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Merge branch 'taiko_drumroll_tick_judgements' into taiko_drumroll_drawable
This commit is contained in:
commit
217fd14595
@ -136,7 +136,7 @@ namespace osu.Desktop.VisualTests.Tests
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if (auto)
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{
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h.State = ArmedState.Hit;
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h.Judgement = new OsuJudgementInfo { Result = HitResult.Hit };
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h.Judgement = new OsuJudgement { Result = HitResult.Hit };
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}
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playfieldContainer.Add(h);
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@ -36,7 +36,7 @@ namespace osu.Desktop.VisualTests.Tests
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playfield.OnJudgement(new DrawableTestHit(new Hit())
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{
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X = RNG.NextSingle(hitResult == TaikoHitResult.Good ? -0.1f : -0.05f, hitResult == TaikoHitResult.Good ? 0.1f : 0.05f),
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Judgement = new TaikoJudgementInfo
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Judgement = new TaikoJudgement
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{
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Result = HitResult.Hit,
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TaikoResult = hitResult,
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@ -51,7 +51,7 @@ namespace osu.Desktop.VisualTests.Tests
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{
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playfield.OnJudgement(new DrawableTestHit(new Hit())
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{
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Judgement = new TaikoJudgementInfo
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Judgement = new TaikoJudgement
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{
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Result = HitResult.Miss,
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TimeOffset = 0,
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@ -60,14 +60,14 @@ namespace osu.Desktop.VisualTests.Tests
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});
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}
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private class DrawableTestHit : DrawableHitObject<TaikoHitObject, TaikoJudgementInfo>
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private class DrawableTestHit : DrawableHitObject<TaikoHitObject, TaikoJudgement>
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{
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public DrawableTestHit(TaikoHitObject hitObject)
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: base(hitObject)
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{
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}
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protected override TaikoJudgementInfo CreateJudgementInfo() => new TaikoJudgementInfo();
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protected override TaikoJudgement CreateJudgement() => new TaikoJudgement();
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protected override void UpdateState(ArmedState state)
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{
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|
@ -7,18 +7,18 @@ using osu.Game.Modes.UI;
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namespace osu.Game.Modes.Catch
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{
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internal class CatchScoreProcessor : ScoreProcessor<CatchBaseHit, CatchJudgementInfo>
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internal class CatchScoreProcessor : ScoreProcessor<CatchBaseHit, CatchJudgement>
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{
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public CatchScoreProcessor()
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{
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}
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public CatchScoreProcessor(HitRenderer<CatchBaseHit, CatchJudgementInfo> hitRenderer)
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public CatchScoreProcessor(HitRenderer<CatchBaseHit, CatchJudgement> hitRenderer)
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: base(hitRenderer)
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{
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}
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protected override void UpdateCalculations(CatchJudgementInfo newJudgement)
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protected override void UpdateCalculations(CatchJudgement newJudgement)
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{
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}
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}
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@ -5,7 +5,7 @@ using osu.Game.Modes.Judgements;
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namespace osu.Game.Modes.Catch.Judgements
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{
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public class CatchJudgementInfo : JudgementInfo
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public class CatchJudgement : Judgement
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{
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public override string ScoreString => string.Empty;
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@ -10,7 +10,7 @@ using osu.Game.Modes.UI;
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namespace osu.Game.Modes.Catch.UI
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{
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public class CatchHitRenderer : HitRenderer<CatchBaseHit, CatchJudgementInfo>
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public class CatchHitRenderer : HitRenderer<CatchBaseHit, CatchJudgement>
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{
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public CatchHitRenderer(WorkingBeatmap beatmap)
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: base(beatmap)
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@ -23,8 +23,8 @@ namespace osu.Game.Modes.Catch.UI
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protected override IBeatmapProcessor<CatchBaseHit> CreateBeatmapProcessor() => new CatchBeatmapProcessor();
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protected override Playfield<CatchBaseHit, CatchJudgementInfo> CreatePlayfield() => new CatchPlayfield();
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protected override Playfield<CatchBaseHit, CatchJudgement> CreatePlayfield() => new CatchPlayfield();
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protected override DrawableHitObject<CatchBaseHit, CatchJudgementInfo> GetVisualRepresentation(CatchBaseHit h) => null;
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protected override DrawableHitObject<CatchBaseHit, CatchJudgement> GetVisualRepresentation(CatchBaseHit h) => null;
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}
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}
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@ -10,7 +10,7 @@ using osu.Game.Modes.Catch.Judgements;
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namespace osu.Game.Modes.Catch.UI
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{
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public class CatchPlayfield : Playfield<CatchBaseHit, CatchJudgementInfo>
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public class CatchPlayfield : Playfield<CatchBaseHit, CatchJudgement>
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{
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public CatchPlayfield()
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{
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|
@ -51,7 +51,7 @@
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<Compile Include="Beatmaps\CatchBeatmapProcessor.cs" />
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<Compile Include="CatchDifficultyCalculator.cs" />
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<Compile Include="CatchScoreProcessor.cs" />
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<Compile Include="Judgements\CatchJudgementInfo.cs" />
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<Compile Include="Judgements\CatchJudgement.cs" />
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<Compile Include="Objects\CatchBaseHit.cs" />
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<Compile Include="Objects\Drawable\DrawableFruit.cs" />
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<Compile Include="Objects\Droplet.cs" />
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|
@ -5,7 +5,7 @@ using osu.Game.Modes.Judgements;
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namespace osu.Game.Modes.Mania.Judgements
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{
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public class ManiaJudgementInfo : JudgementInfo
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public class ManiaJudgement : Judgement
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{
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public override string ScoreString => string.Empty;
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|
@ -7,18 +7,18 @@ using osu.Game.Modes.UI;
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namespace osu.Game.Modes.Mania
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{
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internal class ManiaScoreProcessor : ScoreProcessor<ManiaBaseHit, ManiaJudgementInfo>
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internal class ManiaScoreProcessor : ScoreProcessor<ManiaBaseHit, ManiaJudgement>
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{
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public ManiaScoreProcessor()
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{
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}
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public ManiaScoreProcessor(HitRenderer<ManiaBaseHit, ManiaJudgementInfo> hitRenderer)
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public ManiaScoreProcessor(HitRenderer<ManiaBaseHit, ManiaJudgement> hitRenderer)
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: base(hitRenderer)
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{
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}
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protected override void UpdateCalculations(ManiaJudgementInfo newJudgement)
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protected override void UpdateCalculations(ManiaJudgement newJudgement)
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{
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}
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}
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@ -10,7 +10,7 @@ using osu.Game.Modes.UI;
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namespace osu.Game.Modes.Mania.UI
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{
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public class ManiaHitRenderer : HitRenderer<ManiaBaseHit, ManiaJudgementInfo>
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public class ManiaHitRenderer : HitRenderer<ManiaBaseHit, ManiaJudgement>
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{
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private readonly int columns;
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@ -26,8 +26,8 @@ namespace osu.Game.Modes.Mania.UI
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protected override IBeatmapProcessor<ManiaBaseHit> CreateBeatmapProcessor() => new ManiaBeatmapProcessor();
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protected override Playfield<ManiaBaseHit, ManiaJudgementInfo> CreatePlayfield() => new ManiaPlayfield(columns);
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protected override Playfield<ManiaBaseHit, ManiaJudgement> CreatePlayfield() => new ManiaPlayfield(columns);
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protected override DrawableHitObject<ManiaBaseHit, ManiaJudgementInfo> GetVisualRepresentation(ManiaBaseHit h) => null;
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protected override DrawableHitObject<ManiaBaseHit, ManiaJudgement> GetVisualRepresentation(ManiaBaseHit h) => null;
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}
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}
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@ -11,7 +11,7 @@ using osu.Game.Modes.Mania.Judgements;
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namespace osu.Game.Modes.Mania.UI
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{
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public class ManiaPlayfield : Playfield<ManiaBaseHit, ManiaJudgementInfo>
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public class ManiaPlayfield : Playfield<ManiaBaseHit, ManiaJudgement>
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{
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public ManiaPlayfield(int columns)
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{
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@ -49,7 +49,7 @@
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<ItemGroup>
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<Compile Include="Beatmaps\ManiaBeatmapConverter.cs" />
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<Compile Include="Beatmaps\ManiaBeatmapProcessor.cs" />
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<Compile Include="Judgements\ManiaJudgementInfo.cs" />
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<Compile Include="Judgements\ManiaJudgement.cs" />
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<Compile Include="ManiaDifficultyCalculator.cs" />
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<Compile Include="ManiaScoreProcessor.cs" />
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<Compile Include="Objects\Drawable\DrawableNote.cs" />
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@ -8,7 +8,7 @@ using osu.Framework.Extensions;
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namespace osu.Game.Modes.Osu.Judgements
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{
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public class OsuJudgementInfo : JudgementInfo
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public class OsuJudgement : Judgement
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{
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/// <summary>
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/// The positional hit offset.
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@ -7,7 +7,7 @@ using osu.Game.Modes.Osu.Judgements;
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namespace osu.Game.Modes.Osu.Objects.Drawables
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{
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public class DrawableOsuHitObject : DrawableHitObject<OsuHitObject, OsuJudgementInfo>
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public class DrawableOsuHitObject : DrawableHitObject<OsuHitObject, OsuJudgement>
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{
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public const float TIME_PREEMPT = 600;
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public const float TIME_FADEIN = 400;
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@ -19,7 +19,7 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
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AccentColour = HitObject.ComboColour;
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}
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protected override OsuJudgementInfo CreateJudgementInfo() => new OsuJudgementInfo { MaxScore = OsuScoreResult.Hit300 };
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protected override OsuJudgement CreateJudgement() => new OsuJudgement { MaxScore = OsuScoreResult.Hit300 };
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protected override void UpdateState(ArmedState state)
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{
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|
@ -9,23 +9,18 @@ using osu.Game.Modes.Judgements;
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namespace osu.Game.Modes.Osu.Objects.Drawables
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{
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public class DrawableOsuJudgementInfo : DrawableJudgementInfo<OsuJudgementInfo>
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public class DrawableOsuJudgement : DrawableJudgement<OsuJudgement>
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{
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public DrawableOsuJudgementInfo(OsuJudgementInfo judgement) : base(judgement)
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public DrawableOsuJudgement(OsuJudgement judgement) : base(judgement)
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{
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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if (Judgement.Result != HitResult.Miss)
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{
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JudgementText.TransformSpacingTo(new Vector2(14, 0), 1800, EasingTypes.OutQuint);
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FadeOut(500);
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}
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Expire();
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base.LoadComplete();
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}
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}
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}
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@ -27,7 +27,7 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
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public override bool RemoveWhenNotAlive => false;
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protected override OsuJudgementInfo CreateJudgementInfo() => new OsuJudgementInfo { MaxScore = OsuScoreResult.SliderTick };
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protected override OsuJudgement CreateJudgement() => new OsuJudgement { MaxScore = OsuScoreResult.SliderTick };
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public DrawableSliderTick(SliderTick sliderTick) : base(sliderTick)
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{
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|
@ -8,13 +8,13 @@ using osu.Game.Modes.UI;
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namespace osu.Game.Modes.Osu
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{
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internal class OsuScoreProcessor : ScoreProcessor<OsuHitObject, OsuJudgementInfo>
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internal class OsuScoreProcessor : ScoreProcessor<OsuHitObject, OsuJudgement>
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{
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public OsuScoreProcessor()
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{
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}
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public OsuScoreProcessor(HitRenderer<OsuHitObject, OsuJudgementInfo> hitRenderer)
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public OsuScoreProcessor(HitRenderer<OsuHitObject, OsuJudgement> hitRenderer)
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: base(hitRenderer)
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{
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}
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@ -27,7 +27,7 @@ namespace osu.Game.Modes.Osu
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Accuracy.Value = 1;
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}
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protected override void UpdateCalculations(OsuJudgementInfo judgement)
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protected override void UpdateCalculations(OsuJudgement judgement)
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{
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if (judgement != null)
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{
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@ -47,9 +47,8 @@ namespace osu.Game.Modes.Osu
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int score = 0;
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int maxScore = 0;
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foreach (var judgementInfo in Judgements)
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foreach (var j in Judgements)
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{
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var j = judgementInfo;
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score += j.ScoreValue;
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maxScore += j.MaxScoreValue;
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}
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|
@ -12,7 +12,7 @@ using osu.Game.Screens.Play;
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namespace osu.Game.Modes.Osu.UI
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{
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public class OsuHitRenderer : HitRenderer<OsuHitObject, OsuJudgementInfo>
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public class OsuHitRenderer : HitRenderer<OsuHitObject, OsuJudgement>
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{
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public OsuHitRenderer(WorkingBeatmap beatmap)
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: base(beatmap)
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@ -25,11 +25,11 @@ namespace osu.Game.Modes.Osu.UI
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protected override IBeatmapProcessor<OsuHitObject> CreateBeatmapProcessor() => new OsuBeatmapProcessor();
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protected override Playfield<OsuHitObject, OsuJudgementInfo> CreatePlayfield() => new OsuPlayfield();
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protected override Playfield<OsuHitObject, OsuJudgement> CreatePlayfield() => new OsuPlayfield();
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protected override KeyConversionInputManager CreateKeyConversionInputManager() => new OsuKeyConversionInputManager();
|
||||
|
||||
protected override DrawableHitObject<OsuHitObject, OsuJudgementInfo> GetVisualRepresentation(OsuHitObject h)
|
||||
protected override DrawableHitObject<OsuHitObject, OsuJudgement> GetVisualRepresentation(OsuHitObject h)
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{
|
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var circle = h as HitCircle;
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if (circle != null)
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|
@ -15,7 +15,7 @@ using osu.Game.Modes.Osu.Judgements;
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namespace osu.Game.Modes.Osu.UI
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{
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public class OsuPlayfield : Playfield<OsuHitObject, OsuJudgementInfo>
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||||
public class OsuPlayfield : Playfield<OsuHitObject, OsuJudgement>
|
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{
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private readonly Container approachCircles;
|
||||
private readonly Container judgementLayer;
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@ -65,7 +65,7 @@ namespace osu.Game.Modes.Osu.UI
|
||||
AddInternal(new GameplayCursor());
|
||||
}
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|
||||
public override void Add(DrawableHitObject<OsuHitObject, OsuJudgementInfo> h)
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||||
public override void Add(DrawableHitObject<OsuHitObject, OsuJudgement> h)
|
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{
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h.Depth = (float)h.HitObject.StartTime;
|
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|
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@ -83,9 +83,9 @@ namespace osu.Game.Modes.Osu.UI
|
||||
.OrderBy(h => h.StartTime);
|
||||
}
|
||||
|
||||
public override void OnJudgement(DrawableHitObject<OsuHitObject, OsuJudgementInfo> judgedObject)
|
||||
public override void OnJudgement(DrawableHitObject<OsuHitObject, OsuJudgement> judgedObject)
|
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{
|
||||
DrawableOsuJudgementInfo explosion = new DrawableOsuJudgementInfo(judgedObject.Judgement)
|
||||
DrawableOsuJudgement explosion = new DrawableOsuJudgement(judgedObject.Judgement)
|
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{
|
||||
Origin = Anchor.Centre,
|
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Position = judgedObject.HitObject.StackedEndPosition + judgedObject.Judgement.PositionOffset
|
||||
|
@ -48,7 +48,7 @@
|
||||
<Compile Include="Objects\Drawables\DrawableOsuHitObject.cs" />
|
||||
<Compile Include="Objects\Drawables\Connections\ConnectionRenderer.cs" />
|
||||
<Compile Include="Objects\Drawables\Connections\FollowPointRenderer.cs" />
|
||||
<Compile Include="Judgements\OsuJudgementInfo.cs" />
|
||||
<Compile Include="Judgements\OsuJudgement.cs" />
|
||||
<Compile Include="Objects\Drawables\Pieces\ApproachCircle.cs" />
|
||||
<Compile Include="Objects\Drawables\Pieces\SpinnerBackground.cs" />
|
||||
<Compile Include="Objects\Drawables\Pieces\CirclePiece.cs" />
|
||||
@ -58,7 +58,7 @@
|
||||
<Compile Include="Objects\Drawables\Pieces\ExplodePiece.cs" />
|
||||
<Compile Include="Objects\Drawables\Pieces\FlashPiece.cs" />
|
||||
<Compile Include="Objects\Drawables\Pieces\GlowPiece.cs" />
|
||||
<Compile Include="Objects\Drawables\DrawableOsuJudgementInfo.cs" />
|
||||
<Compile Include="Objects\Drawables\DrawableOsuJudgement.cs" />
|
||||
<Compile Include="Objects\Drawables\Pieces\NumberPiece.cs" />
|
||||
<Compile Include="Objects\Drawables\DrawableSliderTick.cs" />
|
||||
<Compile Include="Objects\Drawables\Pieces\RingPiece.cs" />
|
||||
|
@ -3,7 +3,7 @@
|
||||
|
||||
namespace osu.Game.Modes.Taiko.Judgements
|
||||
{
|
||||
public class TaikoDrumRollTickJudgementInfo : TaikoJudgementInfo
|
||||
public class TaikoDrumRollTickJudgement : TaikoJudgement
|
||||
{
|
||||
/// <summary>
|
||||
/// Drum roll ticks don't display judgement text.
|
@ -6,7 +6,7 @@ using osu.Framework.Extensions;
|
||||
|
||||
namespace osu.Game.Modes.Taiko.Judgements
|
||||
{
|
||||
public class TaikoJudgementInfo : JudgementInfo
|
||||
public class TaikoJudgement : Judgement
|
||||
{
|
||||
/// <summary>
|
||||
/// The maximum score value.
|
@ -7,7 +7,7 @@ using osu.Game.Modes.Taiko.Judgements;
|
||||
|
||||
namespace osu.Game.Modes.Taiko.Objects.Drawable
|
||||
{
|
||||
public abstract class DrawableTaikoHitObject : DrawableHitObject<TaikoHitObject, TaikoJudgementInfo>
|
||||
public abstract class DrawableTaikoHitObject : DrawableHitObject<TaikoHitObject, TaikoJudgement>
|
||||
{
|
||||
protected DrawableTaikoHitObject(TaikoHitObject hitObject)
|
||||
: base(hitObject)
|
||||
@ -26,7 +26,7 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable
|
||||
base.LoadComplete();
|
||||
}
|
||||
|
||||
protected override TaikoJudgementInfo CreateJudgementInfo() => new TaikoJudgementInfo();
|
||||
protected override TaikoJudgement CreateJudgement() => new TaikoJudgement();
|
||||
|
||||
/// <summary>
|
||||
/// Sets the scroll position of the DrawableHitObject relative to the offset between
|
||||
|
@ -7,18 +7,18 @@ using osu.Game.Modes.UI;
|
||||
|
||||
namespace osu.Game.Modes.Taiko
|
||||
{
|
||||
internal class TaikoScoreProcessor : ScoreProcessor<TaikoHitObject, TaikoJudgementInfo>
|
||||
internal class TaikoScoreProcessor : ScoreProcessor<TaikoHitObject, TaikoJudgement>
|
||||
{
|
||||
public TaikoScoreProcessor()
|
||||
{
|
||||
}
|
||||
|
||||
public TaikoScoreProcessor(HitRenderer<TaikoHitObject, TaikoJudgementInfo> hitRenderer)
|
||||
public TaikoScoreProcessor(HitRenderer<TaikoHitObject, TaikoJudgement> hitRenderer)
|
||||
: base(hitRenderer)
|
||||
{
|
||||
}
|
||||
|
||||
protected override void UpdateCalculations(TaikoJudgementInfo newJudgement)
|
||||
protected override void UpdateCalculations(TaikoJudgement newJudgement)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
@ -12,13 +12,13 @@ namespace osu.Game.Modes.Taiko.UI
|
||||
/// <summary>
|
||||
/// Text that is shown as judgement when a hit object is hit or missed.
|
||||
/// </summary>
|
||||
public class DrawableTaikoJudgementInfo : DrawableJudgementInfo<TaikoJudgementInfo>
|
||||
public class DrawableTaikoJudgement : DrawableJudgement<TaikoJudgement>
|
||||
{
|
||||
/// <summary>
|
||||
/// Creates a new judgement text.
|
||||
/// </summary>
|
||||
/// <param name="judgement">The judgement to visualise.</param>
|
||||
public DrawableTaikoJudgementInfo(TaikoJudgementInfo judgement)
|
||||
public DrawableTaikoJudgement(TaikoJudgement judgement)
|
||||
: base(judgement)
|
||||
{
|
||||
}
|
@ -19,10 +19,10 @@ namespace osu.Game.Modes.Taiko.UI
|
||||
/// </summary>
|
||||
internal class HitExplosion : CircularContainer
|
||||
{
|
||||
private readonly TaikoJudgementInfo judgement;
|
||||
private readonly TaikoJudgement judgement;
|
||||
private readonly Box innerFill;
|
||||
|
||||
public HitExplosion(TaikoJudgementInfo judgement)
|
||||
public HitExplosion(TaikoJudgement judgement)
|
||||
{
|
||||
this.judgement = judgement;
|
||||
|
||||
|
@ -10,7 +10,7 @@ using osu.Game.Modes.UI;
|
||||
|
||||
namespace osu.Game.Modes.Taiko.UI
|
||||
{
|
||||
public class TaikoHitRenderer : HitRenderer<TaikoHitObject, TaikoJudgementInfo>
|
||||
public class TaikoHitRenderer : HitRenderer<TaikoHitObject, TaikoJudgement>
|
||||
{
|
||||
public TaikoHitRenderer(WorkingBeatmap beatmap)
|
||||
: base(beatmap)
|
||||
@ -23,8 +23,8 @@ namespace osu.Game.Modes.Taiko.UI
|
||||
|
||||
protected override IBeatmapProcessor<TaikoHitObject> CreateBeatmapProcessor() => new TaikoBeatmapProcessor();
|
||||
|
||||
protected override Playfield<TaikoHitObject, TaikoJudgementInfo> CreatePlayfield() => new TaikoPlayfield();
|
||||
protected override Playfield<TaikoHitObject, TaikoJudgement> CreatePlayfield() => new TaikoPlayfield();
|
||||
|
||||
protected override DrawableHitObject<TaikoHitObject, TaikoJudgementInfo> GetVisualRepresentation(TaikoHitObject h) => null;
|
||||
protected override DrawableHitObject<TaikoHitObject, TaikoJudgement> GetVisualRepresentation(TaikoHitObject h) => null;
|
||||
}
|
||||
}
|
||||
|
@ -17,7 +17,7 @@ using osu.Framework.Graphics.Primitives;
|
||||
|
||||
namespace osu.Game.Modes.Taiko.UI
|
||||
{
|
||||
public class TaikoPlayfield : Playfield<TaikoHitObject, TaikoJudgementInfo>
|
||||
public class TaikoPlayfield : Playfield<TaikoHitObject, TaikoJudgement>
|
||||
{
|
||||
/// <summary>
|
||||
/// The default play field height.
|
||||
@ -48,7 +48,7 @@ namespace osu.Game.Modes.Taiko.UI
|
||||
|
||||
private readonly Container<HitExplosion> hitExplosionContainer;
|
||||
//private Container<DrawableBarLine> barLineContainer;
|
||||
private readonly Container<DrawableTaikoJudgementInfo> judgementContainer;
|
||||
private readonly Container<DrawableTaikoJudgement> judgementContainer;
|
||||
|
||||
private readonly Container hitObjectContainer;
|
||||
//private Container topLevelHitContainer;
|
||||
@ -117,7 +117,7 @@ namespace osu.Game.Modes.Taiko.UI
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
judgementContainer = new Container<DrawableTaikoJudgementInfo>
|
||||
judgementContainer = new Container<DrawableTaikoJudgement>
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
BlendingMode = BlendingMode.Additive
|
||||
@ -170,21 +170,21 @@ namespace osu.Game.Modes.Taiko.UI
|
||||
rightBackground.Colour = colours.Gray0;
|
||||
}
|
||||
|
||||
public override void Add(DrawableHitObject<TaikoHitObject, TaikoJudgementInfo> h)
|
||||
public override void Add(DrawableHitObject<TaikoHitObject, TaikoJudgement> h)
|
||||
{
|
||||
h.Depth = (float)h.HitObject.StartTime;
|
||||
|
||||
base.Add(h);
|
||||
}
|
||||
|
||||
public override void OnJudgement(DrawableHitObject<TaikoHitObject, TaikoJudgementInfo> judgedObject)
|
||||
public override void OnJudgement(DrawableHitObject<TaikoHitObject, TaikoJudgement> judgedObject)
|
||||
{
|
||||
bool wasHit = judgedObject.Judgement.Result == HitResult.Hit;
|
||||
|
||||
if (wasHit)
|
||||
hitExplosionContainer.Add(new HitExplosion(judgedObject.Judgement));
|
||||
|
||||
judgementContainer.Add(new DrawableTaikoJudgementInfo(judgedObject.Judgement)
|
||||
judgementContainer.Add(new DrawableTaikoJudgement(judgedObject.Judgement)
|
||||
{
|
||||
Anchor = wasHit ? Anchor.TopLeft : Anchor.CentreLeft,
|
||||
Origin = wasHit ? Anchor.BottomCentre : Anchor.Centre,
|
||||
|
@ -49,8 +49,8 @@
|
||||
<ItemGroup>
|
||||
<Compile Include="Beatmaps\TaikoBeatmapConverter.cs" />
|
||||
<Compile Include="Beatmaps\TaikoBeatmapProcessor.cs" />
|
||||
<Compile Include="Judgements\TaikoDrumRollTickJudgementInfo.cs" />
|
||||
<Compile Include="Judgements\TaikoJudgementInfo.cs" />
|
||||
<Compile Include="Judgements\TaikoDrumRollTickJudgement.cs" />
|
||||
<Compile Include="Judgements\TaikoJudgement.cs" />
|
||||
<Compile Include="Judgements\TaikoHitResult.cs" />
|
||||
<Compile Include="Objects\Drawable\DrawableDrumRoll.cs" />
|
||||
<Compile Include="Objects\Drawable\DrawableDrumRollTick.cs" />
|
||||
@ -65,7 +65,7 @@
|
||||
<Compile Include="TaikoScoreProcessor.cs" />
|
||||
<Compile Include="UI\HitTarget.cs" />
|
||||
<Compile Include="UI\InputDrum.cs" />
|
||||
<Compile Include="UI\DrawableTaikoJudgementInfo.cs" />
|
||||
<Compile Include="UI\DrawableTaikoJudgement.cs" />
|
||||
<Compile Include="UI\HitExplosion.cs" />
|
||||
<Compile Include="UI\TaikoHitRenderer.cs" />
|
||||
<Compile Include="UI\TaikoPlayfield.cs" />
|
||||
|
@ -15,21 +15,21 @@ using osu.Game.Modes.Objects.Drawables;
|
||||
namespace osu.Game.Modes.Judgements
|
||||
{
|
||||
/// <summary>
|
||||
/// A drawable object which visualises the hit result of a <see cref="JudgementInfo"/>.
|
||||
/// A drawable object which visualises the hit result of a <see cref="Judgements.Judgement"/>.
|
||||
/// </summary>
|
||||
/// <typeparam name="TJudgement">The type of judgement to visualise.</typeparam>
|
||||
public class DrawableJudgementInfo<TJudgement> : Container
|
||||
where TJudgement : JudgementInfo
|
||||
public class DrawableJudgement<TJudgement> : Container
|
||||
where TJudgement : Judgement
|
||||
{
|
||||
protected readonly TJudgement Judgement;
|
||||
|
||||
protected readonly SpriteText JudgementText;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a drawable which visualises a <see cref="JudgementInfo"/>.
|
||||
/// Creates a drawable which visualises a <see cref="Judgements.Judgement"/>.
|
||||
/// </summary>
|
||||
/// <param name="judgement">The judgement to visualise.</param>
|
||||
public DrawableJudgementInfo(TJudgement judgement)
|
||||
public DrawableJudgement(TJudgement judgement)
|
||||
{
|
||||
Judgement = judgement;
|
||||
|
||||
@ -83,8 +83,8 @@ namespace osu.Game.Modes.Judgements
|
||||
ScaleTo(0.9f);
|
||||
ScaleTo(1, 500, EasingTypes.OutElastic);
|
||||
|
||||
Delay(250);
|
||||
FadeOut(250, EasingTypes.OutQuint);
|
||||
Delay(100);
|
||||
FadeOut(400);
|
||||
break;
|
||||
}
|
||||
|
@ -5,7 +5,7 @@ using osu.Game.Modes.Objects.Drawables;
|
||||
|
||||
namespace osu.Game.Modes.Judgements
|
||||
{
|
||||
public abstract class JudgementInfo
|
||||
public abstract class Judgement
|
||||
{
|
||||
/// <summary>
|
||||
/// Whether this judgement is the result of a hit or a miss.
|
@ -16,7 +16,7 @@ using OpenTK.Graphics;
|
||||
namespace osu.Game.Modes.Objects.Drawables
|
||||
{
|
||||
public abstract class DrawableHitObject<TJudgement> : Container, IStateful<ArmedState>
|
||||
where TJudgement : JudgementInfo
|
||||
where TJudgement : Judgement
|
||||
{
|
||||
public override bool HandleInput => Interactive;
|
||||
|
||||
@ -24,7 +24,7 @@ namespace osu.Game.Modes.Objects.Drawables
|
||||
|
||||
public TJudgement Judgement;
|
||||
|
||||
protected abstract TJudgement CreateJudgementInfo();
|
||||
protected abstract TJudgement CreateJudgement();
|
||||
|
||||
protected abstract void UpdateState(ArmedState state);
|
||||
|
||||
@ -62,7 +62,7 @@ namespace osu.Game.Modes.Objects.Drawables
|
||||
|
||||
//we may be setting a custom judgement in test cases or what not.
|
||||
if (Judgement == null)
|
||||
Judgement = CreateJudgementInfo();
|
||||
Judgement = CreateJudgement();
|
||||
|
||||
//force application of the state that was set before we loaded.
|
||||
UpdateState(State);
|
||||
@ -71,7 +71,7 @@ namespace osu.Game.Modes.Objects.Drawables
|
||||
|
||||
public abstract class DrawableHitObject<TObject, TJudgement> : DrawableHitObject<TJudgement>
|
||||
where TObject : HitObject
|
||||
where TJudgement : JudgementInfo
|
||||
where TJudgement : Judgement
|
||||
{
|
||||
public event Action<DrawableHitObject<TObject, TJudgement>> OnJudgement;
|
||||
|
||||
|
@ -105,7 +105,7 @@ namespace osu.Game.Modes
|
||||
|
||||
public abstract class ScoreProcessor<TObject, TJudgement> : ScoreProcessor
|
||||
where TObject : HitObject
|
||||
where TJudgement : JudgementInfo
|
||||
where TJudgement : Judgement
|
||||
{
|
||||
/// <summary>
|
||||
/// All judgements held by this ScoreProcessor.
|
||||
@ -158,7 +158,7 @@ namespace osu.Game.Modes
|
||||
/// <summary>
|
||||
/// Update any values that potentially need post-processing on a judgement change.
|
||||
/// </summary>
|
||||
/// <param name="newJudgement">A new JudgementInfo that triggered this calculation. May be null.</param>
|
||||
/// <param name="newJudgement">A new Judgement that triggered this calculation. May be null.</param>
|
||||
protected abstract void UpdateCalculations(TJudgement newJudgement);
|
||||
}
|
||||
}
|
@ -143,7 +143,7 @@ namespace osu.Game.Modes.UI
|
||||
/// <typeparam name="TJudgement">The type of Judgement of DrawableHitObjects contained by this HitRenderer.</typeparam>
|
||||
public abstract class HitRenderer<TObject, TJudgement> : HitRenderer<TObject>
|
||||
where TObject : HitObject
|
||||
where TJudgement : JudgementInfo
|
||||
where TJudgement : Judgement
|
||||
{
|
||||
public event Action<TJudgement> OnJudgement;
|
||||
|
||||
|
@ -13,7 +13,7 @@ namespace osu.Game.Modes.UI
|
||||
{
|
||||
public abstract class Playfield<TObject, TJudgement> : Container
|
||||
where TObject : HitObject
|
||||
where TJudgement : JudgementInfo
|
||||
where TJudgement : Judgement
|
||||
{
|
||||
/// <summary>
|
||||
/// The HitObjects contained in this Playfield.
|
||||
|
@ -96,7 +96,7 @@
|
||||
<Compile Include="IO\Legacy\SerializationReader.cs" />
|
||||
<Compile Include="IO\Legacy\SerializationWriter.cs" />
|
||||
<Compile Include="IPC\ScoreIPCChannel.cs" />
|
||||
<Compile Include="Modes\Judgements\DrawableJudgementInfo.cs" />
|
||||
<Compile Include="Modes\Judgements\DrawableJudgement.cs" />
|
||||
<Compile Include="Modes\LegacyReplay.cs" />
|
||||
<Compile Include="Modes\Mods\IApplicableMod.cs" />
|
||||
<Compile Include="Modes\Mods\ModType.cs" />
|
||||
@ -113,7 +113,7 @@
|
||||
<Compile Include="Modes\Objects\SliderCurve.cs" />
|
||||
<Compile Include="Modes\Objects\Types\CurveType.cs" />
|
||||
<Compile Include="Modes\Objects\Drawables\IDrawableHitObjectWithProxiedApproach.cs" />
|
||||
<Compile Include="Modes\Judgements\JudgementInfo.cs" />
|
||||
<Compile Include="Modes\Judgements\Judgement.cs" />
|
||||
<Compile Include="Modes\Objects\HitObjectParser.cs" />
|
||||
<Compile Include="Modes\Objects\Types\IHasCombo.cs" />
|
||||
<Compile Include="Modes\Objects\Types\IHasEndTime.cs" />
|
||||
|
Loading…
Reference in New Issue
Block a user