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Extract wait logic into separate method
Also reduces the required wait time.
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parent
c58d305fc6
commit
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@ -87,7 +87,7 @@ namespace osu.Game.Tests.Visual
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InputManager.MoveMouseTo(playerLoader.VisualSettingsPos);
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InputManager.MoveMouseTo(playerLoader.VisualSettingsPos);
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});
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});
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AddWaitStep(5, "Wait for dim");
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waitForDim();
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AddAssert("Screen is dimmed", () => songSelect.IsBackgroundDimmed());
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AddAssert("Screen is dimmed", () => songSelect.IsBackgroundDimmed());
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}
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}
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@ -114,7 +114,7 @@ namespace osu.Game.Tests.Visual
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InputManager.MoveMouseTo(playerLoader.VisualSettingsPos);
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InputManager.MoveMouseTo(playerLoader.VisualSettingsPos);
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InputManager.MoveMouseTo(playerLoader.ScreenPos);
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InputManager.MoveMouseTo(playerLoader.ScreenPos);
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});
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});
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AddWaitStep(5, "Wait for dim");
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waitForDim();
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AddAssert("Screen is dimmed", () => songSelect.IsBackgroundDimmed());
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AddAssert("Screen is dimmed", () => songSelect.IsBackgroundDimmed());
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}
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}
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@ -130,10 +130,10 @@ namespace osu.Game.Tests.Visual
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player.ReplacesBackground.Value = true;
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player.ReplacesBackground.Value = true;
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player.StoryboardEnabled.Value = true;
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player.StoryboardEnabled.Value = true;
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});
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});
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AddWaitStep(5, "Wait for dim");
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waitForDim();
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AddAssert("Background is invisible", () => songSelect.IsBackgroundInvisible());
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AddAssert("Background is invisible", () => songSelect.IsBackgroundInvisible());
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AddStep("Disable storyboard", () => player.ReplacesBackground.Value = false);
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AddStep("Disable storyboard", () => player.ReplacesBackground.Value = false);
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AddWaitStep(5, "Wait for dim");
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waitForDim();
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AddAssert("Background is visible", () => songSelect.IsBackgroundVisible());
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AddAssert("Background is visible", () => songSelect.IsBackgroundVisible());
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}
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}
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@ -159,7 +159,7 @@ namespace osu.Game.Tests.Visual
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return true;
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return true;
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}, "Wait for song select is current");
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}, "Wait for song select is current");
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AddWaitStep(5, "Wait for dim");
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waitForDim();
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AddAssert("Background is visible", () => songSelect.IsBackgroundVisible());
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AddAssert("Background is visible", () => songSelect.IsBackgroundVisible());
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}
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}
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@ -171,7 +171,7 @@ namespace osu.Game.Tests.Visual
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{
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{
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performSetup();
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performSetup();
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AddStep("Test User Undimming", () => songSelect.DimEnabled.Value = false);
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AddStep("Test User Undimming", () => songSelect.DimEnabled.Value = false);
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AddWaitStep(5, "Wait for dim");
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waitForDim();
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AddAssert("Screen is undimmed", () => songSelect.IsBackgroundUndimmed());
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AddAssert("Screen is undimmed", () => songSelect.IsBackgroundUndimmed());
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}
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}
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@ -183,7 +183,7 @@ namespace osu.Game.Tests.Visual
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{
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{
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performSetup();
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performSetup();
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AddStep("Test User Dimming", () => songSelect.DimEnabled.Value = true);
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AddStep("Test User Dimming", () => songSelect.DimEnabled.Value = true);
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AddWaitStep(5, "Wait for dim");
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waitForDim();
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AddAssert("Screen is dimmed", () => songSelect.IsBackgroundDimmed());
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AddAssert("Screen is dimmed", () => songSelect.IsBackgroundDimmed());
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}
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}
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@ -199,7 +199,7 @@ namespace osu.Game.Tests.Visual
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if (!player.IsPaused.Value)
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if (!player.IsPaused.Value)
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player.Exit();
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player.Exit();
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});
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});
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AddWaitStep(5, "Wait for dim");
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waitForDim();
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AddAssert("Screen is dimmed", () => songSelect.IsBackgroundDimmed());
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AddAssert("Screen is dimmed", () => songSelect.IsBackgroundDimmed());
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}
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}
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@ -211,7 +211,7 @@ namespace osu.Game.Tests.Visual
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{
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{
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performSetup();
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performSetup();
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AddStep("Transition to Results", () => player.Push(new FadeAccesibleResults(new ScoreInfo { User = new User { Username = "osu!" } })));
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AddStep("Transition to Results", () => player.Push(new FadeAccesibleResults(new ScoreInfo { User = new User { Username = "osu!" } })));
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AddWaitStep(5, "Wait for dim");
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waitForDim();
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AddAssert("Screen is undimmed", () => songSelect.IsBackgroundUndimmed());
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AddAssert("Screen is undimmed", () => songSelect.IsBackgroundUndimmed());
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AddAssert("Background retained from song select", () => songSelect.IsBackgroundCurrent());
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AddAssert("Background retained from song select", () => songSelect.IsBackgroundCurrent());
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}
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}
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@ -233,10 +233,12 @@ namespace osu.Game.Tests.Visual
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return true;
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return true;
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}, "Wait for song select is current");
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}, "Wait for song select is current");
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AddWaitStep(5, "Wait for dim");
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waitForDim();
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AddAssert("Screen is undimmed", () => songSelect.IsBackgroundUndimmed());
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AddAssert("Screen is undimmed", () => songSelect.IsBackgroundUndimmed());
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}
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}
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private void waitForDim() => AddWaitStep(3, "Wait for dim");
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private void performSetup()
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private void performSetup()
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{
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{
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createSongSelect();
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createSongSelect();
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