
|
||||
public Action FinishDrag;
|
||||
|
||||
private Color4 normalColour;
|
||||
private Color4 hoverColour;
|
||||
|
||||
public Handle()
|
||||
{
|
||||
Size = new Vector2(marker_size);
|
||||
|
||||
InternalChild = new CircularContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
Child = new Box { RelativeSizeAxes = Axes.Both }
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
Colour = normalColour = colours.Yellow;
|
||||
hoverColour = colours.YellowDarker;
|
||||
}
|
||||
|
||||
protected override bool OnDragStart(InputState state) => true;
|
||||
|
||||
protected override bool OnDrag(InputState state)
|
||||
{
|
||||
var currentRectangle = GetDragRectangle();
|
||||
|
||||
float left = currentRectangle.Left;
|
||||
float right = currentRectangle.Right;
|
||||
float top = currentRectangle.Top;
|
||||
float bottom = currentRectangle.Bottom;
|
||||
|
||||
// Apply modifications to the capture rectangle
|
||||
if ((Anchor & Anchor.y0) > 0)
|
||||
top += state.Mouse.Delta.Y;
|
||||
else if ((Anchor & Anchor.y2) > 0)
|
||||
bottom += state.Mouse.Delta.Y;
|
||||
|
||||
if ((Anchor & Anchor.x0) > 0)
|
||||
left += state.Mouse.Delta.X;
|
||||
else if ((Anchor & Anchor.x2) > 0)
|
||||
right += state.Mouse.Delta.X;
|
||||
|
||||
UpdateDragRectangle(RectangleF.FromLTRB(left, top, right, bottom));
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override bool OnDragEnd(InputState state)
|
||||
{
|
||||
FinishDrag();
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
{
|
||||
this.FadeColour(hoverColour, 100);
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
{
|
||||
this.FadeColour(normalColour, 100);
|
||||
}
|
||||
}
|
||||
}
|
92
osu.Game/Rulesets/Edit/Layers/Selection/HandleContainer.cs
Normal file
92
osu.Game/Rulesets/Edit/Layers/Selection/HandleContainer.cs
Normal file
@ -0,0 +1,92 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
|
||||
namespace osu.Game.Rulesets.Edit.Layers.Selection
|
||||
{
|
||||
/// <summary>
|
||||
/// A <see cref="CompositeDrawable"/> that has <see cref="Handle"/>s around its border.
|
||||
/// </summary>
|
||||
public class HandleContainer : CompositeDrawable
|
||||
{
|
||||
/// <summary>
|
||||
/// Invoked when a <see cref="Handle"/> requires the current drag rectangle.
|
||||
/// </summary>
|
||||
public Func<RectangleF> GetDragRectangle;
|
||||
|
||||
/// <summary>
|
||||
/// Invoked when a <see cref="Handle"/> wants to update the drag rectangle.
|
||||
/// </summary>
|
||||
public Action<RectangleF> UpdateDragRectangle;
|
||||
|
||||
/// <summary>
|
||||
/// Invoked when a <see cref="Handle"/> has finished updates to the drag rectangle.
|
||||
/// </summary>
|
||||
public Action FinishDrag;
|
||||
|
||||
public HandleContainer()
|
||||
{
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
new Handle
|
||||
{
|
||||
Anchor = Anchor.TopLeft,
|
||||
Origin = Anchor.Centre
|
||||
},
|
||||
new Handle
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.Centre
|
||||
},
|
||||
new Handle
|
||||
{
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.Centre
|
||||
},
|
||||
new Handle
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.Centre
|
||||
},
|
||||
new Handle
|
||||
{
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.Centre
|
||||
},
|
||||
new Handle
|
||||
{
|
||||
Anchor = Anchor.CentreRight,
|
||||
Origin = Anchor.Centre
|
||||
},
|
||||
new Handle
|
||||
{
|
||||
Anchor = Anchor.BottomRight,
|
||||
Origin = Anchor.Centre
|
||||
},
|
||||
new Handle
|
||||
{
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.Centre
|
||||
},
|
||||
new OriginHandle
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre
|
||||
}
|
||||
};
|
||||
|
||||
InternalChildren.OfType<Handle>().ForEach(m =>
|
||||
{
|
||||
m.GetDragRectangle = () => GetDragRectangle();
|
||||
m.UpdateDragRectangle = r => UpdateDragRectangle(r);
|
||||
m.FinishDrag = () => FinishDrag();
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
178
osu.Game/Rulesets/Edit/Layers/Selection/HitObjectSelectionBox.cs
Normal file
178
osu.Game/Rulesets/Edit/Layers/Selection/HitObjectSelectionBox.cs
Normal file
@ -0,0 +1,178 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Configuration;
|
||||
|
||||
namespace osu.Game.Rulesets.Edit.Layers.Selection
|
||||
{
|
||||
/// <summary>
|
||||
/// A box that represents a drag selection.
|
||||
/// </summary>
|
||||
public class HitObjectSelectionBox : CompositeDrawable
|
||||
{
|
||||
public readonly Bindable<SelectionInfo> Selection = new Bindable<SelectionInfo>();
|
||||
|
||||
/// <summary>
|
||||
/// The <see cref="DrawableHitObject"/>s that can be selected through a drag-selection.
|
||||
/// </summary>
|
||||
public IEnumerable<DrawableHitObject> CapturableObjects;
|
||||
|
||||
private readonly Container borderMask;
|
||||
private readonly Drawable background;
|
||||
private readonly HandleContainer handles;
|
||||
|
||||
private Color4 captureFinishedColour;
|
||||
|
||||
private readonly Vector2 startPos;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new <see cref="HitObjectSelectionBox"/>.
|
||||
/// </summary>
|
||||
/// <param name="startPos">The point at which the drag was initiated, in the parent's coordinates.</param>
|
||||
public HitObjectSelectionBox(Vector2 startPos)
|
||||
{
|
||||
this.startPos = startPos;
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding(-1),
|
||||
Child = borderMask = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
BorderColour = Color4.White,
|
||||
BorderThickness = 2,
|
||||
MaskingSmoothness = 1,
|
||||
Child = background = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0.1f,
|
||||
AlwaysPresent = true
|
||||
},
|
||||
}
|
||||
},
|
||||
handles = new HandleContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0,
|
||||
GetDragRectangle = () => dragRectangle,
|
||||
UpdateDragRectangle = updateDragRectangle,
|
||||
FinishDrag = FinishCapture
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
captureFinishedColour = colours.Yellow;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The secondary corner of the drag selection box. A rectangle will be fit between the starting position and this value.
|
||||
/// </summary>
|
||||
public Vector2 DragEndPosition { set => updateDragRectangle(RectangleF.FromLTRB(startPos.X, startPos.Y, value.X, value.Y)); }
|
||||
|
||||
private RectangleF dragRectangle;
|
||||
private void updateDragRectangle(RectangleF rectangle)
|
||||
{
|
||||
dragRectangle = rectangle;
|
||||
|
||||
Position = new Vector2(
|
||||
Math.Min(rectangle.Left, rectangle.Right),
|
||||
Math.Min(rectangle.Top, rectangle.Bottom));
|
||||
|
||||
Size = new Vector2(
|
||||
Math.Max(rectangle.Left, rectangle.Right) - Position.X,
|
||||
Math.Max(rectangle.Top, rectangle.Bottom) - Position.Y);
|
||||
}
|
||||
|
||||
private readonly List<DrawableHitObject> capturedHitObjects = new List<DrawableHitObject>();
|
||||
|
||||
/// <summary>
|
||||
/// Processes hitobjects to determine which ones are captured by the drag selection.
|
||||
/// Captured hitobjects will be enclosed by the drag selection upon <see cref="FinishCapture"/>.
|
||||
/// </summary>
|
||||
public void BeginCapture()
|
||||
{
|
||||
capturedHitObjects.Clear();
|
||||
|
||||
foreach (var obj in CapturableObjects)
|
||||
{
|
||||
if (!obj.IsAlive || !obj.IsPresent)
|
||||
continue;
|
||||
|
||||
if (ScreenSpaceDrawQuad.Contains(obj.SelectionPoint))
|
||||
capturedHitObjects.Add(obj);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Encloses hitobjects captured through <see cref="BeginCapture"/> in the drag selection box.
|
||||
/// </summary>
|
||||
public void FinishCapture()
|
||||
{
|
||||
if (capturedHitObjects.Count == 0)
|
||||
{
|
||||
Hide();
|
||||
return;
|
||||
}
|
||||
|
||||
// Move the rectangle to cover the hitobjects
|
||||
var topLeft = new Vector2(float.MaxValue, float.MaxValue);
|
||||
var bottomRight = new Vector2(float.MinValue, float.MinValue);
|
||||
|
||||
foreach (var obj in capturedHitObjects)
|
||||
{
|
||||
topLeft = Vector2.ComponentMin(topLeft, Parent.ToLocalSpace(obj.SelectionQuad.TopLeft));
|
||||
bottomRight = Vector2.ComponentMax(bottomRight, Parent.ToLocalSpace(obj.SelectionQuad.BottomRight));
|
||||
}
|
||||
|
||||
topLeft -= new Vector2(5);
|
||||
bottomRight += new Vector2(5);
|
||||
|
||||
this.MoveTo(topLeft, 200, Easing.OutQuint)
|
||||
.ResizeTo(bottomRight - topLeft, 200, Easing.OutQuint);
|
||||
|
||||
dragRectangle = RectangleF.FromLTRB(topLeft.X, topLeft.Y, bottomRight.X, bottomRight.Y);
|
||||
|
||||
borderMask.BorderThickness = 3;
|
||||
borderMask.FadeColour(captureFinishedColour, 200);
|
||||
|
||||
// Transform into markers to let the user modify the drag selection further.
|
||||
background.Delay(50).FadeOut(200);
|
||||
handles.FadeIn(200);
|
||||
|
||||
Selection.Value = new SelectionInfo
|
||||
{
|
||||
Objects = capturedHitObjects,
|
||||
SelectionQuad = Parent.ToScreenSpace(dragRectangle)
|
||||
};
|
||||
}
|
||||
|
||||
private bool isActive = true;
|
||||
public override bool HandleInput => isActive;
|
||||
|
||||
public override void Hide()
|
||||
{
|
||||
isActive = false;
|
||||
this.FadeOut(400, Easing.OutQuint).Expire();
|
||||
|
||||
Selection.Value = null;
|
||||
}
|
||||
}
|
||||
}
|
50
osu.Game/Rulesets/Edit/Layers/Selection/OriginHandle.cs
Normal file
50
osu.Game/Rulesets/Edit/Layers/Selection/OriginHandle.cs
Normal file
@ -0,0 +1,50 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Graphics;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Edit.Layers.Selection
|
||||
{
|
||||
/// <summary>
|
||||
/// Represents the origin of a <see cref="HandleContainer"/>.
|
||||
/// </summary>
|
||||
public class OriginHandle : CompositeDrawable
|
||||
{
|
||||
private const float marker_size = 10;
|
||||
private const float line_width = 2;
|
||||
|
||||
public OriginHandle()
|
||||
{
|
||||
Size = new Vector2(marker_size);
|
||||
|
||||
InternalChildren = new[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = line_width
|
||||
},
|
||||
new Box
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Width = line_width
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
Colour = colours.Yellow;
|
||||
}
|
||||
}
|
||||
}
|
22
osu.Game/Rulesets/Edit/Layers/Selection/SelectionInfo.cs
Normal file
22
osu.Game/Rulesets/Edit/Layers/Selection/SelectionInfo.cs
Normal file
@ -0,0 +1,22 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
|
||||
namespace osu.Game.Rulesets.Edit.Layers.Selection
|
||||
{
|
||||
public class SelectionInfo
|
||||
{
|
||||
/// <summary>
|
||||
/// The objects that are captured by the selection.
|
||||
/// </summary>
|
||||
public IEnumerable<DrawableHitObject> Objects;
|
||||
|
||||
/// <summary>
|
||||
/// The screen space quad of the selection box surrounding <see cref="Objects"/>.
|
||||
/// </summary>
|
||||
public Quad SelectionQuad;
|
||||
}
|
||||
}
|
61
osu.Game/Rulesets/Edit/Layers/Selection/SelectionLayer.cs
Normal file
61
osu.Game/Rulesets/Edit/Layers/Selection/SelectionLayer.cs
Normal file
@ -0,0 +1,61 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input;
|
||||
using osu.Game.Rulesets.UI;
|
||||
|
||||
namespace osu.Game.Rulesets.Edit.Layers.Selection
|
||||
{
|
||||
public class SelectionLayer : CompositeDrawable
|
||||
{
|
||||
public readonly Bindable<SelectionInfo> Selection = new Bindable<SelectionInfo>();
|
||||
|
||||
private readonly Playfield playfield;
|
||||
|
||||
public SelectionLayer(Playfield playfield)
|
||||
{
|
||||
this.playfield = playfield;
|
||||
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
}
|
||||
|
||||
private HitObjectSelectionBox selectionBoxBox;
|
||||
|
||||
protected override bool OnDragStart(InputState state)
|
||||
{
|
||||
// Hide the previous drag box - we won't be working with it any longer
|
||||
selectionBoxBox?.Hide();
|
||||
|
||||
AddInternal(selectionBoxBox = new HitObjectSelectionBox(ToLocalSpace(state.Mouse.NativeState.Position))
|
||||
{
|
||||
CapturableObjects = playfield.HitObjects.Objects,
|
||||
});
|
||||
|
||||
Selection.BindTo(selectionBoxBox.Selection);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override bool OnDrag(InputState state)
|
||||
{
|
||||
selectionBoxBox.DragEndPosition = ToLocalSpace(state.Mouse.NativeState.Position);
|
||||
selectionBoxBox.BeginCapture();
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override bool OnDragEnd(InputState state)
|
||||
{
|
||||
selectionBoxBox.FinishCapture();
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override bool OnClick(InputState state)
|
||||
{
|
||||
selectionBoxBox?.Hide();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
@ -14,6 +14,8 @@ using osu.Game.Audio;
|
||||
using System.Linq;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Framework.Configuration;
|
||||
using OpenTK;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
|
||||
namespace osu.Game.Rulesets.Objects.Drawables
|
||||
{
|
||||
@ -38,6 +40,16 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
{
|
||||
HitObject = hitObject;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The screen-space point that causes this <see cref="DrawableHitObject"/> to be selected in the Editor.
|
||||
/// </summary>
|
||||
public virtual Vector2 SelectionPoint => ScreenSpaceDrawQuad.Centre;
|
||||
|
||||
/// <summary>
|
||||
/// The screen-space quad that outlines this <see cref="DrawableHitObject"/> for selections in the Editor.
|
||||
/// </summary>
|
||||
public virtual Quad SelectionQuad => ScreenSpaceDrawQuad;
|
||||
}
|
||||
|
||||
public abstract class DrawableHitObject<TObject> : DrawableHitObject
|
||||
|
@ -55,10 +55,11 @@ namespace osu.Game.Rulesets.UI
|
||||
|
||||
public abstract IEnumerable<HitObject> Objects { get; }
|
||||
|
||||
private readonly Lazy<Playfield> playfield;
|
||||
/// <summary>
|
||||
/// The playfield.
|
||||
/// </summary>
|
||||
public Playfield Playfield { get; protected set; }
|
||||
public Playfield Playfield => playfield.Value;
|
||||
|
||||
protected readonly Ruleset Ruleset;
|
||||
|
||||
@ -69,6 +70,7 @@ namespace osu.Game.Rulesets.UI
|
||||
protected RulesetContainer(Ruleset ruleset)
|
||||
{
|
||||
Ruleset = ruleset;
|
||||
playfield = new Lazy<Playfield>(CreatePlayfield);
|
||||
}
|
||||
|
||||
public abstract ScoreProcessor CreateScoreProcessor();
|
||||
@ -95,6 +97,12 @@ namespace osu.Game.Rulesets.UI
|
||||
Replay = replay;
|
||||
ReplayInputManager.ReplayInputHandler = replay != null ? CreateReplayInputHandler(replay) : null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a Playfield.
|
||||
/// </summary>
|
||||
/// <returns>The Playfield.</returns>
|
||||
protected abstract Playfield CreatePlayfield();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -198,7 +206,7 @@ namespace osu.Game.Rulesets.UI
|
||||
});
|
||||
|
||||
AddInternal(KeyBindingInputManager);
|
||||
KeyBindingInputManager.Add(Playfield = CreatePlayfield());
|
||||
KeyBindingInputManager.Add(Playfield);
|
||||
|
||||
loadObjects();
|
||||
}
|
||||
@ -286,12 +294,6 @@ namespace osu.Game.Rulesets.UI
|
||||
/// <param name="h">The HitObject to make drawable.</param>
|
||||
/// <returns>The DrawableHitObject.</returns>
|
||||
protected abstract DrawableHitObject<TObject> GetVisualRepresentation(TObject h);
|
||||
|
||||
/// <summary>
|
||||
/// Creates a Playfield.
|
||||
/// </summary>
|
||||
/// <returns>The Playfield.</returns>
|
||||
protected abstract Playfield CreatePlayfield();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -10,7 +10,7 @@ using System.Linq;
|
||||
|
||||
namespace osu.Game.Screens.Play
|
||||
{
|
||||
public class FailOverlay : MenuOverlay
|
||||
public class FailOverlay : GameplayMenuOverlay
|
||||
{
|
||||
public override string Header => "failed";
|
||||
public override string Description => "you're dead, try again?";
|
||||
@ -18,15 +18,15 @@ namespace osu.Game.Screens.Play
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
AddButton("Retry", colours.YellowDark, OnRetry);
|
||||
AddButton("Quit", new Color4(170, 27, 39, 255), OnQuit);
|
||||
AddButton("Retry", colours.YellowDark, () => OnRetry?.Invoke());
|
||||
AddButton("Quit", new Color4(170, 27, 39, 255), () => OnQuit?.Invoke());
|
||||
}
|
||||
|
||||
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
||||
{
|
||||
if (!args.Repeat && args.Key == Key.Escape)
|
||||
{
|
||||
Buttons.Children.Last().TriggerOnClick();
|
||||
InternalButtons.Children.Last().TriggerOnClick();
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -13,10 +13,12 @@ using osu.Game.Graphics;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using OpenTK.Input;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace osu.Game.Screens.Play
|
||||
{
|
||||
public abstract class MenuOverlay : OverlayContainer, IRequireHighFrequencyMousePosition
|
||||
public abstract class GameplayMenuOverlay : OverlayContainer, IRequireHighFrequencyMousePosition
|
||||
{
|
||||
private const int transition_duration = 200;
|
||||
private const int button_height = 70;
|
||||
@ -30,75 +32,16 @@ namespace osu.Game.Screens.Play
|
||||
public abstract string Header { get; }
|
||||
public abstract string Description { get; }
|
||||
|
||||
protected FillFlowContainer<DialogButton> Buttons;
|
||||
|
||||
public int Retries
|
||||
{
|
||||
set
|
||||
{
|
||||
if (retryCounterContainer != null)
|
||||
{
|
||||
// "You've retried 1,065 times in this session"
|
||||
// "You've retried 1 time in this session"
|
||||
|
||||
retryCounterContainer.Children = new Drawable[]
|
||||
{
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = "You've retried ",
|
||||
Shadow = true,
|
||||
ShadowColour = new Color4(0, 0, 0, 0.25f),
|
||||
TextSize = 18
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = $"{value:n0}",
|
||||
Font = @"Exo2.0-Bold",
|
||||
Shadow = true,
|
||||
ShadowColour = new Color4(0, 0, 0, 0.25f),
|
||||
TextSize = 18
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = $" time{(value == 1 ? "" : "s")} in this session",
|
||||
Shadow = true,
|
||||
ShadowColour = new Color4(0, 0, 0, 0.25f),
|
||||
TextSize = 18
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
protected internal FillFlowContainer<DialogButton> InternalButtons;
|
||||
public IReadOnlyList<DialogButton> Buttons => InternalButtons;
|
||||
|
||||
private FillFlowContainer retryCounterContainer;
|
||||
|
||||
public override bool HandleInput => State == Visibility.Visible;
|
||||
|
||||
protected override void PopIn() => this.FadeIn(transition_duration, Easing.In);
|
||||
protected override void PopOut() => this.FadeOut(transition_duration, Easing.In);
|
||||
|
||||
// Don't let mouse down events through the overlay or people can click circles while paused.
|
||||
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args) => true;
|
||||
|
||||
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args) => true;
|
||||
|
||||
protected override bool OnMouseMove(InputState state) => true;
|
||||
|
||||
protected void AddButton(string text, Color4 colour, Action action)
|
||||
protected GameplayMenuOverlay()
|
||||
{
|
||||
Buttons.Add(new Button
|
||||
{
|
||||
Text = text,
|
||||
ButtonColour = colour,
|
||||
Origin = Anchor.TopCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Height = button_height,
|
||||
Action = delegate
|
||||
{
|
||||
action?.Invoke();
|
||||
Hide();
|
||||
}
|
||||
});
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
StateChanged += s => selectionIndex = -1;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
@ -154,7 +97,7 @@ namespace osu.Game.Screens.Play
|
||||
}
|
||||
}
|
||||
},
|
||||
Buttons = new FillFlowContainer<DialogButton>
|
||||
InternalButtons = new FillFlowContainer<DialogButton>
|
||||
{
|
||||
Origin = Anchor.TopCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
@ -182,13 +125,140 @@ namespace osu.Game.Screens.Play
|
||||
Retries = 0;
|
||||
}
|
||||
|
||||
protected MenuOverlay()
|
||||
public int Retries
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
set
|
||||
{
|
||||
if (retryCounterContainer != null)
|
||||
{
|
||||
// "You've retried 1,065 times in this session"
|
||||
// "You've retried 1 time in this session"
|
||||
|
||||
retryCounterContainer.Children = new Drawable[]
|
||||
{
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = "You've retried ",
|
||||
Shadow = true,
|
||||
ShadowColour = new Color4(0, 0, 0, 0.25f),
|
||||
TextSize = 18
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = $"{value:n0}",
|
||||
Font = @"Exo2.0-Bold",
|
||||
Shadow = true,
|
||||
ShadowColour = new Color4(0, 0, 0, 0.25f),
|
||||
TextSize = 18
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = $" time{(value == 1 ? "" : "s")} in this session",
|
||||
Shadow = true,
|
||||
ShadowColour = new Color4(0, 0, 0, 0.25f),
|
||||
TextSize = 18
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class Button : DialogButton
|
||||
public override bool HandleInput => State == Visibility.Visible;
|
||||
|
||||
protected override void PopIn() => this.FadeIn(transition_duration, Easing.In);
|
||||
protected override void PopOut() => this.FadeOut(transition_duration, Easing.In);
|
||||
|
||||
// Don't let mouse down events through the overlay or people can click circles while paused.
|
||||
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args) => true;
|
||||
|
||||
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args) => true;
|
||||
|
||||
protected override bool OnMouseMove(InputState state) => true;
|
||||
|
||||
protected void AddButton(string text, Color4 colour, Action action)
|
||||
{
|
||||
var button = new Button
|
||||
{
|
||||
Text = text,
|
||||
ButtonColour = colour,
|
||||
Origin = Anchor.TopCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Height = button_height,
|
||||
Action = delegate
|
||||
{
|
||||
action?.Invoke();
|
||||
Hide();
|
||||
}
|
||||
};
|
||||
|
||||
button.Selected.ValueChanged += s => buttonSelectionChanged(button, s);
|
||||
|
||||
InternalButtons.Add(button);
|
||||
}
|
||||
|
||||
private int _selectionIndex = -1;
|
||||
private int selectionIndex
|
||||
{
|
||||
get { return _selectionIndex; }
|
||||
set
|
||||
{
|
||||
if (_selectionIndex == value)
|
||||
return;
|
||||
|
||||
// Deselect the previously-selected button
|
||||
if (_selectionIndex != -1)
|
||||
InternalButtons[_selectionIndex].Selected.Value = false;
|
||||
|
||||
_selectionIndex = value;
|
||||
|
||||
// Select the newly-selected button
|
||||
if (_selectionIndex != -1)
|
||||
InternalButtons[_selectionIndex].Selected.Value = true;
|
||||
}
|
||||
}
|
||||
|
||||
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
||||
{
|
||||
if (args.Repeat)
|
||||
return false;
|
||||
|
||||
switch (args.Key)
|
||||
{
|
||||
case Key.Up:
|
||||
if (selectionIndex == -1 || selectionIndex == 0)
|
||||
selectionIndex = InternalButtons.Count - 1;
|
||||
else
|
||||
selectionIndex--;
|
||||
return true;
|
||||
case Key.Down:
|
||||
if (selectionIndex == -1 || selectionIndex == InternalButtons.Count - 1)
|
||||
selectionIndex = 0;
|
||||
else
|
||||
selectionIndex++;
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private void buttonSelectionChanged(DialogButton button, bool isSelected)
|
||||
{
|
||||
if (!isSelected)
|
||||
selectionIndex = -1;
|
||||
else
|
||||
selectionIndex = InternalButtons.IndexOf(button);
|
||||
}
|
||||
|
||||
private class Button : DialogButton
|
||||
{
|
||||
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
||||
{
|
||||
if (args.Repeat || args.Key != Key.Enter || !Selected)
|
||||
return false;
|
||||
|
||||
OnClick(state);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -119,7 +119,7 @@ namespace osu.Game.Screens.Play
|
||||
base.Update();
|
||||
}
|
||||
|
||||
public class PauseOverlay : MenuOverlay
|
||||
public class PauseOverlay : GameplayMenuOverlay
|
||||
{
|
||||
public Action OnResume;
|
||||
|
||||
@ -130,7 +130,7 @@ namespace osu.Game.Screens.Play
|
||||
{
|
||||
if (!args.Repeat && args.Key == Key.Escape)
|
||||
{
|
||||
Buttons.Children.First().TriggerOnClick();
|
||||
InternalButtons.Children.First().TriggerOnClick();
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -140,9 +140,9 @@ namespace osu.Game.Screens.Play
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
AddButton("Continue", colours.Green, OnResume);
|
||||
AddButton("Retry", colours.YellowDark, OnRetry);
|
||||
AddButton("Quit", new Color4(170, 27, 39, 255), OnQuit);
|
||||
AddButton("Continue", colours.Green, () => OnResume?.Invoke());
|
||||
AddButton("Retry", colours.YellowDark, () => OnRetry?.Invoke());
|
||||
AddButton("Quit", new Color4(170, 27, 39, 255), () => OnQuit?.Invoke());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -7,7 +7,6 @@ using osu.Framework.Graphics.Containers;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Game.Beatmaps.Drawables;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Framework.Input;
|
||||
using OpenTK.Input;
|
||||
@ -15,477 +14,304 @@ using osu.Framework.MathUtils;
|
||||
using System.Diagnostics;
|
||||
using System.Threading.Tasks;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Caching;
|
||||
using osu.Framework.Threading;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.Cursor;
|
||||
using osu.Game.Screens.Select.Carousel;
|
||||
|
||||
namespace osu.Game.Screens.Select
|
||||
{
|
||||
public class BeatmapCarousel : OsuScrollContainer
|
||||
{
|
||||
public BeatmapInfo SelectedBeatmap => selectedPanel?.Beatmap;
|
||||
/// <summary>
|
||||
/// Triggered when the <see cref="BeatmapSets"/> loaded change and are completely loaded.
|
||||
/// </summary>
|
||||
public Action BeatmapSetsChanged;
|
||||
|
||||
/// <summary>
|
||||
/// The currently selected beatmap.
|
||||
/// </summary>
|
||||
public BeatmapInfo SelectedBeatmap => selectedBeatmap?.Beatmap;
|
||||
|
||||
private CarouselBeatmap selectedBeatmap => selectedBeatmapSet?.Beatmaps.FirstOrDefault(s => s.State == CarouselItemState.Selected);
|
||||
|
||||
/// <summary>
|
||||
/// The currently selected beatmap set.
|
||||
/// </summary>
|
||||
public BeatmapSetInfo SelectedBeatmapSet => selectedBeatmapSet?.BeatmapSet;
|
||||
|
||||
private CarouselBeatmapSet selectedBeatmapSet;
|
||||
|
||||
/// <summary>
|
||||
/// Raised when the <see cref="SelectedBeatmap"/> is changed.
|
||||
/// </summary>
|
||||
public Action<BeatmapInfo> SelectionChanged;
|
||||
|
||||
public override bool HandleInput => AllowSelection;
|
||||
|
||||
public Action BeatmapsChanged;
|
||||
private IEnumerable<CarouselBeatmapSet> beatmapSets => root.Children.OfType<CarouselBeatmapSet>();
|
||||
|
||||
public IEnumerable<BeatmapSetInfo> Beatmaps
|
||||
public IEnumerable<BeatmapSetInfo> BeatmapSets
|
||||
{
|
||||
get { return groups.Select(g => g.BeatmapSet); }
|
||||
get { return beatmapSets.Select(g => g.BeatmapSet); }
|
||||
set
|
||||
{
|
||||
scrollableContent.Clear(false);
|
||||
panels.Clear();
|
||||
groups.Clear();
|
||||
|
||||
List<BeatmapGroup> newGroups = null;
|
||||
CarouselGroup newRoot = new CarouselGroupEagerSelect();
|
||||
|
||||
Task.Run(() =>
|
||||
{
|
||||
newGroups = value.Select(createGroup).Where(g => g != null).ToList();
|
||||
criteria.Filter(newGroups);
|
||||
}).ContinueWith(t =>
|
||||
{
|
||||
Schedule(() =>
|
||||
{
|
||||
foreach (var g in newGroups)
|
||||
addGroup(g);
|
||||
value.Select(createCarouselSet).Where(g => g != null).ForEach(newRoot.AddChild);
|
||||
newRoot.Filter(activeCriteria);
|
||||
|
||||
computeYPositions();
|
||||
BeatmapsChanged?.Invoke();
|
||||
});
|
||||
});
|
||||
// preload drawables as the ctor overhead is quite high currently.
|
||||
var _ = newRoot.Drawables;
|
||||
}).ContinueWith(_ => Schedule(() =>
|
||||
{
|
||||
root = newRoot;
|
||||
scrollableContent.Clear(false);
|
||||
itemsCache.Invalidate();
|
||||
scrollPositionCache.Invalidate();
|
||||
BeatmapSetsChanged?.Invoke();
|
||||
}));
|
||||
}
|
||||
}
|
||||
|
||||
private readonly List<float> yPositions = new List<float>();
|
||||
private Cached itemsCache = new Cached();
|
||||
private Cached scrollPositionCache = new Cached();
|
||||
|
||||
/// <summary>
|
||||
/// Required for now unfortunately.
|
||||
/// </summary>
|
||||
private BeatmapManager manager;
|
||||
private readonly Container<DrawableCarouselItem> scrollableContent;
|
||||
|
||||
private readonly Container<Panel> scrollableContent;
|
||||
public Bindable<RandomSelectAlgorithm> RandomAlgorithm = new Bindable<RandomSelectAlgorithm>();
|
||||
private readonly List<CarouselBeatmapSet> previouslyVisitedRandomSets = new List<CarouselBeatmapSet>();
|
||||
private readonly Stack<CarouselBeatmap> randomSelectedBeatmaps = new Stack<CarouselBeatmap>();
|
||||
|
||||
private readonly List<BeatmapGroup> groups = new List<BeatmapGroup>();
|
||||
|
||||
private Bindable<SelectionRandomType> randomType;
|
||||
private readonly List<BeatmapGroup> seenGroups = new List<BeatmapGroup>();
|
||||
|
||||
private readonly List<Panel> panels = new List<Panel>();
|
||||
|
||||
private readonly Stack<KeyValuePair<BeatmapGroup, BeatmapPanel>> randomSelectedBeatmaps = new Stack<KeyValuePair<BeatmapGroup, BeatmapPanel>>();
|
||||
|
||||
private BeatmapGroup selectedGroup;
|
||||
private BeatmapPanel selectedPanel;
|
||||
protected List<DrawableCarouselItem> Items = new List<DrawableCarouselItem>();
|
||||
private CarouselGroup root = new CarouselGroupEagerSelect();
|
||||
|
||||
public BeatmapCarousel()
|
||||
{
|
||||
Add(new OsuContextMenuContainer
|
||||
Child = new OsuContextMenuContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Child = scrollableContent = new Container<Panel>
|
||||
Child = scrollableContent = new Container<DrawableCarouselItem>
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
}
|
||||
});
|
||||
};
|
||||
}
|
||||
|
||||
public void RemoveBeatmap(BeatmapSetInfo beatmapSet)
|
||||
[BackgroundDependencyLoader(permitNulls: true)]
|
||||
private void load(OsuConfigManager config)
|
||||
{
|
||||
Schedule(() => removeGroup(groups.Find(b => b.BeatmapSet.ID == beatmapSet.ID)));
|
||||
config.BindWith(OsuSetting.RandomSelectAlgorithm, RandomAlgorithm);
|
||||
}
|
||||
|
||||
public void RemoveBeatmapSet(BeatmapSetInfo beatmapSet)
|
||||
{
|
||||
Schedule(() =>
|
||||
{
|
||||
var existingSet = beatmapSets.FirstOrDefault(b => b.BeatmapSet.ID == beatmapSet.ID);
|
||||
|
||||
if (existingSet == null)
|
||||
return;
|
||||
|
||||
root.RemoveChild(existingSet);
|
||||
itemsCache.Invalidate();
|
||||
});
|
||||
}
|
||||
|
||||
public void UpdateBeatmapSet(BeatmapSetInfo beatmapSet)
|
||||
{
|
||||
// todo: this method should be smarter as to not recreate panels that haven't changed, etc.
|
||||
var oldGroup = groups.Find(b => b.BeatmapSet.ID == beatmapSet.ID);
|
||||
|
||||
var newGroup = createGroup(beatmapSet);
|
||||
|
||||
int index = groups.IndexOf(oldGroup);
|
||||
if (index >= 0)
|
||||
groups.RemoveAt(index);
|
||||
|
||||
if (newGroup != null)
|
||||
Schedule(() =>
|
||||
{
|
||||
if (index >= 0)
|
||||
groups.Insert(index, newGroup);
|
||||
else
|
||||
addGroup(newGroup);
|
||||
}
|
||||
CarouselBeatmapSet existingSet = beatmapSets.FirstOrDefault(b => b.BeatmapSet.ID == beatmapSet.ID);
|
||||
|
||||
bool hadSelection = selectedGroup == oldGroup;
|
||||
bool hadSelection = existingSet?.State?.Value == CarouselItemState.Selected;
|
||||
|
||||
if (hadSelection && newGroup == null)
|
||||
selectedGroup = null;
|
||||
var newSet = createCarouselSet(beatmapSet);
|
||||
|
||||
Filter(null, false);
|
||||
if (existingSet != null)
|
||||
root.RemoveChild(existingSet);
|
||||
|
||||
//check if we can/need to maintain our current selection.
|
||||
if (hadSelection && newGroup != null)
|
||||
{
|
||||
var newSelection =
|
||||
newGroup.BeatmapPanels.Find(p => p.Beatmap.ID == selectedPanel?.Beatmap.ID);
|
||||
if (newSet == null)
|
||||
{
|
||||
itemsCache.Invalidate();
|
||||
SelectNext();
|
||||
return;
|
||||
}
|
||||
|
||||
if(newSelection == null && oldGroup != null && selectedPanel != null)
|
||||
newSelection = newGroup.BeatmapPanels[Math.Min(newGroup.BeatmapPanels.Count - 1, oldGroup.BeatmapPanels.IndexOf(selectedPanel))];
|
||||
root.AddChild(newSet);
|
||||
|
||||
selectGroup(newGroup, newSelection);
|
||||
}
|
||||
applyActiveCriteria(false, false);
|
||||
|
||||
//check if we can/need to maintain our current selection.
|
||||
if (hadSelection)
|
||||
select((CarouselItem)newSet.Beatmaps.FirstOrDefault(b => b.Beatmap.ID == selectedBeatmap?.Beatmap.ID) ?? newSet);
|
||||
|
||||
itemsCache.Invalidate();
|
||||
});
|
||||
}
|
||||
|
||||
public void SelectBeatmap(BeatmapInfo beatmap, bool animated = true)
|
||||
public void SelectBeatmap(BeatmapInfo beatmap)
|
||||
{
|
||||
if (beatmap == null || beatmap.Hidden)
|
||||
{
|
||||
SelectNext();
|
||||
if (beatmap?.Hidden != false)
|
||||
return;
|
||||
}
|
||||
|
||||
if (beatmap == SelectedBeatmap) return;
|
||||
|
||||
foreach (BeatmapGroup group in groups)
|
||||
foreach (CarouselBeatmapSet group in beatmapSets)
|
||||
{
|
||||
var panel = group.BeatmapPanels.FirstOrDefault(p => p.Beatmap.Equals(beatmap));
|
||||
if (panel != null)
|
||||
var item = group.Beatmaps.FirstOrDefault(p => p.Beatmap.Equals(beatmap));
|
||||
if (item != null)
|
||||
{
|
||||
selectGroup(group, panel, animated);
|
||||
select(item);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public Action<BeatmapInfo> SelectionChanged;
|
||||
|
||||
public Action StartRequested;
|
||||
|
||||
public Action<BeatmapSetInfo> DeleteRequested;
|
||||
|
||||
public Action<BeatmapSetInfo> RestoreRequested;
|
||||
|
||||
public Action<BeatmapInfo> EditRequested;
|
||||
|
||||
public Action<BeatmapInfo> HideDifficultyRequested;
|
||||
|
||||
private void selectNullBeatmap()
|
||||
{
|
||||
selectedGroup = null;
|
||||
selectedPanel = null;
|
||||
SelectionChanged?.Invoke(null);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Increment selection in the carousel in a chosen direction.
|
||||
/// </summary>
|
||||
/// <param name="direction">The direction to increment. Negative is backwards.</param>
|
||||
/// <param name="skipDifficulties">Whether to skip individual difficulties and only increment over full groups.</param>
|
||||
public void SelectNext(int direction = 1, bool skipDifficulties = true)
|
||||
{
|
||||
if (groups.All(g => g.State == BeatmapGroupState.Hidden))
|
||||
{
|
||||
selectNullBeatmap();
|
||||
return;
|
||||
}
|
||||
int originalIndex = Items.IndexOf(selectedBeatmap?.Drawables.First());
|
||||
int currentIndex = originalIndex;
|
||||
|
||||
if (!skipDifficulties && selectedGroup != null)
|
||||
{
|
||||
int i = selectedGroup.BeatmapPanels.IndexOf(selectedPanel) + direction;
|
||||
// local function to increment the index in the required direction, wrapping over extremities.
|
||||
int incrementIndex() => currentIndex = (currentIndex + direction + Items.Count) % Items.Count;
|
||||
|
||||
if (i >= 0 && i < selectedGroup.BeatmapPanels.Count)
|
||||
while (incrementIndex() != originalIndex)
|
||||
{
|
||||
var item = Items[currentIndex].Item;
|
||||
|
||||
if (item.Filtered || item.State == CarouselItemState.Selected) continue;
|
||||
|
||||
switch (item)
|
||||
{
|
||||
//changing difficulty panel, not set.
|
||||
selectGroup(selectedGroup, selectedGroup.BeatmapPanels[i]);
|
||||
return;
|
||||
case CarouselBeatmap beatmap:
|
||||
if (skipDifficulties) continue;
|
||||
select(beatmap);
|
||||
return;
|
||||
case CarouselBeatmapSet set:
|
||||
if (skipDifficulties)
|
||||
select(set);
|
||||
else
|
||||
select(direction > 0 ? set.Beatmaps.First(b => !b.Filtered) : set.Beatmaps.Last(b => !b.Filtered));
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
int startIndex = Math.Max(0, groups.IndexOf(selectedGroup));
|
||||
int index = startIndex;
|
||||
|
||||
do
|
||||
{
|
||||
index = (index + direction + groups.Count) % groups.Count;
|
||||
if (groups[index].State != BeatmapGroupState.Hidden)
|
||||
{
|
||||
if (skipDifficulties)
|
||||
SelectBeatmap(groups[index].SelectedPanel != null ? groups[index].SelectedPanel.Beatmap : groups[index].BeatmapPanels.First().Beatmap);
|
||||
else
|
||||
SelectBeatmap(direction == 1 ? groups[index].BeatmapPanels.First().Beatmap : groups[index].BeatmapPanels.Last().Beatmap);
|
||||
|
||||
return;
|
||||
}
|
||||
} while (index != startIndex);
|
||||
}
|
||||
|
||||
private IEnumerable<BeatmapGroup> getVisibleGroups() => groups.Where(selectGroup => selectGroup.State != BeatmapGroupState.Hidden);
|
||||
|
||||
public void SelectNextRandom()
|
||||
{
|
||||
if (groups.Count == 0)
|
||||
var visible = beatmapSets.Where(s => !s.Filtered).ToList();
|
||||
if (!visible.Any())
|
||||
return;
|
||||
|
||||
var visibleGroups = getVisibleGroups();
|
||||
if (!visibleGroups.Any())
|
||||
return;
|
||||
|
||||
if (selectedGroup != null)
|
||||
randomSelectedBeatmaps.Push(new KeyValuePair<BeatmapGroup, BeatmapPanel>(selectedGroup, selectedGroup.SelectedPanel));
|
||||
|
||||
BeatmapGroup group;
|
||||
|
||||
if (randomType == SelectionRandomType.RandomPermutation)
|
||||
if (selectedBeatmap != null)
|
||||
{
|
||||
var notSeenGroups = visibleGroups.Except(seenGroups);
|
||||
if (!notSeenGroups.Any())
|
||||
randomSelectedBeatmaps.Push(selectedBeatmap);
|
||||
|
||||
// when performing a random, we want to add the current set to the previously visited list
|
||||
// else the user may be "randomised" to the existing selection.
|
||||
if (previouslyVisitedRandomSets.LastOrDefault() != selectedBeatmapSet)
|
||||
previouslyVisitedRandomSets.Add(selectedBeatmapSet);
|
||||
}
|
||||
|
||||
CarouselBeatmapSet set;
|
||||
|
||||
if (RandomAlgorithm == RandomSelectAlgorithm.RandomPermutation)
|
||||
{
|
||||
var notYetVisitedSets = visible.Except(previouslyVisitedRandomSets).ToList();
|
||||
if (!notYetVisitedSets.Any())
|
||||
{
|
||||
seenGroups.Clear();
|
||||
notSeenGroups = visibleGroups;
|
||||
previouslyVisitedRandomSets.Clear();
|
||||
notYetVisitedSets = visible;
|
||||
}
|
||||
|
||||
group = notSeenGroups.ElementAt(RNG.Next(notSeenGroups.Count()));
|
||||
seenGroups.Add(group);
|
||||
set = notYetVisitedSets.ElementAt(RNG.Next(notYetVisitedSets.Count));
|
||||
previouslyVisitedRandomSets.Add(set);
|
||||
}
|
||||
else
|
||||
group = visibleGroups.ElementAt(RNG.Next(visibleGroups.Count()));
|
||||
set = visible.ElementAt(RNG.Next(visible.Count));
|
||||
|
||||
BeatmapPanel panel = group.BeatmapPanels[RNG.Next(group.BeatmapPanels.Count)];
|
||||
|
||||
selectGroup(group, panel);
|
||||
select(set.Beatmaps.Skip(RNG.Next(set.Beatmaps.Count())).FirstOrDefault());
|
||||
}
|
||||
|
||||
public void SelectPreviousRandom()
|
||||
{
|
||||
if (!randomSelectedBeatmaps.Any())
|
||||
return;
|
||||
|
||||
var visibleGroups = getVisibleGroups();
|
||||
if (!visibleGroups.Any())
|
||||
return;
|
||||
|
||||
while (randomSelectedBeatmaps.Any())
|
||||
{
|
||||
var beatmapCoordinates = randomSelectedBeatmaps.Pop();
|
||||
var group = beatmapCoordinates.Key;
|
||||
if (visibleGroups.Contains(group))
|
||||
var beatmap = randomSelectedBeatmaps.Pop();
|
||||
|
||||
if (!beatmap.Filtered)
|
||||
{
|
||||
selectGroup(group, beatmapCoordinates.Value);
|
||||
if (RandomAlgorithm == RandomSelectAlgorithm.RandomPermutation)
|
||||
previouslyVisitedRandomSets.Remove(selectedBeatmapSet);
|
||||
select(beatmap);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private FilterCriteria criteria = new FilterCriteria();
|
||||
private void select(CarouselItem item)
|
||||
{
|
||||
if (item == null) return;
|
||||
item.State.Value = CarouselItemState.Selected;
|
||||
}
|
||||
|
||||
private ScheduledDelegate filterTask;
|
||||
private FilterCriteria activeCriteria = new FilterCriteria();
|
||||
|
||||
protected ScheduledDelegate FilterTask;
|
||||
|
||||
public bool AllowSelection = true;
|
||||
|
||||
public void FlushPendingFilters()
|
||||
public void FlushPendingFilterOperations()
|
||||
{
|
||||
if (filterTask?.Completed == false)
|
||||
Filter(null, false);
|
||||
if (FilterTask?.Completed == false)
|
||||
applyActiveCriteria(false, false);
|
||||
}
|
||||
|
||||
public void Filter(FilterCriteria newCriteria = null, bool debounce = true)
|
||||
public void Filter(FilterCriteria newCriteria, bool debounce = true)
|
||||
{
|
||||
if (newCriteria != null)
|
||||
criteria = newCriteria;
|
||||
activeCriteria = newCriteria;
|
||||
|
||||
Action perform = delegate
|
||||
applyActiveCriteria(debounce, true);
|
||||
}
|
||||
|
||||
private void applyActiveCriteria(bool debounce, bool scroll)
|
||||
{
|
||||
if (root.Children.Any() != true) return;
|
||||
|
||||
void perform()
|
||||
{
|
||||
filterTask = null;
|
||||
FilterTask = null;
|
||||
|
||||
criteria.Filter(groups);
|
||||
root.Filter(activeCriteria);
|
||||
itemsCache.Invalidate();
|
||||
if (scroll) scrollPositionCache.Invalidate();
|
||||
}
|
||||
|
||||
var filtered = new List<BeatmapGroup>(groups);
|
||||
|
||||
scrollableContent.Clear(false);
|
||||
panels.Clear();
|
||||
groups.Clear();
|
||||
|
||||
foreach (var g in filtered)
|
||||
addGroup(g);
|
||||
|
||||
computeYPositions();
|
||||
|
||||
if (selectedGroup == null || selectedGroup.State == BeatmapGroupState.Hidden)
|
||||
SelectNext();
|
||||
else
|
||||
selectGroup(selectedGroup, selectedPanel);
|
||||
};
|
||||
|
||||
filterTask?.Cancel();
|
||||
filterTask = null;
|
||||
FilterTask?.Cancel();
|
||||
FilterTask = null;
|
||||
|
||||
if (debounce)
|
||||
filterTask = Scheduler.AddDelayed(perform, 250);
|
||||
FilterTask = Scheduler.AddDelayed(perform, 250);
|
||||
else
|
||||
perform();
|
||||
}
|
||||
|
||||
public void ScrollToSelected(bool animated = true)
|
||||
{
|
||||
float selectedY = computeYPositions(animated);
|
||||
ScrollTo(selectedY, animated);
|
||||
}
|
||||
private float? scrollTarget;
|
||||
|
||||
private BeatmapGroup createGroup(BeatmapSetInfo beatmapSet)
|
||||
{
|
||||
if (beatmapSet.Beatmaps.All(b => b.Hidden))
|
||||
return null;
|
||||
|
||||
foreach (var b in beatmapSet.Beatmaps)
|
||||
{
|
||||
if (b.Metadata == null)
|
||||
b.Metadata = beatmapSet.Metadata;
|
||||
}
|
||||
|
||||
return new BeatmapGroup(beatmapSet, manager)
|
||||
{
|
||||
SelectionChanged = (g, p) => selectGroup(g, p),
|
||||
StartRequested = b => StartRequested?.Invoke(),
|
||||
DeleteRequested = b => DeleteRequested?.Invoke(b),
|
||||
RestoreHiddenRequested = s => RestoreRequested?.Invoke(s),
|
||||
EditRequested = b => EditRequested?.Invoke(b),
|
||||
HideDifficultyRequested = b => HideDifficultyRequested?.Invoke(b),
|
||||
State = BeatmapGroupState.Collapsed
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader(permitNulls: true)]
|
||||
private void load(BeatmapManager manager, OsuConfigManager config)
|
||||
{
|
||||
this.manager = manager;
|
||||
|
||||
randomType = config.GetBindable<SelectionRandomType>(OsuSetting.SelectionRandomType);
|
||||
}
|
||||
|
||||
private void addGroup(BeatmapGroup group)
|
||||
{
|
||||
// prevent duplicates by concurrent independent actions trying to add a group
|
||||
if (groups.Any(g => g.BeatmapSet.ID == group.BeatmapSet.ID))
|
||||
return;
|
||||
|
||||
groups.Add(group);
|
||||
panels.Add(group.Header);
|
||||
panels.AddRange(group.BeatmapPanels);
|
||||
}
|
||||
|
||||
private void removeGroup(BeatmapGroup group)
|
||||
{
|
||||
if (group == null)
|
||||
return;
|
||||
|
||||
if (selectedGroup == group)
|
||||
{
|
||||
if (getVisibleGroups().Count() == 1)
|
||||
selectNullBeatmap();
|
||||
else
|
||||
SelectNext();
|
||||
}
|
||||
|
||||
groups.Remove(group);
|
||||
panels.Remove(group.Header);
|
||||
foreach (var p in group.BeatmapPanels)
|
||||
panels.Remove(p);
|
||||
|
||||
scrollableContent.Remove(group.Header);
|
||||
scrollableContent.RemoveRange(group.BeatmapPanels);
|
||||
|
||||
computeYPositions();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Computes the target Y positions for every panel in the carousel.
|
||||
/// </summary>
|
||||
/// <returns>The Y position of the currently selected panel.</returns>
|
||||
private float computeYPositions(bool animated = true)
|
||||
{
|
||||
yPositions.Clear();
|
||||
|
||||
float currentY = DrawHeight / 2;
|
||||
float selectedY = currentY;
|
||||
|
||||
foreach (BeatmapGroup group in groups)
|
||||
{
|
||||
movePanel(group.Header, group.State != BeatmapGroupState.Hidden, animated, ref currentY);
|
||||
|
||||
if (group.State == BeatmapGroupState.Expanded)
|
||||
{
|
||||
group.Header.MoveToX(-100, 500, Easing.OutExpo);
|
||||
var headerY = group.Header.Position.Y;
|
||||
|
||||
foreach (BeatmapPanel panel in group.BeatmapPanels)
|
||||
{
|
||||
if (panel == selectedPanel)
|
||||
selectedY = currentY + panel.DrawHeight / 2 - DrawHeight / 2;
|
||||
|
||||
panel.MoveToX(-50, 500, Easing.OutExpo);
|
||||
|
||||
//on first display we want to begin hidden under our group's header.
|
||||
if (panel.Alpha == 0)
|
||||
panel.MoveToY(headerY);
|
||||
|
||||
movePanel(panel, true, animated, ref currentY);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
group.Header.MoveToX(0, 500, Easing.OutExpo);
|
||||
|
||||
foreach (BeatmapPanel panel in group.BeatmapPanels)
|
||||
{
|
||||
panel.MoveToX(0, 500, Easing.OutExpo);
|
||||
movePanel(panel, false, animated, ref currentY);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
currentY += DrawHeight / 2;
|
||||
scrollableContent.Height = currentY;
|
||||
|
||||
return selectedY;
|
||||
}
|
||||
|
||||
private void movePanel(Panel panel, bool advance, bool animated, ref float currentY)
|
||||
{
|
||||
yPositions.Add(currentY);
|
||||
panel.MoveToY(currentY, animated ? 750 : 0, Easing.OutExpo);
|
||||
|
||||
if (advance)
|
||||
currentY += panel.DrawHeight + 5;
|
||||
}
|
||||
|
||||
private void selectGroup(BeatmapGroup group, BeatmapPanel panel = null, bool animated = true)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (panel == null)
|
||||
panel = group.BeatmapPanels.First();
|
||||
|
||||
if (selectedPanel == panel) return;
|
||||
|
||||
Trace.Assert(group.BeatmapPanels.Contains(panel), @"Selected panel must be in provided group");
|
||||
|
||||
if (selectedGroup != null && selectedGroup != group && selectedGroup.State != BeatmapGroupState.Hidden)
|
||||
selectedGroup.State = BeatmapGroupState.Collapsed;
|
||||
|
||||
group.State = BeatmapGroupState.Expanded;
|
||||
group.SelectedPanel = panel;
|
||||
|
||||
panel.State = PanelSelectedState.Selected;
|
||||
|
||||
if (selectedPanel == panel) return;
|
||||
|
||||
selectedPanel = panel;
|
||||
selectedGroup = group;
|
||||
|
||||
SelectionChanged?.Invoke(panel.Beatmap);
|
||||
}
|
||||
finally
|
||||
{
|
||||
ScrollToSelected(animated);
|
||||
}
|
||||
}
|
||||
public void ScrollToSelected() => scrollPositionCache.Invalidate();
|
||||
|
||||
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
||||
{
|
||||
@ -521,68 +347,185 @@ namespace osu.Game.Screens.Select
|
||||
{
|
||||
base.Update();
|
||||
|
||||
if (!itemsCache.IsValid)
|
||||
updateItems();
|
||||
|
||||
if (!scrollPositionCache.IsValid)
|
||||
updateScrollPosition();
|
||||
|
||||
float drawHeight = DrawHeight;
|
||||
|
||||
// Remove all panels that should no longer be on-screen
|
||||
scrollableContent.RemoveAll(delegate(Panel p)
|
||||
{
|
||||
float panelPosY = p.Position.Y;
|
||||
bool remove = panelPosY < Current - p.DrawHeight || panelPosY > Current + drawHeight || !p.IsPresent;
|
||||
return remove;
|
||||
});
|
||||
// Remove all items that should no longer be on-screen
|
||||
scrollableContent.RemoveAll(p => p.Y < Current - p.DrawHeight || p.Y > Current + drawHeight || !p.IsPresent);
|
||||
|
||||
// Find index range of all panels that should be on-screen
|
||||
Trace.Assert(panels.Count == yPositions.Count);
|
||||
// Find index range of all items that should be on-screen
|
||||
Trace.Assert(Items.Count == yPositions.Count);
|
||||
|
||||
int firstIndex = yPositions.BinarySearch(Current - Panel.MAX_HEIGHT);
|
||||
int firstIndex = yPositions.BinarySearch(Current - DrawableCarouselItem.MAX_HEIGHT);
|
||||
if (firstIndex < 0) firstIndex = ~firstIndex;
|
||||
int lastIndex = yPositions.BinarySearch(Current + drawHeight);
|
||||
if (lastIndex < 0)
|
||||
{
|
||||
lastIndex = ~lastIndex;
|
||||
if (lastIndex < 0) lastIndex = ~lastIndex;
|
||||
|
||||
// Add the first panel of the last visible beatmap group to preload its data.
|
||||
if (lastIndex != 0 && panels[lastIndex - 1] is BeatmapSetHeader)
|
||||
lastIndex++;
|
||||
}
|
||||
int notVisibleCount = 0;
|
||||
|
||||
// Add those panels within the previously found index range that should be displayed.
|
||||
// Add those items within the previously found index range that should be displayed.
|
||||
for (int i = firstIndex; i < lastIndex; ++i)
|
||||
{
|
||||
Panel panel = panels[i];
|
||||
if (panel.State == PanelSelectedState.Hidden)
|
||||
DrawableCarouselItem item = Items[i];
|
||||
|
||||
if (!item.Item.Visible)
|
||||
{
|
||||
if (!item.IsPresent)
|
||||
notVisibleCount++;
|
||||
continue;
|
||||
}
|
||||
|
||||
// Only add if we're not already part of the content.
|
||||
if (!scrollableContent.Contains(panel))
|
||||
if (!scrollableContent.Contains(item))
|
||||
{
|
||||
// Makes sure headers are always _below_ panels,
|
||||
// Makes sure headers are always _below_ items,
|
||||
// and depth flows downward.
|
||||
panel.Depth = i + (panel is BeatmapSetHeader ? panels.Count : 0);
|
||||
item.Depth = i + (item is DrawableCarouselBeatmapSet ? -Items.Count : 0);
|
||||
|
||||
switch (panel.LoadState)
|
||||
switch (item.LoadState)
|
||||
{
|
||||
case LoadState.NotLoaded:
|
||||
LoadComponentAsync(panel);
|
||||
LoadComponentAsync(item);
|
||||
break;
|
||||
case LoadState.Loading:
|
||||
break;
|
||||
default:
|
||||
scrollableContent.Add(panel);
|
||||
scrollableContent.Add(item);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Update externally controlled state of currently visible panels
|
||||
// this is not actually useful right now, but once we have groups may well be.
|
||||
if (notVisibleCount > 50)
|
||||
itemsCache.Invalidate();
|
||||
|
||||
// Update externally controlled state of currently visible items
|
||||
// (e.g. x-offset and opacity).
|
||||
float halfHeight = drawHeight / 2;
|
||||
foreach (Panel p in scrollableContent.Children)
|
||||
updatePanel(p, halfHeight);
|
||||
foreach (DrawableCarouselItem p in scrollableContent.Children)
|
||||
updateItem(p, halfHeight);
|
||||
}
|
||||
|
||||
private CarouselBeatmapSet createCarouselSet(BeatmapSetInfo beatmapSet)
|
||||
{
|
||||
if (beatmapSet.Beatmaps.All(b => b.Hidden))
|
||||
return null;
|
||||
|
||||
// todo: remove the need for this.
|
||||
foreach (var b in beatmapSet.Beatmaps)
|
||||
{
|
||||
if (b.Metadata == null)
|
||||
b.Metadata = beatmapSet.Metadata;
|
||||
}
|
||||
|
||||
var set = new CarouselBeatmapSet(beatmapSet);
|
||||
|
||||
foreach (var c in set.Beatmaps)
|
||||
{
|
||||
c.State.ValueChanged += v =>
|
||||
{
|
||||
if (v == CarouselItemState.Selected)
|
||||
{
|
||||
selectedBeatmapSet = set;
|
||||
SelectionChanged?.Invoke(c.Beatmap);
|
||||
|
||||
itemsCache.Invalidate();
|
||||
scrollPositionCache.Invalidate();
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
return set;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Computes the x-offset of currently visible panels. Makes the carousel appear round.
|
||||
/// Computes the target Y positions for every item in the carousel.
|
||||
/// </summary>
|
||||
/// <returns>The Y position of the currently selected item.</returns>
|
||||
private void updateItems()
|
||||
{
|
||||
Items = root.Drawables.ToList();
|
||||
|
||||
yPositions.Clear();
|
||||
|
||||
float currentY = DrawHeight / 2;
|
||||
DrawableCarouselBeatmapSet lastSet = null;
|
||||
|
||||
scrollTarget = null;
|
||||
|
||||
foreach (DrawableCarouselItem d in Items)
|
||||
{
|
||||
if (d.IsPresent)
|
||||
{
|
||||
switch (d)
|
||||
{
|
||||
case DrawableCarouselBeatmapSet set:
|
||||
lastSet = set;
|
||||
|
||||
set.MoveToX(set.Item.State == CarouselItemState.Selected ? -100 : 0, 500, Easing.OutExpo);
|
||||
set.MoveToY(currentY, 750, Easing.OutExpo);
|
||||
break;
|
||||
case DrawableCarouselBeatmap beatmap:
|
||||
if (beatmap.Item.State.Value == CarouselItemState.Selected)
|
||||
scrollTarget = currentY + beatmap.DrawHeight / 2 - DrawHeight / 2;
|
||||
|
||||
void performMove(float y, float? startY = null)
|
||||
{
|
||||
if (startY != null) beatmap.MoveTo(new Vector2(0, startY.Value));
|
||||
beatmap.MoveToX(beatmap.Item.State == CarouselItemState.Selected ? -50 : 0, 500, Easing.OutExpo);
|
||||
beatmap.MoveToY(y, 750, Easing.OutExpo);
|
||||
}
|
||||
|
||||
Debug.Assert(lastSet != null);
|
||||
|
||||
float? setY = null;
|
||||
if (!d.IsLoaded || beatmap.Alpha == 0) // can't use IsPresent due to DrawableCarouselItem override.
|
||||
setY = lastSet.Y + lastSet.DrawHeight + 5;
|
||||
|
||||
if (d.IsLoaded)
|
||||
performMove(currentY, setY);
|
||||
else
|
||||
{
|
||||
float y = currentY;
|
||||
d.OnLoadComplete = _ => performMove(y, setY);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
yPositions.Add(currentY);
|
||||
|
||||
if (d.Item.Visible)
|
||||
currentY += d.DrawHeight + 5;
|
||||
}
|
||||
|
||||
currentY += DrawHeight / 2;
|
||||
scrollableContent.Height = currentY;
|
||||
|
||||
if (selectedBeatmapSet != null && selectedBeatmapSet.State.Value != CarouselItemState.Selected)
|
||||
{
|
||||
selectedBeatmapSet = null;
|
||||
SelectionChanged?.Invoke(null);
|
||||
}
|
||||
|
||||
itemsCache.Validate();
|
||||
}
|
||||
|
||||
private void updateScrollPosition()
|
||||
{
|
||||
if (scrollTarget != null) ScrollTo(scrollTarget.Value);
|
||||
scrollPositionCache.Validate();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Computes the x-offset of currently visible items. Makes the carousel appear round.
|
||||
/// </summary>
|
||||
/// <param name="dist">
|
||||
/// Vertical distance from the center of the carousel container
|
||||
@ -600,20 +543,20 @@ namespace osu.Game.Screens.Select
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Update a panel's x position and multiplicative alpha based on its y position and
|
||||
/// Update a item's x position and multiplicative alpha based on its y position and
|
||||
/// the current scroll position.
|
||||
/// </summary>
|
||||
/// <param name="p">The panel to be updated.</param>
|
||||
/// <param name="p">The item to be updated.</param>
|
||||
/// <param name="halfHeight">Half the draw height of the carousel container.</param>
|
||||
private void updatePanel(Panel p, float halfHeight)
|
||||
private void updateItem(DrawableCarouselItem p, float halfHeight)
|
||||
{
|
||||
var height = p.IsPresent ? p.DrawHeight : 0;
|
||||
|
||||
float panelDrawY = p.Position.Y - Current + height / 2;
|
||||
float dist = Math.Abs(1f - panelDrawY / halfHeight);
|
||||
float itemDrawY = p.Position.Y - Current + height / 2;
|
||||
float dist = Math.Abs(1f - itemDrawY / halfHeight);
|
||||
|
||||
// Setting the origin position serves as an additive position on top of potential
|
||||
// local transformation we may want to apply (e.g. when a panel gets selected, we
|
||||
// local transformation we may want to apply (e.g. when a item gets selected, we
|
||||
// may want to smoothly transform it leftwards.)
|
||||
p.OriginPosition = new Vector2(-offsetX(dist, halfHeight), 0);
|
||||
|
||||
|
@ -19,6 +19,7 @@ using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
|
||||
namespace osu.Game.Screens.Select
|
||||
{
|
||||
@ -217,8 +218,8 @@ namespace osu.Game.Screens.Select
|
||||
},
|
||||
new FillFlowContainer
|
||||
{
|
||||
Margin = new MarginPadding { Top = 20, Left = 10 },
|
||||
Spacing = new Vector2(40, 0),
|
||||
Margin = new MarginPadding { Top = 20 },
|
||||
Spacing = new Vector2(20, 0),
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Children = labels
|
||||
},
|
||||
@ -232,43 +233,59 @@ namespace osu.Game.Screens.Select
|
||||
double bpmMax = beatmap.ControlPointInfo.BPMMaximum;
|
||||
double bpmMin = beatmap.ControlPointInfo.BPMMinimum;
|
||||
|
||||
if (Precision.AlmostEquals(bpmMin, bpmMax)) return $"{bpmMin:0}bpm";
|
||||
if (Precision.AlmostEquals(bpmMin, bpmMax)) return $"{bpmMin:0}";
|
||||
|
||||
return $"{bpmMin:0}-{bpmMax:0}bpm (mostly {beatmap.ControlPointInfo.BPMMode:0}bpm)";
|
||||
return $"{bpmMin:0}-{bpmMax:0} (mostly {beatmap.ControlPointInfo.BPMMode:0})";
|
||||
}
|
||||
|
||||
public class InfoLabel : Container
|
||||
public class InfoLabel : Container, IHasTooltip
|
||||
{
|
||||
public string TooltipText { get; private set; }
|
||||
|
||||
public InfoLabel(BeatmapStatistic statistic)
|
||||
{
|
||||
TooltipText = statistic.Name;
|
||||
AutoSizeAxes = Axes.Both;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new SpriteIcon
|
||||
new Container
|
||||
{
|
||||
Icon = FontAwesome.fa_square,
|
||||
Origin = Anchor.Centre,
|
||||
Colour = new Color4(68, 17, 136, 255),
|
||||
Rotation = 45,
|
||||
Size = new Vector2(20),
|
||||
},
|
||||
new SpriteIcon
|
||||
{
|
||||
Icon = statistic.Icon,
|
||||
Origin = Anchor.Centre,
|
||||
Colour = new Color4(255, 221, 85, 255),
|
||||
Scale = new Vector2(0.8f),
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
Size = new Vector2(20),
|
||||
Children = new[]
|
||||
{
|
||||
new SpriteIcon
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = OsuColour.FromHex(@"441288"),
|
||||
Icon = FontAwesome.fa_square,
|
||||
Rotation = 45,
|
||||
},
|
||||
new SpriteIcon
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Scale = new Vector2(0.8f),
|
||||
Colour = OsuColour.FromHex(@"f7dd55"),
|
||||
Icon = statistic.Icon,
|
||||
},
|
||||
}
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Margin = new MarginPadding { Left = 13 },
|
||||
Font = @"Exo2.0-Bold",
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
Colour = new Color4(255, 221, 85, 255),
|
||||
Font = @"Exo2.0-Bold",
|
||||
Margin = new MarginPadding { Left = 30 },
|
||||
Text = statistic.Content,
|
||||
TextSize = 17,
|
||||
Origin = Anchor.CentreLeft
|
||||
},
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
|
55
osu.Game/Screens/Select/Carousel/CarouselBeatmap.cs
Normal file
55
osu.Game/Screens/Select/Carousel/CarouselBeatmap.cs
Normal file
@ -0,0 +1,55 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Screens.Select.Filter;
|
||||
|
||||
namespace osu.Game.Screens.Select.Carousel
|
||||
{
|
||||
public class CarouselBeatmap : CarouselItem
|
||||
{
|
||||
public readonly BeatmapInfo Beatmap;
|
||||
|
||||
public CarouselBeatmap(BeatmapInfo beatmap)
|
||||
{
|
||||
Beatmap = beatmap;
|
||||
State.Value = CarouselItemState.Collapsed;
|
||||
}
|
||||
|
||||
protected override DrawableCarouselItem CreateDrawableRepresentation() => new DrawableCarouselBeatmap(this);
|
||||
|
||||
public override void Filter(FilterCriteria criteria)
|
||||
{
|
||||
base.Filter(criteria);
|
||||
|
||||
bool match = criteria.Ruleset == null || Beatmap.RulesetID == criteria.Ruleset.ID || Beatmap.RulesetID == 0 && criteria.Ruleset.ID > 0 && criteria.AllowConvertedBeatmaps;
|
||||
|
||||
if (!string.IsNullOrEmpty(criteria.SearchText))
|
||||
match &=
|
||||
Beatmap.Metadata.SearchableTerms.Any(term => term.IndexOf(criteria.SearchText, StringComparison.InvariantCultureIgnoreCase) >= 0) ||
|
||||
Beatmap.Version.IndexOf(criteria.SearchText, StringComparison.InvariantCultureIgnoreCase) >= 0;
|
||||
|
||||
Filtered.Value = !match;
|
||||
}
|
||||
|
||||
public override int CompareTo(FilterCriteria criteria, CarouselItem other)
|
||||
{
|
||||
if (!(other is CarouselBeatmap otherBeatmap))
|
||||
return base.CompareTo(criteria, other);
|
||||
|
||||
switch (criteria.Sort)
|
||||
{
|
||||
default:
|
||||
case SortMode.Difficulty:
|
||||
var ruleset = Beatmap.RulesetID.CompareTo(otherBeatmap.Beatmap.RulesetID);
|
||||
if (ruleset != 0) return ruleset;
|
||||
|
||||
return Beatmap.StarDifficulty.CompareTo(otherBeatmap.Beatmap.StarDifficulty);
|
||||
}
|
||||
}
|
||||
|
||||
public override string ToString() => Beatmap.ToString();
|
||||
}
|
||||
}
|
58
osu.Game/Screens/Select/Carousel/CarouselBeatmapSet.cs
Normal file
58
osu.Game/Screens/Select/Carousel/CarouselBeatmapSet.cs
Normal file
@ -0,0 +1,58 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Screens.Select.Filter;
|
||||
|
||||
namespace osu.Game.Screens.Select.Carousel
|
||||
{
|
||||
public class CarouselBeatmapSet : CarouselGroupEagerSelect
|
||||
{
|
||||
public IEnumerable<CarouselBeatmap> Beatmaps => InternalChildren.OfType<CarouselBeatmap>();
|
||||
|
||||
public BeatmapSetInfo BeatmapSet;
|
||||
|
||||
public CarouselBeatmapSet(BeatmapSetInfo beatmapSet)
|
||||
{
|
||||
BeatmapSet = beatmapSet ?? throw new ArgumentNullException(nameof(beatmapSet));
|
||||
|
||||
beatmapSet.Beatmaps
|
||||
.Where(b => !b.Hidden)
|
||||
.Select(b => new CarouselBeatmap(b))
|
||||
.ForEach(AddChild);
|
||||
}
|
||||
|
||||
protected override DrawableCarouselItem CreateDrawableRepresentation() => new DrawableCarouselBeatmapSet(this);
|
||||
|
||||
public override int CompareTo(FilterCriteria criteria, CarouselItem other)
|
||||
{
|
||||
if (!(other is CarouselBeatmapSet otherSet))
|
||||
return base.CompareTo(criteria, other);
|
||||
|
||||
switch (criteria.Sort)
|
||||
{
|
||||
default:
|
||||
case SortMode.Artist:
|
||||
return string.Compare(BeatmapSet.Metadata.Artist, otherSet.BeatmapSet.Metadata.Artist, StringComparison.InvariantCultureIgnoreCase);
|
||||
case SortMode.Title:
|
||||
return string.Compare(BeatmapSet.Metadata.Title, otherSet.BeatmapSet.Metadata.Title, StringComparison.InvariantCultureIgnoreCase);
|
||||
case SortMode.Author:
|
||||
return string.Compare(BeatmapSet.Metadata.Author.Username, otherSet.BeatmapSet.Metadata.Author.Username, StringComparison.InvariantCultureIgnoreCase);
|
||||
case SortMode.Difficulty:
|
||||
return BeatmapSet.MaxStarDifficulty.CompareTo(otherSet.BeatmapSet.MaxStarDifficulty);
|
||||
}
|
||||
}
|
||||
|
||||
public override void Filter(FilterCriteria criteria)
|
||||
{
|
||||
base.Filter(criteria);
|
||||
Filtered.Value = InternalChildren.All(i => i.Filtered);
|
||||
}
|
||||
|
||||
public override string ToString() => BeatmapSet.ToString();
|
||||
}
|
||||
}
|
91
osu.Game/Screens/Select/Carousel/CarouselGroup.cs
Normal file
91
osu.Game/Screens/Select/Carousel/CarouselGroup.cs
Normal file
@ -0,0 +1,91 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace osu.Game.Screens.Select.Carousel
|
||||
{
|
||||
/// <summary>
|
||||
/// A group which ensures only one child is selected.
|
||||
/// </summary>
|
||||
public class CarouselGroup : CarouselItem
|
||||
{
|
||||
private readonly List<CarouselItem> items;
|
||||
|
||||
protected override DrawableCarouselItem CreateDrawableRepresentation() => null;
|
||||
|
||||
public IReadOnlyList<CarouselItem> Children => InternalChildren;
|
||||
|
||||
protected List<CarouselItem> InternalChildren = new List<CarouselItem>();
|
||||
|
||||
public override List<DrawableCarouselItem> Drawables
|
||||
{
|
||||
get
|
||||
{
|
||||
var drawables = base.Drawables;
|
||||
foreach (var c in InternalChildren)
|
||||
drawables.AddRange(c.Drawables);
|
||||
return drawables;
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void RemoveChild(CarouselItem i)
|
||||
{
|
||||
InternalChildren.Remove(i);
|
||||
|
||||
// it's important we do the deselection after removing, so any further actions based on
|
||||
// State.ValueChanged make decisions post-removal.
|
||||
i.State.Value = CarouselItemState.Collapsed;
|
||||
}
|
||||
|
||||
public virtual void AddChild(CarouselItem i)
|
||||
{
|
||||
i.State.ValueChanged += v => ChildItemStateChanged(i, v);
|
||||
InternalChildren.Add(i);
|
||||
}
|
||||
|
||||
public CarouselGroup(List<CarouselItem> items = null)
|
||||
{
|
||||
if (items != null) InternalChildren = items;
|
||||
|
||||
State.ValueChanged += v =>
|
||||
{
|
||||
switch (v)
|
||||
{
|
||||
case CarouselItemState.Collapsed:
|
||||
case CarouselItemState.NotSelected:
|
||||
InternalChildren.ForEach(c => c.State.Value = CarouselItemState.Collapsed);
|
||||
break;
|
||||
case CarouselItemState.Selected:
|
||||
InternalChildren.ForEach(c =>
|
||||
{
|
||||
if (c.State == CarouselItemState.Collapsed) c.State.Value = CarouselItemState.NotSelected;
|
||||
});
|
||||
break;
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
public override void Filter(FilterCriteria criteria)
|
||||
{
|
||||
base.Filter(criteria);
|
||||
InternalChildren.Sort((x, y) => x.CompareTo(criteria, y));
|
||||
InternalChildren.ForEach(c => c.Filter(criteria));
|
||||
}
|
||||
|
||||
protected virtual void ChildItemStateChanged(CarouselItem item, CarouselItemState value)
|
||||
{
|
||||
// ensure we are the only item selected
|
||||
if (value == CarouselItemState.Selected)
|
||||
{
|
||||
foreach (var b in InternalChildren)
|
||||
{
|
||||
if (item == b) continue;
|
||||
b.State.Value = CarouselItemState.NotSelected;
|
||||
}
|
||||
|
||||
State.Value = CarouselItemState.Selected;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
104
osu.Game/Screens/Select/Carousel/CarouselGroupEagerSelect.cs
Normal file
104
osu.Game/Screens/Select/Carousel/CarouselGroupEagerSelect.cs
Normal file
@ -0,0 +1,104 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
|
||||
namespace osu.Game.Screens.Select.Carousel
|
||||
{
|
||||
/// <summary>
|
||||
/// A group which ensures at least one child is selected (if the group itself is selected).
|
||||
/// </summary>
|
||||
public class CarouselGroupEagerSelect : CarouselGroup
|
||||
{
|
||||
public CarouselGroupEagerSelect()
|
||||
{
|
||||
State.ValueChanged += v =>
|
||||
{
|
||||
if (v == CarouselItemState.Selected)
|
||||
attemptSelection();
|
||||
};
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// We need to keep track of the index for cases where the selection is removed but we want to select a new item based on its old location.
|
||||
/// </summary>
|
||||
private int lastSelectedIndex;
|
||||
|
||||
private CarouselItem lastSelected;
|
||||
|
||||
/// <summary>
|
||||
/// To avoid overhead during filter operations, we don't attempt any selections until after all
|
||||
/// children have been filtered. This bool will be true during the base <see cref="Filter(FilterCriteria)"/>
|
||||
/// operation.
|
||||
/// </summary>
|
||||
private bool filteringChildren;
|
||||
|
||||
public override void Filter(FilterCriteria criteria)
|
||||
{
|
||||
filteringChildren = true;
|
||||
base.Filter(criteria);
|
||||
filteringChildren = false;
|
||||
|
||||
attemptSelection();
|
||||
}
|
||||
|
||||
public override void RemoveChild(CarouselItem i)
|
||||
{
|
||||
base.RemoveChild(i);
|
||||
|
||||
if (i != lastSelected)
|
||||
updateSelectedIndex();
|
||||
}
|
||||
|
||||
public override void AddChild(CarouselItem i)
|
||||
{
|
||||
base.AddChild(i);
|
||||
attemptSelection();
|
||||
}
|
||||
|
||||
protected override void ChildItemStateChanged(CarouselItem item, CarouselItemState value)
|
||||
{
|
||||
base.ChildItemStateChanged(item, value);
|
||||
|
||||
switch (value)
|
||||
{
|
||||
case CarouselItemState.Selected:
|
||||
updateSelected(item);
|
||||
break;
|
||||
case CarouselItemState.NotSelected:
|
||||
case CarouselItemState.Collapsed:
|
||||
attemptSelection();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private void attemptSelection()
|
||||
{
|
||||
if (filteringChildren) return;
|
||||
|
||||
// we only perform eager selection if we are a currently selected group.
|
||||
if (State != CarouselItemState.Selected) return;
|
||||
|
||||
// we only perform eager selection if none of our children are in a selected state already.
|
||||
if (Children.Any(i => i.State == CarouselItemState.Selected)) return;
|
||||
|
||||
CarouselItem nextToSelect =
|
||||
Children.Skip(lastSelectedIndex).FirstOrDefault(i => !i.Filtered) ??
|
||||
Children.Reverse().Skip(InternalChildren.Count - lastSelectedIndex).FirstOrDefault(i => !i.Filtered);
|
||||
|
||||
if (nextToSelect != null)
|
||||
nextToSelect.State.Value = CarouselItemState.Selected;
|
||||
else
|
||||
updateSelected(null);
|
||||
}
|
||||
|
||||
private void updateSelected(CarouselItem newSelection)
|
||||
{
|
||||
lastSelected = newSelection;
|
||||
updateSelectedIndex();
|
||||
}
|
||||
|
||||
private void updateSelectedIndex() => lastSelectedIndex = lastSelected == null ? 0 : Math.Max(0, InternalChildren.IndexOf(lastSelected));
|
||||
}
|
||||
}
|
62
osu.Game/Screens/Select/Carousel/CarouselItem.cs
Normal file
62
osu.Game/Screens/Select/Carousel/CarouselItem.cs
Normal file
@ -0,0 +1,62 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Configuration;
|
||||
|
||||
namespace osu.Game.Screens.Select.Carousel
|
||||
{
|
||||
public abstract class CarouselItem
|
||||
{
|
||||
public readonly BindableBool Filtered = new BindableBool();
|
||||
|
||||
public readonly Bindable<CarouselItemState> State = new Bindable<CarouselItemState>(CarouselItemState.NotSelected);
|
||||
|
||||
/// <summary>
|
||||
/// This item is not in a hidden state.
|
||||
/// </summary>
|
||||
public bool Visible => State.Value != CarouselItemState.Collapsed && !Filtered;
|
||||
|
||||
public virtual List<DrawableCarouselItem> Drawables
|
||||
{
|
||||
get
|
||||
{
|
||||
var items = new List<DrawableCarouselItem>();
|
||||
|
||||
var self = drawableRepresentation.Value;
|
||||
if (self?.IsPresent == true) items.Add(self);
|
||||
|
||||
return items;
|
||||
}
|
||||
}
|
||||
|
||||
protected CarouselItem()
|
||||
{
|
||||
drawableRepresentation = new Lazy<DrawableCarouselItem>(CreateDrawableRepresentation);
|
||||
|
||||
Filtered.ValueChanged += v =>
|
||||
{
|
||||
if (v && State == CarouselItemState.Selected)
|
||||
State.Value = CarouselItemState.NotSelected;
|
||||
};
|
||||
}
|
||||
|
||||
private readonly Lazy<DrawableCarouselItem> drawableRepresentation;
|
||||
|
||||
protected abstract DrawableCarouselItem CreateDrawableRepresentation();
|
||||
|
||||
public virtual void Filter(FilterCriteria criteria)
|
||||
{
|
||||
}
|
||||
|
||||
public virtual int CompareTo(FilterCriteria criteria, CarouselItem other) => GetHashCode().CompareTo(other.GetHashCode());
|
||||
}
|
||||
|
||||
public enum CarouselItemState
|
||||
{
|
||||
Collapsed,
|
||||
NotSelected,
|
||||
Selected,
|
||||
}
|
||||
}
|
@ -2,82 +2,56 @@
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Colour;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Input;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.Drawables;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Backgrounds;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Input;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
|
||||
namespace osu.Game.Beatmaps.Drawables
|
||||
namespace osu.Game.Screens.Select.Carousel
|
||||
{
|
||||
public class BeatmapPanel : Panel, IHasContextMenu
|
||||
public class DrawableCarouselBeatmap : DrawableCarouselItem, IHasContextMenu
|
||||
{
|
||||
public BeatmapInfo Beatmap;
|
||||
private readonly Sprite background;
|
||||
private readonly BeatmapInfo beatmap;
|
||||
|
||||
public Action<BeatmapPanel> GainedSelection;
|
||||
public Action<BeatmapPanel> StartRequested;
|
||||
public Action<BeatmapPanel> EditRequested;
|
||||
public Action<BeatmapInfo> HideRequested;
|
||||
private Sprite background;
|
||||
|
||||
private readonly Triangles triangles;
|
||||
private readonly StarCounter starCounter;
|
||||
private Action<BeatmapInfo> startRequested;
|
||||
private Action<BeatmapInfo> editRequested;
|
||||
private Action<BeatmapInfo> hideRequested;
|
||||
|
||||
protected override void Selected()
|
||||
private Triangles triangles;
|
||||
private StarCounter starCounter;
|
||||
|
||||
public DrawableCarouselBeatmap(CarouselBeatmap panel) : base(panel)
|
||||
{
|
||||
base.Selected();
|
||||
|
||||
GainedSelection?.Invoke(this);
|
||||
|
||||
background.Colour = ColourInfo.GradientVertical(
|
||||
new Color4(20, 43, 51, 255),
|
||||
new Color4(40, 86, 102, 255));
|
||||
|
||||
triangles.Colour = Color4.White;
|
||||
}
|
||||
|
||||
protected override void Deselected()
|
||||
{
|
||||
base.Deselected();
|
||||
|
||||
background.Colour = new Color4(20, 43, 51, 255);
|
||||
triangles.Colour = OsuColour.Gray(0.5f);
|
||||
}
|
||||
|
||||
protected override bool OnClick(InputState state)
|
||||
{
|
||||
if (State == PanelSelectedState.Selected)
|
||||
StartRequested?.Invoke(this);
|
||||
|
||||
return base.OnClick(state);
|
||||
}
|
||||
|
||||
protected override void ApplyState(PanelSelectedState last = PanelSelectedState.Hidden)
|
||||
{
|
||||
if (!IsLoaded) return;
|
||||
|
||||
base.ApplyState(last);
|
||||
|
||||
if (last == PanelSelectedState.Hidden && State != last)
|
||||
starCounter.ReplayAnimation();
|
||||
}
|
||||
|
||||
public BeatmapPanel(BeatmapInfo beatmap)
|
||||
{
|
||||
if (beatmap == null)
|
||||
throw new ArgumentNullException(nameof(beatmap));
|
||||
|
||||
Beatmap = beatmap;
|
||||
beatmap = panel.Beatmap;
|
||||
Height *= 0.60f;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(SongSelect songSelect, BeatmapManager manager)
|
||||
{
|
||||
if (songSelect != null)
|
||||
{
|
||||
startRequested = songSelect.Start;
|
||||
editRequested = songSelect.Edit;
|
||||
}
|
||||
|
||||
if (manager != null)
|
||||
hideRequested = manager.Hide;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
@ -157,11 +131,46 @@ namespace osu.Game.Beatmaps.Drawables
|
||||
};
|
||||
}
|
||||
|
||||
protected override void Selected()
|
||||
{
|
||||
base.Selected();
|
||||
|
||||
background.Colour = ColourInfo.GradientVertical(
|
||||
new Color4(20, 43, 51, 255),
|
||||
new Color4(40, 86, 102, 255));
|
||||
|
||||
triangles.Colour = Color4.White;
|
||||
}
|
||||
|
||||
protected override void Deselected()
|
||||
{
|
||||
base.Deselected();
|
||||
|
||||
background.Colour = new Color4(20, 43, 51, 255);
|
||||
triangles.Colour = OsuColour.Gray(0.5f);
|
||||
}
|
||||
|
||||
protected override bool OnClick(InputState state)
|
||||
{
|
||||
if (Item.State == CarouselItemState.Selected)
|
||||
startRequested?.Invoke(beatmap);
|
||||
|
||||
return base.OnClick(state);
|
||||
}
|
||||
|
||||
protected override void ApplyState()
|
||||
{
|
||||
if (Item.State.Value != CarouselItemState.Collapsed && Alpha == 0)
|
||||
starCounter.ReplayAnimation();
|
||||
|
||||
base.ApplyState();
|
||||
}
|
||||
|
||||
public MenuItem[] ContextMenuItems => new MenuItem[]
|
||||
{
|
||||
new OsuMenuItem("Play", MenuItemType.Highlighted, () => StartRequested?.Invoke(this)),
|
||||
new OsuMenuItem("Edit", MenuItemType.Standard, () => EditRequested?.Invoke(this)),
|
||||
new OsuMenuItem("Hide", MenuItemType.Destructive, () => HideRequested?.Invoke(Beatmap)),
|
||||
new OsuMenuItem("Play", MenuItemType.Highlighted, () => startRequested?.Invoke(beatmap)),
|
||||
new OsuMenuItem("Edit", MenuItemType.Standard, () => editRequested?.Invoke(beatmap)),
|
||||
new OsuMenuItem("Hide", MenuItemType.Destructive, () => hideRequested?.Invoke(beatmap)),
|
||||
};
|
||||
}
|
||||
}
|
@ -4,67 +4,57 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Colour;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.Drawables;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Beatmaps.Drawables
|
||||
namespace osu.Game.Screens.Select.Carousel
|
||||
{
|
||||
public class BeatmapSetHeader : Panel, IHasContextMenu
|
||||
public class DrawableCarouselBeatmapSet : DrawableCarouselItem, IHasContextMenu
|
||||
{
|
||||
public Action<BeatmapSetHeader> GainedSelection;
|
||||
private Action<BeatmapSetInfo> deleteRequested;
|
||||
private Action<BeatmapSetInfo> restoreHiddenRequested;
|
||||
|
||||
public Action<BeatmapSetInfo> DeleteRequested;
|
||||
|
||||
public Action<BeatmapSetInfo> RestoreHiddenRequested;
|
||||
|
||||
private readonly WorkingBeatmap beatmap;
|
||||
private readonly BeatmapSetInfo beatmapSet;
|
||||
|
||||
private readonly FillFlowContainer difficultyIcons;
|
||||
|
||||
public BeatmapSetHeader(WorkingBeatmap beatmap)
|
||||
public DrawableCarouselBeatmapSet(CarouselBeatmapSet set)
|
||||
: base(set)
|
||||
{
|
||||
if (beatmap == null)
|
||||
throw new ArgumentNullException(nameof(beatmap));
|
||||
|
||||
this.beatmap = beatmap;
|
||||
|
||||
difficultyIcons = new FillFlowContainer
|
||||
{
|
||||
Margin = new MarginPadding { Top = 5 },
|
||||
AutoSizeAxes = Axes.Both,
|
||||
};
|
||||
}
|
||||
|
||||
protected override void Selected()
|
||||
{
|
||||
base.Selected();
|
||||
GainedSelection?.Invoke(this);
|
||||
beatmapSet = set.BeatmapSet;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(LocalisationEngine localisation)
|
||||
private void load(LocalisationEngine localisation, BeatmapManager manager)
|
||||
{
|
||||
if (localisation == null)
|
||||
throw new ArgumentNullException(nameof(localisation));
|
||||
|
||||
restoreHiddenRequested = s => s.Beatmaps.ForEach(manager.Restore);
|
||||
deleteRequested = manager.Delete;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new DelayedLoadWrapper(
|
||||
new PanelBackground(beatmap)
|
||||
new PanelBackground(manager.GetWorkingBeatmap(beatmapSet.Beatmaps.FirstOrDefault()))
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
OnLoadComplete = d => d.FadeInFromZero(400, Easing.Out),
|
||||
}, 300),
|
||||
OnLoadComplete = d => d.FadeInFromZero(1000, Easing.OutQuint),
|
||||
}, 300
|
||||
),
|
||||
new FillFlowContainer
|
||||
{
|
||||
Direction = FillDirection.Vertical,
|
||||
@ -75,23 +65,46 @@ namespace osu.Game.Beatmaps.Drawables
|
||||
new OsuSpriteText
|
||||
{
|
||||
Font = @"Exo2.0-BoldItalic",
|
||||
Current = localisation.GetUnicodePreference(beatmap.Metadata.TitleUnicode, beatmap.Metadata.Title),
|
||||
Current = localisation.GetUnicodePreference(beatmapSet.Metadata.TitleUnicode, beatmapSet.Metadata.Title),
|
||||
TextSize = 22,
|
||||
Shadow = true,
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Font = @"Exo2.0-SemiBoldItalic",
|
||||
Current = localisation.GetUnicodePreference(beatmap.Metadata.ArtistUnicode, beatmap.Metadata.Artist),
|
||||
Current = localisation.GetUnicodePreference(beatmapSet.Metadata.ArtistUnicode, beatmapSet.Metadata.Artist),
|
||||
TextSize = 17,
|
||||
Shadow = true,
|
||||
},
|
||||
difficultyIcons
|
||||
new FillFlowContainer<FilterableDifficultyIcon>
|
||||
{
|
||||
Margin = new MarginPadding { Top = 5 },
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Children = ((CarouselBeatmapSet)Item).Beatmaps.Select(b => new FilterableDifficultyIcon(b)).ToList()
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
public MenuItem[] ContextMenuItems
|
||||
{
|
||||
get
|
||||
{
|
||||
List<MenuItem> items = new List<MenuItem>();
|
||||
|
||||
if (Item.State == CarouselItemState.NotSelected)
|
||||
items.Add(new OsuMenuItem("Expand", MenuItemType.Highlighted, () => Item.State.Value = CarouselItemState.Selected));
|
||||
|
||||
if (beatmapSet.Beatmaps.Any(b => b.Hidden))
|
||||
items.Add(new OsuMenuItem("Restore all hidden", MenuItemType.Standard, () => restoreHiddenRequested?.Invoke(beatmapSet)));
|
||||
|
||||
items.Add(new OsuMenuItem("Delete", MenuItemType.Destructive, () => deleteRequested?.Invoke(beatmapSet)));
|
||||
|
||||
return items.ToArray();
|
||||
}
|
||||
}
|
||||
|
||||
private class PanelBackground : BufferedContainer
|
||||
{
|
||||
public PanelBackground(WorkingBeatmap working)
|
||||
@ -128,22 +141,19 @@ namespace osu.Game.Beatmaps.Drawables
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = ColourInfo.GradientHorizontal(
|
||||
Color4.Black, new Color4(0f, 0f, 0f, 0.9f)),
|
||||
Colour = ColourInfo.GradientHorizontal(Color4.Black, new Color4(0f, 0f, 0f, 0.9f)),
|
||||
Width = 0.05f,
|
||||
},
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = ColourInfo.GradientHorizontal(
|
||||
new Color4(0f, 0f, 0f, 0.9f), new Color4(0f, 0f, 0f, 0.1f)),
|
||||
Colour = ColourInfo.GradientHorizontal(new Color4(0f, 0f, 0f, 0.9f), new Color4(0f, 0f, 0f, 0.1f)),
|
||||
Width = 0.2f,
|
||||
},
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = ColourInfo.GradientHorizontal(
|
||||
new Color4(0f, 0f, 0f, 0.1f), new Color4(0, 0, 0, 0)),
|
||||
Colour = ColourInfo.GradientHorizontal(new Color4(0f, 0f, 0f, 0.1f), new Color4(0, 0, 0, 0)),
|
||||
Width = 0.05f,
|
||||
},
|
||||
}
|
||||
@ -152,30 +162,16 @@ namespace osu.Game.Beatmaps.Drawables
|
||||
}
|
||||
}
|
||||
|
||||
public void AddDifficultyIcons(IEnumerable<BeatmapPanel> panels)
|
||||
public class FilterableDifficultyIcon : DifficultyIcon
|
||||
{
|
||||
if (panels == null)
|
||||
throw new ArgumentNullException(nameof(panels));
|
||||
private readonly BindableBool filtered = new BindableBool();
|
||||
|
||||
foreach (var p in panels)
|
||||
difficultyIcons.Add(new DifficultyIcon(p.Beatmap));
|
||||
}
|
||||
|
||||
public MenuItem[] ContextMenuItems
|
||||
{
|
||||
get
|
||||
public FilterableDifficultyIcon(CarouselBeatmap item)
|
||||
: base(item.Beatmap)
|
||||
{
|
||||
List<MenuItem> items = new List<MenuItem>();
|
||||
|
||||
if (State == PanelSelectedState.NotSelected)
|
||||
items.Add(new OsuMenuItem("Expand", MenuItemType.Highlighted, () => State = PanelSelectedState.Selected));
|
||||
|
||||
if (beatmap.BeatmapSetInfo.Beatmaps.Any(b => b.Hidden))
|
||||
items.Add(new OsuMenuItem("Restore all hidden", MenuItemType.Standard, () => RestoreHiddenRequested?.Invoke(beatmap.BeatmapSetInfo)));
|
||||
|
||||
items.Add(new OsuMenuItem("Delete", MenuItemType.Destructive, () => DeleteRequested?.Invoke(beatmap.BeatmapSetInfo)));
|
||||
|
||||
return items.ToArray();
|
||||
filtered.BindTo(item.Filtered);
|
||||
filtered.ValueChanged += v => Schedule(() => this.FadeTo(v ? 0.1f : 1, 100));
|
||||
filtered.TriggerChange();
|
||||
}
|
||||
}
|
||||
}
|
@ -1,45 +1,53 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using osu.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Game.Graphics;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Graphics;
|
||||
|
||||
namespace osu.Game.Beatmaps.Drawables
|
||||
namespace osu.Game.Screens.Select.Carousel
|
||||
{
|
||||
public class Panel : Container, IStateful<PanelSelectedState>
|
||||
public abstract class DrawableCarouselItem : Container
|
||||
{
|
||||
public const float MAX_HEIGHT = 80;
|
||||
|
||||
public event Action<PanelSelectedState> StateChanged;
|
||||
|
||||
public override bool RemoveWhenNotAlive => false;
|
||||
|
||||
private readonly Container nestedContainer;
|
||||
public override bool IsPresent => base.IsPresent || Item.Visible;
|
||||
|
||||
private readonly Container borderContainer;
|
||||
public readonly CarouselItem Item;
|
||||
|
||||
private readonly Box hoverLayer;
|
||||
private Container nestedContainer;
|
||||
private Container borderContainer;
|
||||
|
||||
private Box hoverLayer;
|
||||
|
||||
protected override Container<Drawable> Content => nestedContainer;
|
||||
|
||||
protected Panel()
|
||||
protected DrawableCarouselItem(CarouselItem item)
|
||||
{
|
||||
Item = item;
|
||||
|
||||
Height = MAX_HEIGHT;
|
||||
RelativeSizeAxes = Axes.X;
|
||||
Alpha = 0;
|
||||
}
|
||||
|
||||
AddInternal(borderContainer = new Container
|
||||
private SampleChannel sampleHover;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(AudioManager audio, OsuColour colours)
|
||||
{
|
||||
InternalChild = borderContainer = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
@ -58,16 +66,8 @@ namespace osu.Game.Beatmaps.Drawables
|
||||
Blending = BlendingMode.Additive,
|
||||
},
|
||||
}
|
||||
});
|
||||
};
|
||||
|
||||
Alpha = 0;
|
||||
}
|
||||
|
||||
private SampleChannel sampleHover;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(AudioManager audio, OsuColour colours)
|
||||
{
|
||||
sampleHover = audio.Sample.Get($@"SongSelect/song-ping-variation-{RNG.Next(1, 5)}");
|
||||
hoverLayer.Colour = colours.Blue.Opacity(0.1f);
|
||||
}
|
||||
@ -86,60 +86,41 @@ namespace osu.Game.Beatmaps.Drawables
|
||||
base.OnHoverLost(state);
|
||||
}
|
||||
|
||||
public void SetMultiplicativeAlpha(float alpha)
|
||||
{
|
||||
borderContainer.Alpha = alpha;
|
||||
}
|
||||
public void SetMultiplicativeAlpha(float alpha) => borderContainer.Alpha = alpha;
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
ApplyState();
|
||||
Item.Filtered.ValueChanged += _ => Schedule(ApplyState);
|
||||
Item.State.ValueChanged += _ => Schedule(ApplyState);
|
||||
}
|
||||
|
||||
protected virtual void ApplyState(PanelSelectedState last = PanelSelectedState.Hidden)
|
||||
protected virtual void ApplyState()
|
||||
{
|
||||
if (!IsLoaded) return;
|
||||
|
||||
switch (state)
|
||||
switch (Item.State.Value)
|
||||
{
|
||||
case PanelSelectedState.Hidden:
|
||||
case PanelSelectedState.NotSelected:
|
||||
case CarouselItemState.NotSelected:
|
||||
Deselected();
|
||||
break;
|
||||
case PanelSelectedState.Selected:
|
||||
case CarouselItemState.Selected:
|
||||
Selected();
|
||||
break;
|
||||
}
|
||||
|
||||
if (state == PanelSelectedState.Hidden)
|
||||
if (!Item.Visible)
|
||||
this.FadeOut(300, Easing.OutQuint);
|
||||
else
|
||||
this.FadeIn(250);
|
||||
}
|
||||
|
||||
private PanelSelectedState state = PanelSelectedState.NotSelected;
|
||||
|
||||
public PanelSelectedState State
|
||||
{
|
||||
get { return state; }
|
||||
|
||||
set
|
||||
{
|
||||
if (state == value)
|
||||
return;
|
||||
|
||||
var last = state;
|
||||
state = value;
|
||||
|
||||
ApplyState(last);
|
||||
|
||||
StateChanged?.Invoke(State);
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual void Selected()
|
||||
{
|
||||
Item.State.Value = CarouselItemState.Selected;
|
||||
|
||||
borderContainer.BorderThickness = 2.5f;
|
||||
borderContainer.EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
@ -152,6 +133,8 @@ namespace osu.Game.Beatmaps.Drawables
|
||||
|
||||
protected virtual void Deselected()
|
||||
{
|
||||
Item.State.Value = CarouselItemState.NotSelected;
|
||||
|
||||
borderContainer.BorderThickness = 0;
|
||||
borderContainer.EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
@ -164,15 +147,8 @@ namespace osu.Game.Beatmaps.Drawables
|
||||
|
||||
protected override bool OnClick(InputState state)
|
||||
{
|
||||
State = PanelSelectedState.Selected;
|
||||
Item.State.Value = CarouselItemState.Selected;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
public enum PanelSelectedState
|
||||
{
|
||||
Hidden,
|
||||
NotSelected,
|
||||
Selected
|
||||
}
|
||||
}
|
@ -1,14 +1,12 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Input;
|
||||
|
||||
namespace osu.Game.Screens.Select
|
||||
{
|
||||
public class EditSongSelect : SongSelect
|
||||
{
|
||||
protected override bool ShowFooter => false;
|
||||
|
||||
protected override void OnSelected(InputState state) => Exit();
|
||||
protected override void Start() => Exit();
|
||||
}
|
||||
}
|
||||
|
@ -1,10 +1,6 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Game.Beatmaps.Drawables;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Screens.Select.Filter;
|
||||
|
||||
@ -17,47 +13,5 @@ namespace osu.Game.Screens.Select
|
||||
public string SearchText;
|
||||
public RulesetInfo Ruleset;
|
||||
public bool AllowConvertedBeatmaps;
|
||||
|
||||
public void Filter(List<BeatmapGroup> groups)
|
||||
{
|
||||
foreach (var g in groups)
|
||||
{
|
||||
var set = g.BeatmapSet;
|
||||
|
||||
bool hasCurrentMode = AllowConvertedBeatmaps || set.Beatmaps.Any(bm => bm.RulesetID == (Ruleset?.ID ?? 0));
|
||||
|
||||
bool match = hasCurrentMode;
|
||||
|
||||
if (!string.IsNullOrEmpty(SearchText))
|
||||
match &= set.Metadata.SearchableTerms.Any(term => term.IndexOf(SearchText, StringComparison.InvariantCultureIgnoreCase) >= 0);
|
||||
|
||||
switch (g.State)
|
||||
{
|
||||
case BeatmapGroupState.Hidden:
|
||||
if (match) g.State = BeatmapGroupState.Collapsed;
|
||||
break;
|
||||
default:
|
||||
if (!match) g.State = BeatmapGroupState.Hidden;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
switch (Sort)
|
||||
{
|
||||
default:
|
||||
case SortMode.Artist:
|
||||
groups.Sort((x, y) => string.Compare(x.BeatmapSet.Metadata.Artist, y.BeatmapSet.Metadata.Artist, StringComparison.InvariantCultureIgnoreCase));
|
||||
break;
|
||||
case SortMode.Title:
|
||||
groups.Sort((x, y) => string.Compare(x.BeatmapSet.Metadata.Title, y.BeatmapSet.Metadata.Title, StringComparison.InvariantCultureIgnoreCase));
|
||||
break;
|
||||
case SortMode.Author:
|
||||
groups.Sort((x, y) => string.Compare(x.BeatmapSet.Metadata.Author.Username, y.BeatmapSet.Metadata.Author.Username, StringComparison.InvariantCultureIgnoreCase));
|
||||
break;
|
||||
case SortMode.Difficulty:
|
||||
groups.Sort((x, y) => x.BeatmapSet.MaxStarDifficulty.CompareTo(y.BeatmapSet.MaxStarDifficulty));
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,12 +1,10 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Input;
|
||||
|
||||
namespace osu.Game.Screens.Select
|
||||
{
|
||||
public class MatchSongSelect : SongSelect
|
||||
{
|
||||
protected override void OnSelected(InputState state) => Exit();
|
||||
protected override void Start() => Exit();
|
||||
}
|
||||
}
|
||||
|
@ -8,7 +8,6 @@ using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics;
|
||||
@ -114,11 +113,12 @@ namespace osu.Game.Screens.Select
|
||||
return false;
|
||||
}
|
||||
|
||||
protected override void OnSelected(InputState state)
|
||||
protected override void Start()
|
||||
{
|
||||
if (player != null) return;
|
||||
|
||||
if (state?.Keyboard.ControlPressed == true)
|
||||
// Ctrl+Enter should start map with autoplay enabled.
|
||||
if (GetContainingInputManager().CurrentState?.Keyboard.ControlPressed == true)
|
||||
{
|
||||
var auto = Ruleset.Value.CreateInstance().GetAutoplayMod();
|
||||
var autoType = auto.GetType();
|
||||
|
@ -2,7 +2,6 @@
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using OpenTK;
|
||||
using OpenTK.Input;
|
||||
@ -28,25 +27,11 @@ namespace osu.Game.Screens.Select
|
||||
{
|
||||
public abstract class SongSelect : OsuScreen
|
||||
{
|
||||
private BeatmapManager beatmaps;
|
||||
protected override BackgroundScreen CreateBackground() => new BackgroundScreenBeatmap();
|
||||
|
||||
private readonly BeatmapCarousel carousel;
|
||||
private DialogOverlay dialogOverlay;
|
||||
|
||||
private static readonly Vector2 wedged_container_size = new Vector2(0.5f, 245);
|
||||
|
||||
private static readonly Vector2 background_blur = new Vector2(20);
|
||||
private const float left_area_padding = 20;
|
||||
|
||||
private readonly BeatmapInfoWedge beatmapInfoWedge;
|
||||
|
||||
protected Container LeftContent;
|
||||
|
||||
private static readonly Vector2 background_blur = new Vector2(20);
|
||||
private CancellationTokenSource initialAddSetsTask;
|
||||
|
||||
private SampleChannel sampleChangeDifficulty;
|
||||
private SampleChannel sampleChangeBeatmap;
|
||||
public readonly FilterControl FilterControl;
|
||||
|
||||
protected virtual bool ShowFooter => true;
|
||||
|
||||
@ -66,77 +51,90 @@ namespace osu.Game.Screens.Select
|
||||
/// </summary>
|
||||
protected readonly Container FooterPanels;
|
||||
|
||||
public readonly FilterControl FilterControl;
|
||||
protected override BackgroundScreen CreateBackground() => new BackgroundScreenBeatmap();
|
||||
|
||||
protected Container LeftContent;
|
||||
|
||||
private readonly BeatmapCarousel carousel;
|
||||
private readonly BeatmapInfoWedge beatmapInfoWedge;
|
||||
private DialogOverlay dialogOverlay;
|
||||
private BeatmapManager beatmaps;
|
||||
|
||||
private SampleChannel sampleChangeDifficulty;
|
||||
private SampleChannel sampleChangeBeatmap;
|
||||
|
||||
private CancellationTokenSource initialAddSetsTask;
|
||||
|
||||
private DependencyContainer dependencies;
|
||||
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent) => dependencies = new DependencyContainer(parent);
|
||||
|
||||
protected SongSelect()
|
||||
{
|
||||
const float carousel_width = 640;
|
||||
const float filter_height = 100;
|
||||
|
||||
Add(new ParallaxContainer
|
||||
AddRange(new Drawable[]
|
||||
{
|
||||
Padding = new MarginPadding { Top = filter_height },
|
||||
ParallaxAmount = 0.005f,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new[]
|
||||
new ParallaxContainer
|
||||
{
|
||||
new WedgeBackground
|
||||
Padding = new MarginPadding { Top = filter_height },
|
||||
ParallaxAmount = 0.005f,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new[]
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding { Right = carousel_width * 0.76f },
|
||||
new WedgeBackground
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding { Right = carousel_width * 0.76f },
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
Add(LeftContent = new Container
|
||||
{
|
||||
Origin = Anchor.BottomLeft,
|
||||
Anchor = Anchor.BottomLeft,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Size = new Vector2(wedged_container_size.X, 1),
|
||||
Padding = new MarginPadding
|
||||
{
|
||||
Bottom = 50,
|
||||
Top = wedged_container_size.Y + left_area_padding,
|
||||
Left = left_area_padding,
|
||||
Right = left_area_padding * 2,
|
||||
}
|
||||
});
|
||||
Add(carousel = new BeatmapCarousel
|
||||
{
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Size = new Vector2(carousel_width, 1),
|
||||
Anchor = Anchor.CentreRight,
|
||||
Origin = Anchor.CentreRight,
|
||||
SelectionChanged = carouselSelectionChanged,
|
||||
BeatmapsChanged = carouselBeatmapsLoaded,
|
||||
DeleteRequested = promptDelete,
|
||||
RestoreRequested = s => { foreach (var b in s.Beatmaps) beatmaps.Restore(b); },
|
||||
EditRequested = editRequested,
|
||||
HideDifficultyRequested = b => beatmaps.Hide(b),
|
||||
StartRequested = () => carouselRaisedStart(),
|
||||
});
|
||||
Add(FilterControl = new FilterControl
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = filter_height,
|
||||
FilterChanged = criteria => filterChanged(criteria),
|
||||
Exit = Exit,
|
||||
});
|
||||
Add(beatmapInfoWedge = new BeatmapInfoWedge
|
||||
{
|
||||
Alpha = 0,
|
||||
Size = wedged_container_size,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Margin = new MarginPadding
|
||||
{
|
||||
Top = left_area_padding,
|
||||
Right = left_area_padding,
|
||||
},
|
||||
});
|
||||
Add(new ResetScrollContainer(() => carousel.ScrollToSelected())
|
||||
{
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Width = 250,
|
||||
LeftContent = new Container
|
||||
{
|
||||
Origin = Anchor.BottomLeft,
|
||||
Anchor = Anchor.BottomLeft,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Size = new Vector2(wedged_container_size.X, 1),
|
||||
Padding = new MarginPadding
|
||||
{
|
||||
Bottom = 50,
|
||||
Top = wedged_container_size.Y + left_area_padding,
|
||||
Left = left_area_padding,
|
||||
Right = left_area_padding * 2,
|
||||
}
|
||||
},
|
||||
carousel = new BeatmapCarousel
|
||||
{
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Size = new Vector2(carousel_width, 1),
|
||||
Anchor = Anchor.CentreRight,
|
||||
Origin = Anchor.CentreRight,
|
||||
SelectionChanged = carouselSelectionChanged,
|
||||
BeatmapSetsChanged = carouselBeatmapsLoaded,
|
||||
},
|
||||
FilterControl = new FilterControl
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = filter_height,
|
||||
FilterChanged = c => carousel.Filter(c),
|
||||
Exit = Exit,
|
||||
},
|
||||
beatmapInfoWedge = new BeatmapInfoWedge
|
||||
{
|
||||
Alpha = 0,
|
||||
Size = wedged_container_size,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Margin = new MarginPadding
|
||||
{
|
||||
Top = left_area_padding,
|
||||
Right = left_area_padding,
|
||||
},
|
||||
},
|
||||
new ResetScrollContainer(() => carousel.ScrollToSelected())
|
||||
{
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Width = 250,
|
||||
}
|
||||
});
|
||||
|
||||
if (ShowFooter)
|
||||
@ -164,12 +162,14 @@ namespace osu.Game.Screens.Select
|
||||
[BackgroundDependencyLoader(permitNulls: true)]
|
||||
private void load(BeatmapManager beatmaps, AudioManager audio, DialogOverlay dialog, OsuGame osu, OsuColour colours)
|
||||
{
|
||||
dependencies.Cache(this);
|
||||
|
||||
if (Footer != null)
|
||||
{
|
||||
Footer.AddButton(@"random", colours.Green, triggerRandom, Key.F2);
|
||||
Footer.AddButton(@"options", colours.Blue, BeatmapOptions, Key.F3);
|
||||
|
||||
BeatmapOptions.AddButton(@"Delete", @"Beatmap", FontAwesome.fa_trash, colours.Pink, () => promptDelete(Beatmap.Value.BeatmapSetInfo), Key.Number4, float.MaxValue);
|
||||
BeatmapOptions.AddButton(@"Delete", @"Beatmap", FontAwesome.fa_trash, colours.Pink, () => delete(Beatmap.Value.BeatmapSetInfo), Key.Number4, float.MaxValue);
|
||||
}
|
||||
|
||||
if (this.beatmaps == null)
|
||||
@ -190,51 +190,31 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
initialAddSetsTask = new CancellationTokenSource();
|
||||
|
||||
carousel.Beatmaps = this.beatmaps.GetAllUsableBeatmapSets();
|
||||
|
||||
Beatmap.ValueChanged += beatmap_ValueChanged;
|
||||
carousel.BeatmapSets = this.beatmaps.GetAllUsableBeatmapSets();
|
||||
|
||||
Beatmap.DisabledChanged += disabled => carousel.AllowSelection = !disabled;
|
||||
carousel.AllowSelection = !Beatmap.Disabled;
|
||||
Beatmap.TriggerChange();
|
||||
|
||||
Beatmap.ValueChanged += b =>
|
||||
{
|
||||
if (IsCurrentScreen)
|
||||
carousel.SelectBeatmap(b?.BeatmapInfo);
|
||||
};
|
||||
}
|
||||
|
||||
private void editRequested(BeatmapInfo beatmap)
|
||||
public void Edit(BeatmapInfo beatmap)
|
||||
{
|
||||
Beatmap.Value = beatmaps.GetWorkingBeatmap(beatmap, Beatmap);
|
||||
Push(new Editor());
|
||||
}
|
||||
|
||||
private void onBeatmapRestored(BeatmapInfo beatmap)
|
||||
{
|
||||
Schedule(() =>
|
||||
{
|
||||
var beatmapSet = beatmaps.QueryBeatmapSet(s => s.ID == beatmap.BeatmapSetInfoID);
|
||||
carousel.UpdateBeatmapSet(beatmapSet);
|
||||
});
|
||||
}
|
||||
|
||||
private void onBeatmapHidden(BeatmapInfo beatmap)
|
||||
{
|
||||
Schedule(() =>
|
||||
{
|
||||
var beatmapSet = beatmaps.QueryBeatmapSet(s => s.ID == beatmap.BeatmapSetInfoID);
|
||||
carousel.UpdateBeatmapSet(beatmapSet);
|
||||
});
|
||||
}
|
||||
|
||||
private void carouselBeatmapsLoaded()
|
||||
{
|
||||
if (Beatmap.Value.BeatmapSetInfo?.DeletePending == false)
|
||||
carousel.SelectBeatmap(Beatmap.Value.BeatmapInfo, false);
|
||||
else
|
||||
carousel.SelectNextRandom();
|
||||
}
|
||||
|
||||
private void carouselRaisedStart(InputState state = null)
|
||||
public void Start(BeatmapInfo beatmap)
|
||||
{
|
||||
// if we have a pending filter operation, we want to run it now.
|
||||
// it could change selection (ie. if the ruleset has been changed).
|
||||
carousel.FlushPendingFilters();
|
||||
carousel.FlushPendingFilterOperations();
|
||||
|
||||
carousel.SelectBeatmap(beatmap);
|
||||
|
||||
if (selectionChangedDebounce?.Completed == false)
|
||||
{
|
||||
@ -243,9 +223,14 @@ namespace osu.Game.Screens.Select
|
||||
selectionChangedDebounce = null;
|
||||
}
|
||||
|
||||
OnSelected(state);
|
||||
Start();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Called when a selection is made.
|
||||
/// </summary>
|
||||
protected abstract void Start();
|
||||
|
||||
private ScheduledDelegate selectionChangedDebounce;
|
||||
|
||||
// We need to keep track of the last selected beatmap ignoring debounce to play the correct selection sounds.
|
||||
@ -262,7 +247,7 @@ namespace osu.Game.Screens.Select
|
||||
// In these cases, the other component has already loaded the beatmap, so we don't need to do so again.
|
||||
if (beatmap?.Equals(Beatmap.Value.BeatmapInfo) != true)
|
||||
{
|
||||
bool preview = beatmap?.BeatmapSetInfoID != Beatmap.Value.BeatmapInfo.BeatmapSetInfoID;
|
||||
bool preview = beatmap?.BeatmapSetInfoID != Beatmap.Value?.BeatmapInfo.BeatmapSetInfoID;
|
||||
|
||||
Beatmap.Value = beatmaps.GetWorkingBeatmap(beatmap, Beatmap);
|
||||
ensurePlayingSelected(preview);
|
||||
@ -302,30 +287,11 @@ namespace osu.Game.Screens.Select
|
||||
carousel.SelectNextRandom();
|
||||
}
|
||||
|
||||
protected abstract void OnSelected(InputState state);
|
||||
|
||||
private void filterChanged(FilterCriteria criteria, bool debounce = true)
|
||||
{
|
||||
carousel.Filter(criteria, debounce);
|
||||
}
|
||||
|
||||
private void onBeatmapSetAdded(BeatmapSetInfo s)
|
||||
{
|
||||
Schedule(() =>
|
||||
{
|
||||
carousel.UpdateBeatmapSet(s);
|
||||
carousel.SelectBeatmap(s.Beatmaps.First());
|
||||
});
|
||||
}
|
||||
|
||||
private void onBeatmapSetRemoved(BeatmapSetInfo s) => Schedule(() => removeBeatmapSet(s));
|
||||
|
||||
protected override void OnEntering(Screen last)
|
||||
{
|
||||
base.OnEntering(last);
|
||||
|
||||
Content.FadeInFromZero(250);
|
||||
|
||||
FilterControl.Activate();
|
||||
}
|
||||
|
||||
@ -354,7 +320,7 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
logo.Action = () =>
|
||||
{
|
||||
carouselRaisedStart();
|
||||
Start();
|
||||
return false;
|
||||
};
|
||||
}
|
||||
@ -366,13 +332,6 @@ namespace osu.Game.Screens.Select
|
||||
logo.FadeOut(logo_transition / 2, Easing.Out);
|
||||
}
|
||||
|
||||
private void beatmap_ValueChanged(WorkingBeatmap beatmap)
|
||||
{
|
||||
if (!IsCurrentScreen) return;
|
||||
|
||||
carousel.SelectBeatmap(beatmap?.BeatmapInfo);
|
||||
}
|
||||
|
||||
protected override void OnResuming(Screen last)
|
||||
{
|
||||
if (Beatmap != null && !Beatmap.Value.BeatmapSetInfo.DeletePending)
|
||||
@ -433,8 +392,7 @@ namespace osu.Game.Screens.Select
|
||||
/// <param name="beatmap">The working beatmap.</param>
|
||||
protected virtual void UpdateBeatmap(WorkingBeatmap beatmap)
|
||||
{
|
||||
var backgroundModeBeatmap = Background as BackgroundScreenBeatmap;
|
||||
if (backgroundModeBeatmap != null)
|
||||
if (Background is BackgroundScreenBeatmap backgroundModeBeatmap)
|
||||
{
|
||||
backgroundModeBeatmap.Beatmap = beatmap;
|
||||
backgroundModeBeatmap.BlurTo(background_blur, 750, Easing.OutQuint);
|
||||
@ -459,18 +417,22 @@ namespace osu.Game.Screens.Select
|
||||
}
|
||||
}
|
||||
|
||||
private void removeBeatmapSet(BeatmapSetInfo beatmapSet)
|
||||
private void onBeatmapSetAdded(BeatmapSetInfo s) => carousel.UpdateBeatmapSet(s);
|
||||
private void onBeatmapSetRemoved(BeatmapSetInfo s) => carousel.RemoveBeatmapSet(s);
|
||||
private void onBeatmapRestored(BeatmapInfo b) => carousel.UpdateBeatmapSet(beatmaps.QueryBeatmapSet(s => s.ID == b.BeatmapSetInfoID));
|
||||
private void onBeatmapHidden(BeatmapInfo b) => carousel.UpdateBeatmapSet(beatmaps.QueryBeatmapSet(s => s.ID == b.BeatmapSetInfoID));
|
||||
|
||||
private void carouselBeatmapsLoaded()
|
||||
{
|
||||
carousel.RemoveBeatmap(beatmapSet);
|
||||
if (carousel.SelectedBeatmap == null)
|
||||
Beatmap.SetDefault();
|
||||
if (Beatmap.Value.BeatmapSetInfo?.DeletePending == false)
|
||||
carousel.SelectBeatmap(Beatmap.Value.BeatmapInfo);
|
||||
else
|
||||
carousel.SelectNextRandom();
|
||||
}
|
||||
|
||||
private void promptDelete(BeatmapSetInfo beatmap)
|
||||
private void delete(BeatmapSetInfo beatmap)
|
||||
{
|
||||
if (beatmap == null)
|
||||
return;
|
||||
|
||||
if (beatmap == null) return;
|
||||
dialogOverlay?.Push(new BeatmapDeleteDialog(beatmap));
|
||||
}
|
||||
|
||||
@ -482,15 +444,16 @@ namespace osu.Game.Screens.Select
|
||||
{
|
||||
case Key.KeypadEnter:
|
||||
case Key.Enter:
|
||||
carouselRaisedStart(state);
|
||||
Start();
|
||||
return true;
|
||||
case Key.Delete:
|
||||
if (state.Keyboard.ShiftPressed)
|
||||
{
|
||||
if (!Beatmap.IsDefault)
|
||||
promptDelete(Beatmap.Value.BeatmapSetInfo);
|
||||
delete(Beatmap.Value.BeatmapSetInfo);
|
||||
return true;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -136,5 +136,7 @@ namespace osu.Game.Users
|
||||
|
||||
[JsonProperty(@"rankHistory")]
|
||||
public RankHistoryData RankHistory;
|
||||
|
||||
public override string ToString() => Username;
|
||||
}
|
||||
}
|
||||
|
@ -262,10 +262,7 @@
|
||||
<Compile Include="Beatmaps\ControlPoints\TimingControlPoint.cs" />
|
||||
<Compile Include="Beatmaps\DifficultyCalculator.cs" />
|
||||
<Compile Include="Beatmaps\Drawables\BeatmapBackgroundSprite.cs" />
|
||||
<Compile Include="Beatmaps\Drawables\BeatmapGroup.cs" />
|
||||
<Compile Include="Beatmaps\Drawables\BeatmapPanel.cs" />
|
||||
<Compile Include="Beatmaps\Drawables\BeatmapSetCover.cs" />
|
||||
<Compile Include="Beatmaps\Drawables\BeatmapSetHeader.cs" />
|
||||
<Compile Include="Beatmaps\Formats\LegacyDecoder.cs" />
|
||||
<Compile Include="Beatmaps\Formats\LegacyStoryboardDecoder.cs" />
|
||||
<Compile Include="Database\DatabaseContextFactory.cs" />
|
||||
@ -310,13 +307,18 @@
|
||||
<Compile Include="Overlays\Profile\Sections\Ranks\DrawableTotalScore.cs" />
|
||||
<Compile Include="Overlays\Profile\Sections\Ranks\ScoreModsContainer.cs" />
|
||||
<Compile Include="Overlays\Settings\SettingsButton.cs" />
|
||||
<Compile Include="Rulesets\Edit\Layers\Selection\OriginHandle.cs" />
|
||||
<Compile Include="Rulesets\Edit\Layers\Selection\HitObjectSelectionBox.cs" />
|
||||
<Compile Include="Rulesets\Edit\Layers\Selection\Handle.cs" />
|
||||
<Compile Include="Rulesets\Edit\Layers\Selection\HandleContainer.cs" />
|
||||
<Compile Include="Rulesets\Edit\Layers\Selection\SelectionInfo.cs" />
|
||||
<Compile Include="Rulesets\Edit\Layers\Selection\SelectionLayer.cs" />
|
||||
<Compile Include="Screens\Edit\Components\BottomBarContainer.cs" />
|
||||
<Compile Include="Screens\Edit\Components\PlaybackControl.cs" />
|
||||
<Compile Include="Screens\Edit\Components\TimeInfoContainer.cs" />
|
||||
<Compile Include="Rulesets\Mods\IApplicableToScoreProcessor.cs" />
|
||||
<Compile Include="Beatmaps\Drawables\DifficultyColouredContainer.cs" />
|
||||
<Compile Include="Beatmaps\Drawables\DifficultyIcon.cs" />
|
||||
<Compile Include="Beatmaps\Drawables\Panel.cs" />
|
||||
<Compile Include="Beatmaps\DummyWorkingBeatmap.cs" />
|
||||
<Compile Include="Beatmaps\Formats\Decoder.cs" />
|
||||
<Compile Include="Beatmaps\Formats\LegacyBeatmapDecoder.cs" />
|
||||
@ -347,7 +349,7 @@
|
||||
<Compile Include="Configuration\ReleaseStream.cs" />
|
||||
<Compile Include="Configuration\ScoreMeterType.cs" />
|
||||
<Compile Include="Configuration\ScreenshotFormat.cs" />
|
||||
<Compile Include="Configuration\SelectionRandomType.cs" />
|
||||
<Compile Include="Configuration\RandomSelectAlgorithm.cs" />
|
||||
<Compile Include="Database\DatabaseBackedStore.cs" />
|
||||
<Compile Include="Database\OsuDbContext.cs" />
|
||||
<Compile Include="Graphics\Backgrounds\Background.cs" />
|
||||
@ -723,7 +725,7 @@
|
||||
<Compile Include="Screens\Play\KeyCounterCollection.cs" />
|
||||
<Compile Include="Screens\Play\KeyCounterKeyboard.cs" />
|
||||
<Compile Include="Screens\Play\KeyCounterMouse.cs" />
|
||||
<Compile Include="Screens\Play\MenuOverlay.cs" />
|
||||
<Compile Include="Screens\Play\GameplayMenuOverlay.cs" />
|
||||
<Compile Include="Screens\Play\PauseContainer.cs" />
|
||||
<Compile Include="Screens\Play\Player.cs" />
|
||||
<Compile Include="Screens\Play\PlayerLoader.cs" />
|
||||
@ -756,6 +758,14 @@
|
||||
<Compile Include="Screens\Select\BeatmapDetailAreaTabControl.cs" />
|
||||
<Compile Include="Screens\Select\BeatmapDetails.cs" />
|
||||
<Compile Include="Screens\Select\BeatmapInfoWedge.cs" />
|
||||
<Compile Include="Screens\Select\Carousel\CarouselBeatmap.cs" />
|
||||
<Compile Include="Screens\Select\Carousel\CarouselBeatmapSet.cs" />
|
||||
<Compile Include="Screens\Select\Carousel\CarouselGroup.cs" />
|
||||
<Compile Include="Screens\Select\Carousel\CarouselGroupEagerSelect.cs" />
|
||||
<Compile Include="Screens\Select\Carousel\CarouselItem.cs" />
|
||||
<Compile Include="Screens\Select\Carousel\DrawableCarouselBeatmap.cs" />
|
||||
<Compile Include="Screens\Select\Carousel\DrawableCarouselBeatmapSet.cs" />
|
||||
<Compile Include="Screens\Select\Carousel\DrawableCarouselItem.cs" />
|
||||
<Compile Include="Screens\Select\Details\AdvancedStats.cs" />
|
||||
<Compile Include="Screens\Select\Details\FailRetryGraph.cs" />
|
||||
<Compile Include="Screens\Select\Details\UserRatings.cs" />
|
||||
@ -855,4 +865,4 @@
|
||||
<Import Project="$(SolutionDir)\packages\SQLitePCLRaw.lib.e_sqlite3.osx.1.1.8\build\net35\SQLitePCLRaw.lib.e_sqlite3.osx.targets" Condition="Exists('$(SolutionDir)\packages\SQLitePCLRaw.lib.e_sqlite3.osx.1.1.8\build\net35\SQLitePCLRaw.lib.e_sqlite3.osx.targets')" />
|
||||
<Import Project="$(SolutionDir)\packages\SQLitePCLRaw.lib.e_sqlite3.linux.1.1.8\build\net35\SQLitePCLRaw.lib.e_sqlite3.linux.targets" Condition="Exists('$(SolutionDir)\packages\SQLitePCLRaw.lib.e_sqlite3.linux.1.1.8\build\net35\SQLitePCLRaw.lib.e_sqlite3.linux.targets')" />
|
||||
<Import Project="$(SolutionDir)\packages\SQLitePCLRaw.lib.e_sqlite3.v110_xp.1.1.8\build\net35\SQLitePCLRaw.lib.e_sqlite3.v110_xp.targets" Condition="Exists('$(SolutionDir)\packages\SQLitePCLRaw.lib.e_sqlite3.v110_xp.1.1.8\build\net35\SQLitePCLRaw.lib.e_sqlite3.v110_xp.targets')" />
|
||||
</Project>
|
||||
</Project>
|
@ -602,6 +602,7 @@ Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu-frame
|
||||
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/PredefinedNamingRules/=Constants/@EntryIndexedValue"><Policy Inspect="True" Prefix="" Suffix="" Style="AA_BB" /></s:String>
|
||||
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/PredefinedNamingRules/=EnumMember/@EntryIndexedValue"><Policy Inspect="False" Prefix="" Suffix="" Style="AaBb" /></s:String>
|
||||
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/PredefinedNamingRules/=LocalConstants/@EntryIndexedValue"><Policy Inspect="True" Prefix="" Suffix="" Style="aa_bb" /></s:String>
|
||||
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/PredefinedNamingRules/=LocalFunctions/@EntryIndexedValue"><Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" /></s:String>
|
||||
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/PredefinedNamingRules/=PrivateConstants/@EntryIndexedValue"><Policy Inspect="True" Prefix="" Suffix="" Style="aa_bb" /></s:String>
|
||||
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/PredefinedNamingRules/=PrivateInstanceFields/@EntryIndexedValue"><Policy Inspect="True" Prefix="" Suffix="" Style="aaBb"><ExtraRule Prefix="_" Suffix="" Style="aaBb" /></Policy></s:String>
|
||||
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/PredefinedNamingRules/=PrivateStaticFields/@EntryIndexedValue"><Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" /></s:String>
|
||||
|
Loading…
Reference in New Issue
Block a user